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Showing posts with label Local Multiplayer. Show all posts
Showing posts with label Local Multiplayer. Show all posts

Exclusive Editions for Granblue Fantasy: Versus



Torrance, Calif. – November 12, 2019 – XSEED Games, the independent-minded publishing brand of Marvelous USA, Inc. is excited to unveil premium editions for the hotly anticipated fighting game, Granblue Fantasy: Versus. They also confirmed that all versions, including the physical and digital standard editions, will come with a download code granting items for the original Granblue Fantasy game on mobile and web browsers. Launching exclusively for the PlayStation®4 computer entertainment system, pre-orders for both physical versions of Granblue Fantasy: Versus will open shortly at the XSEED Games Store and participating retailers. This game will include both English and the original Japanese voices.

The retail Premium Edition will include a physical copy of Granblue Fantasy: Versus, a key to redeem Gold Brick (1), Sunlight Stone (1), Sephira Evolite (1) and Damascus Crystal (10) within the original Granblue Fantasy game, soundtrack CD, art book, a code to redeem a PS4 theme and avatar set as well as the Color Pack DLC to customize characters’ colors, all housed in a premium box with exclusive art for an MSRP of $79.99.

The digital Granblue Fantasy: Versus “Character Pass Set” will include the game code, key to redeem goods in the original Granblue Fantasy game, PS4 theme and avatar set, the character Color Pack DLC, and the Character Pass DLC for five to-be-announced characters, plus the Lobby Avatar “Nice-Abs Power Vyrn.” The Character Pass Set will be available exclusively on the PlayStation®Store for $79.99 at launch.

The digital Granblue Fantasy: Versus “Digital Deluxe” edition includes all contents of the “Character Pass Set,” plus digital soundtrack, digital artbook, and the same exclusive art that is featured on the Premium Edition box as a PS4 theme. The Digital Deluxe edition will be available exclusively on the PlayStation®Store for $99.99 at launch.

The Granblue Fantasy: Versus physical and digital standard edition, which will also include the digital goods for the original Granblue Fantasy game, is priced at an MSRP of $59.99. The Granblue Fantasy mobile game code will include each of the following: Gold Brick, Sunlight Stone, Sephira Evolite, and 10 Damascus Crystals.


About Granblue Fantasy: Versus

In Granblue Fantasy: Versus, power, skill, and spirit collide in a quest to find the true champion of the ring. Players can take on AI opponents or fight against human opponents in local or online two-player matches.

An international mobile game hit, Granblue Fantasy has topped the charts, charming players across the globe with a plethora of lovable characters and story-driven mechanics. Now, legendary fighting game studio ARC SYSTEM WORKS and Cygames are teaming up to bring the universe to home console in an action-packed head-to-head fighter. Featuring a colorful cast of their most popular “crewmembers,” each with a unique fighting style that is easy to learn but hard to master, Granblue Fantasy: Versus is developed to appeal to fans of Granblue lore and fighting games alike.

Granblue Fantasy: Versus will include an RPG Mode that features an all-new, original story told through beautifully rendered cutscenes. Players can play solo or team up with a friend to fight waves of enemies and formidable Primal Beasts in thrilling action-RPG combat. Additionally, RPG Mode features a comprehensive upgrade system for characters and weapons that fans of Granblue Fantasy should recognize right away.

Developed by Cygames and ARC SYSTEM WORKS and published in North America by XSEED Games, Granblue Fantasy: Versus is in development on the PS4TMsystem and scheduled for a Q1 2020 release in North America. The game has been rated “T for Teen” by the ESRB.

More information about XSEED Games’ products can be found at www.xseedgames.com. Fans can also follow XSEED Games on Facebook, Twitter, Instagram, Twitch and get in-depth info from their developer blog on Tumblr.

About XSEED Games

XSEED Games is the independent-minded publishing brand of Marvelous USA, Inc., a wholly owned subsidiary of Marvelous Inc., which is a publicly-traded company listed in the First Section of the Tokyo Stock Exchange. Formed in 2004 and located in Torrance, California, XSEED Games publishes interactive entertainment content for PC and consoles from the Marvelous portfolio as well as from a wide variety of third-party partners. Whether it’s Marvelous properties such as STORY OF SEASONS (Bokujo Monogatari), SENRAN KAGURA, and Rune Factory, or third-party titles such as the Corpse Party, AKIBA’S TRIP, and The Legend of Heroes: Trails series, XSEED Games has grown its reputation among gamers with its critically acclaimed localizations and commitment to fans, remaining ever dedicated to its “indie spirit, player-first” approach.


Article by Susan N.
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Asmodee Digital Announces Munchkin: Quacked Quest for All Platforms


PARIS - October 17, 2019 - Asmodee Digital, a leader in video game entertainment inspired by board games, is proud to announce Munchkin: Quacked Quest will be launched on PlayStation®4, Nintendo Switch™, Xbox One, and PC (Steam) on November 19th 2019. A new batch of visuals showcases its unique take on dungeon-crawling.

What is Munchkin: Quacked Quest?
  • Genre: dungeon crawler / party-game.
  • Number of players: single, up to 4 players (local multiplayer).
  • Gameplay: Cooperate with your friends now, betray them later!

Play solo or with up to four players in couch mode and adventure through deadly dungeons where enemies lurk. Be careful, sometimes the most dangerous enemy is sitting right next to you…

Be the fastest, the most cunning, or the most most effective at overcoming the challenges in each dungeon: capture ducks, slay monsters, defeat bosses, while throwing your friends/foes into pits and smashing furniture… everything you wish you could have done at your cousin’s wedding.

Four races and four classes available: become a fashionable Orc Priest or a grumpy Dwarf Wizard, for a total of 16 combinations. (Management will deny any liability in case of a botched spell or missing limb.)

More than 20 weapons for hitting, cutting, shooting, hugging, burning, smashing or knocking down more than 15 different enemies—or friends. Just in case, you know, they get in your way. And if you want to hit harder, run faster, or be even more annoying to the other players, there are nine almost-lethal items to choose from.

Randomly generated dungeons for infinite replay value! You will never need to purchase another game. Ever. #MarketingDPTApproves

Customized experience: choose player mode and game duration and let the backstabbing, loot-grabbing, slaying, and betraying commence!

Munchkin: Quacked Quest is inspired by Munchkin, the award-winning card game, designed by Steve Jackson and winner of the 2001 Origins Award for Best Traditional Card Game.

For more information about the game, feel free to visit: https://www.asmodee-digital.com/en/munchkin-quacked-quest/


About Asmodee Digital 

Information about Asmodee Digital can be found on the following social media sites:


Article by Susan N.

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Hunt 'n Sneak to hit Steam on 7 November - News


A good local multiplayer game is, to me anyways, one of the best things that you can have. The reason? Nothing is better than a good round of smack talking to the others sitting down on the couch with you. Coming out right after Halloween, this spooky like versus could be just what my couch needed, another good round of versus against friends!




Hunt 'n Sneak to hit Steam on 7 November

New trailer unveiled for chaotic party game where light is both friend and foe...

4 OCTOBER 2018 - Pixel Engineers - the developers of Hunt 'n Sneak, a manic party game in which light is both friend and foe - have announced today that the game will be launching onto PC via Steam on Wednesday 7th November.

To celebrate the news, the developers have unveiled a brand new teaser trailer as well as a new batch of screenshots.

Hunt 'n Sneak is a manic couch multiplayer game. Players take on the roles of either the fearsome Gobbler as it tries to devour the Pixies and take over their world; or as the mischievous Pixies, who use pings of light to navigate their surroundings and escape the Gobblers. Pursue, evade and outwit your opposition to win.[Continues below]

Hunt 'n Sneak was inspired by a game the founder of Pixel Engineers worked on during a game jam at the Academy of Interactive Entertainment in Melbourne, Victoria. During this time, the game had the working title of Ping and won first place in the game jam's category of 'Couch Multiplayer'.

Since then, Pixel Engineers have transformed Hunt 'n Sneak into a fully-fledged, energetic multiplayer experience, playable by up to four players simultaneously.

James Koehne, founder of Pixel Engineers, said: "I am very excited to have players experience Hunt 'n Sneak when it launches on Steam. It's always joyful to see people playing the game - and knowing that people are enjoying it definitely makes all the time we have spent working on it worthwhile."

Hunt 'n Sneak will be released for PC via Steam on Wednesday 7th November 2018, priced at $19.99 USD.


Article by Pierre-Yves
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Brawl - Switch Review


Bomberman has seen its up and downs over the years, but the overall formula is still a popular one with a lot of players. Brawl seeks to capitalize on a lot of the same gameplay elements while adding a horror aesthetic. All in all, it is a competently made game, but not one that does enough to make it a more compelling play than the games that clearly inspired it.

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Genetic Disaster - PC Review


Enter the Gungeon for me was some brilliant roguelike dungeon crawling but it was lacking something important. For a title offering coop you could only ever coop with one person and they couldn't choose their class. Genetic Disaster by Team8 Studios fixes this issue with four player coop in its own level of crazy roguelike style. Just beware of the friendly fire!

Different classes? Check. Funky guns? Check. Game Over means restarting from the beginning? Bring it on! There's a certain thrill that come along for the ride when diving into a roguelike especially when you know that nothing you do will carry over. With several characters that have different abilities to choose from, you and up to three others get to dive into mayhem with crazy weapons in hopes of making it out alive.

The floor designs that you and others will be tackling are random but after a while you'll notice patterns which honestly makes it a little easier to plan out how you'll be progressing after a few attempts. There are several puzzles and sometimes you'll need more than a single hand on deck which boosts that coop option a bit. They aren't the most complicated but they keep things interesting especially when solving them spawn enemies at exactly the wrong time.


Taking out enemies is easy. Using twin-stick controls you move around with one, aim with the other and then pull the trigger once you’re ready to fire. Just make sure that you have the proper ammo stocked up. Operating a bit like a modern shooter, characters can pack two types of ammo and two weapons that can be simultaneously switched between. If one isn’t working out than the other may do a better job. Freezing weapons, fire weapons or just general mundane ones, each has a use whether it be scenario specific or player preference.

While blasting your way through each floor you’ll also be on the lookout for money. What is it good for? Money allows your team to buy health, ammo, new weapons and after the first free one, more upgrades like life leeching or not taking damage for falling down a hole. While the expression may be don’t spend it all in one place, the entire team shares a wallet so don’t spend it all before talking about it unless you really want to be unpopular with the rest. Which is where friendly fire comes in!

Teammates being a pain in the ass? You can take them out yourselves! Now while that isn’t recommended per say being a roguelike and all, it’ll happen that you accidentally shoot someone else as they are dodging around their own problems. What if that was the last bullet that leads them to their coffin? That is thankfully not “that much of an issue” as any player that dies will start to follow around as a ghost until their remaining teammates sacrifice a portion of their life in order to bring them back. What I liked was that this was not a one time affair. Once your health gets low it wont dip under a specific point allowing players to keep going for some time thereafter.


Running around the floors is one thing but going up against a boss is a whole other story. These were fun and all depending upon how lucky or simply quick on your feet you are this could take some time. The very first boss for example has multiple giant shields around him and without taking at least one of them out you’ll never hurt him. Even getting to that point can be a bit complicated because of his attack patterns but that’s what made this both challenging and fun as you couldn’t just steamroll on by before knowing what made them tick.

Genetic Disaster is a lot of fun. While a solo run could feel a little bit lacking adding in others to the mix really makes it all come together. With interesting characters, visuals and weapons to choose from, there’s a lot to enjoy as you dive through the floors hoping to not Game Over one more time!

Game Information

Platform:
PC
Developer(s):
Team8 Studio
Publisher(s):
Team8 Studio
Genre(s):
Twin-Stick
Roguelike
Mode(s):
Single Player
Other Platform(s):
NA

Source:
Provided by Publisher




Article by Pierre-Yves
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Oh My Godheads - XB1 Review

With Richard having enjoyed and previewed Oh My Godheads back in April I’ve been looking forward to getting my own hands on it. Now having had that chance, with Richard’s review of the PC version incoming, I took the Xbox version for a spin with my brother Marc and my friend Louis for some rather interesting versus matches.

Oh My Godheads takes the idea of player versus player and kicks it up a notch. With up to four players able to jump into various arenas with different modes there’s no shortage of bloodshed as you aim to claim victory for yourself or your team. And I do mean bloodshed as the cute graphics can get rather graphic as you cut an opponent to pieces!

So what makes OMG (heh I just got it…) different from the rest is that modes like Capture the Flag or Hold onto the “insert object here” modes? They are different in that instead of having inanimate objects you instead have a variety of angry deity heads of various powers. These various heads will freeze you solid, explode upon you or slow down time generally making your life a living hell as long as you’re trying to score a point.


While the modes themselves are familiar how they play out are what is interesting. The various stages available for competitive versus change up how even something like Capture the Head is played. On one icy rivered stage for example your goal for bringing the head lies behind the enemy spawn point, not your own. In another you have to not only get to the goal but also make sure that you’ve triggered the switch in order to make the goal your color. The catch to this? It has spiky statues which will impale you if you stay there even a second too long.

If the angry heads of the gods get to be a bit too much there’s always pure versus modes in order to see who comes out on top. These will really give you a great feel for how to control your character especially if you’re going to act as the defense while someone else carries the head to the goal. There are no particular roles but having a strategy with your partner is quite recommended as long as it’s not a CPU. When they are with you I found them to be lacking. When against you however? Why couldn’t I have that one as a partner!

The only downside to OMG that I think of is that you really needs others to play with you. It is definitely a party game that needs real people in order to show them who’s boss as playing against CPUs just isn’t the same. Outside of that the gameplay is solid and fun to play for good amounts of time regardless of the mode.


Oh My Godheads is a great addition to the living room and a great excuse to have a few friends over for couch multiplayer mayhem. If you’ve been looking for something in order to play and see who really is better than one another, this is a great place to do it!

Game Information

Platform:
Microsoft Xbox One
Developer(s):
Titutitech
Publisher(s):
Square Enix
Genre(s):
Action
Versus
Mode(s):
Single Player
Local Multiplayer
Other Platform(s):
PC

Source:
Provided by Publisher



Article by Pierre-Yves
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Oh My Godheads - PC Preview


As advertised, Oh My Godheads is "the world's first capture the head action game for 1-4 players", and I can't think of any way to refute that statement. Oh My Godheads has you and up to three other AI or human controlled players battling it out in a sort of "capture the flag" style match, except instead of flags (mostly), you have to cart around giant deity heads, that are still alive and very angry.

There are five modes currently available: capture the head, king of the head, headhunters, last man standing, and trials. Most of these are fairly self-explanatory; capture the head has you grab the head and bring it back to your base, king of the head is "hold the head for X number of seconds", headhunters is more like pvp combat without the heads, last man standing is headhunters except you only have one chance, and trials are various challenges that range from easy to "godsdamnit, no".

Controls are basic and the game is easy to get into, which is good because there isn't really much of an explanation on anything. You literally just have to jump in and try stuff out. For anyone who's curious, you have a melee attack, a dash attack, "exploding pies" that you can throw, as well as a jump and a dodge. I'd suggest checking out the "controls" menu to figure out what buttons/keys do what.


Since most of the modes are similar to what you'd expect I'll use the featured mode of Capture the Head as the defining play style. Once you've found some friends, or decided on AI companions, you can select a location, a Godhead and then set off to attempt to bring the head back to your base. Once you get started watch out as not only your opponents but also the stages and the heads themselves can act against you! Generally the head starts in the middle of the stage and once you pick it up you usually move slower and you can't attack. You can throw the head if you need to however in which you might need to do when it either explodes or freezes your pants off.

Default game settings at the moment are three points to within one round for victory, although you can set it as high as nine points to win in a five round match. Current stages are incredibly diverse, and include: simple head-to-head, navigating terrain, moving bases, a volcano with sinking platforms, and even a stage where you only have one shared base, but need to hit a switch to flip it between team colors. Which was probably my least favourite, personally.

Current Godheads include: Skadi, Gaia, Zeus, Tezcatlipoca, Bastet, Namazu, Agyo, and an unlockable "flag" that doesn't have an effect. Each of these heads does something different, and may either help or hinder you. For example, Skadi freezes everything in a surprisingly large radius, including you, and Agyo has a short range explosion, that will not only kill you if you're carrying his head, but sends the head back to its starting point. Zeus, on the other hand, rains lightning down around you, but not on you.


So that's how Capture the Head works, so let's talk a bit about the "Trials". The Trials are basically one-off little challenges such as "kill all the enemies as fast as you can", or "only kill enemies with pies". Depending on your performance, you can get a gold, silver, or bronze medal, and as far as I can tell you can unlock stuff, such as the flag I mentioned earlier, depending on how many gold medals you've earned. Thankfully, most of the gold medals are either very realistic to earn or incredibly easy, especially if you start abusing the respawns delay before the enemy AI takes action but after they've spawned in. Except for, like, two.

A series of challenges has you make use of certain heads' special traits. The worst are for Gaia and Tezcatlipoca (hereafter referred to as Tezca). The Gaia challenge has you hold the head for 40 seconds for the gold medal, with a 60 second time limit. This wouldn't be too bad, except it's 2v2 and your partner is one of the dumbest AI roulettes I have ever seen, and that's saying something. The enemy AI is fairly decent, and generally both enemies go after you. Which means you either have to be extremely effective managing your time between attacking and holding the head, or have your AI pick up and hold the head.

Here's the issue: your AI has the dumbest tendency to not only walk TOWARDS the enemies, but will occasionally throw the head for no good reason and then ignore it. If there's another way to win this, I haven't found it yet. Extremely frustrating when you get 39 out of 40 seconds and your partner chucks the head, with not enough time for you to pick it up before the trial ends. If you had 70 to 80 seconds, it really wouldn't be so bad. The other one, Tezca, produces a black smoke which makes it impossible to see in an area surrounding the carrier. Your goal is to kill an enemy while they carry the head. Except the AI loves to chuck the head a split second before you hit them, meaning you don't get the point for the kill. I may have cried.


Apart from the trials examples, the AI in actual matches is actually really good. They function at the very least reasonably, and occasionally are really smart about their plays, but never to the point you feel like they're reading your button inputs. The controller support is really good, and there was no difficulty using the keyboard set-up either. Pro-tip, you can reflect pies if you smack them in the air, which I found out rather unfortunately when I threw one only to eat it myself shortly afterwards, not that there is anything stating you can do so before you either see it happen or try the trials.

I had a lot of funny with Oh My Godheads, I sat down with a buddy, and thought we had played for 20 minutes, turned out to be two hours. A couple of things I would like to see for the final release: a tutorial or practice mode that explains how to play, a few more stages to fight on, and a much wider assortment of heads to choose from. And maybe re-balancing the trials AI a little bit. It would be interesting to have a field with maybe water running through it that would slow you against the flow or speed you up with it, or a whirlpool in the center that will switch between "on" or "off", and will pull you in.


A couple more heads would be good to, because after trying them all out we kind of felt like "welp, that's that". Perhaps something like Loki, who would create illusions of players or the head, or perhaps Hel (or a similar God/Goddess) that would summon skeletons or skeletal arms to take back their head. A God/Goddess of light that occasionally releases blinding flashes of light, or perhaps Quetzacoatl, that summons winds to blow the players around.

Even though the game is early access, it really doesn't feel unfinished, and I'm really looking forward to seeing where this game ends up, and I'm sure I'll be bringing it out for party games really often.

Game Information

Platform:
PC
Developer(s):
Titutitech
Publisher(s):
Square Enix
Genre(s):
Action
Versus
Mode(s):
Single Player
Multiplayer
Other Platform(s):
N/A

Source:
Provided by Publisher
Article by Richard
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