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Showing posts with label Dead Cells. Show all posts
Showing posts with label Dead Cells. Show all posts

Dead Cells - PS4 Review


Dead Cells is a really interesting rogue-like that had me laughing, crying, raging, and celebrating, all within the span of an hour. If you like 2D rogue-likes, come and join us for a look at Dead Cells, in a review that has definitely not been looted.

To give a bit of a preface for Dead Cells, the feeling I got upon starting to play was a sort of Rogue Legacy meets the Souls series. Now, while I generally hate comparing something to the Demon/Dark Souls, the comparison here is more in regards to story and tone, rather than any semblance of gameplay or difficulty. You aren’t exactly given much of a story. You are some sort of amorphous pixelated blob, or series of cells I’d presume, that lands in a castle dungeon, upon which you immediately possess a headless corpse. That’s it, that’s all you’re given.

More understanding of the world, or castle in this case, that you’re in is revealed by exploring the castle and finding examinable objects that will provide bits of exposition or background. As far as I can tell, this king who may or may not be evil used the castle as a prison, and some sort of disease spread amongst the people.


In terms of gameplay, Dead Cells is a rogue-like through and through in a lot of the traditional senses. You start off in the dungeon, collect weapons from enemies, collect blueprints for unlocking gear, gather stat increasing…paper?, and beat up enemies for their…life essence in the form of “cells”? Okay, so maybe not ENTIRELY traditional, but the main basis is there.

You have a 2D side-scrolling adventure where you can carry two basic weapons, two traps/skills, and an “artifact”, but you’ve gotta find those throughout the stages. If you die, then you lose all your gear and character upgrades, and need to start again from the beginning dungeon area, with the whole dungeon layout changed up on you. Thankfully, you can purchase permanent upgrades during every intermission that happens between area transitions, where you may also heal and acquire character traits, labeled as mutations. Mutations can be combo damage modifiers, health augments, or even a form of life leech.

During actual exploration of the castle, there are a few things you need to keep in mind. You have your two weapons and two skills, and they can all be used simultaneously. You are, however, restricted to only those weapons, meaning if you find more, you have no inventory, and need to choose if you’ll replace what you have, or leave the item where it is. While this is a perfectly acceptable gameplay mechanic in general, I would like to point out that drops are, primarily, very luck dependent. (Editor's Note: I don't even need to read the next sentence to start laughing at your bad luck!) In other words, it is entirely possible to make it halfway through the game without any sort of reasonable new gear provided your luck is that bad (that would be me, by the way). On the plus side, it certainly made me get more skilled at dodging enemy attacks and learning patterns.


In addition to the fairly standard rogue mechanics, there are a number of really interesting aspects. Throughout your castle exploration, you may notice a timer near the minimap, that will fill in as you explore. The timer pauses during the intermission/upgrade segments, and will also pause when you enter a “room” with a chest, “choice”, or vendor, giving you ample opportunity to contemplate your choices. So what purpose does this timer serve, if any? Well, there are doors that will only remain open up until your timer hits a certain amount.

For instance, there is a door in “The Promenade” that I’m fairly certain closes at the 2min mark. This is an interesting way of promoting faster exploration, and really increases game pacing if you bother with the doors. Since you will not be able to return to previous segments of the castle unless you die, you need to balance exploration, speed, and enemy combat in order to work out a good balance of finding treasure/weapons, earning cells, or making it to the timed doors.

Fortunately, even if you die, upgrades and weapon plans will remain with you, although the weapon plans need to be unlocked by paying in cells, same with the general upgrades. Also on the plus side, you can “invest” cells into an upgrade, and have those cells remain used there. For example, if there is a weapon that costs 20 cells to unlock, if you put 17 cells into the weapon unlock, the weapon will still only require 3 more cells, even if you die. You can generally find plans in secret areas, dropped from enemies with a star above them, from elite monsters, or from bosses.


The elite monsters act as a very neat little optional miniboss, as you can simply avoid the obelisk/monument from which they spawn, although they tend to drop some nice stuff, and are the way you unlock runes, which are another permanent upgrade even if you die, and will usually allow you to explore new areas of the castle zones, and is also how you unlock the daily challenges, which are pseudo dungeon areas that give you a preset layout and time requirement which you need to beat.

With a timer and handy teleportation gates strewn about areas, Dead Cells certainly feels a lot faster paced than most of the other rogue-like games I’ve played. Even the combat, with liberal use of the dodge roll, feels a lot more fluid and technical. With a fresh soundtrack that I felt really captured the ambiance of each zone inside the castle, and some pretty dang nostalgia inducing pixel style graphics that aren’t grossly overdone or under-styled, Dead Cells is certainly a game I’d recommend for any fans of the rogue-like genre who are looking for a challenge, especially since there is such a wide array of platforms to choose from.

Game Information

Platform:
Sony PlayStation 4
Developer(s):
Motion Twin
Publisher(s):
Motion Twin
Genre(s):
Metroidvania
Mode(s):
Single Player
Other Platform(s):
Microsoft Xbox One
Nintendo Switch
PC

Source:
Provided by Publisher




Article by Richard
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Jaggy's Corner - Saturday August 11


This week IGN took down a contributors review because of plagiarism, and not the kind of that is only partial. The full piece was called into question.

The Issue and The Take Down

A writer at IGN released a review of the newly launched game Dead Cells, a Castlevania inspired action platformer. The problem is that someone else had uploaded a YouTube review at least a week before, in a disturbingly similar format.

The original reviewer, Boomstick Gaming, has been recording game reviews for quite some time and has tweets dating back to mid 2016 (Editor's Note: Yay for Early Access. Marc L. has thrown a lot of time into it and we have a PS4 review incoming by Richard). The man has created content for different games like character builds in Dark Souls III or tips and tricks of NIOH. While he is considered to be a small reviewer or content creator, his work is also posted on OpenCritic – a site which Chalgyr's Game Room are proudly posted.

A number of Reddit posters and readers of IGN discovered that Boomsticks' review had been plagiarized. Boomstick set out to find if this claim was true and released a video that compared his review to the IGN one. Here is the side-by-side comparison video.



Let's Talk about Plagiarism

In most school systems, there are rules about plagiarism, and after reading people's thoughts of their interpretations, here is an actual breakdown of its definition taken from Plagiarism.org:
"All of the following are considered plagiarism:
  • turning in someone else's work as your own
  • copying words or idea from someone else without giving credit
  • failing to put a quotation in quotation marks
  • giving incorrect information about the source of a quotation
  • changing words but copying the sentence structure of a source without giving credit
  • copying so many words or idea from a source that it makes up the majority of your work, whether you give credit or not" [emphasis added]

The bolded bullet points are to bring attention back to the side-by-side comparison video done by Boomstick Gaming, which illustrates how much of IGN's review plagiarized his video.
But before people beat up on IGN for hiring the video journalist...

Let's talk about Reviewing

Earlier in this article I wrote a small line that is quite common in video game reviewing. The line was, "a Castlevania inspired action platformer." That line is what we call 'buzzwords' in the gaming industry. It is meant to tell the reader what kind of game genre it fits in. Because of these phrases, there are many articles that tend to repeat the same language. In essence, writing about video games (or any medium in fact) can be a bit restrictive.

What reviews are supposed to showcase is a writers ability to synthesize a game into a concise piece that can be easily digest. That can be a huge undertaking if you consider that trying to define years of work into a piece of roughly one thousand words.

Reviewers have a short amount of time to play and hopefully complete a game before a piece releases. As such, many reviewers have several games on the go. This means that reviewers often only get a couple of hours of play time, which isn't always an accurate representation of a game.
If a person is unfortunate enough to also be a video reviewer, then the amount of time to produce content is arguably double. Video reviewers not only have to play the game but record it, slice it into compact pieces, add voice overs, find copyright free or licensed to use music, then take the time to render the video. Often this can leave a reviewer struggling for time, but that doesn't excuse plagiarism.

IGN and the Reviewer

Due to the fact that there was an outcry from the community about the plagiarized piece, IGN took down the review. They then released a statement about the investigation:
"We've reviewed the allegations against one of our writers regarding our review of Dead Cells. After taking the time to investigate, we've determined that there were substantial similarities..."

"Though we as a community often share feelings and even certain word choices to describe the games we love by using similar frames of understanding, this particular situation stepped over the line and is not a reflection of our editorial standards."
IGN continued with an apology to the readers, the game developer, and the YouTuber. To conclude the statement, IGN announced that they let go of the writer and will be releasing a new review of Dead Cells this week.

My Thoughts About Plagiarism

I have several friends who are teachers at all levels of education and as a result, I know that several of them use programs to track down plagiarized material. But that isn't the only way to spot a cheater. Another key indicator of plagiarism the type of language a student uses. What I mean is, each person has a certain dialect – a level of vocabulary - that is used in everyday communications and it acts as a fingerprint.

In a case like with the writer at IGN, not only did the review steal whole parts of someone else's work, but the review sounded forced. It seemed like the reviewer wasn't speaking naturally. And it was so blatantly obvious that the reviewer was fired.

If that wasn't enough, Kotaku published an article which mentioned that the reviewer also plagiarized NintendoLife's article on FIFA 18.

Editor's Note: Article on "appology" as of 9h15 this morning
Former IGN Reviewer Responds To Plagiarism Allegations: 'Not At All Intentional'

In my opinion, IGN made the right choice by firing the reviewer. As far as I've been able to tell, there were only two instances of plagiarism. Any other works that may have been posted on his personal website are gone because the website has been deleted. The only connection to video gaming that can be found are through the NVC podcast and his IGN articles/videos.

Make no mistake. Plagiarism is a serious issue. That is true both in school and in life. Large errors in judgment like the above will come back to haunt a person and ultimately the reviewer lost his gamble.

Consider supporting Boomstick Gaming for his review of Dead Cells. A lot of people have now taken a look at the game because of the controversy over the review. So, here is his Patreon and his Twitter.


Article by Susan N.
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Chris’ Games of the Year – 2017


Game of the Year

An absolutely astounding game which has the only fault of being too damn short. Awesome atmosphere, purely dripping with raw cyberpunk at every bit of its being. It’s got a soundtrack that easily rivals any of my other favorites, with visuals that hit every note with perfection. The gameplay is fast and tense, and I was hooked from the moment I started it to the moment I completed it – in about 16 hours. Absolutely worth every bit of its time, and with DLC planned for the future, and NG+ already added, I plan to sink some more time into this in the future. Robert’s Review

Platform:
Microsoft Xbox One

Genre(s):
Action

Developer(s):
Reikon Games

Mode(s):
Single Player

Publisher(s):
Devolver Digital

Other Platform(s):
Sony PlayStation 4
PC

1st runner up



An obvious choice, to be sure, but a welcome one. The other side of the coin with Nintendo’s two powerhouse series, it updates on what 64 and Sunshine did flawlessly, and hat dives straight into the top. Movement is absolutely key in this game and able to be used for so many ‘exploits’ – that are almost always expected by Nintendo. I can’t tell you the amount of time I’ve spent attempting to jump up difficult walls because I’m JUST SO CLOSE. One day… Nick’s Review

Platforms:
Nintendo Switch

Genre(s):
Adventure

Developer(s):
Nintendo

Mode(s):
Single Player

Publisher(s):
Nintendo

Other Platform(s):
None

2nd runner up


And with Mario here, it seems only fair the Blur can slip in. I’ve never been a huge fan of the older sonic games personally – I’ve always adored their style, both visually and musically – but they’re difficult games to get into. Then I decided to buy Sonic Mania, and holy hell is it amazing. With a great mix of classic zones, reworked zones, and brand new zones, there’s always something to do with each new act, let alone each zone. And they blast through them, back to the 2 act system and with bosses for each act, every level feels great. Even the levels I disliked were something I’d more than willing play again. This is what you get when fans make the games, and it needs to happen again.

Platforms:
Sony PlayStation 4
Microsoft Xbox One
Nintendo Switch
PC

Genre(s):
Platforming    

Developer(s):
PagodaWest Games
Headcannon

Mode(s):
Single-player
Multiplayer

Publisher(s):
Sega

 

Surprise of the Year



This is a game I just happened upon while looking through the store. It looked awesome visually, and with the comparisons to the Souls games, how could I not try it? Now, I’ve had disappointment with other ‘soulslike’ games in the past many a time, so I went in with somewhat low expectations, expecting to refund it. But lo and behold, the game was astounding! It mixed powerful, quick platforming with tense, tactical combat. But the beauty is that this combat doesn’t need to be slow, and I tend to do better when I learn how to optimize movement and cooldowns against strong targets, giving an adrenaline rush throughout entire runs.

Platform:
PC

Genre(s):
Roguelike
Metroidvania

Developer(s):
Motion Twin

Mode(s):
Single Player

Publisher(s):
Motion Twin

Other Platform(s):
None

Biggest Disappointment


A VR game that’s been in a terribly slow alpha for years now, around the inception of the Vive if I recall, that finally came out this year, I’ve always been hoping I could play it – cyberpunk ninja gunplay? That’s just amazing, no way about it. Unfortunately for me, it was difficult to play without having pretty heavy motion sickness due to the odd locomotion – teleporting was glitchy and movement was dizzying. Despite having played a ton of other quick paced action shooters on the device (Robo Recall’s amazing, by the way) this is the only one that I couldn’t last more than 30 minutes on – as opposed to hours elsewhere. And unfortunately hard to deal with glitches throughout gameplay made this something for me to refund and pass over.

Platform:
PC

Genre(s):
Action

Developer(s):
Survios

Mode(s):
Single and Multiplayer

Publisher(s):
Survios

Other Platform(s):
None

Guilty Pleasure


This is a game I love more the more I play it – but the problem is how short it was. Now that they’ve recently released a free DLC for it, I plan to get back into it, and even buy the proper DLC so that I can explore the rest of this world. It’s finally a horror game again, and the new perspective is stronger than ever before in conveying the feelings that the older games gave, and in my opinion is a much stronger form of gameplay than any past.

Platforms:
Sony PlayStation 4
Microsoft Xbox One
PC

Genre(s):
Horror

Developer(s):
Capcom

Mode(s):
Single Player

Publisher(s):
Capcom

 

 


Article by: Chris H.





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