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Showing posts with label Zeboyd Games. Show all posts
Showing posts with label Zeboyd Games. Show all posts

This Way Madness Lies Review

This Way Madness Lies by developer and publisher Zeboyd GamesPC (Steam) review written by Pierre-Yves with a copy provided by the publisher.

Estimated reading time: 7 minutes



This Way Madness Lies by Zeboyd Games is the latest in their lineup of fascinating RPGs. With the barriers weakening between the real world and those of Shakespearean Plays, it's up to the Magical Girls of the Stratford-Upon-Avon High Drama Society to save all the worlds from the invading nightmares.

Let's get one thing out of the way first, Zeboyd Games knows how to write a story. Having personally started with Cthulhu Saves the World all those years ago, the more recent Cosmic Star Heroine (PS4 Review / Switch Review) left me both wanting and waiting to see what would come next. So when I learned that it would be about Magical Girls and Shakespeare? There was only one thing to do. Brush up on my Shakespeare and hope that it didn't end up like the anime Is This a Zombie!?

So taking it from the top, and then maybe going a bit over that, our adventure isn't a complicated one. But! It's a fun one. Split between phases, you'll be guiding our protagonist Imogen and the rest of the party in a few ways. The first is through dialog in a classroom where you'll have to answer questions on a particular Shakespearian play. I hope you brushed up! The second is backstage where you can talk to each party member or manage your characters and abilities. The third are story events that can lead you into battle which is why the second phase is important to manage character abilities. Lastly is a bit of light dungeon crawling in another world to fight against the nightmares that are plaguing it.


The flow, while perhaps simple, felt appropriate as this adventure isn’t a very long one. Perhaps clocking in 6-7 hours depending on if you had to grind for a level or three to defeat the final boss (guilty over here) This Way Madness Lies doesn’t have any filler to speak of. It keeps to the main point and I rather enjoyed it as regardless of the act that you find yourself in, you’ll have everything to be equipped for the task at hand. And while you’re told that “you don’t need to fight every enemy”, you probably should and then fight some more as you could need it.

Fighting enemies is easy enough as you can either run into them on a map, or, select “Battle” from your party menu. Either of these options leads you into combat where you'll be in control of Imogen and three others. Each armed with different skill sets from the standard physical and magical attacks, you'll also have status ailments such as poison or stun and healing abilities such as party wide healing or individual regeneration.

What continues to be neat about Zeboyd Games combat is that a lot of these abilities are "one time" uses until a character rests for a turn. Resting is really easy as it's simply selecting to defend, but the tricky part is knowing when. Some abilities will compound themselves over time becoming stronger the more times that they are used, or stronger based on how many others have been used.


Only adding to the variety and the strategy are Unite abilities that are only allowed to be used one time per battle. These abilities range from being able to do powerful full wide enemy attacks to being able to resurrect a fallen ally. While party or enemy wide abilities are available on individual characters, they can't hold a candle to those under Unite. So the question becomes, do you use them right off the bat and try to clear the field of battle? Or do you save them up for a few turns and then unleash them once you’ve had the chance to charge them up further?

In either case, short of some of the boss fights, battles won’t take very long. This probably helps in the case of the shorter adventure as battling doesn’t get the chance to become stale. With a good deal of skills and abilities available per character, there’s a good deal of customization that can be done so if something isn’t working under your normal routine? There’s more than enough to potentially switch off to make the situation work in your favor. If that’s not enough? Swap out some party members for others and see how that goes!

Finally, as this isn’t all about combat, the dialog itself is brilliant. So while we are talking about Shakespeare and the wording of ye olde English, Zeboyd Games have perhaps outdone themselves. For every piece of Shakespearian dialog, there’s a “Zeboyd Translation”. These translations had me laughing pretty hard at times as it’s clear that these are “modern” translations and sometimes you wonder how “A” became “B”, but that’s probably the point of it all!

If I were to have one complaint, and this is more of a joke than anything else, it would be that it took me way too long to find the skip animation button for the Magical Girl transformation sequences. As a general complaint to these, and the same can go for Gundam with the multi-part suits such as the Impulse from Gundam SEED or the assembly of the Voltron in Voltron, once or twice is enough. We don’t need to see it over and over again as it chews up my 20 minute episode.

So the point being made is that, I thought it was intentional that we had to sit through it like we would have to otherwise while watching anime live and the more times it happened? The more I laughed about it as I thought to myself, now you’re just doing it on purpose. Once you do find the button though, the prompt doubles down on you asking “Keep Watching” or “Skip. Also, I kick puppies” guilting you into not skipping. Well played Zeboyd Games, well played!

On perhaps a final note or two, This Way Madness Lies worked really well on a Steam Deck. While it may say that "Steam Deck Compatibility is Unknown", there was never any issue while playing in either handheld mode or hooked up to the TV. Aside from that, and I’m sure Richard will agree when he gets to sit down to this, the music was awesome and worthy of a Memorable Music article. The opening theme, the background music while exploring, the combat music of normal battles and boss fights, or the 'you won' the battle theme, they were all great to just let them run for a bit. This probably also padded my time closer to 7 hours instead of 6.


So overall, Zeboyd Games’ This Way Madness Lies is a great bite sized RPG. Between the great dialog of the Stratford-Upon-Avon High Drama Society, the well designed combat system and the awesome music to wrap it all together, saving the worlds from invading nightmares was a lot of fun.

Score: 8.5 / 10


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Cosmic Star Heroine - Switch Review


Cosmic Star Heroine is a fantastic love letter to old-school JRPG fans such as myself. There is a really solid, unmistakeable old school feel to the entire game, but with just enough modern touches to allow Cosmic Star Heroine to spark nostalgia without falling victim to some of the things that makes older titles age poorly over time.

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Week in Review - April 24th to 28th


Welcome back to the weekend and this Week's in Review!

Monday Jed shared his time with The Silver Case and gave it a shiny score. Check out why!

"The Silver Case, more than any virtual art piece I've experienced this year, is a product of its time. It is a reflection and speculation on the technological potential and cultural paranoia that partially defines the digital revolution and, more specifically, global internet culture from the late 90's to the present day."
- Jedediah

On Tuesday I shared my even more unforgiving experience with The Banner Saga 2 and I loved it more than the first. Now? Just have to wait for the third.

"One thing that I noticed off the bat is the graphical quality of the second entry is higher than the first. The same incredible art style is back but it looks more crisp and the accompanying text is both larger, an issue that I had with the first, and much more legible. Already things were looking up and it only got better from there."
- Pierre-Yves

Wednesday Richard ventured back to the world of Busty Ninja's with Senran Kagura: Estival Versus. The quote below sums it up!

"Welcome to the world of Senran Kagura: Estival Versus, a tropical land of ninjas, boobs, butts, bad puns, and repressed emotional trauma!" *Editor Note: Pretty much sums up my time with the series to a varying degree of depth to the storylines.*
- Richard

Only four months into the year and I've already found another of my Games of the Year. Cosmic Star Heroine is that good.

"Technological metropolises, backwards shady deserts, ghost infested ore mines and high class casinos where you meet a robot Freddy Mercury that joins your party. They have a robot Freddy Mercury!"
- Pierre-Yves

Finally yesterday saw another entry into the Square Enix Collective with a Preview of the currently in Early Access Oh My Godheads. Not to be confused with Oh! My Goddess. I need to pick this one up.

"I'm really looking forward to seeing where this game ends up, and I'm sure I'll be bringing it out for party games really often."
- Richard

Last and certainly not least, "last" Sunday we had out latest bite sized entry with a look at Sunday Bites - Gataela: An Early-Victorian/Steampunk RPG.

"From what can be seen from the Demo, Gataela is already shaping out to be a great experience. Gameplay, character interactions, battle and exploration are all smooth and the dialog is well written."
- Pierre-Yves

Article by Pierre-Yves
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Cosmic Star Heroine - PS4 Review


If you've been looking or waiting for a retro-inspired RPG to fill your time, Cosmic Star Heroine will have you covered. By the makers of Breath of Death VII and Cthulhu Saves the World, enter a fantasy sci-fi title that is Chrono Trigger meets Phantasy Star and anything else was awesome as Alyssa sets out to save her solar system.

Cosmic Star Heroine sets itself up very early allowing for everything else to simply fall in place. As the adventure unfolds, there's no constantly playing catch up with histories and backstories of the various planets, races and cultures of the people that you'll meet. Things just roll and if something is important, it's mentioned, if it's not, it doesn't bog down the rest. Set in a system with three populated planets, humans and a variety of aliens and cyborgs of all types will both join up, assist or get in your way meaning you'll need to deal with them the good old fashioned way. Turned Based Combat.

Zeboyd Games didn't just sit on their haunches and hope that the inspirations behind their latest title would be enough to carry it through. They've crafted a quite in-depth system that can sing its own praises as is just as fun in the first hour as it was in the literal eleventh hour when I watched the credits roll.


Set in speed based turn order, each party member eventually has up to seven skills that can be used. While this number can seem a bit high it really isn't as few skills can be used more than once before needing to be recharged and some can only be used once a battle because of how powerful they are. To use them again you'll need to recharge with each character's eight ability that exists solely for both defense and recharging each skill that has been used up to that point. The level of defense and extra bonus such as healing the party can be added but unlike the other seven you can't remove the core function.

Because most skills can only be used once before needing to be recharged, a fair amount of strategy can come into the mix. The level of this strategy only increases depending on the difficulty level that you choose but even on the first playthrough of normal it was needed fairly heavily at times. If you find whatever difficulty you aimed for to be too difficult you can also reduce it through your in-game menu. While some skills exist to be a pain in your enemy's' side such as poison to deplete their health or stun to make them miss a turn, a fair amount of others exist to either augment a character's next ability or augment another character to do more damage or to receive less.

Battle is fun. All these elements come together fairly well as each character is different from one another. Not just their personalities or races but also the types of abilities that they possess which makes finding the "optimal" four person party hard as each visited area contains enemies with different weakness that your favorite characters may not have access to. At the moment anyways. Taking the system up a notch is that defensive items can be used to gain access to other skills as long as a character's stats are high enough to use them offering someone based in water to use lightning or fire. The system is fairly indepth and because of that it's fun to use until the credits roll.


All this fighting is done in place on the maps that your party will explore saving players the time of having to watch fancy whooshing screens and flying colors. This pays tribute to more than Chrono Trigger but also to the likes of one of my all time favorites Breath of Fire III. It doesn't waste time to hide the loading process but instead just has everyone get into place and let the battle begin. This also allows for a bit more immersion as you never leave the environments which themselves are visually well crafted. Technological metropolises, backwards shady deserts, ghost infested ore mines and high class casinos where you meet a robot Freddy Mercury that joins your party. They have a robot Freddy Mercury!

The environments themselves don't take that long to run through but they are nice to explore. Generally there'll be one or two branching paths and if you choose to explore then you'll generally be rewarded with treasure chests that tend to hold… not mimics. There were no mimics. I HAD NO TRUST ISSUES!!!! Seriously though, there were no mimics and it was awesome.

What it did have though were nods to others things such as posters of the great being Cthulhu inside of a mansion, Zombies inside of a police station with herbs and gems, Giant Robot fight against large monsters for some serious 1v1 Pacific Rim action, and long winded hallways leading to major boss fights like all those classic 16-bit games back on the SNES. I swear I was waiting for Magnus to make an appearance at one point. These elements all come together and never really feel out of place. Cosmic Star Heroine has the fantasy and the science fiction elements with a variety of locations and it all fits. Some of it may feel over the top but it's brought right back down with the dialog that itself is fun to read.


One thing that I want to highlight above all else is how Zeboyd Games are paying attention and fixing bugs that some people have had. One of the biggest ones that I did have under Version 1.01 was fixed in 1.02 when I finished it for the first time and I've seen the installation of a 1.03 since. The issue that I personally had was that talking with an NPC would need to either mash the "X" button to get out of the conversation because it would simply restart over and over and over and over and over again. Or I would need to carefully press it and hope that worked to let me talk to the next person. This was only an issue while walking around and never within cutscenes but it's been solved and no longer an issue. Checking up on some of the forums it was nice to see them tackling these issues also.

Cosmic Star Heroine is an awesome title. It's story is well paced, the environments are gorgeous in that retro style that they use and the combat is simply fun with the variety of characters that themselves are great with their personalities. All of this is made even better with the various nods both big and small to other series such as Chrono Trigger, Pacific Rim, I believe I saw something for Xenogears and the obvious tribute to Cthulhu.

This is going on my Games of the Year for 2017.

Game Information

Platform:
Sony PlayStation 4
Developer(s):
Zeboyd Games
Publisher(s):
Zeboyd Games
Genre(s):
RPG
Mode(s):
Single Player
Other Platform(s):
PC

Source:
Provided by Publisher




Article by Pierre-Yves
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