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    Shadows are Alive is an interesting sort of mash-up of a lot of fairly popular titles coming together to create a pretty solid premise. A weird mix of Player vs. Player, puzzle solving, and exploration...

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Robert's Games of the Year - 2017


Game of the Year

Horizon: Zero Dawn captured me right from the get-go; adorable yet powerful heroine? Check. Stunning open-world gameplay? Yup. GIANT ROBO-DINOSAURS!? Uh-huh. Seriously; every bit of Horizon: Zero Dawn is designed to lure gamers in and hold them there and it works. Aloy’s journey from outcast to Seeker to something more is gripping and its handling of side quests is nearly as good as The Witcher 3: The Wild Hunt. Every stunning vista and adrenaline-filled stampede is put together so well, so cleanly, that there are few, if any aspects of Horizon that need be tweaked. I can only hope to see more of this new, yet old, world…

Platform:
Sony PlayStation 4

Genre(s):
Action, Adventure

Developer(s):
Guerrilla Games

Mode(s):
Single Player

Publisher(s):
Sony Interactive Entertainment

Other Platform(s):
None

1st runner up



I loved Nioh. Simply put. Loved it. While it may be a bit more straightforward than From Software’s “Soulsbourne” games, Nioh is no less exciting. Set in feudal Japan, don your dou and arm yourself with your favorite weapon of the time period and take on hordes of demons. Interesting characters, stunning design, fantastic maps, and a neat buddy-system that scales down to the lowest level all wrap up into a fantastic package that is nearly as complete as any of the first Souls games. Here’s to another year slaying yokai and finding kodama!

PY’s Alpha, Beta, Last Chance Trial and PS4 Review
Robert’s Review – PC

Platform:
Sony PlayStation 4

Genre(s):
Action

Developer(s):
Team Ninja

Mode(s):
Single Player
“Limited Coop”

Publisher(s):
Sony – Console
Koei Tecmo – PC

Other Platform(s):
PC

2nd runner up



The Forza titles have been a long-standing favorite of mine; from the goofy, arcade-style Horizon titles to the uber-serious simulator that are the Motorsports editions, Forza is a standing title for excellence. 2017 saw the release of the most technologically advanced version of Forza Motorsports with its 7th major release and goodness is it a stunner. As you build up speed your mirror shakes or various items on the dash become harder to see; the sense of speed is amazing! Add to that the sheer number of vehicles that you can choose from and you’ll be racing for days on end.

Robert’s Review

Platform:
Microsoft Xbox One

Genre(s):
Racing

Developer(s):
Turn 10

Mode(s):
Single Player
Multiplayer

Publisher(s):
Microsoft Game Studios

Other Platform(s):
PC

Biggest Dissapointment



Late 2016 and all of 2017 has been a bizarre year for Nintendo. Sure, the Switch is selling like hotcakes, which I don’t get because mine was a pile of garbage that needed to be sent into Nintendo to get fixed (which costed money, BTW …), and yeah Mario Odyssey is a pretty swell game, but Nintendo’s utter disdain for bringing on new fans is mind-boggling. With their hateful treatment of people that wanted, and are still looking for, the NES Classic they promised to do a little better with the recently released SNES Classic … which they didn’t. Their initial response has been pretty much “Tough s&*t” and that they don’t want your money; they just want you to want to give them their money. For a company that has been in business for well over a hundred years, Nintendo really doesn’t seem to know the difference between its head and an asshole, stand back average Joe, Fanboys only are allowed in the Nintendo club these days. The WHOLE Company  

Guilty Pleasure


Few games held my co-op attention the way that Wildands did. My brother, brother-in-law, and I would hop into a Little Bird with me as the pilot and my brothers on the pylons, we’d cruise through the forests of Bolivia smiting drug dealers all the while I yell out random lines from 1987’s Predator movie. Oddly a bit of foreshadowing there, as Ubisoft just released news that they will be bringing Predator to the Wildlands and boy am I ready for that! If only Ubisoft would marry The Division’s story and locale with Wildland’s play style and open-world feeling, then they would have a Game of the Year candidate in the bag…

Platforms:
Sony PlayStation 4
Microsoft Xbox One
PC

Genre(s):
Shooter

Developer(s):
Ubisoft Paris

Mode(s):
Single and Multiplayer

Publisher(s):
Ubisoft

 


Article by: Robert





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Happy Holidays from CGR!


We have really enjoyed this last year in gaming, and we have thoroughly enjoyed sharing it with those of you who read our site. We've had a ton of reviews, interviews, previews (lots of words that end in 'views' there) and are really grateful that you all take the time to visit us.

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Antihero’s Armello Addition - Gaming Thoughts


I had a lot of fun with Antihero when it released earlier this year. Having a 1v1 strategy thief off in Victorian London just felt right. Not to simply sneak out into the night to never be seen with your belongings again, the thieves are back and this time things are a bit more feral with the cast of Armello (PS4 / Xbox) joining the fray.

So this isn’t a “review” per say but it is a look at some of the new things that Antihero has going for it. Starting off, Antihero now has the option to have Armello characters run the streets alongside the master thieves. These new characters don’t add anything to the gameplay per say but they do add some visual diversity and their re-design for London’s smaller streets look great.


The next recent addition is a new map that introduces a new game mode. Instead of stacking up your bribes alongside your assassinations you instead have to have your Master Thief bring them to a specific location. It’s a nice new addition that brings something new to the table and shows that Antihero still being worked on. The best part of that one however is that it’s free for anyone who owns the core game.

So are the characters worth picking up? That’s entirely up to you. They give something new to look at but they don’t change up the gameplay in any way. If you’ve been looking for a reason to dive back in however, “The Agency” map could be that reason for another 1v1 against either the PC, a friend that you can hotseat with or a random someone online.

Game Information

Platform:
PC
Developer(s):
Tim Conkling
Publisher(s):
Versus Evil
Genre(s):
Turned Based Strategy
Mode(s):
Single Player
Mutliplayer
Other Platform(s):
N/A

Source:
Armello characters Provided by Publisher


Article by Pierre-Yves
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Chris’ Games of the Year – 2017


Game of the Year

An absolutely astounding game which has the only fault of being too damn short. Awesome atmosphere, purely dripping with raw cyberpunk at every bit of its being. It’s got a soundtrack that easily rivals any of my other favorites, with visuals that hit every note with perfection. The gameplay is fast and tense, and I was hooked from the moment I started it to the moment I completed it – in about 16 hours. Absolutely worth every bit of its time, and with DLC planned for the future, and NG+ already added, I plan to sink some more time into this in the future. Robert’s Review

Platform:
Microsoft Xbox One

Genre(s):
Action

Developer(s):
Reikon Games

Mode(s):
Single Player

Publisher(s):
Devolver Digital

Other Platform(s):
Sony PlayStation 4
PC

1st runner up



An obvious choice, to be sure, but a welcome one. The other side of the coin with Nintendo’s two powerhouse series, it updates on what 64 and Sunshine did flawlessly, and hat dives straight into the top. Movement is absolutely key in this game and able to be used for so many ‘exploits’ – that are almost always expected by Nintendo. I can’t tell you the amount of time I’ve spent attempting to jump up difficult walls because I’m JUST SO CLOSE. One day… Nick’s Review

Platforms:
Nintendo Switch

Genre(s):
Adventure

Developer(s):
Nintendo

Mode(s):
Single Player

Publisher(s):
Nintendo

Other Platform(s):
None

2nd runner up


And with Mario here, it seems only fair the Blur can slip in. I’ve never been a huge fan of the older sonic games personally – I’ve always adored their style, both visually and musically – but they’re difficult games to get into. Then I decided to buy Sonic Mania, and holy hell is it amazing. With a great mix of classic zones, reworked zones, and brand new zones, there’s always something to do with each new act, let alone each zone. And they blast through them, back to the 2 act system and with bosses for each act, every level feels great. Even the levels I disliked were something I’d more than willing play again. This is what you get when fans make the games, and it needs to happen again.

Platforms:
Sony PlayStation 4
Microsoft Xbox One
Nintendo Switch
PC

Genre(s):
Platforming    

Developer(s):
PagodaWest Games
Headcannon

Mode(s):
Single-player
Multiplayer

Publisher(s):
Sega

 

Surprise of the Year



This is a game I just happened upon while looking through the store. It looked awesome visually, and with the comparisons to the Souls games, how could I not try it? Now, I’ve had disappointment with other ‘soulslike’ games in the past many a time, so I went in with somewhat low expectations, expecting to refund it. But lo and behold, the game was astounding! It mixed powerful, quick platforming with tense, tactical combat. But the beauty is that this combat doesn’t need to be slow, and I tend to do better when I learn how to optimize movement and cooldowns against strong targets, giving an adrenaline rush throughout entire runs.

Platform:
PC

Genre(s):
Roguelike
Metroidvania

Developer(s):
Motion Twin

Mode(s):
Single Player

Publisher(s):
Motion Twin

Other Platform(s):
None

Biggest Disappointment


A VR game that’s been in a terribly slow alpha for years now, around the inception of the Vive if I recall, that finally came out this year, I’ve always been hoping I could play it – cyberpunk ninja gunplay? That’s just amazing, no way about it. Unfortunately for me, it was difficult to play without having pretty heavy motion sickness due to the odd locomotion – teleporting was glitchy and movement was dizzying. Despite having played a ton of other quick paced action shooters on the device (Robo Recall’s amazing, by the way) this is the only one that I couldn’t last more than 30 minutes on – as opposed to hours elsewhere. And unfortunately hard to deal with glitches throughout gameplay made this something for me to refund and pass over.

Platform:
PC

Genre(s):
Action

Developer(s):
Survios

Mode(s):
Single and Multiplayer

Publisher(s):
Survios

Other Platform(s):
None

Guilty Pleasure


This is a game I love more the more I play it – but the problem is how short it was. Now that they’ve recently released a free DLC for it, I plan to get back into it, and even buy the proper DLC so that I can explore the rest of this world. It’s finally a horror game again, and the new perspective is stronger than ever before in conveying the feelings that the older games gave, and in my opinion is a much stronger form of gameplay than any past.

Platforms:
Sony PlayStation 4
Microsoft Xbox One
PC

Genre(s):
Horror

Developer(s):
Capcom

Mode(s):
Single Player

Publisher(s):
Capcom

 

 


Article by: Chris H.





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Tokyo Xanadu Ex+ - PS4 Review


A while ago I had the opportunity of reviewing Tokyo Xanadu for the PSVita. In my review I mentioned about waiting to see if the EX+ PS4 version would get localized in North America, and here it is! With sharper graphics and smoother gameplay, as well as additional content to the original version, this JRPG has certainly gotten an upgrade.

For those who don’t know about the original version, Tokyo Xanadu centers around Kou, a young Japanese schoolboy who has a penchant for part time jobs and helping people. One night after finishing a shift, he spots a girl from his class getting harassed by delinquents. Suddenly a crack appears in space, and Kou and his classmate are sucked into a labyrinth. At the end, he finds his classmate destroying monsters using a mysterious weapon. Kou then discovers that he too has the power (not of Greyskull), which allows him to fight off the monsters and labyrinths that are eclipsing reality.

Gameplay for the most part will center around two phases: free time and dungeon delving. During free time you can interact with people, explore non-story related dungeons, complete quests, or spend a limited amount of time to improve your relationship with your friends. Meanwhile, the dungeon delving is how you advance the story, by clearing out the monsters, called Greed, from the labyrinths called Eclipses.


Quests in Tokyo Xanadu are an interesting blend of infuriating and mundane, not so much because of their contents, but because there is generally one hidden quest every chapter that you need to go and find, which can take a lot longer than you would expect. Thankfully, there is an option with either the circle button one of the shoulder buttons to speed up/skip text, so if you’re only looking for the quests or data entries for friend/character info, it can be super helpful. During the Eclipse exploration, you go in with up to three characters, all of whom have their own elemental affinities and playstyles to combat monsters.

The main character is supposed to be an all around type, for example, and the classmate, Hiiragi, is a ranged magic type, primarily. The Greed within the Eclipses have their own affinities that it is suggested to take characters who oppose those elements to make your fights a little easier. Dungeon exploration and combat is of the action/hack and slash variety, where you have your standard combos, aerial attacks, ranged, power, and flight skills, as well as special moves that include; X-drives, X-strikes, and EX skills. The EX skills are new to the EX plus version, and will fill along with the X-drive gauge, and are powerful special attacks.

An X-drive will give benefits depending on allied partners’ elements, as well as making every attack an “effective element attack”, as well as bringing in your partner to help fight with you. The X-strikes are the special cutscene attacks, and points are built for those by increasing your combo count. As you beat up baddies in the Eclipse, you can get crafting materials that will help improve your characters’ skills and stats, as well as adding additional “gem slots”, where you can basically outfit characters with skills of your choosing, so long as the available slot is able to use whatever gem you want to equip.


My personal favourite two-gem combination comes towards the end of the main storyline, where you can get the Ikaruga and Soul of Archery gems, which effectively doubles the amount your combo counter increases by and doubles your ranged skill damage at the cost of power and flight skill damage. It was around then that I realized the combo counter caps at 999, and every hit after gives two out of the ten points you need for an X-Strike.

The graphics have received a nice upgrade from the Vita version, with everything looking more sharp, and most of the characters don’t have “plank hair” anymore, although the flowers on the trees are certainly, well, flat. The game is a lot more fluid as well, as I noticed less choppiness, and the load times between areas were significantly reduced. It was also nice to see that the map screen for the area select changed based on time of day and weather, and your main character will even bring out an umbrella if it’s raining. I mentioned it in my Vita review and I will restate it here, but Falcom has a pretty good track record in my opinion for game soundtracks, and Tokyo Xanadu is no exception to that.

I found the dialogue in game to be pretty good, with a couple of jokes, such as a character getting told that there are pencils sharper than he is, to a couple of Cthullhu and R’lyehian references, which I thought was pretty cool. The new side stories are really neat, and they provide an interesting, albeit short, view into some of the events that were referenced in the original. Speaking of added or changed, you can now visit Kou’s room and furnish it with a bunch of random stuff that will give you extra scenes with the characters. There’s also an after story added as well, that’s a bit like an epilogue to the epilogue, as odd as that sounds.


A couple of aspects that I really appreciated having were the plot progression notices and the quest jumping. Basically every time you are about to do something that may make some aspects such as quests or friend info disappear, the game will blatantly tell you “doing this will progress the story”, in case you weren’t sure. For the quest jumping, I mean that generally when you fulfill the contents of a side quest, either you will automatically warp to the quest giver, or call them over to fulfill the request, so you don’t need to go find them.

There are multiple difficulty levels and a new game plus feature, as well as new artwork has been added, as well as a boss fight rematch mode, which I thought was really cool. I liked all the minigames, although the blade matches felt distinctly NOT in my favour, but it was the first time I won the in-game lottery, and multiple times at that.


Overall, while there are some issues still remaining, a lot, if not all, of my issues that I brought up in the Vita review have been fixed, and there is actually more of a challenge now. In the original, I could pretty much sit there and take hits, the enemy AI wasn’t brilliant, and very few of the “gimmicks” were really useful, but upon starting up the EX+ version I found enemies to provide a much more appropriate challenge, which I was extremely glad to see.

If you’re a JRPG fan, Tokyo Xanadu EX+ is definitely worth looking into, and the improvements from the Vita release are really noticeable. If you’ve been holding out for this EX+ version, you won’t be disappointed.

Game Information

Platform:
Sony PlayStation 4
Developer(s):
Nihon Falcom
Publisher(s):
Aksys Games
Genre(s):
Action
RPG
Mode(s):
Single Player
Other Platform(s):
PC
Previous Version,
Sony PlayStation Vita

Source:
Provided by Publisher



Article by Richard
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Tokyo Tattoo Girls - Vita Review


Over the years I’ve had the chance to experience a lot of strategy titles but none have quite been like this one. Tattoo Girls from Sushi Typhoon Games and NISA risks staying very niche not because of the gameplay but because of the ideas behind it. That said, it’s a good one.

From the outset the ideas driving Tattoo Girls are very Japanese. Tokyo has been decimated and then split into twenty-three wards which have largely been abandoned except by those forced to stay. Each of these wards is run by women who have more powerful tattoos than the rest which draws a correlation to both Japanese history and their current mafia. Essentially being outlaws, these women who have essentially become gang leaders build upon their tattoos to show the rest exactly how powerful they really are in comparison. This is where you come in. Being a magical tattoo artist you back one of the available women of your choice and make them as powerful as you can so that they can break the current system that is in place.

The core concepts are fairly easy to grasp however things can ramp up fairly quickly making you wonder if the woman you back will make it to the point of taking over the twenty-three wards. You’ll be spending about a good eighty percent of your time looking at the map of the twenty-three wards that now make up Tokyo. Only at the beginning will you chose which of the wards to start attacking first and then essentially half sit back while you watch your tattoo girl’s forces spread out in over to conquer both that ward and the rest.


While looking at the map it essentially becomes both a waiting game and a sort of whack-a-mole. Everything is automatic so you’re really waiting for things like briefcases full of money to appear in order to issue orders and recruit either punks or clanswomen to your side or alarms that you need to stop out quickly as to not lose honor.

Honor above all else is what you’ll be worrying about because is the honor gauge hits zero, that’s it. Kiss the domination of the twenty-three wards goodbye. In order to stack things in your favor you’ll have to pay attention to your map and try to prevent as much as possible that turf wars don’t erupt or that if they do, you win them. If you lose, you lose honor. As the alarms go off, you lose honor. The longer you let them wail the more honor you’ll lose. There are commands to restore a bit of honor but as fast as the money comes in you’ll need it for both issuing order and paying for the tattoos that you need to insert upon your champion’s back.

Some may take a look at Tattoo Girls and think that the level of fanservice is all that’s really going for it. It’s not. While yes the woman that you decided to back is topless and laying down on a mat in order for you to tattoo her, that’s about it. The tattoo designs that you both place and the ones that the twenty-three ward leaders have are all intricate in design and great to look at. More than that, you’re not simply putting on tattoos but you’ll be choosing which ones as they enhance powers such as making it easier to recruit in certain districts by raising either your girl’s threat or her charisma. If you make it that far, by the end you’ll need both.


That’s about it from a gameplay perspective as there are no boss fights. If you make it far enough and become powerful enough, you’re rewarded with cutscenes of your leader versus each of those that lead the twenty-three wards. As a bonus there are choices in dialog as to what your reasons are and the better the reason not only do you get a restoration of your honor gauge, but the artwork also goes into a gallery to be viewed later.

The playthroughs are not very long but they can be intense especially the first few times when you’re trying to figure out the balance to everything. After that, completionists can go back through in order to get all of the artwork while others can pick another character in order to see the events play out from another point of view.

Tattoo Girls as I mentioned risks staying very niche but the ideas behind it, the gameplay elements and the artwork are worth experiencing. I’m not sure if another title will pop up in this style but Tattoo Girls was quite memorable for me and I do hope to see another such experience down the line.

Game Information

Platform:
Sony PlayStation Vita
Developer(s):
Sushi Typhoon Games
Publisher(s):
NIS America
Genre(s):
Strategy
Mode(s):
Single Player
Other Platform(s):
PC

Source:
Provided by Publisher



Article by Pierre-Yves
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Pierre-Yves’ Games of the Year – 2017


Unlike last year I struggled to select my choices for this year. There were a lot of amazing titles and as we set ourselves strict guidelines, choices had to be made. That said, here are my Games of the Year, my Pleasant Surprise, Guilty Pleasure and my Biggest Disappointment.

Game of the Year

Before sitting down to and losing myself in Original Sin 2, Torment: Tides of Numenera sat as king. Both were amazing across the board in what they could offer as well as their stellar presentations. Sadly I went with one title per category and as great as Torment was, Divinity took the crown.

What stood out the most for me was Divinity Original Sin 2’s characters. While you could create your own custom character there were also Origin Characters that come with their own added dialog lines, extra events that may happen and above all of that, these characters already exist in the game. It was awesome that you could chose pre-existing people and play out the story as them instead of someone who would otherwise “not exist” in this world.

From there the rest of the experience is just as amazing as the original. Environmental effects are back and just as useful as before with the ability to light oil patches on fire, electricity water, freeze water or douse anyone or anything on fire. More than these options for combat was the fact that just because everyone was in a party didn’t mean that they were all treated equally. I’m still surprised, and happily, that just because one person pissed off a merchant didn’t mean that the other people couldn’t still keep dealing with them. All of these just made it into a title that stood out above the rest. PY’sReview

Platform:
PC

Genre(s):
RPG, Strategy

Developer(s):
Larian Studios

Mode(s):
Single Player

Publisher(s):
Larian Studios

Other Platform(s):
Sony PlayStation 4
Microsoft Xbox One

1st runner up


It seems like a lot of my J/RPG adventures started off either with a friend lending them to me or one fateful day at an EB Games and the Atelier series is no exception to the later.

Since that first fateful day with the release of Atelier Iris on the PS2 I have played through each release even if I wasn’t overly fond of the timelines. While Sophie did away with them and Firis brought them back they did so in the best possible way giving you a full year in order to learn as much as possible while making it towards your goal.

The journey was an incredible one. Firis is finally allowed to leave her underground home accompanied by her sister Liane on the bet that if she can’t become an alchemist within the year she is to return and never again discuss leaving for the outside. On that journey you were also no longer subject to always returning to your base of operations as Sophie, Firis’ teacher, gives her a portable lab. This allowed for constant discovery and moving forward with interesting party members and people’s along the way.

It’s rare to finish a large game like this off the bat but I was so absorbed into it that next thing I knew credits were rolling after a couple dozen hours. Better yet? There was a no time limit post story to keep things going. PY’sReview

Platform:
Sony PlayStation 4

Genre(s):
RPG

Developer(s):
Gust

Mode(s):
Single Player

Publisher(s):
Koei Tecmo

Other Platform(s):
PC

2nd runner up


Like the Atelier series, my love for the Ys also started one fateful day at an EB Games. Minimum wage job, not that much money in my bank account, I totally bought the Ark of Napishtim back on the PS2. Since that point I’ve played just about every entry and re-release short of Origins. Guess what I’m hopefully doing this holiday break?

Ys 8: The Lacrimosa of Dana has to be me favorite in the series if for nothing else than it was different. Red haired protagonist Adol? Check. Shipwrecks inbound? Check. Stuck on an island with no other sign of civilization or peoples living there to sell you stuff? That was new and in one of the best ways possible.

This latest entry took a lot of what made the series what it is while simultaneously doing new things. Stuck on this island there’s plenty to explore in order to find materials in order to fortify your settlement to keep those that washed ashore safe. While being out and about you sometimes had to rush back in order to protect that settlement from a horde of incoming monsters in a Tower Defense while also being able to do the reverse. The graphics while never a huge factor in this series were amazing, the soundtrack as always did not disappoint and the new style of scenario just brought it all together. PY’sReview

Platform:
Sony PlayStation 4

Genre(s):
Action, Adventure, RPG

Developer(s):
Falcom

Mode(s):
Single Player

Publisher(s):
NIS America

Other Platform(s):
Sony PlayStation Vita, PC

Surprise of the Year


Taking one look at Cosmic Star Heroine and my nostalgia could have already told you that I would enjoy it. What that would not be able to tell you however is that this ten to twelve hour experience was more than just enjoyable. It was downright amazing being more than just another tribute to the SNES greats.

Cosmic Star Heroine has a lot going for it before even getting into it being a love letter to older shooled gamers. The music is great, the character designs are amazing I mean come on, they have a robot Freddie Mercury who uses music to fight and to top it off the battle system keeps things interesting from start to finish as you can’t just spam your way from intro to outro. The effort and the love from the developers was clear to see and I’m glad that they are working on getting the Vita version right as well as that this stellar title will be gracing the Nintendo Switch in the new year. PY’sReview

Platform:
Sony PlayStation 4

Genre(s):
RPG

Developer(s):
Zeboyd Games

Mode(s):
Single Player

Publisher(s):
Zeboyd Games

Other Platform(s):
Sony PlayStation Vita (2018)
PC

Biggest Dissapointment


I… I don’t even know where to start. I had been looking forward to Elex since originally hearing about it. A post apocalyptic world with three main factions that look and act differently than one another in an alien world that while having an Earth Dinosaur extinction level event is still moving forward. Add in combat and plenty to explore and it had all the elements to be something incredible. Sadly it was anything but.

While Elex has all of the elements that it needs it sadly just couldn’t put it together. The combat system feels clunky as they add in a Soul’s esque stamina system that just doesn’t fit, enemies regardless of where you are can go from being challenging to outright killing you in a sneeze. Grinding endgame gear in an MMO I think is easier than the amount of grinding that it took to simply wield a new weapon. And while I can generally be lenient on game freezing and crashing… with everything else and HOW OFTEN it happened. Nope.

While I really wanted to love Elex… I just couldn’t. It had all the pieces but none of the execution. PY’sReview

Platform:
Sony PlayStation 4

Genre(s):
Action, Adventure, RPG

Developer(s):
Piranha Bytes

Mode(s):
Single Player

Publisher(s):
THQ Nordic

Other Platform(s):
Microsoft Xbox One
PC

Guilty Pleasure


This is Nick’s fault. He originally reviewed the first and second with this 2.5 action title thereafter on the Vita. So when they finally made their way to the PS4 he passed them my way allowing me the chance to see what it was all about. Feelings. Lots of feelings and some of the best script writing that I’ve ever had the pleasure of reading and listening to as the voice acting was superb.

Ultra Despair Girls while being an action title more than a Visual Novel has to be one of the things that I’ve had the most guilty pleasure in experiencing this year. Shooting Monokumas with a loudspeaker while running around a ruined Japan as both a schoolgirl and a serial killer psychopath was both hilarious and satisfying at the same time. Nick’sReview – Vita
PY’sReview – PS4

Platform:
Sony PlayStation 4

Genre(s):
Action, Visual Novel

Developer(s):
Spike Chunsoft

Mode(s):
Single Player

Publisher(s):
NIS America

Other Platform(s):
Sony PlayStation Vita
PC

 

Article by: Pierre-Yves

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