• Blue Reflection Quartet - PS5 Review

    The Blue Reflection series by Gust is a high school slice of life with apocalyptic level situations and magical girls. With the world on the brink of destruction, it'll be up to a select few to tackle those that wish to destroy it, all while managing the emotions of their friends, fellow students, and themselves…

  • Gobliiins Collection - Switch Review

    In the early 90s, Coktel Vision (which later became Sierra On-Line) released a quirky point and click adventure game titled Gobliiins which had players bouncing between three different Goblins to find a cure for good King Angoulafre.

  • Cat Mail Co. - PC Review

    What a meow-gnificent evening it is to send your paw-rcels out to those family and friends! Are mew looking to pick up an item or send something out? Well at Cat Mail Co. we can send and receive all your deliveries!

  • Volontes - Nintendo Switch Review

    Have you ever grown up feeling like you don't belong? For our Heroine, that's the feeling she lives with everyday in her small farming village. But it's not her only secret...

  • STARSEEKER: Astroneer Expeditions - PC Preview

    STARSEEKER: Astroneer Expeditions is just that! Massively co-operative and not an MMO! When you first run the game you are instantly into the tutorial...

  • Dread Delusion - Xbox Series X|S Review

    Today we’re looking at what has rapidly become an absolute favorite in the open-world RPG genre for me. An interesting story, memorable NPCs, stunning visuals, and a setting absolutely dripping with flavor, Dread Delusion sets its tone immediately and sticks with it.

  • House Flipper Remastered Collection - PC Review

    I enjoy simulation-type games, and I enjoyed the original release of House Flipper, but I never got around to getting the DLC. When the remastered version of the game was released, I figured it would be the best way to experience the DLC while checking out how the base game was upgraded.

  • GranBlue Fantasy: ReLink Endless Ragnarok - PS5 Review

    GranBlue Fantasy: ReLink released in 2024 bringing the GranBlue universe to an action adventure JRPG format. With a party of up to four members, this band of skyfarers set out for new skies, adventures, and dangers. Two years later, Endless Ragnarok...

  • 70s-Style Robot Anime Geppy-X - PS5 Review

    70s-Style Robot Anime Geppy-X is a mouthful of a title, but you know what? It’s quite the challenging game to describe as well. At its core, 70s-Style Robot Anime Geppy-X is a shooter...

  • Gunvolt Chronicles: Luminous Avenger iX 1+2 Dual Collection - PS5 Review

    Are you ready for the package deal for the Azure Striker spin-offs before the third title in the spinoff series drops? Do you love the Megaman X games but want something fresh and musical? Do you wanna feel totally inadequate when you get a crappy score rating after beating what you thought was a tough fight?

Showing posts with label point-and-click. Show all posts
Showing posts with label point-and-click. Show all posts

Whirlight - No Time to Trip - PC Review

Whirlight - No Time to Trip by developer imaginarylab and publisher Vsoo games - PC(Steam) review by Richard with a copy provided by the publisher

Estimated reading time: 7 minutes


Well folks, guess what time it is? Time to travel through time! A wacky adventure point-and-click title by the same people that brought us Willy Morgan and the Curse of Bone Town comes the newest title: Whirlight – No Time to Trip.

In Whirlight we are introduced to genius (lol) inventor Hector May, who is currently going through a bit of a slump. In the process of trying to overcome his slump, he makes the invention of the century, time travel! Unfortunately for him, as well as Margaret who he surprises upon his first time travel foray, it turns out his newest discovery is a bit more unstable than desired, leaving him trapped in the future. Together both Hector and Margaret work together to not only put this new discovery to good use, but also to prevent a potentially horrendous future from occurring.

Whirlight is a point-and-click adventure game with a lot of gags and some pretty funny interactions. You’ll explore the town of Verice Bay, as well as some other interesting locales, in your quest for science! As a point-and-click title gameplay is pretty basic, mostly involving walking around by clicking in an area you want to move to, examining objects by clicking on them, and interacting with items by combining them or using them on something. Thankfully the developers have included a few quality of life aspects into this adventure. First of all, in most areas comprised of a bunch of smaller screen sequences, you are usually able to find a map that will allow you to fast travel around the area, provided something hasn’t happened to keep you out of the area you want to go to.

The next really nice gameplay mechanic is that you can hold down right click to see anything that’s interactable in the area. This is super useful for finding those small spots you may have overlooked, or if something interactable is close to something else and you didn’t notice it. The last handy mechanic is the ability to double-click to either run to a location on screen, or if you double-click a screen transition you fast move to the next area without having to wait for your character to run all the way there. Combine that with an easy to use inventory by using the scroll wheel up or down to bring the inventory up or put it away and there are a lot of user friendly aspects to Whirlight.

While there are a few puzzles to solve, both item interaction and more hands-on puzzles, most of them are fairly reasonable. I will stress the most here. Some of the interactions are…well, perhaps a little less intuitive than you would expect. Oddly enough, I found the greatest issue of this in the first half of the game, and the longer I played, the more intuitive I found the item combinations or uses were. I’m not ashamed to admit there was one interaction I actually had to go watch the game trailer to help me out with. With that in mind, allow me to give you a few tips if you’re stuck. Tip one: try and combine all your inventory items to see if any stick. Normally there are a few that you may have forgotten a reference for or were kind of out there and you didn’t realize. Tip two: exhaust character dialogue. If there’s a person to talk to, usually all of the stuff they have to say is worth hearing. In fact, there’s one required item that you can only get by continuing to talk to a character. Final tip: don’t be scared to go through every possible item in your inventory while interacting with something. Even items you can “lose”, you’ll still get back by returning to where you got them from. For example, there are some newspapers you can burn, and returning to the newspaper pile you get more. No hassle no fuss.

Another cool thing to make note of is that all of the interactions and controlled character quips are all fully voiced. Yup, all of them. A really neat feature you don’t see nearly often enough. Whirlight has some pretty colourful and unique environments, with a cast of interesting characters. Add in a pretty unique plotline and some solid music and you’ve got everything you need to make a stellar point-and-click adventure! While there’s a lot to like here, there are a few issues that pop up occasionally. From a gameplay perspective, sometimes you can “use” an item, or attempt to use an “item”, and the game will half tell you “there’s something to this” or “I need to do this right”, which can be misleading sometimes. Case and point, the interaction I needed to watch the trailer video to figure out was one of these. The second issue I’ve run into is one where after talking to a character and getting them to perform an action for me, they are stuck in a pose and I cannot interact with my inventory unless I go talk to another character. There is also another character in the area you can perform an action for but their reaction text speeds through and you can’t read it in time. It doesn’t lock you out of anything, and I hope it’ll be fixed by the full release, but it is there.

Overall Whirlight – No Time to Trip is a good bit of retro fun in a nice and funny package. With a memorable cast and some interesting adventures, I’m sure Whirlight will appeal to all you point-and-click fans out there.

 

Score: 8.5 / 10

 

Share:

Decollate Decoration - PS5 Review

Decollate Decoration by developer KANEKODO and publisher KEMCOPS5 review written by Richard with a copy provided by the publisher.
 
Estimated reading time: 3 minutes

Hello everyone and welcome to a new KEMCO title! But wait a moment, this one is different to the retro JRPGs that you’re probably expecting when you hear KEMCO from me by this point. Instead what we have is a sort of point-and-click style visual novel! Something a little new and fresh coming out here!

Decollate Decoration is the story about a girl (you) and her love, life, and trying to kill the guy she likes. Yeah, I know that last one is a little weird, but hear me out. Basically, this girl died and is stuck as a ghost. She can’t bear to be parted with the guy she loves, so she wants his soul to come with her to the afterlife. Obviously that means she needs him dead so they can be together forever! Or does it? You’ll need to find that out.



The short premise here is that you only have so many days to fulfill your task before your spirit can’t stick around any longer. Your hubby can’t see or hear you, so you need to get him to notice you if you want to affect him in any meaningful way. You can take actions such as talking to him, entering his dreams, causing a poltergeist phenomenon, or cursing him. Each of these actions drains your power and you need to wait for it to recharge. You can also check items around his house at no energy charge. All this is done via a point-and-click style interaction.

There are six different endings you can get, each ending not taking too long to reach, and a prologue and epilogue that are unlockable. It’s a short and “bitter”sweet sort of story that is kinda depressing and heartwarming at the same time, depending on the ending you reach.

The story is told mostly through endings and the little tidbits you can glean between each time you have to act told through a sort of bit-like style with a sort of up-beat but creepy ish soundtrack playing in the background. It doesn’t take more than maybe a few hours to get through the entire thing, all endings and prologue and epilogue included, so make sure you’re aware of what you’re getting. Thankfully the price is pretty low, so you may want to either grab it on sale or pick it up as part of a package deal if you’re unsure if you want to play it.

As a handy note, there are a bunch of save locations if you want to try different combinations of actions, and there is a “hint” system built in to tell you what you need to do in order to get each ending, just in case you’re struggling on some. Definitely helpful on a second or third go around to make sure you’re on route for a new ending. It even tells you if you’ve seen the different endings before! The only real issue I can bring up is occasionally some words in the textboxes aren't separated properly, but that's small potatoes really. 

Overall Decollate Decoration is a pretty interesting but short title that uses a point-and-choose type of interaction to tell a narrative about life, death, and what feelings mean to different people. It’s a weirdly introspective story told in a cute art style about a not-so-cute topic. Definitely worth a go if you have the chance I’d say.


Score: 9 / 10
Share:

Whirlight: No Time to Trip - PC Preview

Whirlight No Time to Trip by developer and publisher imaginarylabPC preview written by Richard with a copy provided by the publisher.
 
Estimated reading time: 2 minutes
Whirlight: No Time to Trip is a new title in the works by the same people that brought us Willy Morgan and the Curse of Bone Town. A point-and-click adventure full of gags and adventure is sure to await.

Now if you've been around since 2020, you may recognize the developer, imaginarylab, and the title Willy Morgan! From that Willy Morgan review, which you can also read here, Whirlight has some things similar to WMatCoBT and some things new to wet your appetite. Good news, it looks like we're in for more of the same formula in a fresh new story! The folks at imaginarylab did a great job on the last point-and-click title, and based on the demo I'm also expecting good things again.


In the Whirlight demo we take a trip to a fancy dream-like land with an eccentric inventor, Hector May. Afterwards we get a stint in his house/laboratory of sorts before we reach the end of the demo. Now, I hope you're all aware of how a point-and-click adventure works, or at least can infer so. In this case we have a 2.5 dimensional style sideview layout, at least for the demo, where you click on places and objects to move there and interact with them, respectively. You have an abnormally large pair of pants that can store pretty much any object you pick up, and can combine certain objects together.

There's a handy "interactable and movement" indicator you can bring up just in case you aren't finding anything, or you're hovering just a little too far away to see an indication as well, just in case you're having some trouble. Fair warning, not all solutions to puzzles are necessarily obvious, and some are disctinctly UNobvious solutions. On the plus side, nothing punishes you for getting something wrong, so experiment away! More good news is that the voice overs are well done and plentiful! No getting into a scene that's voiced one moment and not the next!


The art style is the same as in Willy Morgan, a retro sort of style reminiscient of older computer games, but without the quality issues. An adventure in a cartoonish land full of whimsy and puzzles is exactly what reminds me of old childhood games. The demo is, unfortunately, very short, clocking in at under an hour for me to finish so there isn't a lot I can really say so far, but from what I can see and what I know of Willy Morgan, I'm expecting great things!

Be sure to check out Whirlight: No Time to Trip, as well as Willy Morgan if you've any desire of a good old point-and-click time!

Score: N/A
 
 
 
Share:

Simon The Sorcerer Origins Overview Trailer NOW LIVE!

The prequel to the iconic 90s point-and-click graphic adventure is back with brand new content featured in the Future Games Show earlier today.

Chris Barrie, the original voice of Simon, heard for the first time, plus exclusive scenes and partnerships - including pop legend Rick Astley.

 

Milano, March 21, 2024 – An all-new overview trailer for Simon the Sorcerer Origins, the prequel to the iconic point-and-click adventure from the 1990s, developed by  Smallthing Studios and supported by publisher Leonardo Interactive, has premiered as part of the Future Games Show Spring Showcase.

Simon the Sorcerer Origins is an all-Italian project that immediately won over Simon and Mike Woodroffe, the original creators of Simon the Sorcerer, who enthusiastically welcomed the team’s desire to create the adventures of the young sorcerer in a nostalgic, yet modern game.

The overview trailer includes brand new gameplay scenes featuring British actor Chris Barrie, the original voice actor of the main character, and music from the soundtrack composed by Mason Fisher.

Simon the Sorcerer Origins is being lovingly created by a team of 80 professionals, dedicated to delivering a new adventure worthy of continuing the Simon the Sorcerer legacy with 15,000 hand-drawn frames.

Finally, the participation of pop legend Rick Astley, with his hit Together Forever, is just one of the many reasons Simon the Sorcerer Origins is one of the most anticipated releases of the year.

Simon the Sorcerer Origins will be available in 2024 on all major console platforms and PC, and will be localized in several languages, offering players worldwide the possibility to experience an epic adventure.
 

More information:
Website Leonardo Interactive: https://leonardointeractive.com/
YouTube Leonardo Interactive: https://www.youtube.com/@leonardointeractive2528
Instagram Leonardo Interactive: https://www.instagram.com/leonardointeractive/
Facebook Leonardo Interactive: https://www.facebook.com/leonardointeractive

 

Website Smallthing Studios: https://smallthingstudios.com/ 
Instagram Smallthing Studios: https://www.instagram.com/smallthingstudios/

 

About Leonardo Interactive
Leonardo Interactive is a video game publisher based in Rome, Italy, that has produced and published award-winning titles on all major platforms. Selling games on both physical and digital format, the company has released several noteworthy titles, including Dry Drowning®, Willy Morgan and the Curse of Bone Town®, Hell Architect® and Shattered Heaven®. Leonardo Interactive will soon release Daymare: 1994 Sandcastle® and Simon the Sorcerer Origins®. For more information, visit: https://leonardointeractive.com/
 

About Smallthing Studios
Founded by Massy Calamai (Co-Founder, President and Game Director) and Stefano Campodall'Orto (Co-Founder e CTO) in 2018, Smallthing Studios is a holding company structured on three locations:  the creative studio in Liguria, Italy, the technical studio in Gorizia, Italy, and an office for more strategic activities in Cupertino, California.  The company is developing several licensed titles and multi-platform (console and PC) AA and A titles. Currently working on Simon the Sorcerer Origins®. For more information, visit: https://smallthingstudios.com/
 

 

Article by: Susan N.



Share:

McPixel 3 Review


McPixel 3 by developer Sos Sosowski and publisher Devolver DigitalPC (Steam) review written by Richard with a copy provided by the publisher.

Estimated reading time: 7 minutes



McPixel 3, the hit sequel to McPixel 2, is now ready for public eyes! Can you help McPixel save the day, and himself, in a variety of unconventional ways? Help McPixel in this wacky point-and-click adventure!

Jokes aside, if you're looking for McPixel 2, I'm pretty sure it doesn't exist, but is a gag used for McPixel 3. Thankfully, you don't really need to know anything about McPixel to get into the games. The best way I can think of to describe McPixel in general is "MacGyver but dumb". Dumb in a good way though. Your goal is to help McPixel defuse a situation that will result in his death. Most of the time, this will be getting away from, or deactivating, a bomb.


McPixel is a point-and-click game where you interact with the environment. After a short tutorial, you will find yourself in the city of McBurg. This is your hub area where you can explore and look for different adventures. When you find one, you will start a series of levels, or a round as it is. Each round will consist of multiple levels you need to complete in order to progress. You only have a limited amount of time to complete each level, so work on finding those solutions!

If you fail a level, no need to worry, you will keep progressing through each stage sequentially until you've successfully saved McPixel in each level in order to complete the round. Levels you have succeeded on will be skipped over until you finish the round. If you're struggling a little to complete a level, you can hit a button, the "H" key by default on keyboard, in order to see what objects are interactable on the screen you're on. Sometimes these are pretty obvious, and sometimes you wouldn't expect them. Depending on what you're interacting with, you might even be able to pick up the item and use it on something else!

As you go about completing levels and rounds, you will notice that you will be getting stamps for discovering new gags as well as coins for each new gag you discover, with a bonus for discovering all the gags in a level. These coins will be used to unlock new rounds, although some may be blocked off until you've completed a certain amount of rounds. Worried about not discovering all the gags in the levels in a round? No need to fret, you can always go back and replay the rounds in order to discover anything you may have missed.


Occasionally you may interact with something and find some dude named Steve. These are weird mini levels where you get to help Steve do… something. This could be making a knife cake, or it could be painting a picture, it's really random. But hey, being random is one of the best parts of McPixel. When I say it's random though, it's REALLY random. It might be something pretty tame, like pouring water on the bomb to diffuse it, or it may involve slapping a capybara with a fish. There are tons of gags, and the majority of them are pretty funny, so you'll definitely enjoy your time here.

McPixel 3 isn't super long, taking roughly 7 to 8 hours or so if you want to discover all the gags, but it's a lot of fun along the way. The music is surprisingly catchy, the pixelated art-style allows for a lot of leeway with the gags, and you can unlock a bunch of new outfits for McPixel while he's walking around McBurg.


McPixel 3 isn't a game to be taken seriously, it's a game that is meant to make you laugh. While the humour may not be for everyone, there is certainly a lot of it, so hopefully you can get a kick out of it as well.

Overall, McPixel 3 is something nice for an in-between period. It's short and not too complicated, but plenty enjoyable with some weird hijinks. The scenarios you encounter are all pretty unique, and the gags you can find will probably give you a few laughs per round, at least.

If you're looking for a shorter but weirder adventure that would feel right at home with its own laugh track, check out McPixel 3.

Score: 8 / 10



Share:

Random posts

Our Streamers

Susan "Jagtress" N.


S.M. Carrière

Aldren



Affiliates

JenEricDesigns – Coffee that ships to the US and Canada

JenEricDesigns – Coffee that ships to the US and Canada
Light, Medium and Dark Roast Coffee available.

Blog Archive

Labels