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Showing posts with label Salt and Sanctuary. Show all posts
Showing posts with label Salt and Sanctuary. Show all posts

Salt and Sanctuary - Switch Review


The mind remembers but the fingers forget. Having released back in 2016 for the PlayStation 4, this side-scrolling homage to Dark Souls gave me many nightmares before I finally conquered all and got the platinum trophy just a few months after my brother. Re-releasing both as handheld and console format on the Nintendo Switch, this quest for a princess and the defeat of those that lay between you and her is back to torment you as you collect their salt to make yourself that much more powerful for your daring rescue of a woman you have never met.

Before even getting into what Salt and Sanctuary is, the mind remembers but the fingers forgot. Remembering where a good deal of things are, what item upgrades lead to what, what spells may be useful in a melee build, what classes are good starting points before re-specing entirely, it took me a good dozen times before taking out the Unspeakable Deep. The very first boss. This boss, the first times, felt like a creature being reproach. This massive being that lies as a mix of a Kraken and Cthulhu can waste your physical form in nothing more than a single hit. You'll just get him on your next playthrough you tell yourself. Yeah. You'll know what you're doing and you'll square up the accounts.

Wrong

This boss can only be fought when you have nothing more than what your class starts you off with. Manual dexterity is required and you'll need to be careful. Once you take him out though? The rest of the adventure falls into place rather smoothly. Or does it?


Salt and Sanctuary is a somber tale in both narrative and graphics that pays homage to the Souls series that has come so far from its once niche bearings. Having set sail with a Princess on board, the ship is attacked by both humans and a deadly creature alike. Win or lose, you'll find yourself washing ashore with nothing but what you started off with as you are lead into your first sanctuary. This somber, yet relaxing location, is where you'll find a moments peace on your quest as you move further into the island conquering those that stand against you and collect their salt to bring back to the sanctuary to make yourself ever stronger.

Like Demon's / Dark Souls or Bloodborne, Salt and Sanctuary's name says a lot about the title. Knowing your quest and the way in order to accomplish it, you set out from that first sanctuary in search of a way forward. Designed as a Metroidvania, there's more than one way to get around the island though several locations will be barred until you can either find the key or the powers required in order to move forward. Don't be surprised through if you find yourself up against a boss with no warning as you didn't come in the originally intended way. It happens. More than I like to admit as I got lost and still don't know the real ways into several locations. I found work around that while harder, do the job.

Visually, the direction that was taken for the adventure lends to creepy, and often unsettling, feelings as you traverse forwards. Living essentially in a world of grey with black and white very rarely allowing color to bleed through, the world is just as deadly and willing to impart dread upon you just as it would in a 3D rendered world. With the artstyle and the musical scores, there's still plenty to worry about as while something cannot exactly “sneak up” on you, it can come from underneath or simply hide in the shadows for you to pass as it descends in order to eat your face off. I hate the “Alien” based xenomorphs.


On your adventure you'll find plenty of ways to die, plenty of beings willing to kill you, and then plenty of bosses that actually will the first time around as you fumble trying to figure out how to take them on. What is a little bit interesting is that while you have your equipment limit for how much you can carry while still being agile, you have two weapon loadouts in which you can decide there if it'll be a one-handed or a two-handed affair. This isn't something that can be swapped on the go but instead has to be set up from inside the menu. This allows you to either wield a sword and a shield in one set and a two-handed weapon in another, or to simply hold your one-handed weapon in two hands for more damage. Adding to the complexity are charms that can add status effects like poison or increase damage / attack speed.

When it comes to your gear you won't be able to simply upgrade the hell out of it because you have a crazy amount of salt. Instead, like all good things in life, you have to earn the right to upgrade them with materials that can sometimes be a bit harder to come by especially if you've made it further along the island. Backtracking will often be involved especially when upgrading a new piece of gear that you've obtained from it's basic level into something brand new and powerful like a greatsword that acts as a pair of scissors. Yes you read that right and it's my favorite weapon in the entire game.


The overall length of the adventure is maybe a good ten to twelve hours IF, and I say IF, you know what you're doing. Otherwise the first time through could take upwards of a good twenty or thirty trying to find everything and everyone as there are plenty of NPCs with stories to tell and paths to follow if you want to see them through to the end. Missing some of these opportunities will often make you have to go through a new game+ in order to restart and figure out where you went wrong the first time. Having gone through it more than once by this point and again on the Switch, I highly recommend it as speaking with these NPCs is what gives the world its true substance and making it more than an already epic grayscaled 2D adventure.

Salt and Sanctuary for the Switch is a great port. Everything is smooth and it works just as I had expected it to be. There are no slowdowns, the graphics look just as good, the audio is just as chilling as ever, and the adventure is still an awesome one to be had. If you haven't already had the chance to dive into this comber, and woeful tale, you should. It's worth it.


Game Information

Platform:
Nintendo Switch
Developer(s):
Ska Studios
Publisher(s):
Ska Studios
Genre(s):
Action
Adventure
RPG
Mode(s):
Single Player
Multiplayer Coop
Other Platform(s):
Sony PlayStation 4

Source:
Provided by Publisher

It was a dark and stormy night but the first boss went down!



Article by Pierre-Yves
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Salt and Sanctuary Slashes to Nintendo Switch on August 2 - News


Rejoice everyone! Salt and Sanctuary is making it over to the Nintendo Switch! Haven't played? This'll be a good chance. Haven't heard of it? Check out our review for the PS4 and the announcement trailer below!



Dark Hand-Drawn 2D Action RPG Salt and Sanctuary Haunts Nintendo Switch™ August 2

SEATTLE, Wash. – JULY 25, 2018 – Salt and Sanctuary, Ska Studios' brutal hand-drawn 2D Soulslike platformer with over 800,000 downloads, comes to Nintendo Switch August 2 with the help of porting specialist BlitWorks.

While sailing across a stormy sea to transport a princess and strike a truce between rival kingdoms, a calamitous encounter with a sinister abomination wrecks the player's ship. Upon drifting onto the shore, the journey to broker peace dissolves into a struggle for survival on a treacherous island rife with undead.

Whether braving this alone or with a friend via local co-op, the customizable hero, known as the Saltborn, can only persevere by navigating this grim, forgotten bastion. Pressing on and cleaving through anyone or anything that rears its malformed head is the only way forward. Hidden platforming abilities including air-dashing and wall-jumping help the Saltborn find and eradicate more than twenty horrifying bosses all drawn in Ska Studios' stylized signature art style.

Discovering the truth behind this cursed land necessitates both a keen eye and a bloodlust, but all manner of implements of death await adventurers. All character builds are worthy: a whip-wielding, crossbow-brandishing bandit and sorcerer wreathed in Fire and Sky magic have equal chances of survival. Sixteen weapon types and more than fifty sets of armor that both strengthen the Saltborn and visibly change their appearance can be upgraded with the right equipment. A massive skill tree provides further options for progression.

Battles play out in a tough-but-fair fashion. Every swing of the sword drains stamina, so calculated attacks often win out over desperate flails. Magic wielders have their own tribulations: all of the games' spells align with either Fire or Sky elements and casting too much of one causes an imbalance that damages the Saltborn. Holy Prayers don't have an element but offer defensive boosts. Each harrowing skirmish rewards patience.

Multiple endings and New Game+ provide ample reasons to play again. While playing as a different character build alone changes the gameplay entirely, optional challenge runs offer distinct new trials for players still hungering for battle after finishing the story. Modes like permadeath, no blocking, and no rolling alter playstyles and keep Salt and Sanctuary fresh long after the credits roll.

"The two of us wanted to create a Soulslike game that we wanted to play, and finding that so many others who wanted it too warmed our dark little hearts," said Michelle and James Silva, co-creators at Ska Studios. "Bringing Salt and Sanctuary to the Nintendo Switch means more people who like dismal, satisfying games can play our very dismal, satisfying game."

Salt and Sanctuary will be available digitally for $17.99 USD for Nintendo Switch on the Nintendo eShop in English, French, Italian, German, Spanish, Traditional and Simplified Chinese, Japanese, and Korean. Ska Studios is also excited to announce that Salt and Sanctuary: Drowned Tome Edition for Nintendo Switch will be coming to a retail store near you this holiday. More details will be announced soon.

To learn more, please visit the game's official site, or follow Ska Studios on Twitter and Facebook.

Article by Pierre-Yves
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Salt and Sanctuary - PS4 Review


Let’s preface this by stating that if you’re a fan of the Soulsborne games, then this may be right up your alley. Taking similar aspects of the Soulsborne series and putting them into a new format, Salt and Sanctuary is a great new take on this Dark Fantasy genre. You start off in a character creator, where you have a choice of classes and physical customization options before you are thrown onto a ship. The ship is getting attacked by something and a Princess, unknown to us, has been kidnapped. You get killed by a gigantic monster at the top of the ship (death to a big tough boss right off of the bat? Check), and wake up on a shore somewhere. Quickly, you’ll meet up with someone to converse with (say yes to his questions) and you can set up your first sanctuary - the game’s safe points.

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