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Showing posts with label Management Sim. Show all posts
Showing posts with label Management Sim. Show all posts

Modulus: Factory Automation - PC Review

Modulus: Factory Automation by developer Happy Volcano and publisher KwaleePC (Steam) review written by Susan N. with a copy provided by the publisher.

Estimated reading time: 9 minutes

From the creators of You Suck at Parking and The Almost Gone comes a new factory game called Modulus: Factory Automation. Since Happy Volcano has dipped their toes into a couple of different genres, fans of the factory building games were sure to be interested in another entry to it - especially if it offered something unique. I mean, factory games are rather addicting! And frankly my initial impression of Modulus: Factory Automation is quite positive. 

But before we go into that, I want to quickly talk about the game Shapez since I do compare aspects of Modulus to it. So, if some of you are unfamiliar with the title, I will explain a bit so we are all on the same page. Your task is to make different shapes out of a few starting ones like circles and squares. These circles are made out of four smaller units with one rounded corner and the squares are simply made up of four smaller squares. With those shapes you have to chop them, paint them, and reassemble them into new shapes that you have to send into the center - the shipping point. In order to chop the initial shapes and paint them, you will have to place buildings down that perform the functions you need. This is important to know because the factory building process is similar in Modulus.


With that out of the way, we can continue on. At first one might think that Modulus is just another factory game where you put down miners on Polyrock, your main resource, and link those to machines with conveyor belts. However, there is a little bit more at play here. Unlike other factory games where players choose the item they wish to produce by erecting smelters and assemblers to craft the final products (for example, a motor), you instead create pieces of a puzzle through the use of cutters, assemblers, and painters - similar to the Shapez games. And as such, the game focusses less on the technicalities present in other factory games where machines have varying cycle times depending on the item, and it instead focusses on crafting parts efficiently within a fixed sized area. 

Aside from the above, you will note that Modulus is unique because it cleverly combines aspects of building design from Shapez and factory design from games like Satisfactory or Factorio or Dyson Sphere Program. However, another difference between all of those mentioned titles, is Modulus restricts your building space where the others generally do not. And although you have unlimited resources at your disposal, you will have to buy more islands (again similar to Shapez) to have access to other resources needed to complete your objectives. 


Because Modulus is set up to produce a final product by slicing cubes into smaller sections, the challenge comes from figuring out the best way to achieve that. At first, you will need to construct pieces to assemble a new floor of a building, but over time you can begin production of optional parts to be sent to the Delivery Dock for research points - again similar to Shapez - and if you send enough parts, you will gain access to new cosmetic items. These research points allow you to upgrade your factory by increasing the speed of conveyor belts or unlocking larger building to produce more parts. 

The research tree itself lets you unlock new buildings or capacity increases. But before you can unlock some of the upgrades, you need the correct data cubes and the required level to attain them. Players cannot simply full ham the game without hitting those targets even if you have the right amount of research points to do so. Once you hit the requirements, Modulus becomes your oyster since you are not restricted by a time limit nor creatures attempting to complicate your progression. Thus, you can work as quickly or as leisurely as you wish with no penalty.   


On the topic of research points, you are going to need to expand to different islands since the Hexacrystal to make blue pigment isn't available on the first island. Blue paint is used to color parts that you will put together in an assembler. This is necessary to progress further into the game. Later on, you will have to get some yellow pigment as well. Though, you don't begin with access to all of the islands. You will have to buy an island with the resources you need in order to fulfill your delivery targets. And if you're wondering, in order to get those new objects over to the delivery dock you will require the use of skylines. The skylines are essentially conveyor belts that travel over large gaps similar to bridges.

Now, the challenge of Modulus doesn't lie solely within the creation of parts, it also relies on how you lay out your factory because each island has a different layout. Some of them will have polyrock and hexacrystals whereas others only have polyrock. It's important to also note that each island can have unique resource locations that can make for some interesting games of tetris lest ye fall to the spaghetti gods of factory building games. Ask me how I know ;)


Once you get to blue research items, you'll be able to unlock blueprints which will make factory design much easier. Since you don't have to worry about some of the specifics, it will be easier to improve efficiency when you start needing more colors to make parts. And I don't even want to think about the parts that require yellow paint...

Now, we've talked a bunch about gameplay, but we haven't talked about anything else like the graphics or the UI or the overall experience of the game. At first, I was enamored about how easy it was to place operators down to get a nice production line going. It's even easier to delete a whole section and start anew, especially once you unlock other useful items like the splitters. Another amazing feature is the ability to seemlessly switch between operator functions and directions. For example, the splitter and the sorter are both located on the number '3' on the keyboard. Pressing the key once gives me the splitter but pressing it a second time switches to the sorter. 


One of the handy aspects of the UI is it's overall design. Aside from the above mentioned feature, there are a couple of tabs that you can switch between to place operators for specific block productions. The first tab is your all purpose hotbar with conveyors, splitters, sorters, cutters, assemblers, and stampers. On the second hotbar tab are all the operators used for production of the white and black pieces. The third tab is the same as the second but are buildings that require parts that have some blue paint. The fourth tab covers all the buildings required for the production of parts with yellow paint. The final two contain decorative blocks that you unlock through the delivery of parts. 

While we are on the topic of the UI, I really love the fact that everything is easily displayed without cluttering up the screen too much. On the left hand side of the screen you will see your objectives and the hotkeys to copying sections or deleting operators and conveyors. On the right, you will see a small graphic of each piece you have pinned to the side so that you can craft them more easily. This means you won't have to memorize how one is supposed to look. And if one of the pieces you need to make is in a set, as they often are, you can press one button to pin all three of them instead of manually doing it. This makes building your next project part more easily than other factory games.


At the top of the screen on the left displays your current rank and experience level. Next to that are four crucial buttons which give you statistics on your progression in the game, how many parts drones you've delivered, what the next challenges are in order of difficulty, and the tech tree. Each page gives you enough information on what you need to do and need to focus on so that you can achieve your goals. And as time goes on, a mysterious entity will communicate with you. This entity gives you a couple of additional tasks that will take quite a bit to solve, not to mention a sizeable amount of research points to unlock!

Modulus also has a bar that displays how many research points you've acquired which makes it easy for you to build up while you are working on the next project you have going on. But one of the aspects I enjoy about the game beyond everything I've already talked about is the ability to switch between the day time and the night time. I love this button in particular because Modulus looks stunning at night time. Each building is designed in such a way that you can physically see where some of the parts will go to make the walls of the buildings. And all of the buildings have different lighting that will turn on when the night sky has revealed itself. As such, I've taken a number of screenshots just because of how beautiful the game looks.


Overall, I adore Modulus for so many reasons. I like figuring out how to craft the parts to erect buildings. I love the mechanic of having to buy other islands in order to expand your operation. I love that there is a mysterious entity that gives you a task or two that will take quite a bit of work to complete - and I'm curious as to what the story is behind the entity. And I love how easy it is to dive right into the game because you can quite literally lose yourself for hours putting together the perfect production line. It doesn't hurt that the robots you create are rather cute!

In fact, while I know that some of the production gets to be a little dull due to repetition of parts, I am rather impressed with Modulus. It scratches the itch of solving puzzles without a complicated storyline or high stakes. You can boot up the game at any time and continue where you left off without scratching your head each time. I will lose a ton more hours to this game as a result, and that is what I call a good thing. Thus, my overall rating on cute robot production, intrigue about the entity, puzzle solving, and stunning graphics, Modulus earns an easy 9 out of 10.

Score: 9 out of 10


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Conjure Some Magic in Wizdom Academy on April 17th!

Step into the role of Headmaster, build your academy, manage your school, craft your wizard crew, and expand your influence in this new strategic colony sim! We are thrilled to announce that Wizdom Academy will launch in Early Access on April 17, 2025!


To celebrate, we’ve released a brand-new announcement trailer showcasing the magical journey ahead. Check it out and see what’s in store for your future wizarding academy!

With over 40,000 wishlists, a growing community, and fantastic feedback from thousands of players, we can’t wait for you to experience the full magic of Wizdom Academy.

Key Features:

  • Experience the freedom of 3D vertical building – Reach for the sky by adding all sorts of magical buildings.
  • Build your academy – Design classrooms, dorms, exploration halls, mana storage, and much more.
  • Manage your resources & residents – Put those recruits to work and harvest rare resources to expand your academy.
  • Shape legendary wizards – Guide students from apprentices to elite sorcerers, shaping their abilities and destinies.
  • Forge alliances & explore – Uncover hidden dungeons, meet other academies, defend against hordes, interact with nearby villages, and uncover hidden dungeons, and expand your influence.
  • Balance the residents' needs & the Council's wills – Keep your academy thriving while balancing the needs of your residents and the will of the Council.

The wait is almost over – add Wizdom Academy to your wishlist and get ready for April 17!




About Kipwak Studio 

Kipwak Studio is a passionate indie team based in Valais, Switzerland. Founded in 2023, the studio is dedicated to creating deep, immersive gameplay experiences. Wizdom Academy, supported by SwissGames and PRISM, is their latest endeavor, bringing a fresh take on the builder-management genre.

For more information, visit www.wizdomacademy.com or follow us on X, YouTube, and Discord.
Article by: Susan N.
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Naheulbeuk's Dungeon Master - Switch Review

Naheulbeuk's Dungeon Master by developer Artefacts Studios and publisher Dear VillagersNintendo Switch review written by Richard with a copy provided by the publisher.
 
Estimated reading time: 7.5 minutes
Welcome one and all to the Dungeon of Naheulbeuk! A terrifying dungeon renowned throughout the land! Or at least it would be if the dungeon master hadn't let it get run down. Thankfully you're here to fix things by...running a tavern and hiring minions?


Naheulbeuk's Dungeon Master is an interesting title that, despite what you may assume, is more about being a dungeon manager than a master. Yeah, you can place traps and fight off adventurers, but it's actually a very small part of your dungeon economy. Your task in NDM is to successfully earn more money than you're spending and to raise the reputation of your dungeon. Eventually you will have a world recognized masterpiece of a dungeon! Well, sort of. Admittedly it doesn't feel much like a dungeon most of the time.

Earning money! This can be done in a few different ways, such as through your tavern, selling items you've crafted, raiding other dungeons, and repelling adventurers. NDM functions predominantly as a building management simulator however. You have rooms you can build on floors, and must balance room placement and expansion, upkeep, improvements, hiring new minions, and new floors/rooms against your draining money pile.

Let's start with rooms. Each room you make can be defined by marking a series of rectangular sections. You can then place furniture, decorations, and most importantly doors in the rooms. Yeah, I'm serious about the doors by the way. First hour or two of playing I kept having issues where "rooms are not connected". Turns out I just hadn't put in a new door or replaced an old one while expanding. Each room has an upkeep (whether by minions working there, installed features, or taxes) associated and a star level. Room level can be improved by adding more fixtures or decorations. Higher rated rooms keep minions happier.


Now, important to note is that you'll have to expand rooms a fair amount, since you probably don't have the cash needed to make big expansions right away. Remember to always leave some room for expanding if needed. I didn't and then had to replot huge swathes of my dungeon later on. It was super frustrating. On that same train of thought, you can gain access to multiple floors, which minions can travel between, so consider separating some facilities as required. You need to be careful though, as attempting to upgrade rooms can leave you extremely short on funds. Remember, your minions still need to get paid, otherwise they may quit or strike.

Yup, that's right, your minions can quit or strike. If they get unhappy enough, they'll decide they've had enough. What determines this? Well, it depends on race and unit class level, but a simplified version is: room quality, available facilities, and production percentage. Room quality should be pretty self-explanatory: higher room star rating, the better. Available facilities may sound a little dumb, but different races require different things. For example, Drow have a certain penchant for rooming that means they aren't really a fan of the dormitories. Before you ask, yes, you can recruit Drow before you have access to their preferred living arrangements.


Actually, this problem is a bit more prevalent if you're going through the story mode. It is both possible, and quite likely, you will expand past your means, or at least attempt to but find yourself at a loss due to some facet you haven't unlocked yet. The Drow problem was my personal biggest frustration. The Drow specialize in spying, which is required for collecting intel used for raids, which I'll get to in a bit, but they require a specific room. Cue all my spies quitting on me because of this, and me wondering why I'm not earning intel. Well, it's because I don't have spies anymore. This problem isn't necessarily unique to Drow, as units can increase their levels, develop standards you no longer meet, and then quit on you before you have a chance to meet the requirements. You can always hire more lower leveled emplo- *ahem* minions, but then you have lower quality minions. A vicious cycle, especially since they can quit on short notice without your knowledge.

This leads to another potential issue: overspending. While creating, adjusting, and furnishing a room all have costs, which is told to you, it's really easy to put up a bunch of decorations in a room only to find out you've spent half your reserves in gold. Luckily the game makes you fully confirm you want to spend the money you've assigned prior to finalizing a room layout, but it can still get pretty costly.

Now, let's move onto some of the other aspects. First up, how about selling resources, crafting, and the store? If you build the proper room, and hire the correct minions, you can start producing weapons, tools, and other materials. You can sell these, predefine a percentage of wares to sell, or manually sell them. As you sell, the prices will actually fluctuate, so don't saturate the market or else you'll be selling for pennies.


In the store you can spend money on a one time purchase to unlock a decoration. Now I know what you may be thinking "why spend money on this?". Well, some are room specific, which gives a decent increase in the room reputation compared to the common decorations. These still need to be bought and placed, but are distinctly more space efficient than the common decorations, so that's always a positive.

Next up we have adventurer incursions! While you may have initially thought this game would feature more of this, the incursions are rather sporadic and generally handled without you needing to really do much. Sure you can set up traps, and alarms that alert the guards, but adventurers are a surprisingly small component. Once you've repelled the invaders that look to steal your treasure, you're awarded with some cash prizes, yay!

If you feel like being on the other end of the adventurer exchange, you can send your own minions out to raid other areas. Depending on where you choose, you may need to expend intel, select specific types of minions and races, and send them off to do their thing. Be careful though, as the owners of the other dungeons you're raiding won't like that and may decide to fire back at you. If your raid succeeds, you earn money and a sense of conquest, yay!

Now we come to some of the issues I've had with the game. First of all, making selections is kind of aggravating. It isn't always clear if you have what you want selected, sometimes it takes a little bit of backing out and reselecting to actually make a choice, and sometimes the game thinks you're in a state where you are trying to select something, but you aren't really, so you need to "cancel" in order to actually make a selection. In story mode, this is particularly noticeable during the little talking segments. Normally you can hit down on the D-Pad in order to begin the conversation, but sometimes you need to hit the back button a few times in order to allow you to start the talking. 


This is actually a good piece of advice if a menu isn't working how you think it should: back out a few times and redo it. In addition to the above issue, it can sometimes be hard to tell what you have selected, as the game doesn't do the best job of letting you know what you've got up. It's a little annoying, but it doesn't happen often enough that it's game breaking. Also, the game will lag sometimes, especially while saving, so just be aware the game is probably saving if it starts lagging. Thankfully, while the game does act in "real time", you can pause or speed up time, making it easier to go through options and tasks.

There is a surprisingly large amount of goings on to keep track of in Naheulbeuk's Dungeon Master. While a wide breadth of options and mechanics is generally pretty nice, it can definitely get overwhelming trying to keep track of everything going on. Room renovations, adventurers invading, managing how content the workers are, sending out raiding parties, managing the stock market on your craftable resources, and keeping an eye on the store can all be a bit much when you're doing it at the same time. While there are some aspects you can relegate to the back-burner pretty easily, that doesn't mean you want to neglect them entirely.

Overall I'd say Naheulbeuk's Dungeon Master meets it's goal: dungeon management simulating. While managing the dungeon can certainly be entertaining, there are a number of frustrating aspects included as well, such as somewhat awkward controls, difficulty selecting small objects, and some questionable unlock progression during story mode. On the other hand, building up your dungeon from scratch can feel quite rewarding, and getting it working like a well oiled machine certainly has it's perks. While Naheulbeuk's Dungeon Master is probably a title more geared towards big fans of the management sim genre, there's still a lot to be had for less avid players if they're in the mood. 

Score: 7 / 10
 
 
 
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The Wacky Dungeon of Naheulbeuk is Coming to Consoles!

Joystick mashing or keyboard clicking, it doesn't matter as long as the dungeon is running!

Montpellier, France, June 6th, 2024  –  Artefacts Studio and Dear Villagers are proud to announce that their diabolical dungeon management sim, Naheulbeuk’s Dungeon Master, will be launching on PlayStation 5, Xbox Series X|S, and Nintendo Switch on July 9th, 2024. This eagerly awaited release brings the zany, chaotic, and hilarious world of Naheulbeuk to console players, allowing them to build and manage the most dreadful dungeon of all time.

The console release of Naheulbeuk’s Dungeon Master promises to deliver the same wacky and immersive experience that has captivated PC players. Fans of the franchise and newcomers alike can look forward to diving into this chaotic and humorous heroic fantasy universe.

Key Features of Naheulbeuk’s Dungeon Master:

- Create and Customize Your Dungeon: In a perfect blend of the Evil Genius series and the all-time classic Dungeon Keeper, players can design their own unique dungeon filled with traps, treasures, and a variety of zany challenges.

- Manage Minions and Resources: Oversee your crafting minions to produce tools, weapons, and resources, ensuring you amass piles of gold coins. Keep your minions happy to prevent annoying strikes.

- Boost Your Dungeon’s Prestige: Decorate your corridors with precious treasures and relics to climb the ranks of the most prestigious dungeons.

- Defend and Raid: Level up your guards to defend your dungeon against invaders or send them to raid your competitors.

- Raise Your Tripe Adviser Rating: Create a must-see tavern to attract visitors and boost your income, making your dungeon the talk of the town.


 

More About Naheulbeuk’s Dungeon Master: 

Prepare to unleash your inner dungeon master and join the chaos on July 9, 2024, when Naheulbeuk’s Dungeon Master makes its grand debut on consoles!

Wishlist Dungeon Master on Playstation: https://store.playstation.com/


KEY INFO

Genre: Management, Simulation, Funny.​​​

Platforms: PC, PS5, XBOX, Switch

Developer: Artefacts Studio

Founded in 2003, Artefacts Studio is today one of the major independent players in the French video game industry, with a team of 50 experienced employees. Based in the heart of Lyon, the studio develops and markets video games worldwide for PC and consoles.

Publisher:  Dear Villagers 

Based in the South of France, in sunny Montpellier, we are a boutique publishing label composed of a team of twenty people. Open-minded and versatile, Dear Villagers offers handcrafted marketing and production guidance. Our mission: We tell memorable stories through memorable games.

 

Article by: Susan N.



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Experience Aurora Borealis in Mini Motorways Today!

Bask in the Northern Lights in Mini Motorways’ New Aurora Borealis Update Out Now!
Mini Motorways, the award-winning minimalist strategy traffic management sim with more than four million players from developer Dinosaur Polo Club, travels to Iceland on holiday in the new Aurora Borealis update out now!

Snuggle up with a cozy blanket and a piping cup of tea as winter arrives in the north!

Explore a new map filled with glistening peninsulas and craggy coves. Set a route for Reykjavík and discover all the northernmost capital of the world has to offer.

"Winter has arrived, and whether your December is one for family and exchanging gifts or just an excuse to step away from the grind, we've been tinkering away for a few months on our stunning new Aurora Borealis update to try to capture a bit of winter coziness," said Casey Lucas-Quaid, Community Manager, Dinosaur Polo Club. "This is our final update of 2023, and we're thrilled to share what 2024 and beyond have planned for Mini Motorways!"
Mini Motorways, the award-winning minimalist strategy traffic management sim with more than four million players from developer Dinosaur Polo Club, travels to Iceland on holiday in the new Aurora Borealis update out now!
Plan the layout for streets and roundabouts with a beautiful backdrop of a map inspired by the northern lights and world-famous landscape. Experience the elegant beauty of the Northern Lights in Reykjavik with endless gameplay options.

Check out new Achievements, plus new Daily, Weekly, and City Challenges, as well as various minor bug fixes and performance improvements.

The brand new update is available now for free across all current platforms for Mini Motorways, including Apple Arcade, Nintendo Switch, and PC and MacOS via Steam.

For more information, please visit the Dinosaur Polo Club website, follow the studio on Twitter, Facebook, and Instagram, or search for #MiniMotorways on social media.

The Dinsoaur Polo Club team would also like to acknowledge the current threat of volcanic eruption faced by the town of Grindavik, Iceland. “Our thoughts are with the people of Grindavik during this stressful time and we hope that this update can serve as a celebration of the beauty of Iceland’s beloved capital, Reykjavík.”


About Dinosaur Polo Club

Dinosaur Polo Club is an independent game development studio based in beautiful Wellington, New Zealand. Founded in 2013 by brothers Peter and Robert Curry, the studio first made waves with their award-winning and BAFTA-nominated debut Mini Metro. Created in collaboration with Disasterpeace and Jamie Churchman, Mini Metro explores relaxed and minimalist subway design. The second game developed by Dinosaur Polo Club introduces a brand new type of city management with colorful road-building and resource management found in Mini Motorways. Combined, Mini Metro and Mini Motorways make up two parts of an expanding Mini Collection. 

With an inclusive and supportive culture that believes in giving back to its creative community, the studio has grown and is now home to over 30 dinos as it works on new titles with relatable simplicity.
    Article by: Susan N.
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    Experience a Dungeon Creator and Management Sim on Steam, GoG, and Epic with a Sweet Launch Discount!

    Montpellier, France, November 15th, 2023 - Listen up, dungeon keepers: indie developer Artefacts Studio in partnership with Dear Villagers have today released their diabolical dungeon creator and management sim Naheulbeuk’s Dungeon Master on PC via Steam, GOG and the Epic Games Store for $24.99 / £20.99 / €24,99, with a 10% launch discount available for one week. Console versions will follow next year, and you can wishlist on PlayStation and Xbox platforms. 
     
    This latest entry in the acclaimed The Dungeon of Naheulbeuk franchise lets players create and customize their own zany, accursed dungeon. Imagine the Evil Genius series meets Dungeon Keeper in the Naheulbeuk universe. To commemorate this launch, Dear Villagers has released a new launch trailer, as well as a gameplay stream by veteran actress and The Dungeon of Naheulbeuk: The Amulet of Chaos star Felicia Day!


    “We’ve all dreamt about owning a dungeon at one point or another, and Naheulbeuk’s Dungeon Master lets you turn that dream into reality! And what's more, to be able to build the Dungeon of Naheulbeuk according to our wishes!” said Bruno Chabanel, CEO of Artefacts Studio. “Playing as a baddie lets you unleash your dastardly desires for mischief and mayhem, and we worked hard to ensure that players can really let their imaginations run wild in this humorous, sadistic and stupid simulation. We’re beyond excited to see what manner of playful pandemonium our player base comes up with!”
    The Dungeon of Naheulbeuk series has always placed its central setting as a core character, so a game where you get to create your own dungeon is the perfect match for the franchise!” said The Dungeon of Naheulbeuk creator John Lang. “As much as I’ve enjoyed making The Dungeon of Naheulbeuk content over the years, it’s such a joy to sit back and see what fans of the franchise have come up with, and Naheulbeuk’s Dungeon Master allows me to be constantly surprised and delighted by players’ creations.”


    Here’s a few tips to get you started in your career as an architect of evil:

    • Create a must see tavern to increase tourism. Cater to your patrons’ needs to increase your Tripe Adviser rating and boost your income!
    • Produce plenty of resources, tools and weapons. Store these for bonuses or sell these on the market to increase your dungeon's funds
    • Buy treasures and relics to decorate your corridors. It’s the perfect way to add prestige to your home and attract adventurers. But be wary of incursions. Set traps and hire guards to defend your dungeon! 
    • Level up your guards to then send them on raids to gather resources from other dungeons. But be forewarned; your rivals will be sending intruders to do the same
    • Keep staff happy to avoid strikes! This will help prevent any delays when opening your dungeon...
    More about Naheulbeuk’s Dungeon Master 

    The great sorcerer Zangdar has hired you, the half gobelin steward Reivax, to build, manage and defend your dungeon in this satirical heroic fantasy universe of The Dungeon of Naheulbeuk. Set years before the tactical RPG and comic books storyline, the Dungeon of Naheulbeuk is in bad shape, close to bankruptcy, and falling apart and under the surveillance of the Dungeons Fund. It is now your job to rebuild everything, replenish the account’s  balance, restore the reputation, recruit employees, and attract adventurers. You can handle that, right?
     
    As the new dungeon master, you’ll have to construct a dungeon and ensure it functions properly as a business. Grow it from a shaky establishment to an infamous lair. Construct many kinds of rooms and adorn them with furniture and decorations to make them functional and stylish. Oversee resource production, manage the tavern, and attract and kill adventurers with guards and traps! Recruit and manage minions from various jobs and origins to achieve your goals, and answer their needs to keep them alive and avoid a strike. Beware your rivals though, as other dungeons will compete to be the best, so send your minions on raids to collect treasures from opposing dungeons!


    Naheulbeuk’s Dungeon Master will feature a soundtrack by The Dungeon of Naheulbeuk creator John Lang. In addition to creating the series as an audio saga, then expanding it into novels, comic books and games, Lang is also a musician and a singer in his own right with his musical group The Naheulband. Lang will also be featured as a voice actor for the game’s French audio track.

    Visit the Naheulbeuk's Dungeon Master website here.

    About Artefacts Studio 

    Based in Lyon, Artefacts Studio is one of the major players in the French indie gaming scene, with more than 60 passionate employees, and a strong focus on narrative, tactical, RPG, and racing games. Since its foundation in 2003, the studio has helped develop major console titles like Blood Bowl III and Space Hulk Tactics. Artefacts has been creating full games since 2014, including Agatha Christie: The ABC Murders and The Dungeon of Naheulbeuk: The Amulet of Chaos.



    About Dear Villagers

    Based in the South of France, in sunny Montpellier, we are a boutique publishing label composed of a team of twenty people. Open-minded and versatile, Dear Villagers offers handcrafted marketing and production guidance. Our mission: We tell memorable stories through memorable games. We love pixels, but we believe in people.
    Article by: Susan N.
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    PQube Reveals Partnership with Crinkle Cut Games and Introduces a New Game!

    PQube (London, UK) - November 3rd, 2023PQube is excited to reveal our partnership with Crinkle Cut Games, and introduce gamers worldwide to the wholesome store management sim 'Discounty'!


    Nothing in life is handed to you... Except, this new job as a shopkeeper... And eventually the entire store... *Ahem*. Step into the shoes of an aspiring supermarket manager as you navigate the intricacies of salvaging your local store and growing it into a business empire!

    Organise your shop, manage your stock levels, work the checkout, and barter for trade goods within the community - all the while meeting your customer's specific needs. Build relationships or make enemies by interacting with the local townsfolk and forging a new life of your own in Blomkest.

    Check out Discounty's Steam or TikTok pages to learn more about the game!
     
    • A Warm-ish Welcome to Blomkest: Your dear old aunt beckons you to meet her in Blomkest, a run-down harbour town with a dwindling population, and puts you in charge of its only grocery store. Salvage the local Discounty branch and put Blomkest back on the map!
    • Craft Your Shopkeeper: Personalise your appearance, handpick your outfit, and give yourself a name that resonates with your unique style. Rest assured, your ever-wise Aunt will always know you, no matter your chosen guise.
    • Build & Expand Your Dream Shop: Rearrange shelves and products to create an inviting atmosphere where customer satisfaction is guaranteed! Design aisles thoughtfully to guide an array of shoppers to their unique needs. As profits grow, so can your store as you reinvest to build upon your shop! Be warned: too much growth might upset your fellow villagers 
    • The Customer Is Always Right: Balance the many chaotic tasks of a shopkeeper... ensure shelves are stocked, floors gleam and the storage room exudes perfect order and tidiness! Each visitor arrives with their own shopping list and distinct preferences (not everyone is the easiest to deal with...).  It's your heartfelt duty to ensure every shopper leaves with a smile!
    • Ring Up Customer's Shopping Swiftly: Your customers don't have all day... quickly scan through shopping lists and successfully calculate total bills. Your efficiency will make customers happy, encouraging their loyalty. Can you navigate the bustling store to meet everyone's needs with grace and goodwill?
    • Strike Trade Deals With Locals: Blomkestians don't take particularly well to newcomers, but there are still quite a few producers and manufacturers left in town. Gain their trust, make trade deals, and sell local goods to make more profit!
    • Build Heartfelt Relationships (or make lifelong enemies): Don’t neglect customer relations! Outside of store hours, you are free to explore the town and get to know its quirky residents. Build relationships with everyone in town and unravel the mystery of Blomkest’s past. Plus, making a few friends can’t be bad for business…Although, not all of your fellow villagers want you to succeed. Turns out, selling frozen fries isn’t going to heal the town on its own.



    WELCOME TO THE TOWN OF BLOMKEST (please ignore the rats)
     
    Following a call from your not-so-distant Aunt Tellar, you find yourself in Blomkest, a once-thriving run-down harbor town with a dwindling population. Your job? To help her revive the local Discounty branch as the shopkeeper and grow it into a business empire!

    Aunt Tellar may have forgotten to mention that you'll be living in an old garage...but you'll get used to it.
     
    NURTURE, OVERSEE AND BLOSSOM YOUR VERY OWN DREAM SHOP
     
    As shopkeeper, it is your duty to rearrange shelves and products to create the most inviting and efficient shop layout. Each customer has personality traits that govern their behaviours as they wander around your store. Use this information to help thoughtfully design your aisles and guide an array of shoppers to their unique wants and needs.
    Add delightful decorations to try and encourage an extra sale or two! Reinvest your profits to expand and make your shop bigger! 
     
    HAPPY SHOPPERS KEEP A SHOPKEEPER HAPPY...
     
    The customer is always right, right?... Ensuring customers' favourite stock is out on the shop floor and manually ring up items as quickly as you can! If you let the line get too long, your customers might start to get impatient or even leave. Keeping customer satisfaction is the most important thing to a shopkeeper! 

    STRIKE TRADE DEALS WITH LOCAL BUSINESS FOR MORE PROFIT
     
    While Blomkestians may have their reservations about newcomers, the town still thrives with numerous local producers and manufacturers. Earning their trust, crafting fair trade agreements, and promoting the sale of homegrown treasures will not only enrich your profits but also your bond within this close-knit community. 
     
    CULTIVATE FRIENDSHIPS AND EMBRACE THE TOWNSFOLK... or make enemies. 
     
    Beyond the store's regular hours, you're invited to discover the town's delightful quirks and befriend its charming residents. Building relationships with each soul in this town isn't just about business; it's an opportunity to uncover the enchanting mysteries of Blomkest's past. Although, not all of your fellow villagers want you to succeed. Turns out, not everyone loves ever-expanding, never-enough, cold-hearted, money-crazed capitalism. He-he. 

    PQube Announced As Publisher For Crinkle Cut Games' 'Discounty'!

    For more information and the latest news, follow us on TwitterFacebookTwitchInstagram and our official website: http://pqube.co.uk/ 

    About Crinkle Cut Games

    Crinkle Cut Games is a tiny Copenhagen-based game studio founded in 2021 that specialises in creating peaceful games with well-crafted interactions and welcoming aesthetics. The studio is committed to inclusive game development and challenging stereotypes, crafting games for all. Their work blends “gameplay first”-approach with subversive mechanics, exploring the consequences of flawed systems in a comedic and light-hearted way. 

    About PQube

    PQube is a leading international creator, publisher and distributor of interactive entertainment. The company’s teams worldwide are committed to publishing games they love by working closely with development partners and reaching consumers globally on all major gaming platforms. PQube manages a rich portfolio of brands including Kitaria Fables, Potion Permit, Tormented Souls, Cat Quest, New Super Lucky’s Tale, BlazBlue, Gal*Gun, White Day, Kill La Kill, Nexomon: Extinction, Guilty Gear and many more. Visit: pqube.co.uk to find out more.
    Article by: Susan N.

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    Idol Manager Review

    Idol Manager by developer Glitch Pitch and publisher PlayismSony PlayStation 5 review written by Jim with a copy provided by the publisher.

    Estimated reading time: 22 minutes 


    I like a good simulation game now and then and I have always wished Bandai Namco would localize The Idolmaster games for North America. But since it never happened, when I saw Idol Manager I thought it looked interesting and now is my chance!

    When starting up Idol Manager you can decide if you would like to play in Story Mode or Free Play. Unlike Story Mode, Free Play lets you play Idol Manager without any stories and just manage Idol groups. In both modes, you will pick from three difficulty levels. Relaxed mode, where you can't lose and money is not an issue, normal mode, and an “unfair” hard mode. In any of these cases, you can choose to play as either a binary male or female and you get to both name them and the first group you start with.

    In story mode you will also get to pick a binary male or female rival. For the story segments of Idol Manager, these will be presented in a visual novel style. This is where you get a job from a person named Mr. Fujimoto who owns the building you will be starting off in. Mr. Fujimoto gives you full control of managing Idol groups and even helps you out by letting you have access to one floor of the building rent-free. From there, getting more story moments to unlock is not an easy task. The first few needed me to get a music single into the top five and then the next wanted me to top the monthly charts with a single. I do wish these moments were a little easier to get.

    As you progress through, there are moments where your Idols or staff will talk to each other and you will get a choice to say something about it, like if you think someone is doing something right, or wrong, as an example. These actions can change your friendship levels with Idols or make staff members do better in their job tasks. One of my favorite main story events was when I was helping my Idols at a zoo while they were feeding penguins. While taking questions from visitors, one little boy asked if they would explode if you threw them. Knowing that they were talking about Prinnies (dood!) from Nippon Ichi Software / NISA's Disgaea series made me laugh. Playing story mode will also unlock a gallery that you can look at from the menu and can also unlock music by getting a good ending to Idol Manager.

    Other story moments that can happen are in the form of scandals. Scandals are things that can happen to your Idols which can affect a few different things depending on how you respond to them. As an example, one of my Idols was being bullied online and she got mad. I defended her since she was not the one at fault. Another moment like this was when my Idol was spotted with a guy who may not be the best of people for her or her image. Some of the ways you can handle these scandals are by making an apologizing statement, apologizing and putting your Idol on probation, defending your Idol, or doing nothing.

    In any of these cases, you will sometimes get scandal points, lose fans or other things such as if the fans don't like your response. Having scandal points can hurt your singles sales, concert attendance, likability, and so on. You can get rid of these scandal points by firing a staff member and blaming the scandal on them. If you don't fire them in this way you will have to pay them a severance fee. It's not all negative though. Being good to your Idol during one of these scandals will raise their influence points or their friendship level.

    As the producer, you can hold local, regional and nationwide auditions to find new Idols. Local auditions are the cheapest but you won't find as good talent as you would in a regional and nationwide audition. Idol Manager groups new Idols as Normal, Silver, Gold or Platinum, with the Normal being common and the rest being more and more rare. When doing a regional search you will get at least one Silver Idol while nationwide you will get at least one Gold Idol. Of course, because nothing is free, regional and nationwide searches cost much more than local searches so it's up to you as to where you would like to search. Do you hold a lower end audition and train a Normal Idol into a star? Or do you spend more money for Silver or Gold Idols who may help your group get famous faster? Each search will give you five random Idols to potentially hire. You can hire as many of the five as you want or none at all.

    In regards to Idols, each has ratings in different stats. One Idol may be good at singing but not as good at dancing while another Idol may be the opposite. Others may be okay at everything but not excel in anything specific but that’s where you come in as an Idol Manager. You can train Idols in different areas that you think need improving. Idols have a rating for their looks, such as some may look cool or cute, while others can be sexy. Seeing a sexy rating on a younger teen was a bit odd but luckily these ratings were low and only really went up as the Idols aged. However, older Idols lose their cuteness. In any case, you can raise certain looks by sending them to a stylist and finally Idols also have stats for being funny and smart.

    To be a good Idol Manager, you will need to build rooms in the building you work at. As stated above, Mr. Fujimoto was nice enough to let you have one-floor rent-free but as you go up or down a level in the building you will have to start paying rent for each room on that floor. The places you can build are your office where your character does their work, offices where other managers work, a break room for your Idols to regain stamina points, a dance room, a recording studio, a dressing room, a doctor's office, and two more specialized rooms such as a café, where you get a daily income for food that your Idols come up with, and finally a theater.

    For the café where you can have your Idols work, you will get to pick what foods you want to serve on each day of the week. Keeping an item on the menu for too long will lower its novelty which means lowering both its sales and your profits. Having the café though will also allow you to gain you a few new fans each day. Unlike the café, the theater that you can open is where you can set up a schedule for performances as another avenue to bring in profit, or at least try to. The rent on both the café and theater often seemed to be higher than I could make, but you can upgrade the theater to enable streaming to fans making it easier to make a profit and keeping it open.

    Back to the more normal rooms, once you build them you’ll have to hire the staff for them. It’s one staff member per room, so you’ll need to build several of these rooms for a larger and more complete staff. One important thing to note is that every position title such as producers like your character, managers, choreographers, and music producers all generate research points when they are idle. Starting off with producers, they can research or upgrade different kinds of lyrics such as lyrics about love, or lyrics about friendships for example. Producers can also research new media genres for your radio, internet, and TV shows.

    From the producers, you can hire either sales managers or production managers to fill an office space. A sales manager has a better chance of getting business proposals and is faster at it than the production manager, however the production manager can do production tasks faster. Managers can also use research points to unlock or upgrade different kinds of marketing for your singles and different kinds of business contracts they can get. From the office spaces you have dance rooms where you can hire either a dance coach and or choreographer. Dance coaches are better at teaching your Idols to dance while choreographers are better at production tasks. Choreographers with research points can unlock or upgrade different dance choreography to be cool, cute, sexy, etc.

    For the recording studios, you can hire either a voice coach or music producer. Like the above dance coach and choreographer, the voice coach is better at teaching and the producer is better at production tasks. Music producers with research points can also unlock or upgrade different music genres so if your favorite group in real life is Baby Metal? Then you can do the same in the game.

    For the dressing rooms, you can hire stylists. Unlike the rest, a stylist is a stylist but you can choose from whether they are better at making your Idols look cool and sexy or if they are better at making your Idols look cute and pretty. Lastly, for the doctor's offices, you can hire either a physician or a psychiatrist. Physicians are better at restoring physical stamina and helping your Idols overcome injuries. Psychiatrists are better at recovering mental stamina and at treating depression. For any of the above though? All staff can get better at things they are not used to so a physician for example can get better at restoring mental stamina as they do it more. For any of the above, if you don't want to wait for the research points to accumulate? You can simply buy them with in-game currency which uses the Japanese Yen.

    On the subject of stamina, all Idols have physical and mental stamina points. If an Idol does just about anything they will lose physical stamina and if that reaches zero they will start losing mental stamina. Once you reach zero on physical stamina your Idol can become injured easily and if that happens you won't be able to use that Idol for some time. The lower the mental stamina the more chance that Idol has of becoming depressed so these are key to watch out for.

    To manage all of this, you will spend most of your time on the main building screen of Idol Manager with a bar to the left of the screen that can let you do things like daily activities. Every day you can perform three activities such as performances for money, promotion to gain more fans or spa treatment. All three are easily mapped to the up, left, and down d-pad buttons so it is easier to remember to do one of these if you can afford to. Performances and promotions on top of money will also cost your Idols three stamina points while spa treatments can restore this lost stamina but for price. Performances and promotions can also be leveled up by reaching certain milestones.

    One of the main aspects of making an Idol group, on top of all of the management aspects, is its music which you can do by hitting the singles tab on the left side of the screen. There are a lot of options for you to pick from such as naming the single, picking how you want to promote it, what type of lyrics, type of dance and music genre. You will also get to pick the formation of the Idols so you can pick the singer and then back up dancers for that single. From there, you will then have to pick how many CDs you would like to produce. Make too many, and you may lose money, make too few, and you may not be making as much as you could be and it's not easy to guess how many CDs will sell.

    Next, you have the media where you can make shows for radio, the internet or the TV. You can then pick the genre of the show, if you should have a host for the show and what grade of host you want. You can go from no host or a low-level newcomer up to a legend. The better the host, the more they cost. After picking if you would like a host or not, you will decide on the cast of the show. You can pick from the entire Idol group, a rotating cast where each new episode the game will randomly pick the Idols that will be on that week's show or you can pick a permanent cast. These shows can both generate or lose money if not enough fans watch or listen to the show. Fans will also lose interest in shows that run for too many months but you can re-release the show to reset the fatigue, but doing so will make the fatigue rise faster with each re-release.

    You can hold special events like holding a concert to gain fans and money. When you do a concert you will be able to pick up to three songs to play and can add breaks between songs. You can then pick who sings what song keeping in mind that singing takes a lot out of your Idol and costs thirty stamina points for each song. You can select where to have the concert and how much to charge for tickets where you’ll be shown an estimate of how full the concert will be, its hype and its profit. Once you have a concert ready and you start it, you’ll then be shown your chance of having a successful song or a failure.

    For the success or failure of a song, a little wheel will spin and if it lands in the green you pass without any issues. But get in the red and it will trigger an event where something will happen. An example of this is that one of my Idol's heels broke which gives you the option to either make fans wait while it's repaired, or take the faster option of gluing it back together. I picked glue and it ended up breaking in the middle of the set. The fans were clearly not too happy and my hype went down…

    For more special events, you can hold an election where fans can vote for their favorite Idols. You need to be managing at least five Idols, have held at least three concerts and need both a single and concert ready to go before you can hold an election. Idols ranked in the top ten of the vote will gain fame points so it is always good to hold an election now and then. As another special event, you can also go on a world tour. World tours let you pick where in the world you would like to have a concert. While it's useful to bring in more money and new fans, it will cost a lot of stamina from your Idols. As you go on world tours, you will level up the areas where you have a good concert allowing you to hold even bigger concerts the next time you go on a world tour. Of course, world tours can be costly too but if you pick the right country to go to, it can be worth the while.

    One of the features of Idol Manager that I liked was being able to socialize with the Idols. Socializing allows you to learn more about them and to build friendships. There are a few things you can chat about with your Idols, the first being a casual conversation where you can learn a little about them and raise friendship levels that way. With older Idols, you can flirt with them but some Idols don't like this and won't take kindly to it lowering your friendship level instead. You can also talk about their wishes where you will get a little side mission of fulfilling said wish and gaining more influence with them.

    You can also talk to an Idol about the group where you can hear gossip about the rest of the girls and ask about relationships as the girls can be girlfriends with each other or with boys. Finally, you could always ask the Idol to mentor another member of the group. With these conversations, you can try to influence the girls to stop bullying if they are a bully, have her find blackmail material on another member, or force them to break up with the person they are seeing. To do this, you will need to have a higher influence rating for these options to work out.

    Lastly, you can ask an Idol about their graduation. When an Idol graduates, they are moving on from the group. This usually happens when the Idol gets too old, but you can find out when they plan on graduating so that you can plan ahead to keep the rest of the group going or even fire her if you wish from this menu. Before graduating though, you will have to set the Idol's salary to try to keep them satisfied. The more famous an Idol gets the more pay they will want.

    To pay an Idol, you can set the salaries manually or they can be set automatically through your policies and if you find yourself low on money? You can take out a loan. There are two types of loans you can take out. The first is from Mr. Fujimoto and the second is the bank. Mr. Fujimoto will charge less interest, provide smaller loans and you will have to complete a task for him before he will let you have another loan. The bank loans have high-interest rates but you can take out larger sums to help with what you need to cover. With either loan, you can choose to pay it off in one month, three months, or six months and you pay it back in weekly payments. Making money in this game is hard so you may find yourself taking out lots of loans like myself.

    Lastly, you will be able to set policies for your Idols. This is where you can set the game to automatically set your Idol's salaries to keep them satisfied, keep it low, or manual. Next, you will be able to select what kind of business proposals you would like your managers to go after more like photo shoots or appearances on TV shows and such. Next, you can pick what kind of vibe your group is going for such as cute, sexy, or cool for examples. You can also set a limit to how much your Idols train when low on stamina.

    Next, you can pick your image from neutral, orthodox, or rebellious and be able to set up if you do background checks on any Idols you may hire. You can pick from none, basic, or extensive. You can pick how you want security to be at events from relaxed, normal, or restrictive. You can set a policy about dating, if they can post on social media, and if they can, how moderated it is, and finally if they can stream online. This next one is interesting as you can pick what skirts the Idols wear. You can pick from short skirts with no safety shorts, short skirts with safety shorts, long skirts, or pants. I picked skirts with safety shorts as I didn't want any wardrobe malfunctions after the broken heel incident!

    With all of this together, if you’ve survived that long, at the end of every year, there will be an award show where you and your Idols can win awards. Before the show, you will be told that you were nominated and then a little later you can pick who you think the Idol should thank for the award. You can pick from yourself, Mr. Fujimoto, a staff member or let them decide who they think they should thank.

    Overall there is a lot to take in when you first start off Idol Manager, and this may scare off some new players, but if you give the game a chance it is a decent little sim. Idol manager has some good ideas but is a little too hard at times and may get a bit repetitive after a bit as you are staring at the same screen for hours.

    I enjoyed my time with Idol Manager, and while it's not perfect in any way, it gets the job done. Give this a try if you're into hardcore simulation and maybe you will feel the same as me.

    Score: 7 / 10


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