• Gobliiins Collection - Switch Review

    In the early 90s, Coktel Vision (which later became Sierra On-Line) released a quirky point and click adventure game titled Gobliiins which had players bouncing between three different Goblins to find a cure for good King Angoulafre.

  • The Core - PC Preview

    Sometimes when you are browsing the internet for information on how to do something, you stumble upon ideas or projects or even games that people might be working on...

  • Cat Mail Co. - PC Review

    What a meow-gnificent evening it is to send your paw-rcels out to those family and friends! Are mew looking to pick up an item or send something out? Well at Cat Mail Co. we can send and receive all your deliveries!

  • Volontes - Nintendo Switch Review

    Have you ever grown up feeling like you don't belong? For our Heroine, that's the feeling she lives with everyday in her small farming village. But it's not her only secret...

  • STARSEEKER: Astroneer Expeditions - PC Preview

    STARSEEKER: Astroneer Expeditions is just that! Massively co-operative and not an MMO! When you first run the game you are instantly into the tutorial...

  • Dread Delusion - Xbox Series X|S Review

    Today we’re looking at what has rapidly become an absolute favorite in the open-world RPG genre for me. An interesting story, memorable NPCs, stunning visuals, and a setting absolutely dripping with flavor, Dread Delusion sets its tone immediately and sticks with it.

  • House Flipper Remastered Collection - PC Review

    I enjoy simulation-type games, and I enjoyed the original release of House Flipper, but I never got around to getting the DLC. When the remastered version of the game was released, I figured it would be the best way to experience the DLC while checking out how the base game was upgraded.

  • GranBlue Fantasy: ReLink Endless Ragnarok - PS5 Review

    GranBlue Fantasy: ReLink released in 2024 bringing the GranBlue universe to an action adventure JRPG format. With a party of up to four members, this band of skyfarers set out for new skies, adventures, and dangers. Two years later, Endless Ragnarok...

  • 70s-Style Robot Anime Geppy-X - PS5 Review

    70s-Style Robot Anime Geppy-X is a mouthful of a title, but you know what? It’s quite the challenging game to describe as well. At its core, 70s-Style Robot Anime Geppy-X is a shooter...

Showing posts with label Tecmo Koei America. Show all posts
Showing posts with label Tecmo Koei America. Show all posts

Atelier Ayesha: The Alchemist of Dusk DX - Switch Review

Atelier Ayesha: The Alchemist of Dusk DX by developer Gust and publisher Koei Tecmo AmericaNintendo Switch review written by Natasha with a copy provided by the publisher.

Estimated reading time: 14 minutes


With the start of a new year comes new games, remasters and reboots. Luckily for me I get the pleasure of re-experiencing Atelier Ayesha DX, which is an updated version to its PS3 debut, that has been re-released on the Nintendo Switch.

Atelier Ayesha: The Alchemist of Dusk is the 14th instalment in the Atelier series and was originally released back in March of 2013. It is the first game of the Dusk trilogy and one of two that I have played in the past. Let's see what will happen once I replay this title.


The Story

The story begins with our young protagonist Ayesha Altugle, a 17-year-old girl who has been working as an Apothecary in her tiny workshop. Sadly, three years prior, her little sister Nio disappeared around some ancient ruins that have long since existed in the land of Dusk. During a mournful routine check-up on her sister grave, located in the same ruins, some strange glowing flowers start blooming and out of the void Nio appears, but as an astral spectre. With the hope that her little sister is still alive and well Ayesha sets out on her journey to discover a way to bring her sister Nio back.

World Map and Travelling

Travelling is never an issue in Ayesha. As you enter the world map everything that's available to you will be displayed as points of interest. Like most traditional Atelier games travelling from place to place will take up time. So if you see that there is an event happening in another city or you require a certain ingredient in a dungeon you will eat up days like a starved child. Speaking of events, if one so happens to be available the map will do a good job in pointing it out with an icon. Same goes with deliveries. Along your travels you may notice some of your friends standing around, this means they either have something to say or something to sell. And most of the time they are holding on to the good stuff so don't be afraid to pull over on your... Ox? Pig? Oxenpig? And chat up a good deal.

Another thing I discovered is that each field location has a set of requirements that you may or may not choose to accomplish, but if you tend to shy away from exploring or fighting you may find that your world map will stay relatively small. Gathering materials and fighting EVERY monster in the area might just unlock a new hidden path, but be warned that if you choose to leave for a bit to restock on supplies without taking out all the enemies before returning, all the monsters from before will re-spawn.



The Calendar

Time management has been a factor in almost every Atelier game up to this point and Ayesha is no stranger to this. Ayesha has 3 years, in game, to find a solution to saving her little sister. I found I wasted a huge chunk of time exploring back and forth in the beginning of the game due to the lack of guidance the game chooses NOT to give you. All I know is that I have to find information on some glowing flowers... which I eventually did after almost wasting a YEAR, in game, to progress the story. Not only does the world map eat away at your days, so does synthesizing, gathering and fighting. I find I get frustrated when a game tends to keep pushing me along. With games like Atelier, where exploration and crafting are some of the best parts to the game, get cut in half due to not having enough time. Not being able to create every recipe in one go or visit every inch of the map in your first play-through is a bother.

Gathering

Gathering has always been an essential part of any Atelier game, and in Ayesha its pretty basic. You can find material in towns or out on the world map. While exploring if you come across any sparkly points on the road you know you'll be able to harvest some goodies. Each gathering point allows you to harvest up to three times and if you travel with your companions they may just lend you a hand, gaining bonus material with a chance of having a higher quality, but it is at random. Each time you've visited a previous area for gathering your world map will list all the ingredients you've collected in that area and even ones you've haven't come across yet. It's a great way to keep track of certain material if you can't remember where you collected it or may need to explore a little deeper if your missing something to synthesize with.


Synthesizing

Grab those materials and heat up that cauldron because we’re about to dive into the bread and butter of this game. What? Never been an Alchemist before? Don't worry, because Ayesha will hold your hand through the whole game as you mould, bake and create new things.

Ayesha makes thing very easy by giving you an accessible workshop in every town you visit, so don't worry about losing days travelling back and forth to your hub town if you are in desperate need of synthesizing stuff. Once you've shimmied over to your cauldron your window of recipes will pop up. All recipes available will be shown in the centre under multiple categories. You'll be able to tell which recipes are ready to go when the image is clear. Note that some recipes will be unavailable to you, either your short on a certain materials, haven't found it on the world map or your alchemist level is to low. You can easily check your Alchemy level in the bottom left corner and how many points you still need in order to level up.

Each item comes with a description, Alchemy level, Days needed to synthesize and the type of ingredient it require to make. For example, let's say you choose to make a Baguette to help replenish your party health in battle. You'll require material that need Grain, Seasoning and Fermented properties.

Each material will come with its own set of Effects and Traits. As well as Rank, Score, Value and Item Level. Depending on which ingredient you chose, all those elements will merge with the other ingredients you combine. The Estimate box will keep track of your ingredients and will show you the end results of your soon to be Baguette. Once you’re happy with your choice of material lets jump into synthesizing everything together. As you throw all your stuff into the pot you'll see all the components come together. Note that if two or more of your materials have the same element such as Water Power or Well-Made listed underneath it, it will not double stack. Stir it all together and voila! You've Synthesized your first Baguette! Every completed item can either be transferred into your Container or Basket.

After every Synthesis you'll gain Alchemy points, which will increase your level. The higher your level the more difficult items you may create. Along the way you'll also be rewarded with new abilities that could help you boost your synthesizing, by giving you an extra 15+ points towards your item score or changing up a materials traits with another item. Your sense of creativity will continue to grow and grow.

Don't forget to stop at your local item shop or market vendors to check out their wares. You might just come across a few recipe books to help you discover and create new useful items.


Combat

With the spirit of a newborn Alchemist, Ayesha must come face to face with the fact that not every moment on her journey will be without hardship. Fighting has always been a part of this franchise and tends to be one of the mechanics that changes with each new title.

While exploring the map you can bet your sweet little sisters candy that you'll find enemies roaming around. You can either run up to them or give yourself an attack of opportunity by whacking them upside the head with your staff. Once in battle you will be lined up in a party of three. The battle will be turn-base style which will allow you to strategize more effectively on what your next move will be.

All party members have 5 command boxes to choose from at the start of each turn. Attack, Item, Skill, Flee or Move. Strangely, in this atelier, Ayehsa doesn't get the Skill command, unlike her other teammates. I guess the game will solely rely on how well you utilize your alchemic weaponry crafting. Same goes for her party members not being able to access any healing or support items, that's only available to Ayesha.


At the bottom of the screen you'll see the characters stats, along with their Health Points (HP), Magic Points (MP) and Ability Gauge (AG). While using Skills will eat away at your MP, but your AG is consumed when certain actions are prompted throughout the battle. These actions can be a follow-up attack, back attack (Which always lands a critical hit), Guard or a special character reaction, which is different depending on who’s in your party.

Characters can only be recruited into your party by inviting them in. You can locate most of your party in the main hub town in the game or in remote locations if you progress the game story to a certain point. My only complaint about my party members is that 80% of them are females and the only males in the game are only accessible near the end. Don't get me wrong, there are some strong bad-ass female characters like Willbell and Odelia, but I like a bit of testosterone thrown into my party in most RPG games. Unfortunately... the man in this game comes off a little stale for me... sigh!


Deliveries and Earnings

Probably one of the easiest ways to earn some cash, other than fighting, is the request or delivery system in the game. Each town you visit will have people with a delivery icon above their heads, which indicate that they need something from you. Approaching these strangers will allow you to find out exactly what it is they desire. Sometimes I'll have the item on hand or other times I'll have to return to the workshop and craft what they need. I find delivering these items is a great way of making an income compared to the subpar way of earning it through battle, where the enemies tend to drop like 25 bucks. At least in town if I deliver some goat milk to the old man on 5th street he'll throw 800 bucks at my feet. Man, that must be some good stuff.

Menu

If you ever find you need quick access to Material, Equipment or Notes you'll be happy to hear that it’s only a click away. The Menu system is like any other RPG style game, but as this is an Atelier game you will always be presented with your Basket and Container.

The Basket will always show what Ayesha currently has on her person, while the Container is what you have waiting back at the workshop. Note that your basket isn't infinite and will eventually become full, as frustrating as that can be you will have to return to town and store all you goodies into storage.

Equipment and Status are pretty straight forward. You can check and change your Weapons, Armour and Accessories, as well as equip specialty item to Ayesha that will help give her bonuses in Gathering or Travelling. The Status window will show your character stats and skills. Skills can be acquired either through synthesizing or fighting.


Notes and Album are a helpful way to keep track of your game progression. Your Notes will help in showing you your current Goals, Task, Log and Flyers that you'll pick-up along the way. Album is a fun little addition that'll challenge you to do certain things. By completing these challenges you'll gain extra bonuses and cute concept art from the game.

Finally you'll have access to your Library. This will keep all records of Items, Monsters and Characters you encounter in the game. It's also a quick fix to helping you find certain items without having to jump into the world map and search.



Visuals and Music

For a game that came out back on the PS3, Ayesha still looks incredible, but I find all of the Atelier titles are stunning. All character designs were made by Hidari, also known as Left Side. While Animals and monsters were created by Ryota Murayama, background concept art was focused by Aquamary Images.

Unfortunately, I personally found that this game was a little simple looking. The only characters to really stand out where Ayesha and Willbell (best character). Dungeons and open field areas were plain and sweet and tend to centre around a lot of brown and smoky green colours. Only the towns seem to be the only places that had other colours splashed here and there. The enemies where cute, but most of them where just the same with different colour palettes to indicate that “Hey! I'm slightly stranger than the last guy.”

I did find the soundtrack to stand out quite a bit. Every moment in the game felt on point with the score. Especially all the sillier moments in the game. In fact, I find composers Daisuke Achiwa, Kazuki Yanagawa and Yu Shimoda to always nail the corkier moments in the Atelier Series. Along with some of my favourite battle music pieces. One of my favourite pieces in the game comes from when you visit the Oesten Marsh-Swamp, with its beautiful vocal performance.


The Pros And Cons

Unfortunately, there isn't much in the way of positive result. Other then Ayesha and Willbell being the only good characters in the game. The rest of the cast came off as flat and boring. The combat was basic and the world map was simple. Same goes for the story-line. I would believe that finding your lost sister of 3 years would be urgent, but Ayesha walks around like its at the bottom of her shopping list. Synthesizing is always a joy to preform. I like the feeling of discovering and creating something new that could potential help me along the way. And as per most Atelier games your New Game+ experience only allows you to keep your current equipment and skip the Prologue (Well at least the Prologue portion is helpful).

The Deluxe Experience

As this is an updated version of the game since it's PS3 release, their are some added upgrades to this experience. Everything is brought up to PS4 high definition graphics, making everything pop with colour. You are given the “Run” option to allow your character to move faster on the map. Along with chat speed and battle speed increases. And finally we are gifted with a large amount of new DLC to explore until our hearts content.

To conclude, I am happy to be able to replay this trilogy again. Hoping with the added bonuses and enhanced gameplay it would make Ayesha a joy to play. Unfortunately, the game is still as lacking to me as it was back on the PS3. Visually, more pleasing to the eye and am extremely happy they gave us the option to fast forward over most parts of the game. However, falls short with bland characters and a weak storytelling. I am giving this game a score of 6.5 out of 10.


Score: 6.5 / 10



Share:

KOEI TECMO America Announces Warriors Orochi 4 Release Date - News


If there's a single Musou out there that I enjoyed playing with someone else more than any other, it was playing Warriors Orochi 3 with Breanna as she kicked my kill count straight out of the arena time and time again. Now while Sterk, from the Atelier Rorona Trilogy, may not make it back along Soul Cal's Sophitia and Ninja Gaiden's Ryu, I'm sure I'll find someone else super hard to unlock and dominate the terrain with. Well behind Breanna anyways...

Here's the trailer and the press release with the great news that it's only a few months away!


----

KOEI TECMO America Announces Warriors Orochi 4 Release Date

Popular Returning Spin-Off Title Re-Introduces Split Screen Co-Op at E3 2018

Burlingame, Calif. – June 18, 2018 – Fresh from the Electronic Entertainment Experience (E3) 2018, KOEI TECMO America revealed that Warriors Orochi 4, the latest instalment in the one-versus-thousands action game series, is slated for release in North America - on October 16, 2018 for the PlayStation®4 Computer Entertainment System, Nintendo Switch™, Xbox One, the all-in-one games and entertainment system from Microsoft, and digitally on Windows PC via Steam®.

Additionally, at the expo, the publisher showcased the return of a fan-favorite feature: split screen co-op. Warriors Orochi 4 boasts a remarkable 170 playable characters from the Dynasty Warriors and Samurai Warriors universes - giving players an astounding number of options to choose from when playing alone or with a friend.

This latest fusion title features the inaugural appearance of Magic abilities, allowing characters to wield phenomenally powerful and visually impressive attacks against their most challenging foes. These new-found powers come from the gods’ most divine artefacts: the Sacred Treasures. In this distorted, merged version of their worlds, all Warriors are unexpectedly gifted with a Sacred Treasure that fuels their spell-casting attacks. Alongside their legacy moves and special attacks, they can now cast ranged and targeted spells, or even combine their powers with those of an ally for truly devastating blows.

To further showcase the new possibilities that open up in Warriors Orochi 4 KOEI TECMO America released a set of screens and a new trailer, offering a deeper look into the game’s first announced new character - the father of the Greek pantheon: Zeus. Wielding the mighty Keravnos, Zeus has the power to call down thunder to devastate his enemies and he seems to partner up with familiar faces from the Warriors-verse to defeat a yet-unknown foe.

More information about the game’s release, narrative, and new mechanics will follow in the coming weeks. To keep up to date with the latest news on Warriors Orochi 4 please visit the official site at www.koeitecmoamerica.com/wo4, like us on Facebook - https://www.facebook.com/koeitecmous, and follow us on Twitter -@KoeiTecmoUS


Article by Pierre-Yves
Share:

Arslan: The Warriors of Legend - PS4 Review

Arslan: The Warrior of Legend is a series that has long standing roots dating back to the mid 80s. Taking on a spin of the historical invasion of Persia (Pars) by the Christian war machine of the time during the Crusades (Lusitania), Arslan is all that remains against the invading hordes as they enslave and butcher his people after defeating his undefeated father and his unstoppable cavalry forces through treachery and some darker magics.

Arslan as both a protagonist and a game shows off growth that was amazing to experience over the ten plus hours of the main storyline. This campaign in order to reclaim the Capital of Pars from the Lusitanian Horde was nothing short of an amazing blend of anime cutscenes and gameplay segments that never once required going through menus in order to advance. This alone was an enormous change from the rest of Omega Force's entries that are generally comprised of multiple menu levels in order to set up and outfit your character(s) for battle.

Having done away with all the menu transitions everything is much more automatic and thus smooth in its flow heading right into the next cutscene or cutscenes that never leave the player wondering what is going on with the very well structured pace. Having read a good portion of the manga up until this point the faithfulness to the original story was amazing to see. If there had to be one complaint it would be that the other side is not shown off as much give a full picture of the events. This doesn't really affect the constructed narrative but it would give a fuller picture if nothing else to show that just because they invaded as a horde under the banner of their “one true God” it does not mean that they themselves are unified as they are quite separated in their upper ranks due to their human desires as it would appear from someone on the outside.



With the removal of the in between stage menu interfacing, gameplay follows along at a very good pace in which still manages to throw in some new elements all the way in the final chapters of the story mode. Having no menus has essentially created an interactive story with different characters having turns in which to shine in the spotlight over the course of the campaign. By doing this everyone is given not only a bit of limelight, but they are used at key points that highlight either their strengths or do the complete opposite having them scramble simply to survive the situation they find themselves in. “Stages” if they can indeed be called that in this case as they are played out sequences of the narrative, come in a variety of lengths and in regards to a character’s limelight the player could in fact see the point of view change between them as it will happen that there will be a character change just to spice things up a little bit.

In regards to the combat itself, Arslan can take a bit of time in order to come into its own groove which works perfectly with the story up until the starting point and the events unfolding thereafter. Starting off with his maiden battle, Arslan himself is in no way, shape, or form, A Warrior of Legend. Quite the opposite really as everyone is essentially saving him in one form or another. As events unfold, and as experience is acquired in both the sense of having participated in several battles and an actual experience counter is filled, Arslan himself starts to move in a much smoother manner as his attack patterns become more fluid and less staccato. This is in stark contrast to several of the others especially Daryun who is second to none in the kingdom when it comes to battle prowess and it shows when from the beginning his combat is smooth and only ever gets better.

Because of its menuless approach, customization options have been kept to a minimum. As characters level up they can get access to new weapons which allows for some different approaches to various foes. With these new approaches opening new avenues it becomes interesting to see how a character actually uses this new weapon type in comparison to another who proficiently uses it as their main weapon. Swords, Spears, Bows for both short and long range, Fists, Paintbrushes and Greatswords are all interesting among some others to see in action with a character’s moveset. To aid characters, as they have nothing more than their provided weapon types, Ranked Cards (C, B, A) can be acquired that can boost parameters such as Attack, Defense both solo or while leading a squad through the various Mardan Rushes. Three cards can be equipped at a time in which their total must be under the capacity that a character currently has access to which is in direct relation to their levels. As double, triples, etc can be picked up, if a certain card type does not quite make the cut then they can be synthesized into a newer random one.



Marden Rushes are a mechanic that are simply in one word. Destructively Awesome. Alright two words then. At select point in a stage there can come an opportunity to perform one of these actions in order to complete a task. Leading a cavalry charge to breakdown rubble or a group shielding a passage, leading a footsoldier charge in order to break down a gate, or simply pointing over to where you wish to rain death from above with a barrage of arrows to set a war machine or supply stock on fire. All of these actions can be seen on the map through a blue spiral and visually through what almost looks like a swirling blue vortex. Once engaged, a meter will deplete visually notifying you as to how much time is left to either complete the objective or simply rain mayhem upon your enemies. If an objective is not complete then the Mardan Rush point will respawn in order to do it all over again.

With the amazing presentation and blend of both gameplay with its anime-esque cutscenes to bring it all together, as not all are pure anime, sometimes the cel shaded approach for presentation can give way to a bit of jaggedness in the character models as if the resolution isn’t keeping up. It doesn’t happen often but it is enough to notice and mar the otherwise gorgeous visual appearance of the characters. 

On a whole, with what Arslan may not bring to the table in mechanics as say Dragon Quest Heroes or Hyrule Warriors, it more than makes up for it with an amazing blend of storytelling and gameplay. It was extremely refreshing to simply flow from one field of battle to the next without ever having to select ready or go through a vast amount of inventory and skill options. I for one would be more than happy for Omega Force to re-visit this formula in the future or possibly create a blend of it with something else.



Platform Sony PlayStation 4

Developer(s) Omega Force
Publisher(s) Tecmo Koei
Genre(s) Action
Hack and Slash
Mode(s) Single Player
Coop
Online Coop
Other Platform(s) Microsoft Xbox One
PC

Article by Pierre-Yves
Share:

Atelier Rorona Plus: The Alchemist of Arland - PS3 Review

The Atelier games have been around since the late 90's though they have not received much notice outside the JRPG fan base, which is tragic as the games are quite enjoyable. My first encounter with the Atelier games was either Atelier Iris: Eternal Mana or Mana Khemia: Alchemists of Al-Revis, both for the PlayStation 2 (I had picked them up at the same time and played them simultaneously) and I thoroughly enjoyed the break from the traditional JRPG style. When the opportunity to review the recent re-release of Atelier Rorona (the Plus variant) with an updated battle system amongst other items like a bonus stamp card, a handful of new costumes, as well as some reworked special attack scenes, I jumped on it. Does the Atelier Rorona Plus: The Alchemist of Arland re-release build on the already-excellent Atelier Rorona? Read on to find out.


Share:

Dynasty Warriors 8: Xtreme Legends Complete Edition - PC Review

They Dynasty Warriors series has been around for some time now (as evidenced by the 8 in the title), and over the years it has gained a dedicated fan base despite sometimes hearing that the releases do not bring enough to the table. However, when you take a step back and look at the staggering amount of content Tecmo Keoi has provided, it is easy to consider this latest iteration in the series a good deal.


Share:

Random posts

Our Streamers

Susan "Jagtress" N.


S.M. Carrière

Aldren



Affiliates

JenEricDesigns – Coffee that ships to the US and Canada

JenEricDesigns – Coffee that ships to the US and Canada
Light, Medium and Dark Roast Coffee available.

Blog Archive

Labels