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Showing posts with label Aspyr. Show all posts
Showing posts with label Aspyr. Show all posts

Dungeons & Dragons Neverwinter Nights 2: Enhanced Edition - Xbox Review

Dungeons & Dragons Neverwinter Nights 2: Enhanced Edition is developed and published by AspyrMicrosoft Xbox Series X review written by Nick with a copy provided by the publisher.

Estimated reading time: 4 minutes.


Dungeons & Dragons Neverwinter Nights 2: Enhanced Edition is a valiant attempt at resurrecting what was a fantastic game from nearly two decades ago, but the actual enhancements feel somewhat spartan at times. There’s a handful of welcome updates, but this title seems to miss the mark, as I think it will at times frustrate original fans of the title while doing little to pull in new fans as well.

The original Neverwinter Nights was one of the most memorable games I have experienced in my four-plus decades of video gaming. I was in love with the story, the soundtrack continues to be one of my favorites even today and I spent oodles of time scratching my creative itch playing in its module community back in the day. Oddly enough, the sequel and I never quite developed that same relationship. I thoroughly enjoyed it but never quite completed the story. I am a bit foggy on the details (as it’s been nineteen years), but I believe that I picked it up right about the time I took a new job and moved to a different part of the state. So my guess is ‘real life happened’ and something else caught my attention once things settled down again.


So, I was eager to dive back into it once again with this new release of Dungeons & Dragons Neverwinter Nights 2: Enhanced Edition. The interesting thing is that I am probably the perfect audience for this release. I have reason to go back to it since I never completed it. Computer RPGs are among my favorite genres (I still fire up older titles and enjoy them), and there are a handful of notable updates here that are worth calling out. 

So what makes this an ‘Enhanced Edition’? Probably the most notable are the improvements to the textures. There will inevitably be people who say it doesn’t look any better than the original, but I would disagree with that. Does it look good? Not really, but it looks better on a sixty-inch television than it would using the old game, where it was played in much closer proximity on smaller computer monitors. I will call out that textures don’t seem to always load quite right. In general optimization could be better. The camera controls were pretty finicky, but I appreciate the ability to adjust them and get things more to my liking. I had a handful of crashes during longer play sessions (admittedly hours long without a break), and it sure feels like it loads pretty slowly for a game this old.

However, the transition to controller support on the console has been rather solid. There’s a quick toggleable ability to simply walk around with your character and interact with the environment, but also a more strategic semi-overhead view that works well for combat. Interfaces for RPGs (especially inventory management) could be pretty gnarly back then, but by and large once I got used to the button layout, it worked pretty smoothly with a controller. In fact, I think those who are console-first will find the most value in this release. There is a ton of content here as well, as the base game was quite a massive experience in and of itself, but this version of the title also comes with some extra expansions: Mask of the Betrayer, Storm of Zehir and Mysteries of Westgate. 


The music still holds up beautifully, even if the visuals are clearly dated despite their touch-up for this release. Where Neverwinter Nights 2 stands out is its story. True to form for the Dungeons & Dragons games of yesteryear, there’s a deep, interesting narrative here that sells the feeling of an epic adventure. Sure, there’s plenty of familiar genre tropes to be found. For example, you’re an orphaned child being raised by a man in a village that experiences a major event that causes you to set out on your path.

Still, I wonder who this title is going to appeal to the most. Fans of the original game may still own it via Good Old Games, and the like may be disappointed by the lack of 'new' features and content. Sure, there is value in having a ready-to-play version of the game that doesn't require any configuration to try and make it work on current hardware. But those who have played the game through and experienced most of what is here might feel that the term 'Enhanced Edition' is a bit of an exaggeration. Newer players who have never experienced this title in the past might be curious due to the success of Baldur’s Gate 3, but will likely find Neverwinter Nights 2’s pacing, visuals and camera frustrating by comparison. That leaves something of a narrow target audience.

That being said, there’s certainly an audience for this game and I’m part of it. I enjoyed my time with Dungeons & Dragons Neverwinter Nights 2: Enhanced Edition. It’s an earnest re-release of an already very good game with a ton of content. It is dated, and its age shows time and again with minor bugs and gameplay mechanics that can be somewhat unflattering when compared to the quality of life options found in modern RPGs. However, the story is rich, and the gameplay itself can be quite varied depending on your characters and how you tune your party. The amount of agency you have with the detailed character customization and progression is a hallmark of Dungeons & Dragons games and Neverwinter Nights 2 does not disappoint. With well over one hundred hours of content, Neverwinter Nights 2 is an excellent value, assuming you enjoy the gameplay itself and don’t mind the minor issues that persist. I feel as though console players will get more out of this than PC ones. 



Score: 6.5 / 10

 

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Tomb Raider IV-VI Remastered - PC Review

Tomb Raider IV-VI Remastered by developer Crystal Dynamics and publisher Aspyr—PC (Steam) review written by Valerie with a copy provided by the publisher.

Estimated reading time: 3 minutes



The year was 1996 when I first heard about Tomb Raider. I didn't have a Playstation, nor was I any sort of adept at using those controllers. However I did enjoy watching my friend play them on his PS and I was thoroughly entranced! Lara Croft is a fictional British archeologist who searches for lost artifacts. The Tomb Raider, as Lara is called, goes exploring tombs and ruins, solves puzzles, navigates hostile environments that are filled with traps, and fights enemies along the way while hunting artifacts. Now this was definitely my kind of game!

When I finally bought one of them on Steam years later, I still find the game as fun as it was when all I did was watch my friend play it. I had even gone to the movies and I have definitely read some of the comics, but none of that compares to actually playing the games themselves. The games are where the story began and continues on with the latest release: Tomb Raider Reloaded (2023) for mobile.


This past while I got my wish to play the remastered versions of Tomb Raider IV, V, and VI! I definitely love what they've done for the graphics as my old computer's graphics card wasn't up to snuff to render the original versions way back when. That and it still takes me quite a bit to master the keyboard and mouse moves to play!

So, Tomb Raider IV-VI Remastered from Crystal Dynamics and Aspyr is a three-game collection that features Tomb Raider: The Last Revelation, Tomb Raider: Chronicles, and Tomb Raider: The Angel of Darkness. They boast improved visuals, modern control options, Photo Mode, trophies and achievements, and a lot more to augment your gameplay. 


In playing the game I still love the puzzles to solve, however my many dunks in the drink made for a challenging time to continue on. I finally figured that out by finding the 'closest' ledge to pull myself up out of the water in Tomb Raider: The Last Revelation. However, I am still having a hard time progressing in Chronicles. I want to get to any of the puzzles and I am constantly distracted by the instructions on how to get from floor to ledge, or ledge to ledge.

I tried out the Photo mode in Chronicles and found some nice settings for lining up a good photo, but, that's about it. Is there another purpose for this feature? I don't know.

I was definitely surprised that Angel of Darkness didn't crash as it did that so often in the original that I never finished that one. Suffice to say I am on the road to completion in this version, however I reiterate that the controls seem to get the best of me even with the Modern version setting.


The games are still the same, though, and with the little changes it is still a fun time to play. I wish this remaster had an extra room or two with relics or even extra weapons and another additional puzzle to solve. Also, to have Lara's dashing abilities to be smoother. I still fight with keeping in mind the key combinations to make Lara dash, roll, and hang from ledges. Well, I can still say I am adept at finding those med packs!

So, if you want a good time in the tombs and ruins searching for relics and artifacts with smoother graphics, then Tomb Raider IV - VI Remastered has you covered.

Score: 6 / 10 



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Observer: System Redux - PS5 Review

Observer: System Redux by developer Bloober Team and publisher AspyrSony PlayStation 5 Review written by Nick with a copy provided by the publisher.

Estimated reading time: 5 minutes


Observer: System Redux is the same basic title that came out a few years ago to rave reviews, but with a few new missions and updated visuals. If you missed this cyberpunk thrilled the first time, you absolutely owe it to yourself to play it. Having enjoyed the title myself in the past, I was more than happy to revisit this dark version of 2084 a second time.

You take the role of Daniel Lazarski, an Observer. This is the title given to those who hack into the minds of those who draw the attention of corporations – the true, new power in this dark version of 2084. Right off of the bat, to hear the protagonist voiced by now-deceased Rutger Hauer just lends an immediate weight to the character than it might have had in less capable hands.


While the content is described in some spaces as cyberpunk or thriller, I’d go so far as to say there’s a very strong sense of horror here, just in an unusual setting. Everything that worked about the storyline three years ago holds true today. The core plot device of Daniel hocking into the memories of both the living and deceased creates a very open template for the narrative, and it is used to great impact by developer Bloober Team (also known for the phycological horror game Layers of Fear). Dan’s work however, comes with risks and begins to compromise his own ability to process things. The abstract darkness of others’ dreams seem to be creeping into his own, adding that horror element that makes the atmosphere so thick with tension throughout.

While Observer: System Redux is largely an adventure game, there is a stealth element baked into the gameplay that was not always my favorite aspect of the original. It feels as though it has been finetuned here (admittedly, it’s been a few years and maybe I was just better at it having experienced this before?), but it seemed a little more forgiving this time. If that is the case, then I am appreciative as I vaguely recall feeling more frustrated when playing the title for the first time a few years ago. That being said, I enjoyed my second tour through the game and found myself more than willing to have conversations with the many unusual, memorable characters you can encounter along the way. Being an adventure game at heart, Observer: System Redux wants you to explore, and is at its best when you’re taking your time and just soaking the atmosphere.


There are some nice touches throughout as the protagonist’s grip on sanity starts to slip more and more, but I will not get into the actual story here. If you played the game a few years ago when it first released, you have a pretty good idea of what is going to happen here. The key plot points have not changed any, though the three additional cases are welcome and continue to add to the world-building. If you are new to the series, anything more than what I have said would prove to be a disservice to you, as the story is really the main reason to play this.

The sound design of the original game was already quite good (again, something the development team seems to have a really good handle on based on their other titles I’ve played in the past), and that remains true here. With a set of headphones on, the subtle ambiances are easier to pick up on and appreciate. However, the true improvement to the presentation comes in the visuals.


The original Observer was not an ugly game, but it is amazing what a few years can mean both in terms of the technology and the development team’s improving skills. Character models are notably improved, with more smoothness to the animations. Beyond the characters however, the environments are also markedly improved upon. I am a sucker for that cyberpunk, neon glowing aesthetic found in movies and games, and Observer: System Redux really nails this. The hum and glow of the world around you, punctuating the often dark, rain-slickened environments just melds wonderfully with the audio to create an immersive experience that I was more than happy to revisit despite having played the game a few years ago.

Summary

Observer: System Redux is a welcome update. At first I questioned why we were getting it so soon after the initial game’s release only a few years ago, but those concerns abated rather quickly. Small quality of life improvements to the gameplay make the experience less frustrating this time around, the additional missions are well-done and welcome additions and enough cannot be said about how much better the visuals look this time around. As someone who enjoyed the game when it first released, I did not regret my second time with it here. If you missed Observer three years ago and dig cyberpunk themes, you really do need to check this title out.

Score: 8.5 / 10


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>observer_ - PS4 Review


Observer is a first-person cyberpunk horror title from the minds behind the reputedly excellent Layers of Fear, Bloober Team. Stepping into the cybernetically enhanced mind of Daniel  Lazarski, modeled after and voiced by cyberpunk veteran Rutger Hauer, as he investigates the disappearance of his son. Exploring a dark, retro-futuristic world full of dark secrets, "Big Brother" and mind-hacking, Observer is an interesting tale that, more often than not, is an exercise in patience more than it is a horror story.

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