Estimated reading time: 5 minutes
Score: N/A
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Estimated reading time: 20 minutes
Hello aspiring Hunters, are you here for the classroom portion of your hunting test? Well thanks for swinging by! With the recent release of Monster Hunter Rise, we thought it would be a good idea to put together a little Beginner's Guide to Monster Hunter. My credentials? Over 4,000 hours and about 16 years of familiarity with the franchise. Don't let that worry you though, this is more of a lite introduction on how the game works, so that experience isn't needed to get into Rise. If you haven't already, feel free to check out my review for Rise.
Now, let's get into it!
How does Monster Hunter work? In a nutshell, you will be embarking on quests from the guild to deal with the local overgrown wildlife, do some pest control, or collect items for those not tough enough to brave the wilds. The main focus is dealing with the large and dangerous creatures that roam the wilds outside town. Hunting the titular Monsters, as it were. Thanks to a slew of quality-of-life improvements debuting in Rise, there is little hassle regarding quest details. If you're starting now, you definitely picked a good time! Quest progression will follow a fairly simple pattern: select a quest, choose a weapon, eat for status increase, depart on quest, hunt the Monster, and then collect your sweet rewards. Pretty simple, right? Let's start by taking a look at what weapon to bring along.
When you start up a new game, you will be equipped with a default weapon. In Rise this is a Long Sword. Immediately after gaining control of your hunter, you’ll see you have one of every weapon type available in your equipment box. Which weapon should you bring? There's no real right or wrong answer to this question; it is entirely personal preference. Every weapon is just as viable as the next, so there is no real wrong choice. What weapon you should bring is what weapon you WANT to bring. As a new hunter in Rise, you will want to head to the training area accessed for the first time through the town’s Buddy Plaza. There you’ll find an equipment box to change weapons. In the training area, the game will display the weapon’s button controls and some combos to help familiarize you with the system.
You can also check all the moves for a weapon in your hunter notes, so you don't need to worry about forgetting the weapon combos before you learn them. It is important to note that the attack value listed is raw damage value, and NOT a DPS value. Choosing a weapon simply because it has a high number usually doesn't end well.
There are a few different categories that each of the 14 weapon types slot into: heavy, light, ranged, and defensive. This is more of a loose terminology, since some weapons cover multiple categories.
● Heavy weapons are slow to wield, but deal higher damage per swing. The Hammer, Great Sword, Switch Axe and Hunting Horn are your big heavies. They require commitment to any given attack, taking the time to learn the Monster’s patterns to deliver massive damage when the window presents itself.
● Light weapons are quicker to swing, but deal less damage per hit. Getting more hits in allows for more opportunity to build up status and elemental damage, depending on the properties of the weapon. Sword & Shield, Dual Blades, Insect Glaive and Long Sword are your main light weapons.
● Ranged weapons allow you to hit a Monster from further away using a variety of ammunition type. The Heavy Bowgun, Light Bowgun and Bow are your ranged options.
● Defensive weapons allow you to stand your ground against Monster attacks and then retaliate. Lance, Gunlance and Charge Blade all use shields to let you know they’re your defensive picks.
You’ll be able to find a variety of in-depth weapon tutorial videos, but when you’re trying to learn, they can get overwhelming. Once you've done a number of quests and grown accustomed to your weapon, you can check out the tutorials to learn more of nuance available with each weapon.
In order to choose a weapon that's right for the quest, it's important to know what the monster is weak to so you can bring a weapon that takes advantage of that weakness. Taking a look at weapon stats can provide an example of what you want to consider. The key take-aways are:
● Attack
● Sharpness
● Affinity
● Element or Status damage
Weapon attack is exactly what you expect: raw damage value. Bigger doesn't always mean better, but is generally desired for most weapon types. Sharpness is represented as a gauge with different colors (red, orange, yellow, green, blue, white) and provides a damage modifier for each hit you make. Sharpness also allows you to bypass some of a Monster’s defense, so your attacks don’t bounce off their hides causing your Hunter to flinch. If your Sharpness gets too low, you will need to sharpen your weapon with a Whetstone. Affinity is your weapon’s critical hit chance. A critical hit will deal more damage on that hit, and be accentuated with a red/pink effect on the screen. If your weapon has a negative Affinity, you have a chance to deal less damage on a hit, which will be accompanied by a purple/black screen effect. Element or status on some weapons allow for bonus damage or status effects on each attack. Some weapons won’t have any element or status effect, while some rare weapons can have both.
Element values are damage of that type applied to a Monster. Some Monsters are weak to certain elements and resistant to others. As you craft more weapons with different elements, you'll want to pay more attention to this stat. Most of the heavy weapon types, such as the Hammer, Hunting Horn, or Great Sword, don't rely on element damage, whereas Light weapons like the Dual Blades or Sword & Shield are able to rack up elemental damage quickly. Because of this, you’ll want to match your Light weapon’s element attack to a Monster’s weakness while a Heavy weapon won’t notice much of an impact to damage numbers. Once you’ve defeated a monster once, you’ll be able to check its elemental resistances in your Hunter’s Notes and exploit the weaknesses on future hunts!
Status damage works like elemental damage in that it provides a bonus effect to each hit and has a weakness/resistance system per Monster. Hits from a weapon with a Status value will fill an invisible meter. Once it reaches the peak, the Monster is affected by the Status effect. Each Monster has its own weaknesses and strengths to each of the available Status effects, and some Monsters will try to use these Status effects on you! A poison-using Monster like the Great Wroggi can still be affected by poison, but the effect won’t last as long as it would on one weak to poison. There are more aspects to weapons that will unlock as you progress into the game, but for your first hunts, this is what you should be concerned with. Bringing a thunder element weapon to a Rathian fight for instance is a good idea. Bringing a fire weapon? Not so much.
You’ve gotta eat to live, and Monster Hunter shows why this is true. Eating has always been an integral part in the franchise, and Rise has simplified the matter. Whenever you go to eat at the Dango store, you will get a boost to your maximum health and stamina, as well as the possibility of gaining the effects associated with the Dango you chose. Never hunt on an empty stomach! New to Rise, a symbol will pop up next to your quest description after accepting, indicating if you've eaten. If you forget to eat before embarking on a quest, you can still eat in the field, thankfully. I remember the good old days when me and the lads got prepped to fight a Monster and then had to immediately abandon the quest because someone forgot to eat.
In Monster Hunter you have a wide variety of items you can take with you into battle. Everyone will have a different role they like to play, so your item loadout will differ from person to person. I've included a shot of my personal loadout for reference, but you don't need to follow that if you don't want to. What should you almost always have with you? First up are Potions and Mega-Potions. These are your main healing, and can be made really easy. Herbs can be crafted into Potions (they are also available in the town shop), and mixing Honey with a Potion in the crafting menu makes a Mega-Potion. The next items are the stamina-increasing Rations and Well-done Steak. These increase your available stamina up to the maximum limit. During a quest, your maximum stamina will decrease over time, and you’ll need to eat to regain the maximum. The lost stamina is indicated by a red empty bar behind your stamina gauge. Eating Dango before a hunt will increase your maximum stamina a little, remember, but you can raise it even more with Rations! Antidotes are a great item to bring with you when Hunting a Monster with Poison attacks!
Traps aren't required on all Hunts (unless the quest goal is to Capture the Monster), but are handy for new and experienced Hunters alike because they provide an opportunity to either catch a weakened Monster to end the quest, or provide some free time to wail on a Monster with all you've got. The Tranq Bombs are for capturing a trapped Monster, which will be covered in the Combat Tips section of this Guide. The last two items you see are Powercharm and Armorcharm, and provide an increase in attack and defense ratings, respectively. These will be purchasable from the shop after certain in-game progression has been met. Other optional items to take could include: Flash Bombs for blinding monsters or dropping them out of the air, Nulberries to get rid of any blights you may get, Lifepowder to heal teammates if you're playing online, and Bombs for blowing up monsters if they are asleep or in a trap. In addition to the items you bring, you can also grab temporary items from the supply box at the beginning camp when you start a quest. There isn't any reason not to take these, so go right ahead, but anything with “EZ” or the First Aid Med will be returned at the end of the quest. If you're playing online, don't take all the items unless your friends or teammates offer. Don't be that guy.
Monster Hunter Rise offers large open maps for you to explore and Hunt in, and knowing how to get around easily in the area will benefit you more and more as time goes on. Your map will make note of any environmental hazards, locations of Herbs, Honey, Endemic Life, Ore deposits and other key harvestables, but it helps to learn how to find these in a pinch as well. This is even more important now that Rise has introduced vertical movement, since the in-game Map isn’t the best at showing elevation at a glance. Remember to put down Great Wire Bugs on Jewel Lilies and explore to make future hunts easier. Know how to get back up to areas if you get knocked off a cliff or down a pit, and where there is any handy Endemic Life nearby. Vigorwasps are bugs with a floating green sack and provide a burst of healing when attacked or activated. Wirebugs give you a temporary extra Wirebug charge. Thankfully the days where you had to track the Monster, throw a paintball at it, and then hope the tracking paint doesn't wear off while the Monster is running away are long gone. Your map will track known Large Monster position. Some monsters also change the elements on their attacks based on where you fight. For instance, monsters that throw rocks will have elements attached to the rocks based on locale.
Fighting style will vary from weapon to weapon, and based on personal preference, so let me just give a few tips and pointers here. Have you noticed your attacks are bouncing off a Monster’s hide and causing you to flinch? Remember to keep your Sharpness up by using a Whetstone while the Monster is changing areas, fatigued, or focused on another Hunter. Monsters will enter an enraged state at certain thresholds. During this time, the Monster will typically be more aggressive and hit much harder. The enraged state typically begins with a loud roar, and some monsters will change their appearance slightly. After a time in this state, a Monster will calm down and return to normal. Don't be scared to run away from a Monster. If you're at low health or a Monster is enraged, it's perfectly fine to book it to a safe location to heal and take stock of yourself. A good example of a monster you should do this with is the Tigrex. When it gets angry, it hurts and just won't stop.
Capturing a Monster is a good way to end a Hunt without needing to completely drain a Monster’s health. When a Monster can be captured, a blue icon will appear under the Monster’s photo in the top right of the screen. You may also see the Monster limping away if it tries to change locations while capture-able. Normally a limping Monster will head off to its nest to sleep. During this time, you can drop a trap and throw two Tranq Bombs at the creature to capture it. When should you capture versus slay though? Drop rates for different parts vary based on hunting method. Some parts you can only carve off of a slain Monster, and some are only available from capture rewards. Check the Large Monster section of the Hunter’s Notes for drop tables if you need a reference.
Learning a Monster’s attack animation tells can help you to avoid attacks. If you’re swinging wildly and not watching the Monster, don’t expect things to always turn out in your favor. If you’re using a weapon with longer animations, be sure to time them so you won't get knocked upside the face for your attempt. The new Wirefall is a move that can help get you back up and either away from a Monster or back into a fight, but can lead you to getting hit multiple times by an attack since it cancels your invulnerability time. Sometimes after getting hit, it can be best to stay on the ground a moment while a Monster’s attack finishes. Once you have some experience under your belt, you can style on the Monster and use the Switch’s video capture to save the memory.
Know your positioning in a fight. Monsters will take different damage on different body parts. Some parts take more damage from Cutting weapons like a Monster’s tail, while the head is more vulnerable to Blunt damage. Each Monster’s entry in the Hunter’s Notes has a chart which tracks which body parts are more durable, which parts take more elemental damage, and which parts can be broken or severed. Part breaks cause a Monster to flinch and provide more rewards at the end of the quest! When playing online with others, typical etiquette is to have Blunt damage weapons like the Hammer attack the head, while Cutting type weapons focus on the tail. This way you can get KOs, part breaks and not hit your allies with your attacks. While you can’t damage a teammate with your attacks, you can make them flinch.
Now that you've successfully Hunted some creatures, it's time to turn them into pants! I've done a brief summary of weapons statistics, so let's take a look at armor. Armour is easier to understand, as it has a raw defense value, elemental resistance value, and skills attached to each piece of armor. Yes, you can mix and match, but I suggest sticking to a full set until you’re more comfortable with the game. In Rise, having multiple pieces from the same armor set equipped offers a small increase to all of your elemental resistances. The defense rating is your main area of concern, but it helps to be aware of your elemental weaknesses and resistances. If your current equipped set has a negative to fire resistance, you’re going to take more damage from a fireball attack.
On the flip side, if you have a high enough elemental resistance, you can take less damage and even gain immunity to some blight side effects. Your armor’s skills are what you are here for after defense. These skills provide in-battle bonuses for the Hunter. Most sets are geared for a specific playstyle, so just because that armor set looks fancy and has good defense, doesn't mean you want all those Bowgun skills when you're using the Dual Blades. Skills shouldn't take precedence over defense for new Hunters, but they can help to form your play style. Crafting armor at the Smithy takes a number of Monster parts and cash, so you may need to hunt a number of Monsters before you can craft your gear. Upgrading and forging weapons works on a similar basis. Don't forget that you can upgrade armor, which you should do if you have the resources. Upgrading increasing an armor piece’s defense stat.
In Rise, there's a bunch of stuff to do in town and you shouldn't be neglecting it. Be sure to talk to everybody. People will give you quests that will generally result in something useful for you, such as better Dango effects or more Great Wirebugs. If you open the fast travel menu, if an area has someone who wants to talk to you, there will be an icon on the list. Next, in the Buddy Plaza, there is a tree you can climb with a nest at the top. Your Cohoot will collect an item after each quest and store up to five quests worth in the nest. Be sure to take advantage of the facilities in the Buddy Plaza. The Meowcenaries allows you to send idle Palicoes and Palimutes on their own side adventure to collect various items for you. Some items used in crafting can only be found using this system (indicated in Rise with sparkles in the Meowcenaries menu).
When crafter gear for your Hunter, don’t forget your Palico and Palimute! While I haven't really mentioned your furry friends too much, they require weapon and armor as well. Don't neglect them! Go visit the Buddy Smithy to get them geared up! Dressing up your cat and dog are one of the main draws of the series. Lastly, be sure to visit the Merchant often. Sometimes they will have a sale, cutting the price of goods in half and open up the Merchant’s Lottery for some more free items. This will be indicated by a music change and a nearby Felyne doing advertising.
A few things hunters should know to make life easier.
That's it for the beginner's guide. While there is a bunch I haven't talked about, this is stuff that will usually come around either in High Rank, where you'll no longer be a newbie, or is more advanced than what you should be concerned about at the moment. If you have any questions, throw them down in the comments section and I'll try and answer them when I’m able to! Hope this makes your first Hunting experience a little better than mine way back in the day.
Happy Hunting!
Biped by developer NEXT Studios and publisher NEXT Studios, bilibili, META Publishing—Nintendo Switch review written by Pierre-Yves with a copy provided by the publisher.
Estimated reading time: 4 minutesWith the beacons having gone offline on the planet Earth, it's up to a team of bipedal robots named Aku and Sila to repair them. Having literally only two legs and feet to work with, our brave repair bots are going to have to have to work together to throw switches, grab blocks and peddle rafts through canyons in order to get the job done.
Susan reviewed Biped back in April with the help of her partner and moving into late June I can now say that I've done the same. Breaking out the other joycons, Izzy took control of one robot while I took control of the other. This leads into a big thing that stuck out to me with Biped. It's accessible to those that don't play often as she’s not a gamer nor does she game other than Mario Party and the occasional Mario Kart match with some of our friends. She'll watch me off to the side but it's not her thing and the fact that Biped can ramp up it's challenges? I'll be honest I think she more often had a better grasp of moving our robots two legs than I did.
The premise for Biped is really simple. You have two robots that have to be moved with the left and the right joysticks. The left joystick moves the left leg and the right joystick moves the right leg. Extremely easy in theory… but let’s just say that I quite literally at times had no idea which leg I was moving as I had my robot walking backwards all while we laughed about it. And therein lies a lot of the charm with Biped. The creators have made adjustments that you can walk forwards or backwards and it doesn’t matter which way you move which keeps the difficulty down as having to use both legs to move around is already a lot harder than a simple joystick.
Split into a series of visually diverse stages, each stage will increase the level of difficulty of the challenges that lay between you and the beacon at the end of the stage. At first, it’ll just be getting across. Then, it’ll be getting across where the platform will change colours if someone steps on it. So if Blue takes a step, then the next has to be Red, then Blue, and then Red, until both have crossed. Later, you’ll have to do this while also avoiding barriers that will push you off and then after that barriers and objects that you have to step over. And this is just the colored platforms!
To not spoil the fun, as Biped should really be picked up, there is no “I can just take care of this myself” challenges. EVERYTHING is designed as a coop experience from moving tubes to walk on to handing off blocks to one another as you move forward. It does get “harder” but it’s never anything that can be viewed as too hard to pull off. We played Biped in about two sittings and that allowed us to figure everything out and pass through the standard levels. Once each normal stage has been cleared, it’ll also unlock a much more challenging stage which will truly put your skills to the test.
Even with the challenge stages, Biped is not very long but in this particular case, it’s not an issue. You can always go back to do better on a stage. You can always try this out with someone else and it’ll be a different experience as no two people really work the same way. There’s plenty of replayability though it would be nice to see either a level editor or perhaps new stages down the line.
So overall, Biped is an amazing coop experience for you and someone else. The stages are fun, the levels are appropriately challenging, and the graphics are super cute with fun music to add to the atmosphere. Being on the Switch also helps for you to bring it along as long as you’re being safe in the current climate that we find ourselves in with Social Distancing.
Score: 8.5 / 10