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Showing posts with label Tales of Vespiria. Show all posts
Showing posts with label Tales of Vespiria. Show all posts

Tales of Vesperia - Third Opinion - Switch Review


Welcome all to the world of Tales of Vesperia. One of my top 5 favorite Tales of games in this long running series. Vesperia is a Japanese role-playing game that came out way back on the Xbox 360 (I can say 'way back' right? It has been a decade) in 2008. Exclusively at the time for the Xbox only, I was lucky enough to have owned the system and got to play this beautiful masterpiece. Jump 10 years to today and during, what I assume was short, heated argument we where blessed with Tales of Vesperia: Definitive Edition. This edition was actually the PS3 port of the game that was only released in Japan back in 2009. I remember huffing and puffing when i was a teenager, whining that I hated when Japan would do this kind of crap. But they say patience is a virtue, No? For those who are first time goers to the series I'll try to explain the intricacies of this game.

Vesperia is a game set in the world of Terca Lumireis. In this world people depend on devices known as blastia to help them through life. It's a tool that absorbs a particle called Aer, the source of all the energy for this planet. The story focuses on our young protagonist Yuri Lowell, who thought a simple blastia thief would be easy enough to catch. Unfortunately, nothing is ever that simple and he gets tangled up with a mysterious pink-haired girl named Estelle. Together with her and his ever faithful K9 companion, Repede (best doggo), they set off on a whirlwind of an adventure.

Since this is a Tales game the battle formula used in Vesperia is the same recipe that's used in most, if not every, installment of the series. Nothing makes me happier then running around combo hitting up some baddies and throwing Artes in their faces. Artes are special attacks unique to each party member that can be learned throughout the game. Each character has their own special kind of moves based on their unique style of class. But nothing is ever free or easy and Artes will always require you to use SP (Specialty or spell points, or super possums, who knows at this point).


There are 3 types of Arte pools to use from: Base, Arcane and Magical Artes. Base Artes are your lowest level of attacks that you can use frequently without consuming too much of your SP and are the only type that allows you to cancel during a combo spam. Arcane Artes are stronger and can only be obtained through leveling up your Base ones, at least 50 times or more, or special events. Though they pack a punch they will munch down on some serious SP to use. Magical Artes (mostly used by the Casters in your party) include novice, intermediate and advance spells. They all have an elemental base to them and a radius of the spell effect on the enemies. Either through line of fire or circular ratio.

Now we dive into the more... complex part of the Arte family. Altered, Burst and Mystic Artes are special attacks that require more specific steps to be used. Altered Artes were new to the Tales series back when Vesperia first came out. They take the place of an old Arte only through the means of unlocking certain skills. Altering its original move it becomes more powerful and usually has an added element effect to it, which can be hurtful to specific enemies.

These next two Artes will require you to have a burst of power through a move known as Over Limit. Over Limit is a meter of power you can store by fighting. As the gauge increases you can activate it during any of its power levels. The higher the number the longer you stay in this mode. It is brief, but with this extra surge of adrenaline you'll be able whack out infinite combo moves. As long as the enemy doesn't attack you during your combo you can go to town on them.


Burst Artes can only be used during Over Limit. They are exactly as they sound and will pack a punch when activated. They can be used multiple times during Over Limit, but I always use this formula as an example. Multiple continuous hits to the face -> Arcane Arte to the groin -> Burst Arte to FINISH HIM. But you can beat' em up however you please. Another thing to know is that depending whether or not you have an elemental based weapon equipping it can change the style of the Burst Arte.

Mystic Artes are the ultimate form of power that can be unleashed, but can only be activated under specific conditions. First you'll need to unlock the skill 'Special', which can be obtained halfway through the game. Some are learned through weapons while others are through events. Second you must fill your Over Limit gauge to level 3 or higher. Finally, once you are in Over Limit mode, you must hold down the 'attack' button after using an Arcane Arte to unleash some serious damage and trust me these are always satisfying to use. They are stupid strong and will use up the entirety of your Over Limit so my advice is to always use it at the last second before your gauge runs out to get one hell of a combo.

Still with me? Good, because I have one final trick to throw at you. There is one more special move that you can use against your enemy. It's called a Fatal Strike and this is another one of those goodies that was added to the Vesperia installment. Fatal Strikes can Insta-kill enemies, except bosses, but they can still do some sick damage. You also have a chance to gain stat boosts, extra EXP, extra LP (Skill Points) and higher drop rates anytime you use a Fatal Strike. How do you use such a move? It will require you to spy on your enemies stats with a fancy tool called a Magic Lens. Once you have that stat window open you'll notice 3 small colored gauges at the bottom (Red, Blue, Green). If you bring any of these 3 gauges to zero (or empty) this will prompt one of the colored circles to appear on the enemy. Be quick when it does , because it will only be visible for a split second. These strikes can be triggered by using up attack, forward jabs or downwards strikes.


Remember that I keep mentioning these 'skills' you need to learn? Well they actually work like Final Fantasy 9's skill tree. During your play through you'll be picking up and swapping tons of equipment for your party, but these pieces of equipment actually have the skills embedded in them. In order to unlock those skills you'll have to gain LP through winning battles. These fill a gauge and unlock the skills from your equipment. Once you've learned that skill it will permanently stay in your skill tree, which you can customize anytime by opening the menu screen. Optimizing and utilizing these skills will help increase your parties effectiveness during battle. I highly recommend taking the time to unlock most of these skills. I say most only because there are skills you can learn that will hinder you, but it can give you more of a challenging run through of the game for the more... Seasoned players. Depending on your new game plus settings, some of these can turn a tough game mode into downright hilarious if used well. Combo exp and minimum damage come to mind with a certain mage and her "blah blah blah " magic.

It might all seem like a lot to follow for a fighting system, but the game does a great job at introducing these steps at convenient times in the story. You won't have to worry about being bombarded in the beginning with all these tricks. Combat is always fun and fluid and can be played by up to four players at once... If you can find three people to tolerate for hours. Whether you play with your friends or just customize the AI's in your menu settings the game is pretty on point.

I've been playing the Tales series since Tales of Symphonia came out back on the GameCube and each installment is a different adventure. Vesperia is no exception to that list. When it was announced that Vesperia was getting a re-release for the Switch I did not hesitate to get a day-one copy of the game. New playable characters, dungeons, enemies and story were just waiting to be played. Boy, was I excited... But that doesn't mean that this newer, shinier version of the game was perfect. When games get re-released I tend to focus on all the things that were changed and these come with pros and cons.


Let's start with the cons. The new playable characters we get in our team are Patty Fleur and Flynn Scifo. If anyone has read our review on Tales character that have been uploaded to the site then you'll know why I think Flynn should be impaled by a Rhybgaro. For those who haven't, I recommend swinging on over and having a very detailed read on the subject, but long story short... I hate him.

Then we have Patty, a swash buckling pirate that's on a quest to look for the infamous Aifread (a recurring character that pops up in most Tales lore) and regain her lost memories. As a whole I don't dislike this character I just find her... Not necessary for the plot line. You can basically feel the cut and paste parts of her story through the game. It just feels rushed and out of place like those YouTube Ads we suffer through that jump out in the middle of streaming a video. As a fighter she's very random. Leaves everything to chance like the battle field is nothing more then a big game of Russian roulette. When I use a spell I like to throw fireballs at the enemies face please, not heal or stat boost a party member that didn't need it in the first place. All in all, these two characters didn't need to fit in the story, granted Flynn was already part of the main story, in the original game, in small sections, but now I have to cringe through the game with him as a party member... Yuck!

The other elephant in the room for me would have to be the voice acting. The only good thing about it was that a majority of the original cast came back to reprise their roles. Great! The new ones are... Noticeable. Patty Fleur is voiced by none other then the great Sandy Fox, who did a great job voicing a previous character in Tales of the Abyss, Mieu. Her performance as Mieu was spot on, as Patty... It was a swing and a miss. Her high pitched, cartoonish voice just wasn't what I had in mind for this pirate lass. It was annoying to say the least.


I take great pride in good dubbing for English releases, but I can notice changes like shiny pennies in the sand. Which brings us to the hero himself... Yuri Lowell is played by Grant George this time around for the added scenes. Why they didn't approach Troy Baker (the original Yuri) is beyond me and a little hurtful. I did some digging and it turns out that Namco Bandai didn't even bring it to his attention. Troy was willing to return to reprise his role as Yuri, saying that it was one of his favorite characters to voice. My guess... A financial issue?

But I noticed the difference during the first 15mins of the game. I'm not saying that Grant is terrible, in fact I think he's got Yuri's attitude down to a T, but... He ain't no Troy Baker. It's a little heart breaking, but not enough to stop me from playing this game. (Editor's Note: Honestly? I like Grant as well since he's a perfect Yuri, but I wish, and as much as I loved Troy Baker as Yuri, that they just re-recorded all of the dialog to make it less jarring.) Judith also got a noticeably new actor, but I had no problem with her performance. In fact I think I like her over her original, but only just a little. If you can't stand the changes in voices the game will allow you to play with the original Japanese audio as an alternative.

The only other small con that I can think to bring up is the voice quality in the new added skits. You think for a game that's been sitting on a dusty shelf for 10 years would have newer, fancier equipment to heighten the games experience, but for some reason when I sat and listen to the skit scenes it almost sounded like a was watching a VHS. I was hoping Blu-Ray quality sound and I got a VCR??? Maybe I'm the only one thinking this, but hey... It's just an opinion.


The pros to this game is still everything that the original one had to offer. Beautiful graphics, a fantastic music score (as much as I HATE Flynn he has one of the most bad ass fighting themes of all times), great characters and an engrossing story. The fighting is always fun to play with friends or solo and all the side story content is just as good. Pretty sure I clocked over 100 hours of gameplay.

To conclude, Tales of Vesperia: Definitive Edition is a must play in such a large ongoing series. The added bonus content is not entirely necessary, but still curious enough to go through it, but the cherry on top is definitely the whole game itself. Especially on the Switch since you can play it on the go. I'm giving this game an 8.5 out of 10, again I find that all these extras in the game were just not needed for a game that originally is a 10 out of 10.


Game Information

Platform:
Nintendo Switch
Developer(s):
Namco Tales Studio
Publisher(s):
Bandai Namco
Genre(s):
RPG
Mode(s):
Single Player
4-Player Battle coop
Other Platform(s):
Sony PlayStation 4
Microsoft Xbox One
PC

Source:
Purchased




Article by Natasha
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Tales of Vesperia - Second Opinion - PS4 Review


The Tales series of games has always been a forerunner in the list of “things I want to pick up when they come out”, and when Tales of Vesperia was first announced, of course it made my list. Until I found out it was a 360 exclusive. Now finally available on systems that I own, I can finally rejoice at having my Tales collection come back together, instead of me being forced to borrow my friends Xbox.

Since Vesperia has been reviewed earlier by Robert, I’m not going to go in-depth into review, rather just point out things I liked/didn’t, and some aspects that stuck with me. First of which is the characters. I personally find that the main qualifier of whether I enjoy a Tales game more or less is all about who the recurring cast is, whether it be bland “justice junkies” like Flynn or Sorey, or the sassy quipping characters like Raven and Edna, what really makes a Tales game pop is the interactions between the characters. I can honestly say that Tales of Vesperia, while not actually having any of my favorite characters, definitely had my favorite cast. Apart from Karol, all the characters were interesting or unique in their own right, and their interactions and skits were really fun to watch.

Even though the newly added Patty doesn’t have a lot of leeway, since she was basically slapped in as an “append”, I loved the way she was introduced. Best pirate ninja move. And you keep the substitution doll, I loved it. Also, the only Tales game I know where you can beat people up using a dog with a dagger. Repeede is best doggo, and the fact that he now has actual costumes and can be the party leader is even better.


The second qualifier for me about Tales quality is the battle system. Is it fun? Annoying? Did they overextend trying something new? Did they turn a 4 player possible game into a soft cap 2 player *cough*Zesteria*cough* ? While the button placement has been swapped up a bit, and the “downtime” between combos is disgustingly long, the skill learning was fun, and I’ll be damned if me and two of my friends didn’t sit down to abuse the hell out of the bonus skills. “Blah Blah Blah meteor storm” comes to mind. Pro tip, on the Xbox version you could crash the game if you had too many meteor storms going at the same time. Rita is now an ascended meme mage amongst my friends. Speaking of battling, screw the dog at Emmead Hill. Y’all know what I’m talking about if you’ve played the game before. Hardest boss in the game, and he’s like, what, the third? So dumb.

So. The story. Well, the second half got better? I mean, the first half of the game is basically “I’m going the complete opposite direction from you, but I’ll join you anyway”, and felt super forced. At least you get a decent sized team for couch multiplayer rather fast.

If you weren’t aware, you now know that the original voice actor for Yuri did not come back to voice the swathe of extra scenes/voices added for the definitive edition. On the plus side, you don’t really notice unless you’re aware and looking for it, barring a few minor exceptions.


Last line of complaint: GLOWING. SKY. ORB.

Please, Namco Bandai, we aren’t three. We can handle big boy puzzles.

As a general whole, while Vesperia definitely won’t hit my number one favorite Tales installment, it’s pretty solid in at number three or four, which is a big thing considering how much less I had to play it when it originally came out. Backed by a swell cast of characters, some solid voice acting, a great opening theme, and a swell soundtrack, not to mention the character customization through the use of skills, Tales of Vesperia is definitely a title to get your friends into the series, and to leave series veterans pleased. It also looks and runs really nicely on the PS4 which I'm happy to own.

Game Information

Platform:
Sony PlayStation 4
Developer(s):
Namco Tales Studio
Publisher(s):
Bandai Namco
Genre(s):
RPG
Mode(s):
Single Player
4-Player Battle coop
Other Platform(s):
Microsoft Xbox One
Nintendo Switch
PC

Source:
Purchased




Article by Richard
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Tales of Vesperia: Definitive Edition - XB1 Review


Tales of Vesperia: Definitive Edition is the hotly awaited remaster of 2009's utterly fantastic Xbox 360 exclusive Tales of Vesperia. While the original was released in other parts of the world for numerous platforms, it was, in the West, exclusive to the Xbox 360, for which is set an unattainable bar for JRPGs on that system. Ten years later and Bandai Namco decided to remaster it, and much to the delight of its fans, released it across all platforms. Now a new generation of consoles and new gamers can reexperience the excellence of Yuri, Repede, Estelle, and gang, as they live the life of adventurers, monster hunters, thief-catchers, and more.

The real question though, is does it still live up to today's standards, and are the changes in the Definitive Edition really all that they are made out to be? Those are incredibly difficult questions to answer and while I thoroughly enjoyed another run, I can see now, in a world post-The Witcher III, Dark Souls III, Final Fantasy XV, Ni No Kuni II, and Persona 5, that Tales of Vesperia does not quite stand the test of time… Though it is still an excellent game; just not quite the perfect ten It might have been in 2009.

Story

While I will likely be burned at the stake for my opinions on Tales of Vesperia as the fanbase is utterly crazed and can be hostile towards anyone looking to say any sort of criticism against their beloved Vesperia. While Tales of Vesperia might have been an excellent entry into the JRPG genre in 2009, ten years is a long time and growth in gamer appetite as well as trends within the genre itself have taken wild leaps in progress. Though the story is enjoyable, it also feels beyond-cliché, even boring at times, and is predictable from start to finish (even to those that may not have played Vesperia).

Growth in the Tales franchise itself also contribute to this somewhat backwards feel; if you did not have a Xbox 360 growing up, but did have a PlayStation 3, then you would have missed out on Vesperia's launch, but you would have otherwise gotten, were you a fan, both Tales of Symphonia games, both Tales of Xillia, and my personal favorite, Tales of Graces F; additionally, if you have a PlayStation 4 (but still no Xbox 360), then you might have also picked up Tales of Zestiria and Tales of Berseria, plus there was Tales of Hearts R on the Vita!

That is eight Tales of games, six of which are post-original Vesperia's launch. A lot can happen in franchise evolution in that time (and it does). In terms of story maturity, complexity, and overall tone, Tales of Vesperia is the weakest link when compared to modern Tales titles. This leaves gamers that have played the PlayStation 3 and PlayStation 4 Tales games (like me) feeling a bit mystified and, at times bored, with the story. After all, we had seen all of these things already…


What that means though, is that Vesperia is one of the founding titles for many of the aspects, both in gameplay and in story, for the Tales franchise. Prior to Vesperia's release the Tales franchise, for the most part, was relatively juvenile with regard to its story, and it relied on its unique realtime-combat system to gain headway in a genre literally dominated by Square Enix's flagship Final Fantasy franchise. Post-original Vesperia's launch though, focus on meaningful relationships between characters (enriched via the Skit feature, which is awesome) became a staple in the franchise, tied to the wonderful Artes system and its action-oriented combat, set forth a winning formula.

Truthfully, Tales of Vesperia: Definitive Edition feels a bit bizarre now; the story is, in retrospect, quite immature, though there are a few jaw-dropping moments, but the overall tone and direction tend to be relatively face-palm inducing. However, if Tales of Vesperia: Definitive Edition is your first foray into the Tales franchise, then it will be a wonderful journey of growth and acceptance.

Gameplay

This is where the Tales franchise sets itself apart from the majority of JRPGs out there. Where, at the time (mid-90s), the majority of JRPG titles were still turn-based, a few franchises went by way of action-oriented gameplay. The Tales and the Star Ocean franchises being the two that deviated from the turn-based gameplay, instead focusing on the ability to move your characters while mashing buttons in a fashion not all dissimilar from traditional fighting games.

Since its early days in the mid-90's, the Tales franchise has remained true to its action-oriented combat and it, to this day, remains a beloved aspect of the long-running franchise. With Tales of Berseria's release, many gamers were quite critical of the combat system and how it has largely remained the same after two and a half decades; I for one love it and see it as a staple of the franchise. Tales of Vesperia: Definitive Edition, being from 2009, has no real change in its combat system, simply a remastered version is not expected to though, so I am fine with it.

I do have to say, though, that the sensitivity of the Jump direction on an analog stick is way too high. It is extremely difficult, on Xbox One, to move left or right on the battlefield as it takes naught more than a breath on the analog stick, to make Yuri or your chosen character to jump. Given that the left analog stick is sort of important for both moving and performing Artes/attacks, this is horrifically problematic.


Thirty plus hours in and I simply use the left analog stick to get close to an enemy then use the right analog stick for my shortcuts; it is a workaround that limits the total number of useable Artes to only five rather than the 8-9 useable Artes. It is a huge pain in the ass. Another grievance I have is that, when starting battles, your chosen character might simply walk around the battlefield rather than run and the fix is to wildly thrash around on the left analog stick until your character decides to get a move on. Not the end of the world but definitely annoying.

That said, Tales of Vesperia: Definitive Edition is easily seen as the strong foundation with which the later titles were built on; sure, there are older games in the franchise that did the same (or similar), but Vesperia really feels like the parent title. That says a lot about a title that was released a decade ago while the franchise is nearing its 30-year mark.

Issues/Complaints 

Beyond the issues I found with the controls and relatively juvenile primary arc, I also want to take a moment to discuss the graphics. There are parts of Vesperia's Definitive Edition that utterly blow my mind … Take for instance the city of Dahngrest, the home of the Guilds. The depth of field used here is mindblowing and it looks gorgeous in the remastered version. Maybe I am just aging a bit, but I do not recall the original looking this damned good… However, there are times where there is this sort of … hatching … that appears on screen that makes everything super duper fuzzy. Here is a screenshot of how gorgeous Dahngrest is:


Yet this is a picture of Deidon Hold, an area near the start of the game:


There is a clear difference in quality and it sucks because it is jarring. In the second screenshot, the one of Deidon Hold, the text is super crisp yet the entirety of the screen is hazy (and it is not simply the depth of field) with this patchwork oddness. Shots like these two are common throughout the entirety of the game; one moment stunning, the next moment looking nothing more than just a poorly attempted upscaling of the original version. It is a bit jarring.

Now many people are thrashing about Troy Baker not reprising his role as Yuri for new scenes that were added to the Definitive Edition and to be frank, they need to shut the hell up. Grant George has done a miraculous job filling in as Yuri, it is damn-near impossible to tell unless you are specifically trying to find the difference. Here is a sample between the two.

I urge you to take a few seconds to listen then try to tell me which is which. Unless you are really paying attention, it is hard to really tell. Sure, Namco Bandai should have approached Troy Baker, but they did a wonderful job with Grant George, so, to be honest, shut your traps; at least you are able to play Vesperia on modern consoles (plus with the additional content we never got in the West), and hey, if it is that much of a problem or that you are that much of a purist? Just change the voice-over to Japanese so you can hear the original seiyū and keep your mouth shut so you can listen to the glory of the original cast and an utterly amazing soundtrack.

Conclusion

As expected, Tales of Vesperia: Definitive Edition does not bring anything truly new to the original experience, nor to modern gaming as a whole. What it does do is bring a JRPG title that easily fits well within the annals of roleplaying masterclass games. Originally released in 2009 to the Xbox 360, where it was an exclusive here in the West, Tales of Vesperia defined excellence for the time. In 2019 though, things are slightly different; with franchises, including its own Tales franchise, making leaps and bounds within their evolutionary pathways, Tales of Vesperia: Definitive Edition is a throwback to a more straightforward era.


While I can easily argue that Tales of Vesperia's Definitive Edition is a love-letter to the core fanbase, it also feels like an open invitation to the Tales franchise. New gamers can easily dive into Tales of Vesperia and feel right at home, even if they have never played a Tales game. The warm colors, amusing characters, and easy-to-follow story are all indicative of the joy and love that Namco Bandai has poured into a 20+ year old franchise. Fan or not, Tales of Vesperia: Definitive Edition is a must-buy.

Game Information

Platform:
Microsoft Xbox One
Developer(s):
Namco Tales Studio
Publisher(s):
Bandai Namco
Genre(s):
RPG
Mode(s):
Single Player
4-Player Battle coop
Other Platform(s):
Sony PlayStation 4
Nintendo Switch
PC

Source:
Purchased




Article by Robert
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Games that should have had sequels (Part 1) - Gaming Thoughts

Opinions. The one thing that can either make the world go round or stop it right in its tracks.

Keeping this in mind, the following is a list in which Hamza and I both consider our personal Top 5 games that should have sequels but haven’t. Everyone has reasons as to why they hold something near and dear and why they would want more or it. There are loads of other titles that could have made this list and we would love to hear about them and your reasons in the comments!

For what I’ve chosen below, my main reason for each of these entries is that they ended. Each title had a story to tell, they told it, and then it was over but not without leaving the want for more. Every one of my choices left an opening for a sequel to either be direct and immediately thereafter or even hundred of years down the line while still keeping with a portion of the original cast.

I’m going to start off my first title on this list which also happens to be one of my favorite games of all time. It’s one of two on this list that fits that bill alongside Breath of Fire III, Shovel Knight and more. Without further blabbering on my part, here are my Top 5 games that should have had sequels!

Rogue Galaxy


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