Culdcept the First (also attributed as Culdcept the First Saturn Tribute) is a very fun game, that does show its age. This is basically a re-issue of the 1997 Sega Saturn game that mashes together deckbuilding (think Magic: The Gathering) and boardgames (such as Monopoly).
With these annual seasonal renewals of the sports season comes the related video games as well, and the question reviewers such as myself always face is this: Is this year’s game worth purchasing one year after the last one? My answer? Yes, absolutely. NBA fans are going to almost certainly enjoy NBA 2K27.
Midnight Moments is a cozy cyberpunk diorama-building game that is stunning. Unlike games that require you to complete quests or take out assailants or even solve challenging puzzles, this one only requires one thing: imagination.
Isle of Reveries is a top down 2D action adventure game that made my nostalgia for old school Zelda games flare up really hard. A good blending of puzzle, exploration, and combat, Isle of Reveries is a wonderful title to experience inside and out.
Let me tell you about this cozy game my daughter and I are playing together called Outbound. Now, I've been following this game from the initial Kickstarter back in April 2025 to its full release in May 2026. The best Mother's Day gift for myself and my first ever collector's edition in a physical copy!
In OVER REQUIEMZ Yuhiru is thrown into the castle of Oz and is immediately accused of trying to assassinate the King and shoved into the dungeon. Not only is she treated like a criminal...
Today we’re looking at what has rapidly become an absolute favorite in the open-world RPG genre for me. An interesting story, memorable NPCs, stunning visuals, and a setting absolutely dripping with flavor, Dread Delusion sets its tone immediately and sticks with it.
...and I have been playing NHL games since. It didn't matter whether it was EA or another game like 2K in the 2000s; I loved hockey games and still do, but is NHL 27 a step in the right direction?
Asdivine Knot is the latest title in the Kemco JRPG library. Following protagonist Verselio, who's on the run from the church that they once served, he'll be accompanied by an odd selection of party members as they all find a reason to band together…
Our story begins in Akihabra, Tokyo Japan. The protagonist Okarin… Or rather Rintaro Okabe, (Voiced by Mamoru Minyano) is a recent high school graduate who rents an apartment with his best friend and resident computer hacker, Itaru ‘Daru’ Hashida (Voiced by Tomokazu Seki) during the summer of 2010.
Vancouver, WA (June 7, 2026) | Nightdive Studios, Eidos-Montréal and Atari today announced Thief: The Dark Project Remastered, a modern revival of the groundbreaking 1998 classic from Looking Glass Studios that helped define the stealth genre. Remastered with Nightdive’s KEX Engine, the release includes Thief: The Dark Project and the additional missions, content and updates from the 1999 Thief Gold re-release. Coming this Winter, the game will be available on PlayStation 5, Xbox Series X|S, Xbox Play Anywhere, Nintendo Switch 2, Steam, Epic Games Store and GOG, in addition to PlayStation 4, and Nintendo Switch.
Considered an early foundation of “pure stealth” gameplay, Thief stood out in an era dominated by combat-heavy first-person games. Instead of open confrontation, it rewards a slower, more deliberate approach – using light and sound to stay hidden or misdirect enemies, and when required, ferocious moments of violence that stay hidden in the shadows. Described by its developers as a “first-person sneaker,” the title is widely regarded as the pioneering 3D stealth experience or “immersive sim.”
“Thief didn’t just introduce stealth mechanics, it defined them,” said Stephen Kick, CEO at Nightdive Studios. “With this remaster, we’ve preserved the tension and intelligence of the original while enhancing it for modern players, ensuring that its legacy continues to influence how stealth games are played today."
Thief notably emphasizes player agency over scripted scenarios, giving players the freedom to navigate the world and tackle challenges in their own way, using the tools available to them to stay hidden. The NPCs in Thief are also responsive to the environment: instead of following routines, they interact with visual and auditory cues, react and investigate, and communicate with each other.
“Few games have had an impact as enduring as Thief,” said Patrice Baig, General Manager at Eidos-Montréal. “It set a standard for immersion and atmospheric storytelling that still resonates today. This remaster ensures a new generation can experience what made it so influential, and we’re proud to see it treated with such care.”
In Thief: The Dark Project Remastered, players once again step into the boots of Garrett, an orphan rescued from the streets by the Keepers – a secretive, ancient order dedicated to maintaining balance in the world – and trained to become a Master Thief. Now an adult, the rebellious Garrett has left the order and now moves through a world of corruption and conspiracy, stealing from the wealthy for personal gain. Despite his cynical outlook and dark wit, as he uncovers hidden agendas among those grasping for power his instinct is to act for the greater good.
Innovative gameplay features include:
Advanced NPC AI: A dynamic visibility system and sound simulation allows both players and enemies to detect movement realistically; NPCs will dynamically adapt to sounds the player makes, investigate, and even raising alarms
Keep to the Shadows: Experience one of the first games to use light and sound as core gameplay mechanics; use fire arrows to extinguish torches and moss arrows to dampen loud surfaces
Stealth-Based Combat: Strike unseen from the shadows using Garrett’s blackjack to incapacitate enemies from behind or specialized gas mines and arrows to take them down from range
Misdirection: Flashbombs will temporarily blind and disorient enemies and Noisemaker arrows will distract and draw away guards.
Tools of a Master Thief: amass a full array of specialized tools including lockpicks, remote cameras, and even rope arrows to access out-of-reach locations
Thief: The Dark Project Remastered modernizes the original experience with material quality of life enhancements. As part of the remastering effort the artists at Nightdive have carefully updated and improved the graphic textures and models, as well as the cut scenes and animations. The team also updated the UI, adding a weapon and item wheel, and mission selector. Support was also added on PC for custom campaigns so that players can experience the many missions and campaigns created over the years by fans.
From its use of light and shadow to its emphasis on player vulnerability and non-lethal playstyles, Thief: The Dark Project helped shape decades of stealth-focused design. Its influence can be seen across the genre, inspiring immersive, system-driven gameplay. The game was recognized at the 3rd Annual Interactive Achievement Awards (2000) with a win for “Outstanding Achievement in Character or Story Development.” With Thief: The Dark Project Remastered, players can revisit – or experience for the first time – the title that made stealth not just a mechanic, but a philosophy.
Thief: The Dark Project Remastered will launch this Winter on PlayStation 5, Xbox Series X|S, Xbox Play Anywhere, Nintendo Switch 2, Steam, Epic Games Store and GOG, in addition to PlayStation 4 and Nintendo Switch. Nintendo Switch owners can upgrade to the Nintendo Switch 2 Edition for free.
For more details on Thief: The Dark Project Remastered, visit atari.com.
About Nightdive Studios
Nightdive Studios is a dedicated global team of industry veterans committed to restoring the classic PC game titles of the past and making them accessible to a new generation of gamers. Hit titles from Nightdive Studios include System Shock Enhanced Edition, System Shock 2, the remastered Turok trilogy, Shadowman Remastered, Star Wars: Dark Forces Remaster, PowerSlave Exhumed, Quake II, The Thing: Remastered, and its full-fledged remake of the iconic System Shock. Nightdive Studios is a subsidiary of Atari, Inc. More information can be found on the company’s website, www.nightdivestudios.com. Fans can additionally follow on Facebook, X, or Bluesky.
About Eidos-Montréal
Founded in 2007, Eidos‑Montréal® is a game developer and publisher best known for breathing new life into established intellectual properties, whether owned, licensed, or developed in partnership with industry collaborators. Renowned for its storytelling expertise, the studio brings depth, emotion, and renewed relevance to beloved worlds, crafting narrative‑driven experiences that resonate with players around the globe.
Eidos-Montréal is part of Crystal Dynamics – Eidos, an operative group within Embracer Group AB which is publicly listed on Nasdaq Stockholm under the ticker EMBRAC B. (EMBRAC B).
Atari is an interactive entertainment company and an iconic gaming industry brand that transcends generations and audiences. The company is globally recognized for its multi-platform, interactive entertainment, and licensed products. Atari owns and/or manages a portfolio of more than 400 unique games and franchises, including world-renowned brands like Asteroids®, Centipede®, PONG®, and RollerCoaster Tycoon®. The Atari family of brands includes game developers Coatsink, Digital Eclipse, Early Morning Studios, Implicit Conversions, Infogrames, Nightdive Studios, Stormteller Games, and the community-based sites AtariAge and MobyGames. Visit us online at www.Atari.com.
Atari shares are listed in France on Euronext Growth Paris (ISIN Code FR0010478248, Ticker ALATA) and OTC Pink Current (Ticker PONGF).
Flashier than Thor’s lighting bolts, Marvel’s Avengers brings
together top-notch voice talent and talented developers for an
adventure that knows how to set up major set pieces, but often feels
flat during the lulls between. The adventure is undeniably
entertaining, especially in its primary campaign – however the
endgame (pun intended) has plenty of room for improvement.
Perhaps the biggest issue with Marvel’s Avengers is that is suffers
from a bit of an identity crisis – which is actually pretty
thematically on-point given the superhero theme of it all. It wants
to tell a story, it wants to be bombastic and exciting, it wants to
offer you a reason to keep playing after the campaign draws to an
end, and by and large it hits all of those points – just some
better than others.
Things open with a fairly typical but no less effective story that
sees Kamala Khan attempting to pull the Avengers back together after
an event called A-Day. I know there have been some grumbles
questioning this choice, but I think having Kamala at the center of
the narrative works beautifully here. She’s fresh to those who have
been watching the exploits of Cap, Thor, Iron Man and so on via the
Marvel Cinematic Universe over the last decade. She’s also a bit
more relatable as a one-time awkward teenager who is struggling to
find her place in the world. I suspect there are a lot more gamers
who can relate to that than Tony Stark the billionaire genius, or a
thunder god or an enhanced soldier out of time. Those are all
perfectly good stories, but the characters are less relatable to the
average person I suspect.
The major set pieces here are absolutely gorgeous, rife with big
action, towering buildings and scenic landscapes that are absolutely
worth experiencing. That the myriad Avengers also manage to play
quite differently from one another is also a huge win. Sure, there
have been a lot of comic book based video games over the years, but
most of the time the differences are relatively minimal. In Marvel vs
Capcom you have different types of attacks, and in games like
Ultimate Alliance you may have different skills that vary from ranged
to melee, or healing factor versus the ability to fly, but those
differences feel more like a palette swap after getting the hang of
the different characters in Marvel’s Avengers. There is a world of
difference in handling Black Window’s nimble skillset versus just
how weighty Thor’s attacks play out.
With video game voice acting veterans such as Nolan North, Troy Baker
and Laura Bailey (to name some – there’s plenty of other notables
in the cast), it should come as no surprise that characters sound
fantastic. The motion capture and line delivery are impactful and
make the cut scenes and banter something genuinely entertaining. This
helps to drive the story forward and kept me invested in what was
happening. Where things started to come off of the rails a bit for me
were introduction of multiplayer and the looter loop gameplay that
are meant to keep gamers invested long after the core story
concludes.
Look – I get it. I see exactly what Crystal Dynamics was going for
here. It doesn’t take a genius to figure out that games that focus
on a storyline tend to hit the bargain bins far more quickly than
those that have additional content and online modes. The publisher
makes a lot less money if people beat the game and trade it into
Gamestop within the first few weeks, than if they hold onto it for
several months instead. To that end, what the developers were trying
to do with their endgame that turns into a rather repetitious grind
to unlock more cosmetics and costumes. I did have some fun working
with my son towards some of the cooler, more iconic character
missions, but the connectivity is definitely a bit laggy, and that
choppiness is a detractor from the overall experience. It will get
better, I’m sure – but I tried to give it a week and change from
the release to see if it would be addressed and so far it’s still a
pretty inconsistent experience.
That is part of what makes Marvel’s Avengers so hard to judge at
the moment. The core combat with its brawler / juggling style is a
good deal of fun and the presentation is top-notch to help support an
enjoyable story. It’s just hard for me to get invested in the
endgame content right now. It feels like this portion of the game is
just not fully baked yet. I know there are plans to treat this like a
living game, which no doubt means we’ll see tons of patches,
improvements and there has already been a lot of discussion about the
upcoming DLC packs. Because this somewhat incomplete feeling
multiplayer gets embedded into the single player campaign, the core
campaign suffers for it a bit.
Right now Marvel’s Avengers is an enjoyable single player
experience. Where it starts to show some cracks is in the multiplayer
/ endgame missions that add nothing significant to the narrative and
still has room to improve. That is the game plan for this title, as
the developers have laid out a road map of DLC and things to come,
but that only gives the impression that the games is not yet fully
baked in the end.
Deus Ex: Mankind Divided delivers with an awesome combination of action and roleplaying elements. Some mechanics work better than others, with systems like hacking becoming somewhat repetitive while others such as augmentations providing some real ownership over how you play the game. The end result is a title that feels like it is the second part of a bigger trilogy and fans of Deus Ex should find plenty to like with this release.