Welcome to the sun-kissed, zombie state of Arizona
Couch co-op is here, baby!
Man’s best friend. Fred’s worst nightmare.
Fresh perspectives (literally)
About Arizona Sunshine® VR
About Vertigo Games
Article by: Susan N.
“A claustrophobic ocean liner, relentless cultists, and horrific monstrosities. Inspired by classic survival horror like Resident Evil, gather clues, solve puzzles, and uncover the truth. Where fanaticism and salvation collide, you must make choices beyond mere survival.”
In the early 90s, Coktel Vision (which later became Sierra On-Line) released a quirky point and click adventure game titled Gobliiins which had players bouncing between three different Goblins to find a cure for good King Angoulafre.
What a meow-gnificent evening it is to send your paw-rcels out to those family and friends! Are mew looking to pick up an item or send something out? Well at Cat Mail Co. we can send and receive all your deliveries!
Have you ever grown up feeling like you don't belong? For our Heroine, that's the feeling she lives with everyday in her small farming village. But it's not her only secret...
Echoes From Ciudadela is a first person narrative adventure taking you on a journey from a father's dying wish. This game is really immersive with puzzles that are from historic inventions of the past. You have a little of everything...
Today we’re looking at what has rapidly become an absolute favorite in the open-world RPG genre for me. An interesting story, memorable NPCs, stunning visuals, and a setting absolutely dripping with flavor, Dread Delusion sets its tone immediately and sticks with it.
I enjoy simulation-type games, and I enjoyed the original release of House Flipper, but I never got around to getting the DLC. When the remastered version of the game was released, I figured it would be the best way to experience the DLC while checking out how the base game was upgraded.
The Blue Reflection series by Gust is a high school slice of life with apocalyptic level situations and magical girls. With the world on the brink of destruction, it'll be up to a select few to tackle those that wish to destroy it, all while managing the emotions of their friends, fellow students, and themselves…
70s-Style Robot Anime Geppy-X is a mouthful of a title, but you know what? It’s quite the challenging game to describe as well. At its core, 70s-Style Robot Anime Geppy-X is a shooter...
Are you ready for the package deal for the Azure Striker spin-offs before the third title in the spinoff series drops? Do you love the Megaman X games but want something fresh and musical? Do you wanna feel totally inadequate when you get a crappy score rating after beating what you thought was a tough fight?
"The implementation of the bHaptics feature really does add a lot, we collaborated directly with the bHaptics team to ensure that the effects were a perfect blend between realistic and satisfyingly responsive, and I think it turned out great." - Leonard Menchiari (Game Director)
"An incredible experience for Kung-Fu enthusiasts that'll make them feel like an action hero. It’s still an immediate purchase to experience the gritty environments and beautiful noir lighting that looks like a film from the '80s. With Path of Fury, it should be talked about as one of the more fun fitness experiences that the Meta Quest has to offer."
"‘Path of Fury: Episode I – Tetsuo’s Tower’ is a tonne of fun and makes me a believer in fitness through virtual reality. Strong visuals are backed by a fast-paced rhythm-and-arcade style of gameplay, not to mention a story that’ll peruse you through thugs and police alike. This is easily one of my favourite VR games, even with its rocky caveat."
"Everything about Path of Fury feels exactly like an ’80s kung-fu thriller. And it’s brought to life extremely well, as every room feels completely different from one another. If you’re looking for a way to get up and moving, all while having a great time exploring a massive tower filled with enemies, I would suggest checking this one out. Genuinely, if you’re hoping to find a way to get your muscles aching, I haven’t found a better way than this."
Recommended - Shaun Cichacki (VICE)
"I think VR is at its best when it combines exercise with beautiful, immersive environments, so I tried to create something that could merge those things together. Through this, I was able to craft a linear experience with a strong backstory that despite being very straightforward, still felt different each time. That was the goal at least, but I feel like I got pretty close to what I was aiming for." - Leonard Menchiari (Game Director)
"I think VR is at its best when it combines exercise with beautiful, immersive environments, so I tried to create something that could merge those things together. Through this, I was able to craft a linear experience with a strong backstory that despite being very straightforward, still felt different each time. That was the goal at least, but I feel like I got pretty close to what I was aiming for." - Leonard Menchiari (Game Director)

"I'm thrilled to present Clawball, ARVORE's first multiplayer VR game. Inspired by our love for chaotic multiplayer games and fueled by our Brazilian roots, Clawball blends competitive spirit with playful feline madness. It all started when our lead programmer, Joao Machado, noticed his movements resembling those of a cat while tinkering with the initial prototype. This sparked a burst of creative inspiration. The best part of developing this game has been our playtest sessions with the whole team, where it's hard to stop playing and get work done. Now, we're excited to finally share that joy with the world. Despite the challenges, creating Clawball has been a blast—we hope you enjoy playing it as much as we do!" - Ana Ribeiro, Game Director.
"I'm thrilled to present Clawball, ARVORE's first multiplayer VR game. Inspired by our love for chaotic multiplayer games and fueled by our Brazilian roots, Clawball blends competitive spirit with playful feline madness. It all started when our lead programmer, Joao Machado, noticed his movements resembling those of a cat while tinkering with the initial prototype. This sparked a burst of creative inspiration. The best part of developing this game has been our playtest sessions with the whole team, where it's hard to stop playing and get work done. Now, we're excited to finally share that joy with the world. Despite the challenges, creating Clawball has been a blast—we hope you enjoy playing it as much as we do!" - Ana Ribeiro, Game Director.
Chaotic 3v3 Fast-Paced Soccer Matches that Blend Competitive Spirit with Playful Feline Madness!
June 27, 2024 -
ARVORE, the Emmy Award-winning Brazilian studio celebrated for its
innovative work with VR games and storytelling, is announcing their
exciting new project: Clawball, a VR multiplayer soccer game with
cats (trailer, press kit, website). In this exhilarating party sport
game directed by Ana Ribeiro, the creative mind behind the Pixel
Ripped franchise, players will be able to play in fast-paced 3v3
soccer matches embodying cat personas to hit the ball with their paws
(and claws) to score goals.
Clawball will be available on Meta Quest Applab for free this October 2024 to be played in early access, with the final release on the Quest Store planned for 2025. Additionally, early birds can play the game even sooner by joining the upcoming closed Beta available via ARVORE’s discord server (discord.gg/nZUTuEZrG7).
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In addition to its competitive gameplay, Clawball also offers rich social interaction, allowing players to enjoy a “playground” Lobby full of places to explore and meet fellow players. Customization is a core pillar in Clawball, as players are rewarded with a variety of cosmetics such as headgear, eyewear, and shirts to make their cat-persona truly unique. With new cosmetics being added to the game periodically, players can continuously find fresh ways to express themselves.
"I'm thrilled to present Clawball, ARVORE's first multiplayer VR game. Inspired by our love for chaotic multiplayer games and fueled by our Brazilian roots, Clawball blends competitive spirit with playful feline madness. It all started when our lead programmer, Joao Machado, noticed his movements resembling those of a cat while tinkering with the initial prototype. This sparked a burst of creative inspiration. The best part of developing this game has been our playtest sessions with the whole team, where it's hard to stop playing and get work done. Now, we're excited to finally share that joy with the world. Despite the challenges, creating Clawball has been a blast—we hope you enjoy playing it as much as we do!" - Ana Ribeiro, Game Director.
Announcement Trailer: www.youtube.com/watch?v=aRE_q8s1w7g
Website: www.clawball.com/
ARVORE is an Emmy Award-winning Brazilian XR studio that creates and develops innovative games, interactive narratives and immersive worlds using the latest technologies such as Virtual Reality, Augmented Reality, and Mixed Reality. With acclaimed titles like The Line, YUKI, and the Pixel Ripped series—including “Pixel Ripped 1989,” “Pixel Ripped 1995,” and the latest gem “Pixel Ripped 1978”—the studio has earned prestigious accolades, including the 2020 Primetime Emmy Award, a Lion at the 76th Venice Film Festival, a DICE Award Nomination, and the 2023 Best VR/XR Game Award at the BIG Festival.
Follow ARVORE on Twitter, Instagram and Threads
Article by: Susan N.
Ultimate Hunting revealed. New hunting simulator will surprise with beauty, realism and brutality
Hunting simulators have yet to be as brutally realistic as the just-revealed Ultimate Hunting. In the first official trailer, the simulator surprises with the exciting beauty of hunting reserves in California and Africa. Developed on Unreal Engine 5, Ultimate Hunting will push the boundaries of realism in hunting games, with every decision and every shot meant to be truly felt. The game will offer both single hunter and cooperative hunting modes for up to 16 people. Scheduled for release on PC in 2025/2026, Ultimate Hunting will later hit PlayStation 5, Xbox Series X|S and the Nintendo Switch successor. A VR version is also planned.
A Polish studio of several people, 3T Games, is working on Ultimate Hunting from 2021. The publisher of the game on PC and consoles will be Ultimate Games, which is known, among other things, for its bestselling series of highly rated fishing games Ultimate Fishing Simulator.
Ultimate Hunting is a realistic open world hunting simulator with single and multiplayer game modes (up to 16 hunters at a time), with extensive gameplay including expedition planning, stealth, tracking or baiting. Players will have the opportunity to take on the roles of hunters who, while exploring nature, discover the habits of local animals, select suitable individuals, and admire the richness and diversity of local flora and fauna. The simulator will offer a choice of first-person or third-person perspective (FPP/TPP) view.
"Our goal is to capture the pure and true essence of hunting. Ultimate Hunting is a game that will stand out for its realism, which at times will be literally brutal. Thanks to realistic animals shoot reaction, the player will feel more strongly the weight of his decisions and the importance of every shot he takes. We are also working on a whole set of other mechanics and elements that have not been present in hunting games so far, or have only been there in a heavily simplified form, including a Random Antler Generation System (RAGS), dynamic need zones, active camouflage, and much more. Within the ecosystem, individual species will naturally react not only to players, but also to other animals, noise or the current weather. On top of that, the need zones of individual animals will be dynamic, so that each hunt can be a unique experience," says Rafal Jelonek, producer and director of the game, who privately is a hunter himself.
The new hunting simulator is being developed on Unreal Engine 5. As a result, hunting on the African savannah or in the sequoia forests of California is expected to become a delightful and unforgettable experience. Ultimate Hunting will also support ray tracing, DLSS and FSR technologies, among others.
Players will hunt in two vast locations – the California Hunting Reserve and the Southern Africa Hunting Reserve. The reserves are modeled on real locations, and the flora and fauna present in them will correspond to the real conditions in these places. Each map will cover an area of at least 64 km2.
As the developers of the game point out, it will be possible to hunt a total of more than 30 different species of animals. In California, these include California black bears, North American cougars, California mule deer, wild boars, American badgers, western crow, California quail, wood ducks and more. In South Africa, on the other hand, hunters will find, for example, African bush elephants, South African giraffes, Cape hippopotamus, southern lions, Nile crocodiles, southern chacma baboons, Burchell's zebra, Cape ground squirrel and more. At the same time, the animals will be differentiated by gender, age and weight, among other factors.
Ultimate Hunting will offer a wide range of weapons and hunting equipment. The list includes many variants of firearms (bolt-actions, lever-action, semi-auto, shotguns and revolvers) and silent weapons (bows and crossbows), various types of decoys and baits, optical devices, hunting clothing and footwear, as well as vehicles. There will be two aiming modes with the scope (quick scope and full scope). The 3T Games team also promises advanced weapon customization with additional accessories. Ultimate Hunting will not lack licensed hunting equipment, including, for example, Titan 6 rifles from the Austrian brand Rößler Waffen and camouflage from the American brand Next Camo.
"Importantly, in Ultimate Hunting, the principles of ethical behavior of hunters will be promoted. This will be evident, for example, in the situation after hunting a deer - the player can leave the carcass of the animal to attract predators with it, and then hunt it. At the same time, he will receive a penalty for leaving the animal in such a way but he can earn more by hunting those predators or …become a prey," adds Rafal Jelonek.
Ultimate Hunting - Main Features:
Ultimate Hunting's release on PC is tentatively scheduled for 2025/2026, with the simulator also coming later to PlayStation 5 and Xbox Series X|S consoles. Ultimate Games S.A.'s plans also include releasing Ultimate Hunting on Nintendo's new console, which will replace the Nintendo Switch, as well as preparing a version for VR systems.
When you, as soldier of fortune sir Anvil Capheus, discover a
colossal citadel in the midst of a storm, hopes surge - you might not
die today after all. Armed with little more than a sword and other
weapons and consumables that you find along the way, you need to
overcome hordes of monsters lurking in the shadows
● Innovative 100% physics-based combat engine that prioritizes unobtrusive interaction with objects and characters.
● Smash or cut your enemies down with over 60+ different close
combat weapons with real life movements: swords, axes, warhammers,
maces, shields, longswords or even your own hands.
● Take the undead down with ranged weaponry like bow and arrows, or blow them up with powerful explosives.
● Engage against dozens of different close combat, ranged or heavily armored enemy types.
● Find and use slow motion, strength, invulnerability or freeze magic potions to mutate your power and obliterate the dead ones.
● Full-size campaign: find your way through a huge apocalyptic
fantasy environment, with 10+ levels to explore, including exterior and
interior scenery.
● Horde mode: Survive through endless armies of foes and reach the top leaderboards.
● Solve a variety of puzzles to advance through the single player experience.
● Armory: Collect all the weapons you acquire from the other modes in your armory and test your weapons in this sandbox mode
Dark Curry was founded in 2014 by a team of passionate designers, engineers and artists who all share the same passion for making action-packed, visually stunning games that can be played and enjoyed by everyone. Dark Curry isn’t just a place where we create great games. It’s where we all work side by side to push the boundaries in gaming.
Article by: Susan N.
CLEVELAND — December 7, 2022 — STRAYLIGHT, the first-person cosmic VR platformer built for comfort and speed from developer Dr Bloc, slingshots out of Early Access and into the stars on Tuesday, Jan 31, 2023, for Meta Quest 2, Meta Quest, Oculus Rift, PlayStation VR, Valve Index, and the HTC Vive. Experience dozens of new levels, leaderboard upgrades, achievements, and more uncharted content not included in Early Access.
Swing through a gorgeous yet deadly obstacle course that evokes the simplicity, difficulty, and fun of old-school platform gaming, but in a way that can only be experienced in VR. Soar, fly, and fling forward into a beautiful cosmic playground while navigating difficult challenges to reach the end of each stage.
Shoot the STRAYLIGHT’s beams to thrust into the dark void of space, connecting to anchor nodes and propelling over, under, around, and across increasingly rigorous obstacles. Easy-to-learn, yet hard-to-master mechanics offers endless replayability, allowing for opportunities to nail that one, perfect, beautiful run.
Master grappling techniques and hone quick reflexes to reach the top of the leaderboards, or collect cubes to unlock a variety of race-able ‘ghosts’, all accompanied by a completely original progressive synth-wave soundtrack brought to us by award-winning composer, songwriter, and VGM artist Rob Kovacs. Preview the debut single, Void Compass, released on Emperia Records, Bandcamp, and now available on all music streaming services.
The full 1.0 release aims to bring the classic platforming experience of yesterday into the VR realm. STRAYLIGHT has been developed from the ground up as a comfortable experience that anyone can enjoy, even those brand new to VR or those prone to nausea and vertigo that plagues virtual reality movement.
“Our goal to bring a thrilling, entry-level VR experience is almost here,” said Daniel Seery, Co-Founder, Dr Bloc. “STRAYLIGHT provides an approachable experience for VR newcomers, while also offering a skill ceiling high enough for veterans looking to put their will and dexterity to the test!”
STRAYLIGHT will launch on Meta Quest 2, Meta Quest, Oculus Rift, PlayStation VR, Valve Index, and the HTC Vive on Tuesday, Jan 31, 2023, for $19.99.
For more information on the game, beam up to the Dr Bloc website, or find the team on Twitter, Facebook, Instagram, and YouTube.
Dr. BLOC is an eclectic group of filmmakers, coders, musicians, and writers united by their love of VR, classic platforming games, and emergent design. They hail from Cleveland, Ohio.
Article by Susan N.
Space Shells by developer Mobirate and publisher ABE Entertainment Limited—PC (Steam VR) preview written by Pierre-Yves with a copy provided by the publisher.
Estimated reading time: 7 minutes
The concept behind Space Shells is a solid one and the bite sized missions help to ease yourself into this VR world. This also helps to potentially hold off on any potential motion sickness that could set in until you've properly adjusted. Some people may be fine, and while I'm good for hours in a stationary style of experience, when moving around? I need that adjustment time but once you're settled in? Regardless of your gaming time, let the action begin!
Kicking things off, in this particular case, you are “you” who’s taking control of a combat droid to get the job done. Safety first! With only two models available at the moment, and more to come down the line, each has a different ceiling cap for four stats that can be upgraded. Health, armor, energy and special. Once these ceilings are upgraded, new units can be boosted up to these caps as long as you have the money for it.
Following the same concept, weapons are mostly the same. Your basic pistols are free to create but any upgrade will cost you money. More powerful weapons like the heavier pistol and the rifle will cost a small amount to create after purchasing the blueprints and as a one time purchase it wouldn't be so bad. But since you need to also pay to create new ones? The costs add up and you really want to start succeeding at your missions!
So to succeed in your missions, you're going to need to get really comfortable with your controls. Primarily, you have your two hands on the motion controllers and your head through the headset. To move around you simply need to tilt the left joystick in the direction that you want to move. From there, you can look in the direction you want to move for a soft turn, or, use the right stick for a sharp 90 degree turn. This is what caused me a bit of motion sickness in the beginning but after a few small sessions I was good for at least a solid hour of playtime once I adjusted.
To help you keep track of things while out on a mission, within your VR environment you will also have an augmented reality (AR) like head’s up display for your armor, health, and power reserves. Also ammo count for your extra weapons that you can pack into each shoulder. Your guns themselves also have AR like ammo counters so you're always up to date on what you have in reserve giving you no excuse other than not having paid attention when they click empty.
Where things get tricky is in the gameplay. Space Shells while a Roguelite uses one of the fundamental rules of the older and more sadistic Roguelikes, energy. Any step you take while out on a mission will deplete your energy. Starting off with very small reserves there's not that much room for error. Easy stages are straightforward with one door in and out of each room that connect one after another.
On a final note, if I were to have a wishlist of sorts, it would be that I would like to see new interior ship designs and different mission types. While the three current layouts suit the difficulty levels, more variety will be needed for longevity as after a few hours it would be nice to see something new. In terms of mission types, destroying all enemies works out great but maybe sabotage and blowing the whole thing up could be the goal instead.
Otherwise, Space Shells, while just kicking off Early Access, I believe is in good shape. Between the currently available difficulty levels, upgradable droid models and weapons, it's more than enough to give a taste of the overall action as we now wait for more to come.
Score: N/A