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Showing posts with label 10tons Ltd. Show all posts
Showing posts with label 10tons Ltd. Show all posts

Dysmantle – PC Review


Dysmantle
by developer and publisher 10tons Ltd.PC review written by Pierre-Yves with a copy provided by the publisher on the initial preview.

Estimated reading time: 2 minutes


Having been in Early Access for some time, 10tons' open world survival Dysmantle recently saw a full release. Having covered it back in April, what I had seen was already a very solid experience making me wonder what exactly was left to be done.

And the answer to that question was in their roadmap which was to refine what had already been done and then finish up the rest of the world to be explored while potentially also adding in new twists. This left me with one thing on my mind as I picked up version 1.0. What do I even say? Generally moving from a preview to a review there are loads to say but in this case I would honestly do two things. The first is to tell you to read said preview linked above and the second would be to do yourself a favour and pick up a copy. It's worth it.

Combining a relaxed pace of open world survival with a destructible element within a post-apocalyptic setting, Dysmantle is a perfect title to sit down and relax in either short bursts or long sessions as either works well. It’s because of this that it’s an easy recommendation to make and I’m happy to have been able to sit back down to it and restart the adventure in a fresh save file.

Summary

So overall, if you’re looking for an open world survival adventure, 10tons’ Dysmantle would be a good place to look regardless if you prefer to be hunched over with a keyboard and mouse or with your feet up on the coffee table with a controller in hand. Both work great in order to explore this post-apocalyptic world that you’ll find yourself within.

Score: 8 / 10



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Dysmantle - PC Preview

Dysmantle by developer and publisher 10tons LTDPC (Steam) preview written by Pierre-Yves with a copy provided by the publisher.

Estimated reading time: 7 minutes


Having been out in Early Access for a little while now, I finally had the chance to sit down to 10tons's almost Last of Us meets the original Fortnite's original survival concepts. Having hidden in a private bunkers for years, with your supplies having finally run out, you venture forth into a world that's moved on and plagued by beings once known as humans and other wildlife.

Dysmantle is fun. Outright, there is a vast region to explore at your own pace and while some elements may be locked behind quests or crafting progression, you're generally not barred from going wherever you want to. Starting off with nothing more than the clothes on your back and a crowbar, you'll be dismantling just about everything inside in order to get the materials to build what you need to survive. Better backpack, better weapons, farming tools, trinkets to give you a leg up on those that were once human and will kill you on sight. It has it all.


Now the reason I mention the original Fortnite is because in the original version, before the free-to-play battle royale, there was a tower defense survival zombie apocalypse shooter. In this tower defense survival you had to break down materials in order to build defenses and walls to protect yourself. This is a little of what Dysmantle makes me think of short of the tower defense and oncoming hordes. Now there are enemies, just not Zerg rush “hordes” of them. Where things become a little more in their own element is that certain grades materials can only be broken with certain levels of equipment.

So for example your original crowbar will not be able to destroy a tougher metal cabinet. It's going to have to be leveled up first. On the same note even a leveled up crowbar is not going to be able to destroy a rubber tire, you're going to need the machete for that. What's convenient about just these two tools before getting into the rest is that they can also be used in combat and will affect how you approach a target as they swing a bit differently and do different amounts of damage. Add in other items like throwing knives, compasses to unlock fast-travel, fishing rods and bait for enemies, you’ll be trying to break every house down just to get what you want access to.


In terms of general gameplay, you’ll be moved around in a top down view that you can easily switch the camera around to get a better view if something is in your way. You can walk, run, dodge and then swing or throw anything that you have equipped. So far, there’s no stamina meter which is nice in a way as some of these ex-humans are terrifying and already hard enough to stay ahead of once they give chase. Combat follows the same rules of not having to worry about stamina and it’s either over once anything trying to kill you is dead, or you are. If you die, you’ll respawn at your previous campsite with nothing more than what you’ve previously made, but anything picked up, will have to be re-obtained off the skeleton and the backpack that marks where you previously died.

One thing that I really appreciated early wasn’t just that you’re free to go where you want, but also that there’s an underlying fear of maybe you’ve gone too far. Maybe “now” would be a good time to either head back to drop off your materials, or head back to sit down at the campfire to heal up and to save your current progress. I may have only had Dysmantle crash once within the first five hours, but it was enough to teach me to never go too too far as I would easily run the risk of losing a fair amount of progress.


On the note of the campfire though, I wouldn't say that Dysmantle is a roguelike, maybe it has some little elements to it, but whenever you rest at a campfire not unlike Dark Souls, everything respawns short of the actual bosses. They thankfully stay dead and the only thing that they do is respawn their corpses where you first met them instead of where you took them out. There is a way around the respawning, and it’s not like in Dark Souls II where you simply murder rampaged them ten or fifteen times, but in modifying the transmission towers that also act as your fast-travel points. By learning how to make these modifications, you can prevent the respawning and also obtain a specific material only available previously through the bosses that you dispatched to make it that far.

Still in Early Access, but having given a roadmap of the features yet to come in the next versions (see screenshot below), there’s plenty of work that has already gone into Dysmantle and still plenty yet left to come. As I said in the beginning, this is fun and unlike a lot of others in this specific type of adventure, Dysmantle isn’t designed to kill you on the spot. It can, but it provides a challenge without being absolutely brutal about it. If I had one wish of things to perhaps come it would be to play with in a coop fashion with maybe one or two other people and maybe just raising the difficulty of the enemies to compensate. Otherwise, it’s a great single player experience that doesn’t need a multiplayer element at the end of the day.

Summary

If you’ve been looking for a title that is very easy to sink hours into at a time and provides both a challenge while still being relaxing enough as you explore a world of riches, I would suggest checking out 10tons’ Dysmantle. Currently in version 0.6.10 at the time of this writing, there’s still plenty yet to come and I’m looking quite forward to it!

Score: N/A





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Skeletal Avenger - PC Preview


Skeletal Avenger by developer and publisher 10tons LTDPC (Steam) preview written by Pierre-Yves with a copy provided by the publisher.

Estimated reading time: 5 minutes


So you know how it goes. Someone takes you out, you don't notice who did it, and you die. Then one day you wake up in your coffin, you get your bearings, put your head on your shoulders and run through the tutorial. Telling this to the nice necromancer who's offered to help you avenge yourself if you get them what they need, you agree and then head out for untold amounts of roguelike dungeon crawling mayhem.

Skeletal Avenger by 10tons is a dungeon crawling hack & slash roguelike currently in early access. Raised from the dead, you'll be running around as a skeleton who while reclaiming some of their old gear as they fight hordes of enemies, they'll also be learning new tricks as there are definitely some bonuses to being dead in this adventure. Swords, hammers, helmets, armor and your own head will be at your disposal and I never thought I would say this as much as I did here, but using your head is often the best course of action.

Seriously, you can throw your head around and depending on which helmet is equipped, your head will do different things while it's detached from your shoulders. More precision in your aim, more damage the further your head flies, or it rolling right through with a bladed helmet. It’s dealer’s choice. Probably the best part about throwing your head around is that it doesn’t contain your life essence so there’s no worry about picking it back up right away. And if it so happens that your head went flying in a direction that you don’t need to go in? You can just summon it right back onto your shoulders to continue the mayhem.

In regards to your mayhem, it’ll all be starting from your central hub which allows you to pick which trinket you wish to have equipped, buy another piece of gear to replace the one(s) that you currently have on and then select which dungeon you wish to tackle next. Of these dungeons, and the point of crawling through them, is that there’s a revenge target and once you take them out, you’ll receive blood crystals that you’ll need to unlock a big boss target to bring you that much closer to your actual revenge. In regards to these blood crystals though, you’ll need a lot of them AND you can both be stuck using them in order to heal or lose them if you did poorly on a run and died. Again…

This brings me to potentially my only issue with Skeletal Avenger. You don’t actually heal after the successful completion of a dungeon. Instead, you either have to get gear that will allow some healing or have gear that will let you receive more healing from the items in the dungeon that hopefully don’t cost blood crystals such as potions and healing fountains. This wouldn’t be so bad if you were allowed to keep your perks such as poisoning enemies, having flaming weapons or ice bursts when you are hit to give you two seconds to reformulate, but this perhaps also leads me into one of my favorite features. Actually selecting which dungeon to tackle.

Dungeon selection is upfront with you in regards to how many blood crystals you’ll receive, how tough the standard enemy will be, and how many paths lead through it and what can be found down each path. Weapon racks, healing fonts, and perks to do things such as move faster after putting your head back onto your shoulders, poison weapons, putrid puddles under your feet that will kill the living if they step into it as you dash by. There’s some variety and plenty of different perks that you can experiment with. Like any good roguelike though, it’s all in the roll of the dice of which perks will show up and which ones you’ll choose in consideration to what lies ahead.

The best part of all of this is that this is just the beginning. Skeletal Avenger is releasing to the public for Early Access at the end of the month and from there it’s certain that there’ll be plenty of changes and balancing to come not unlike other Early Access titles and their own other Early Access title Dysmantle which we took a look at earlier this week that’s been in Early Access since last year. If I have perhaps one thing that I would like to see more of? It would be dialog and banter like that from the very beginning when our protagonist makes the deal with the resident necromancer but again, the adventure has just begun! 

Summary

So overall, with more to surely come, Skeletal Avenger will definitely scratch that roguelike and dungeon crawling itch as well as just be some good and decent fun.

Score: N/A


 



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Tesla vs Lovecraft DLC is now Available on Android and iOS


Tampere, Finland, May 2nd 2019 - Tesla vs Lovecraft, the award winning top-down shooter from 10tons is now available on Android with DLC. The game was also updated on iOS with the "For Science!" DLC.

”It's time to celebrate science & fiction: Tesla vs Lovecraft just won the Big Screen Game of the Year -category in Finnish Game Awards. We're super grateful for the prize.” says Olli Alatalo, the designer of Tesla vs Lovecraft.

Game Features

  • Use the Quantum Teleport to zip out of harm's way and travel through solid objects!
  • Activate the Tesla-Mech battle robot to rip apart even the most hideous abominations!
  • Attack with shotguns, energy weapons, and scientific marvels such as the X-Ray Blade!
  • Fight through story mode with bossfights and compete in survival mode online leaderboards!
 

"For Science" DLC Features
  • Endless number of Dreamland Planes, for the players who feel Eldritch Plane is too easy
  • 10 new Perks (2 EPICS)
  • 4 new Weapons (including Teslazi, a submachine gun supreme)
  • EPIC version of each and every weapon
  • Collect Eldritch Signs for crystals
  • More choice when leveling up: 3rd perk slot
  • 2 new Abilities (Homing Pigeons!)
  • 2 new Powerups
  • 2 new Inventions
  • 2 new Monsters (Cultists & Mi-Go)

In Tesla vs Lovecraft, the player assumes the role of the cult famous inventor Nikola Tesla fighting waves and waves of monsters summoned by horror author H.P. Lovecraft. The player gets to use ingenious gadgets like the Quantum Teleport backpack, which allows teleporting a short distance even through solid matter. The highlight of the game is the Tesla-Mech battle robot, which provides a massive but temporary boost in firepower. A full arsenal of conventional and sci-fi weapons, powerups, special abilities, and selectable perks is also present.

Tesla vs Lovecraft is purchasable on the iTunes App Store, Google Play, and Steam.



About 10tons

10tons is an independent game studio based in Tampere, Finland. Our mission is to create games which can be enjoyed on a wide variety of platforms from mobile to the latest consoles. 10tons works with numerous platforms from the common to exotic, including consoles like the PS4 and Xbox One to PCs running Windows, Mac, or Linux!

10tons is truly independent: We develop and publish our games ourselves. We are 100% self-funded: Revenues from past games fund new games. We even use our very own game engine to ensure minimum time to market when new opportunities arise. 10tons is a true artisanal game developer - from the first bit to the last.

Fun fact: We're the oldest game studio in Tampere, Finland. 10tons - since 2003!



Article by Susan N.
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Crimsonland - PC Review

Crimsonland brings back a lot of memories of college for me. It was brand new, then, and it was one of the most addictive games I knew at the time. You had no manual, no complex keybindings, no storyline to speak of. You were a space marine/doomguy/random maniac on a planet’s surface with a pile of weapons and the promise of death behind hundreds of thousands of waves of spiders, zombies, bugs, aliens and other foes that promised to turn you into a tasty afternoon snack.


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