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Showing posts with label Tainted Grail: The Fall of Avalon. Show all posts
Showing posts with label Tainted Grail: The Fall of Avalon. Show all posts

Tainted Grail: The Fall of Avalon - PS5 Review

Tainted Grail: The Fall of Avalon by developer Questline and published by Awaken RealmsSony PlayStation 5 review written by Nick with a copy provided by the publisher.

Estimated reading time: 6 minutes.

There is so much to enjoy about Tainted Grail: The Fall of Avalon that it’s almost difficult to figure out where to begin. The dark, gothic setting is supported by an interesting story. There are tons of deep lore that plays with Arthurian tales in a creative way, and the overall presentation is fantastic. Fans of open-world first-person RPGs should find a great deal to enjoy here.

Tell me if you’ve heard this one before. It’s a first-person (okay, you can set the view to third-person, but the gameplay is not optimized for that) RPG where you wake up in a jail cell. You need to escape so you can work your way into an open-world where you can follow the primary questline or venture off into any number of directions to pursue other exploits. Given that Tainted Grail: The Fall of Avalon was released so close to The Elder Scrolls IV: Oblivion Remastered, you would be forgiven if you thought the above description was about Bethesda’s popular RPG series.


The parallels are many between The Elder Scrolls games and Tainted Grail: The Fall of Avalon, especially in the early going. But it also doesn’t take long to realize that Tainted Grail is also very much its own thing. You aren’t battling rats to escape the prison – you’re fighting undead created from gruesome experiments performed in the dank confines of the prison. Sure, you’re picking up weapons and armor – but also brains, saws used for hacking off limbs and more disturbing finds. There’s a palpable grittiness to Tainted Grail that comes out almost from the very beginning and stays throughout the journey. There's smaller details in this opening stage that further drive home the sort of dark, oppressive feeling that the game is going for. Sometimes the events are a bit more obvious, such as someone who was experimented on asking you to kill them and put them out of their misery for the well-being of all, and others require just a bit of effort as you pick up and scan the pages of what amounts to a smutty novel that one of the guards was reading. Either way, the team does an excellent job of illustrating their own unique vision of this world.

The story is an interesting one. The stories of King Arthur are often fundamentally similar and to many people well-known. Tainted Grail plays with this premise as your protagonist encounters what amounts to the spirit of King Arthur as they travel together and start to peel back the layers of the story that builds off of these familiar tales with unique elements established in the series’ prior game Tainted Grail: Conquest. Now, I absolutely loved that title as well. The roguelike deckbuilding mechanics were enjoyable, but more than the gameplay I found the world teased in that title to be intriguing. Tainted Grail: The Fall of Avalon takes that foundation and allows you to really explore the Wyrdness - the name given to the strange, foggy representation of corruption steadily engulfing the land. It immersed me in its story through great visual design and a solid sound and musical score. 

The moment you escape the dungeon and see the sprawling landscapes and massive statues holding walkways up, you can see the developers' vision extends past the story and into the art direction as well. It's not quite as perpetually dark and gloomy as say Bloodborne and Elden Ring, because there are some lush landscapes as well sprinkled in. It reminded me more of games like Diablo where there's often a strain of grim darkness tinged throughout, but it's not all inky shadows and things jumping out at you in the night either.

Now, it’s not just the opening scene that harkens back to The Elder Scrolls. Combat, whether you prefer melee, ranged or magical has a similar if somewhat more visceral feeling to it. You still swing, block and cast like in Skyrim, but there are nuanced additions like perfect parry, dodging and greater spell variety that breathe new life into the refined combat. Some of the elements work better than others – group combat is frantic and somewhat frustrating as it can overwhelm ranged playstyles a bit too easily and those relying on stamina for attacks seem to tire a bit too quickly, but those are quibbles about a system that is by and large a good deal more fun than the average Elder Scrolls game.

That is not to say every gameplay element is perfect or even really an upgrade over the tried-and-true Elder Scrolls formula. Crafting and fishing and such are alive and well, but there’s not much nuance to them. They’re helpful, sure – but they’re not particularly interesting and it can be a bit challenging sometimes to find a specific recipe item as the UI doesn’t necessarily do much to hold your hand. Also, while I liked the art design itself, with a score of macabre Diablo vibe to it, there are visual glitches (screen tears, objects falling through floors, bodies that sit at angles they shouldn’t) that occur more often than I’d like to see. Characters look good at a glance, but facial movements and details don’t hold up to close scrutiny but man… the landscapes are amazing at times.

It is also worth calling out that this is an RPG and with it comes some decision-making, but outside some very specific important decisions, most of the time your choices don’t really matter much outside of the flavor of the text that follows. That’s somewhat disappointing in a game that advertises ‘meaningful choices woven into complex, branching storyline’. Thankfully the writing, the lore and frankly some of the quests themselves are done well enough that I didn’t mind that most of the choices made along the way seemed more superficial than not. 

Minor rough edges aside, Tainted Grail: The Fall of Avalon is an incredible experience. It would be easy to glance at it and think this is an indie Skyrim or something of that nature, but once you start to play it readily becomes apparent that there’s so much more to this game. There are numerous ways to play the game and often multiple ways to complete quests, while the deep, rich lore is well-represented in both the writing as well as the graphics. For a relatively small development team, what they have churned out is broodingly beautiful, incredibly imaginative and most of all exciting to play.

Score: 8.75 of 10  


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Tainted Grail: The Fall of Avalon Announcing the Full Version Launch Soon!

March 25th, Wroclaw, Poland | Following more than 2 years in Early Access on Steam (where it boasts an impressive 84% positive rating from over 3,000 reviews), the studio is now preparing to bring its passion project to 1.0 on PC and consoles.


Download the demo from Steam, PlayStation Store, or Microsoft Store, and watch not one, but TWO mind-blowing trailers.

The CGI one...


...and the brand-new gameplay video showcasing all that changed in the newest version of the game.



Today marks the most significant milestone in the game’s development journey:
  • Cinematic Trailer premiere – released by IGN, the trailer is crafted by Unit Image, the studio behind the cinematic masterpieces for Elden Ring and Baldur’s Gate 3. It vividly showcases the game’s haunting, dark, fantasy setting.
  • Demo release – A new demo is now available on Steam, Xbox Series X|S, and PlayStation 5, allowing players to experience the world of Avalon firsthand.
  • Gameplay Trailer – A fresh gameplay showcase highlights the immersive mechanics and world-building that define the game.
  • Final Early Access Update – Version 0.9 has launched, bringing significant updates and setting the stage for the game’s full release.

All of these updates build anticipation for the game’s official release, scheduled for Q2 2025.

ABOUT TAINTED GRAIL: THE FALL OF AVALON

Tainted Grail: The Fall of Avalon is an ambitious open-world RPG offering 50–70 hours of exploration in a dark reimagining of Arthurian legends. Players will journey into the heart of Avalon, a land shaped by 600 years of Camelot’s rule, to witness the epic conclusion of this era. The game delivers an unparalleled RPG experience, inviting players to immerse themselves in a richly detailed world of dark magic, intrigue, and heroism.


GAME HIGHLIGHTS:

  • Three massive zones to explore - Horns of the South, Cuanacht, and Forlorn Swords.
  • 250 unique NPCs, fully voice-acted, adding depth and personality to the world.
  • Over 200 side quests ensure countless hours of engaging gameplay.
  • More than 60 unique enemies, each presenting distinct challenges.
  • 70+ dungeons, filled with secrets and dangers.
  • A branching main quest with dozens of possible endings, offering deep replayability.
 
Tainted Grail: The Fall of Avalon is being developed by Questline Studio and will be published by Awaken Realms on PC, PlayStation 5, and Xbox Series X|S. The game is already available on Steam Early Access. The full version launch date will be announced shortly.

More information about the game can be found on the official website, YouTube, Facebook, and X.



About Questline

Questline is the Polish indie studio behind Tainted Grail: Conquest, specializing in immersive RPG experiences. Being Awaken Realms’ subsidiary, the studio is now working on bringing to life another ambitious project – Tainted Grail: The Fall of Avalon. The game will be developed for gamers and with gamers, who will be able to share their feedback during the Steam Early Access phase.

About Awaken Realms

Awaken Realms is one of the biggest board game publishers and the creator of Kickstarter hits such as This War of Mine: The Board Game, Lords of Hellas, Nemesis, Tainted Grail: Fall of Avalon, and Etherfields. Awaken Realms devotes special attention to making their games deep, involving, and original. Now, using many years of experience in gameplay design and world creation, they are ambitiously entering the digital games industry. http://awakenrealms.com/ 
Article by: Susan N.
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