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Showing posts with label Games of the Year. Show all posts
Showing posts with label Games of the Year. Show all posts

Games of the Year in 2025


2025 was a year with a number of very strong entries. Our team found themselves talking about many of the titles at length, and it was surprising how many strong candidates there were early in the year. That however, did not preclude great games from getting released throughout 2025.

The categories are largely the same as the last few years, but with one new inclusion - Favorite Remake/Remaster. There were so many of them this year, done so well, and there are so many more on the horizon that we feel like it's safe to say that remakes and remasters of old favorites are very likely to remain an important part of the gaming conversation going forward, and we want to recognize the ones done right. So here's what we'll be seeing this year:

The types of games were varied as always. Whether your genre is RPGs, Action, Strategy, Adventure or something altogether different? 2025 had you covered on titles from publishers large, small, and indie. 

When each of the categories are posted, you will find them linked here as well. 

Again, Thank you for gaming with us this year!

- The CGR Team 

~~~~~~~~~~~~

Editor's note: We have all our Games of the Year all the way back to 2012 posted under the GOTY navigation button at the top of the Chalgyr's Game Room website. Enjoy!

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Games of the Year 2021 - Runner Ups


Moving on from our more fun categories, we are now getting into what people really want to know. What hit the top of the list? Well for that you'll need to come back tomorrow but in the meantime check out our 2021 runners up entries to our games of the year.

Estimated reading time: 4 minutes


Pierre-Yves: Echo Generation

Into one of the harder decisions that I had to make this year, Cococucumber's Echo Generation is taking my runner up spot for my Games of the Year. This RPG had it all. Aliens, Monsters, Ghosts, Horror, epic music tracks and the house cat as an ally and healer. Short and sweet clocking in around 10-12 hours, it never overstayed its welcome and everything that it did it did well making it a fun ride and a great placeholder while we wait for Stranger Things Season 4!

Check out our full review of Echo Generation by developer and publisher Cococucumber for the Microsoft Xbox Series X.

Richard: Tales of Arise

This is the Tales title I've been waiting for since Graces came out. The combat was great, the dynamic environments, the battle system, the unique characters, everything just came together really nicely. While I did feel the game sort of fell apart in the storytelling in the second half, and it was extremely unfortunate not having a coop mode, Tales of Arise was a game I had a lot of fun playing and that's why it's my runner up for the year.

Check out our full review of Tales of Arise by developer Bandai Namco Studios and publisher Bandai Namco Entertainment for the Sony PlayStation 4.

Susan N.: Outriders

Puzzle and Mystery games will always trump other video games on my list. Occasionally, a title knocks it out of the park, even if it’s not in my regular repertoire. I’m talking about a cover shooter being my runner-up game of the year. Outriders surprised me as a game that I would enjoy, but I'm glad that I enjoy it as much as I do. There are sporadic shooters that I play, yet Outriders is among them. Not only did they give players a free legendary weapon for continuing to play when things weren’t going well, but they added an outfit customization system that costs players nothing. Given that the story has some hilarious knee-slapping dialogue, even the twists and turns make the title exciting. Plus, rookies like me can drop the world tier down a notch or two when things get dicey. For that, I give People Can Fly a virtual medal. Outriders is a fantastic game that I enjoy playing as a solo experience or with friends.

Nick: Hot Wheels Unleashed

Tons of cars, many of which call back to my early childhood? Check. Creative environments that remind you that these are miniature vehicles? Check. Oodles of settings, modes and a high degree of accessibility? Check. Simply a blast to play? Checks all of the boxes. Hot Wheels Unleashed hooked me with its aesthetics when I saw the first trailer, but the excellent gameplay and variety of cars and modes combined with a solid progression system had me coming back time and again.

Check out our full review of Hot Wheels Unleashed by developer and publisher Milestone S.r.l. for the Sony PlayStation 5.

Robert: Star Citizen


While not quite as rich as my 2021 Game of the Year nominee, my runner up to this year’s Game of the Year is none other than Cloud Imperium Games’ absolutely massive immersive space sim, Star Citizen. When all is said and done, this massive, explorable (and fictional) wing of the Milky Way galaxy will house over 100 systems, with dozens of planets, moons, asteroids, and other space-related doodads, all without loading screens.

Pioneering some of the most fascinating and sophisticated technologies, Star Citizen pushes the bounds in every way- from the extremely high fidelity graphics to the rich and expansive universe (a part of which you can experience now in the Persistent Universe!) full of heroes, villains, and everyone in between. Having more than a few hundreds hours behind my dual VKB Gladiator NXT flight sticks in Star Citizen this year alone lands it in contention for the top spot and with Cloud Imperium Games releasing massive game-altering evolutions every quarter, Star Citizen isn’t slowing down anytime soon.

 


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Games of the Year 2021 - Guilty Pleasure


Moving on from our disappointments for 2021 we now move into a category that is always an interesting one as while we do tend to cover a lot, sometimes there are titles that just make us keep wanting to go back for more. Welcome to our guilty pleasure category for the year!

Estimated reading time: 6 minutes


Pierre-Yves: Story of Seasons: Pioneers of Olive Town

I mean come on, do I even have to say why for this one? The latest entry was not only a pleasure, and a guilty pleasure at that, to sit down to in order to cover but it was just an overall pleasure between the smooth farming simulation and the adorable graphics as you got to raise your moomoos. Yes. Moomoos.

Check out our full review of Story of Seasons: Pioneers of Olive Town by developer Marvelous Interactive Inc. and publishers XSEED Games, Marvelous for the Nintendo Switch.

Pierre-Yves (Bonus): Resident Evil Village

Ok I realize that this is cheating a bit but I did put everything together so that's my excuse to add another guilty pleasure as looking at my list I was thinking to myself, something's missing. It's not that my entire list is just about Indie based titles for this year, but there was one title that just blew me away in a fun and guilty fashion. That title would be the latest in the Resident Evil series that I was ecstatic to cover even if it meant plowing through Resident Evil 7: Biohazard which scared the living hell out of me.

So with that, I'm also adding in the wicked well paced and designed Resident Evil Village as my second guilty pleasure which once again stars Ethan Winters as he hunts down those that supernaturally split his daughter into multiple pieces. Also staring long time veteran Chris Redfield, things go everywhere from the depths of a a mad genius' lair to the soaring heights of the internet's favorite super tall lady that will shred you in two if she catches up to you.

Check out our full review of Resident Evil Village by developer and publisher Capcom for the Sony PlayStation 5.

Richard: Neptunia Virtual Stars


It's a Neptunia game featuring some of my favorite VTubers. Yes, I'm a kaigainikki. Yes, I support my Hololive and Indie VTuber scene. Shut up, go away. I mean, it also helps that the gameplay was a pretty fun 3rd person shooter style with some cool mechanics, and was pretty much ragging on egotistical social media users. Actually though, while not the best in gameplay or presentation, it was legitimately really fun, and it was great seeing some of my favorite VTubers getting more traction here in the West.

Check out our full review of Neptunia Virtual Stars by developer Compile Heart and publisher Idea Factory International Inc. for the Sony PlayStation 4.

Susan N.: Timberborn

I’m all for colony management simulators, especially against games like Banished (a challenging game even for the seasoned veteran in the genre). Add Canada’s national animals to the mix, and I’m immediately sold on it. After watching some of the gameplay of a prominent YouTuber, I decided I wanted a bite at the game. Once I streamed the game a few times, I found that Timberborn is a game I enjoy playing both on stream and off. I have a save for both instances, yet somehow I managed to survive through the second drought - but only barely! I had two beavers left and needed to recolonize. It was a long process, but somehow I managed to save my colony of beavers. Now, if that doesn’t tell you how difficult Timberborn can be when players fail spectacularly, I don’t know what does. Needless to say, I really enjoy this game way more than other management sim games - even the coveted Cities: Skylines. Am I guilty for enjoying chomping down trees without a care in the world? Absolutely. It’s something I can sink my teeth into!

Nick: NBA 2K22

I almost could have put Genshin Impact in here as well. Sure, it released last year, but I didn’t get my review for it written until this year ( https://chalgyr.com/2021/03/review-ps4-genshinimpact.html ), and it’s a large, ‘living game’ that is still seeing major content updates and probably will for years. That being said, NBA 2K22 gets the slight nod from me this year, as it and Genshin are both games I log into pretty much daily. I have ground out all but a few of the trophies in NBA 2K22, still hop online to compete against others (or with online friends) and alternate between my 3-and-D point guard and athletic, bruising center just depending on my mood that day. NBA 2K still has plenty of room to improve on the new console generation, but despite its flaws – I keep coming back for more.

Check out our full review of NBA 2K22 by developer Visual Concepts and publisher 2K for the Sony PlayStation 5.

Robert: Star Citizen

Few games can sell a dream and really nail it- some, like No Man’s Sky can start way too big for it’s britches, only to then grow into a fine game, to others like The Ascent or Tales of Arise just hit the ground running and nail it out of the park from the get-go.

My 2021 Guilty Pleasure is something of a juggernaut in the independent game development world, with upwards of 500 employees and a massive project underway, Cloud Imperium Games’ Star Citizen managed to do both- be too big for its britches while nailing it right out of the park. Few games can give the sense of scale and awe that Star Citizen brings to the forefront- stunning visuals, interesting locations, a supportive and impassioned community, and on top of it all … pure, unadulterated joy.

From the moment you first step out of your hab (your apartment/bedroom), Star Citizen is shown in excruciating detail- from working lighting modes for your hab to beautiful vistas overlooking the frost-covered domes of New Babbage on Microtech, to a cave system deep within Daymar’s crust, Star Citizen is brimming with detail, and in turn, with life. I have spent more time (and money) on Star Citizen than I have in many, many years- the closest likely being World of Warcraft back from about 2004 to 2007, and I still have not experienced all that this supposed “tech demo” has to offer.

My advice? Take a minute to hop into the game during one of its regular Free Fly events (where you don’t even have to pay for the game in order to experience 100% of what’s currently offered), or if you’re an old backer that’s not been around in a while? Spend a couple hours one night and dig into the Verse- it’s surprisingly vibrant, rich in character, and an absolute bounty in detail.



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Games of the Year 2021 – Biggest Disappointment


Continuing on from our biggest surprises, we now move onto each member's biggest disappointment of 2021. Sadly not every experience comes out the way we were expecting whether from technical issues or simply from a lack of polish as it was rushed out the door. In either case, here is our team's reflection on the topic.

Estimated reading time: 5 minutes


Pierre-Yves: The Skylia Prophecy

There's one title every year that we find ourselves constantly thinking back to and wishing that it had been "more" than we experienced. There were a few others this year but The Skylia Prophecy took the biggest disappointment award for me as it had all of the potential elements to make it something great but just didn't follow through. While the core gameplay was hard as hell, it suffered from design issues of constantly needing items that you may not even have access to in order to move forwards such as healing items and keys to unlock doors. While the keys could be circumvented by making deals with a demon, I ended up restarting several times just to not waste what I didn't have or get stuck with next to zero health or mana because I accidently triggered an autosave. The silver lining here though is that... Nick's not looking? You can score 1000pts to your Gamer Score in the first twenty minutes as they can all be done before leaving the first zone.

Check out our full review of The Skylia Prophecy by developer and publisher 7 Raven Studios for the Microsoft Xbox One.

Richard: Cris Tales

Cris Tales was an ambitious game that just didn't live up to its potential. The reason it's in this category isn't because the game is bad per se, or that I didn't have fun with it despite being my Biggest Disappointment, I did actually have some hope for the title. Although some design choices were extremely poor, the fact is I really enjoyed Cris Tales, at least up to a certain point. There were a lot of aspects and gameplay mechanics that held so much promise, but just ended up falling flat because they didn't deliver to the best of their ability, were horribly underused, or were just implemented in a really mediocre fashion. Cris Tales earns the spot as Biggest Disappointment because it could've been so much more than it was.

Check out our full review of Cris Tales by developers Dreams Uncorporated, SYCK, and publisher Modus Games for the Nintendo Switch.

Susan N.: Monster Harvest

I really wanted to enjoy Monster Harvest because it was a different take on Harvest Moon and Stardew Valley as far as farming simulators go, but it completely failed to do anything it set out to do. The relationships with the townsfolk were non-existent, the combat system was absolute garbage, and the story was a figment of our imagination. I would have loved for Monster Harvest to bring a unique take on the genre, but even that concept was poorly executed. It felt like a Pokemon system which was woefully dull with a whopping three abilities and no heal to speak of. Each time a player lost their monster to fight in the dungeon, they had to level another one in order to progress. However, the four or five rooms that were in the dungeon were procedurally generated and served little to no purpose to the game, which also felt like a shell of an idea. I grew to dislike playing the game over time and for that Monster Harvest lands squarely as my biggest disappointment of 2021.

Check out our full review of Monster Harvest by developer Maple Powered Games and publisher Merge Games for the Nintendo Switch.

Nick: Werewolf: the Apocalypse – Earthblood

Werewolf: the Apocalypse – Earthblood reminded me of ‘the old days’, but for all of the wrong reasons. Muddled gameplay, visuals that looked like they were from a couple of console generations back and perhaps worst of all? Taking a known property and completely messing it up as a video game. That’s some old-school stuff right there, and none of it flattering which is why it's my biggest disappointment for the year. 

Check out our full review of Werewolf: The Apocalypse – Earthblood by developer Cyanide Studio and publisher Nacon for the Sony Playstation 5.

Robert: Star Citizen

Riddled with alleged mismanagement, feature creep, and being a bit too optimistic with timeframes is something famed developer/produced Chris Roberts and his Cloud Imperium Games studio (the folks behind the as-yet-to-be-released Squadron 42 single player title and its multiplayer component, Star Citizen) is well known for within the Entertainment Industry. With such juggernauts like Mark Hamill, Gary Oldman, Gillian Anderson, Henry Cavhill and so many more involved in the project in some way or another, you’d expect to see more than a periodic update to perpetually-unreleased Star Citizen.

However, with the recent CD Projekt Red debacle with the botched launching of Cyberpunk 2077, Chris and team came out and essentially said that they're done talking about Squadron 42 beyond their once-a-month, monthly report (a very high level breakdown of some of the various tasks involved in the development of Squadron 42)- no release dates, no sneak peaks, nothing. This is monumentally disappointing while continuing to sell concept ships, something that they were sued for in the UK in 2021 due to the misrepresentation of content being sold.

From there, it’s been a rough year with a community-fracturing Ship Showdown that essentially devolved in hate being slung between three primary camps, to an awkward yearly CitzenCon event, to the money-grabbing “Intergalactic Aerospace Expo” that happens near the end of November every year and often called the “Anniversary sale” and is where you can purchase packages like the $6,500 Dominus package up to a $35,000 backer package…



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Games of the Year 2019 - Biggest Surprise


Estimated reading time: 5 minutes

Nick: Wreckfest


The definition of fun, Wreckfest caught a lot of people by surprise - myself included. The carnage is impressive and the physics just make the chaos that much more interesting. I had few to no expectations for this title coming in, so my unadulterated enjoyment easily made this my biggest surprise of the 2019.

Pierre-Yves: Fade to Silence


Sleeping hit? Maybe? It's not the only entry into my 2019 Games of the Year that is far from perfect, but, it was fun to play and I appreciate what it went for. End of the world. Check. Crazy assed demons that came out of nowhere? Check. You're all alone? Not quite as you start off with your daughter at the base but can find others to bring back in order to help out. Balancing a rogue like survival where you really have to work hard to carry something over to your next life and pushing forward to be able to build new items and structures, it was rough, but it was like a diamond in the rough.

Robert: Star Wars: Jedi - Fallen Order


Let's be real here a minute, even though Respawn was behind Fallen Order we all had our concerns with EA at the helm. After the letdown that was Star Wars: Battlefront and the absolute affront to gaming, Star Wars: Battlefront 2, I went into Fallen Order with a lot of trepidation. While it is not as good as many say (to be frank, even our very own head cheese, Nick, was far, far too nice to it), Fallen Order was a huge surprise because it was actually good. Shallow, linear, dull gameplay, horrible camera angels, a fake progression tree, and the absolute worst gameplay element that I have seen in gaming (those damned slides) aside, Fallen Order was largely adequate. Why is "adequate" a surprise? Because EA was at the helm and their history of hating consumers combined with an incredibly notorious stance of disrespect for all things Star Wars and well 'nough said. Still, for all of its shortcomings, Fallen Order is a fun 13-15 hours of lightsaber stabby goodness.

Susan N.: Islanders


Alright I have to say that I ended up getting a cute little game called Islanders during 2019.  It looks like it's a simple game but it can get complicated in its own way. Players start on a large island. They can choose a path for their citizens to take like the lumber pack or the farming pack. Which ever path you take will give you access to buildings related to the pack. And your objective is to hit the total score with those buildings. Each building will award more points when close to certain buildings where others require a more solitary location. As you build up the island, it get progressively harder to acquire points. If you do manage to reach the point threshold, then you have the option to move to another island. Get the idea? The casual strategy thrown into this cute little game surprised me, and I absolutely love playing it. It's actually a neat game to stream because you can have viewers vote on which pack you open. Honestly, it is awesome!

Richard : World End Syndrome


Whenever I get a visual novel style game to review, my first thought is generally "oh boy, what's this one gonna be?". World end syndrome totally threw me for a loop with its engaging story and characters, the aura system, the beautiful "live 2D" scenery, and the fact that the illustrators actually made side and back portraits for the characters. I was honestly expecting something rather bland and cliche, but I ended up with something I didn't want to put down.

Natasha: River City Girls


Omg... I loved this game. I'm usually one to shy away from beat em' ups, but this takes the cake, adds a bucket load of extra cream, sugar and spice, then throws it in your face. Wow... that's one hell of a cake. The style, characters and music are to die for and this is one game I'll gladly play with a friend.

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Games of the Year 2019 – Top Picks


Starting off out of the gate, our Top Picks 2019 are here, so without further ado, here are our staffs picks for their Game of the Year of 2019!

Estimated reading time: 4 minutes


Nick: Fire Emblem: Three Houses


The way the off-days are spent is a bit Persona-like, but I don’t consider it a bad thing when mixing elements from two of my all-time favorite franchises together. The branching story and the way you can develop your characters adds significant replay value, and the presentation and story are all top-notch and make diving back into this RPG/Tactics/Simulation game an absolute joy. Easily my most heavily played game of the year.


Pierre-Yves: Dragon Quest Builders 2


Crowning one title over another over the course of the year takes a lot to do to make my top pick. With plenty of excellent choices both mechanically and narratively, Square and Omega Force’s second entry into the Builders universe just stole the show for me. Having made plenty of strides from the first Builders title, the world building of
Dragon Quest Builders 2 just felt easy to get into, pick up and drop when needed and above everything else in class, easy to fix mistakes with both early and late game tools. Adding in a whopping RPG story worthy of the title Dragon Quest? Dragon Quest Builders 2 is something that I still have yet to put down.


Robert: Rebel Galaxy Outlaw


What is perhaps one of the best space games of all time, Double Damage outdid itself with Rebel Galaxy Outlaw, so much so that I do not know if they would be able to top it. From the utterly fantastic music and sound design to the gorgeous Cowboy Bebop-feeling ships, to what is easily the most comprehensive and detail ship customizer in existence, Rebel Galaxy has it all. On top of that? Stunning story, great voice acting, and an open universe that allows you to live out your wild west space cowboy fantasies. It is literally perfect.


Susan N.: Whispers of a Machine

Those of you that read my review of Whisper of a Machine would know that I absolutely adore the game. It is an indie point and click mystery game that has you playing an augmented human detective named Vera. Throughout gameplay, as players make decisions on how to approach situations, their will gain additional augmentations that correspond to their playstyle. I found Whispers of a Machine fascinating because it follows Norse mythology for those augmentation paths and it made me question my own beliefs about my beliefs on AI. It is a fantastic indie that I highly recommend to any gamer that loves a mystery with some twists


Richard: Monster Hunter Iceborne


If you were to ask me how much time I’ve put into the monster hunter franchise as a whole, would have to say well over 4,000 hours. Yes, that number is accurate, no, I don’t regret it. The iceborne expansion is exactly what I needed from monster hunter world. It brought in g rank (or master rank now), I got my favourite creature the zinogre back, and it’s been all around a great experience, except maybe that first rajang hunt, but I expect those to go poorly by this point.


Natasha: Resident Evil 2


I gotta say this is one of those remakes where I’ve gotta give it a nice, slow, appreciative, clap. RE2 was the first game that plunged me into my fear of zombies as a child, but now that fear is my motivator. I was able to use that adrenaline to push through and I came out with one of the best horror game experiences in a while.




That’s it for our Top Picks of 2019! Stay tuned for our 1st Runner Ups!

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Pierre-Yves’ Games of the Year – 2018

 
Estimated reading time: 5 minutes



 

Game of the Year – Banner Saga 3


Stoic Games have just nailed it. Start to finish. You want to talk about choices? You want to talk about how one small decision can affect the outcome of an entire people? This. The Banner Saga 3 should be viewed as that benchmark. With the end of the trilogy now out, the full weight of your protagonists choices are laid bare for everyone to see. Did you follow the path of the father Rook how lost his daughter? Or did you take the path of his daughter that loses her father? Through either path there will be plenty of choices that to quote one of my favorite songs from Live, are the Beauty of Grey. There is no Black and White. There is no real at times Good or Bad. There just is and it was absolutely fantastic for it.

First Runner Up – Dragon Quest XI


I’ve been waiting on this one for a long time and for a little while we didn’t know if we were even going to get it because of the apparent “lack of interest” for the series. Finally in our hands the latest Dragon Quest is that. A Dragon Quest title in all of its Glory saddled up with loads of quality of life improvements for the series to make that classic gameplay relevant to today’s standards.

Second Runner Up – CrossCode


I’ve got to give it to the devs on this one. Wow. CrossCode blew away most of my expectations. Indie RPG. 16-bit classic look. Today’s gaming standards. It’s smooth, responsive, gorgeous to look at and fun for hours upon hours. Probably my fondest memory of this was going into the Early Access and reading the apology that only about fifty hours was currently available while they geared up for the full release. Fifty. Hours. Most AAA give you ten! Twenty if you add in a NG+. Thirty for a Platinum trophy on a PlayStation. CrossCode has also usurped .Hack as King for my single player MMO emulation.

Biggest Surprise – Towards the Pantheon


After having played the demo I wasn’t quite sure what to expect going into this one. I mean the demo was fantastic but it was a horror based puzzle, again, in a 16-bit like classic look, but horrifying as hell for some moments. How did that translate into the final RPG? Beautifully. Acting as a backstory to the events of the whole and to one of your characters, all of Towards the Pantheon was wonderfully designed, written and musically orchestrated. Following an unlikely party, everything just worked and it was perhaps one of the best ten hours I’ve spent on a video game title this year.

Guilty Pleasure – Dauntless


While I haven’t been into “MonHon” as much as some of the others on the team, I’ve played the living hell out of multiple versions of Dauntless once it hit the Beta stages. Having started at the Alpha to get a taste for it, I didn’t want to put in too much effort and lose it all to a server wipe, so the day it launched? So did an unhealthy addiction both solo, with my brother and with other members of the team. Basically a “monster hunter lite”, not unlike Sacrifice: Sinner for Redemption being a “dark souls lite”, you get to get straight to the good part. The Fighting. Tons of customizations, a fair amount of weapon choices, and damn have I spent a lot of time hunting something just for pants. Literally because I needed to make pants as I had the rest of the set!

Biggest Disappointment – Noamund


Tales of like battle system? Chess like components? Interesting art style and RPG mechanics? Noamund had EVERYTHING it needed to make a splash. Having been Kickstarted and released on Steam, everything just felt lacking, unpolished and in certain cases sloppy as the default Spanish voices were left on but with no subtitles. Actually it even kept Spanish text in the Kickstarter backer location that was available to explore near the beginning. Add in sloppy gaming mechanics and what I was really looking forward to ended up being one of my biggest disappointments of the year.

 
Article by:  Pierre-Yves

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Happy Holidays and CGR Game of the Year Awards!


We would like to take a few moments to thank everyone that has visited us or that has dropped by over the course of the year. We appreciate both the support and plan to continue to bring you coverage on titles both big and small, new and old over the course of the next year.

With the holidays upon us, we will be taking a break and resuming normal review coverage as of January 7, 2019. In the meantime however, we'll be bringing you our Games of the Year at the beginning of the new year starting on the 31st and running straight though until the 4th. 

We hope you enjoy both our awards for this year and your respective holidays! Be safe. Have fun. Happy gaming!
The Chalgyr's Game Room Team
 
 
 
 
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