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Showing posts with label Mega Cat Studios. Show all posts
Showing posts with label Mega Cat Studios. Show all posts

Angry Video Game Nerd 8-bit - Xbox Review

 

Angry Video Game Nerd 8-bit by developer Mega Cat Studios and publisher Retroware—Microsoft Xbox Series X review written by Nick with a copy provided by the publisher.

Estimated reading time: 4 minutes

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Mega Cat Studios Breathes New Life Into Your Favorite Nintendo Consoles This Month With Three New Games

 Super Fanger, Plyuk, and Old Towers bring pixel-perfect excitement to the SNES and NES on January 29


PITTSBURGH, PA – January 7, 2025 – The retro-obsessed felines at Creative-first indie game publisher Mega Cat Studios today announced plans to bring three exciting new titles to the NES and Super Nintendo this month, injecting a fresh dose of fun into players’ favorite pieces of retro hardware.

Releasing exclusively on the Mega Cat Studios online store on January 29 are the frantic SNES maze chaser Super Fanger, along with the action-puzzler Old Towers, and the cerebral puzzle platformer Plyuk, both for the NES.

For a look at what’s in store in these exciting new adventures, check out the sizzle trailer below:


 

Here’s a rundown of each of these upcoming retro releases launching later this month:



Super Fanger:
Get ready for the wildest game of tag yet. Chase down your friends or evade their pursuit to avoid capture. Tackle dynamic levels and execute special moves to outsmart your rivals. Keep your nerve as you make every twist and turn count!



  •     4 maps with signature twists
  •     Play absurd characters with unique abilities
  •     Unlockable surprises
  •     One or two players




Plyuk:
When Plyuk tumbles into a hidden, underground lab, his quiet evening stroll turns into a nightmare. Trapped in a facility full of failed experiments, his only escape is to use his unique ability: cloning himself. 





  •     Navigate a trap-filled world using your cloning mechanics
  •     Solve teamwork-based puzzles
  •     Immerse yourself in Plyuk’s atmospheric 8-bit world




Old Towers:
Get ready to climb your way to the top in this addictive action puzzle game! Dash across the screen and across walls, ceilings, and more as you collect all the coins and find the way to the exit past devious hazards and traps.





  •     Dash your way through over 40 levels
  •     Swap between multiple characters to solve devious, brain-boggling puzzles
  •     Dodge arrows, spikes, and crushing blocks

~~~ 

About Mega Cat Studios

Mega Cat Studios breathes new life into old video game consoles with artisanal, exclusive projects you won’t find anywhere else. From the original Nintendo to virtual reality ports, we’re bringing our fans the games they want.

 

Article by: Susan N.



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ZPF - PC Preview

ZPF by developer ZPF Team and publisher Mega Cat Studios—PC preview written by Jim with a copy provided by the publisher.

Estimated Ready Time: 3 minutes


ZPF is a new shoot-'em-up game that looks, sounds and plays like a Sega Genesis game. The demo I played was short with three levels and three different heroes (ships) each with their own play style. 

First up is Knight, a ship that looks like a Knight and shoots swords in a straight line. Each Ship has its own melee attack that is just a short-range attack. Knight's is an attack that shoots out straight and doesn't go very far, but seems to do a decent amount of damage if you want to get close enough to use it. Like most shooters like these, you also get bombs that damage everything on screen, but these all look the same no matter who you play as. Next is Gladius, my favorite out of the three. It looks a little like a motorcycle without wheels and can fly. It shoots in different directions making it easy to hit every enemy that pops on screen, although they seem to do less damage than Knight's attacks (this could just be though). Its melee attack makes a circle appear around the ship and goes around once and disappears. I found it to not be very helpful in a fight. Lastly is Gold. Gold shoots a laser straight and its melee attack is a few balls coming out in front of you to hit anything in short range of you. 

Each ship is shaped differently. The smaller ones are more easy to dodge incoming bullets while Knight, the biggest, seems to do the most damage out of the three. There are three levels in the demo I played. The first one being a fantasy level called Magical Journey. The level is very woodsy with enemies looking more fantasy-based, although they still have a bit of sci-fi to the enemy design. Next is Megalopolis 20XX, a city level in the near future with tanks and helicopters as enemies. Lastly is a sci-fi level called Space Infestation with alien creatures in space. It was definitely the weirdest-looking level in the game. 

I was able to beat Magical Journey pretty easily, but the the other two levels I had to raise how many lives I got in the options menu. At the start of each level is a shop as the demo ends after every level. I wasn't really sure how these worked. In the full game will I get to buy stuff like 1ups after every level? I could raise the number of “medals” I get in the options menu so I could buy things. If I had to guess this will be something in the full game. 

One neat thing about the shops is each level has its own shopkeeper, so each one looks different, a neat little detail. There are of course power-ups you can get on levels that make your shots do more damage and 'secrets' that at the end of the level the game tells you the percentage you found. Though I found some I never really knew what it was I found. You can tell just by looking on the Steam page that the developers are going for a Sega Genesis look, sound, and feel and after playing the demo I must say they did a really good job of capturing the feel. The music and sound effects especially. 

My time with ZPF was short. I was able to see just about everything in the demo in an hour. It did leave me wanting to see what the other levels will be and what setting they will take place in? Time will tell.

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Mega Cat Studios and ZPF Announce a Surreal 16-bit Shoot-'em-Up Game!

News Editors' Note: This press release was posted the day Steam Next Fest concluded. Keep an eye out for the title by wishlisting it on Steam here!

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Check Out Angry Video Game Nerd 8-Bit as Part of Steam Next Fest!

Philadelphia, PA – Feb. 21, 2025 – Starting today, AVGN fans can now get an exclusive sneak peek of the upcoming Angry Video Game Nerd 8-Bit. Indie developer and publisher Retroware is thrilled to announce that the demo for the highly anticipated game is now live on Steam as part of Steam Next Fest.


Developed by Programancer, known for his work on Prison City and The Transylvania Adventure of Simon Quest, the Angry Video Game Nerd 8-bit’s Steam Next Fest demo features two levels to fight your way through, teeming with signature Nerd humor and Mega Man-inspired gameplay. In the demo, players will guide the Nerd through the Graveyard and Soda Factory stages, where they’ll navigate a variety of deadly hazards and face off against iconic enemies from throughout the Nerd's history.

To celebrate its release, the game’s publisher Retroware has put together a trailer offering never-before-seen footage of the two levels featured in the Steam Next Fest demo. Watch as a pixelated James Rolfe blasts his way through hordes of heavily armed endoskeletons, Frankenstein’s monsters, severed hands, and death itself before going toe-to-toe with familiar foes inspired by the AVGN’s greatest rivals. 

The full version of Angry Video Game Nerd 8-bit will launch on NES, PC, and all major consoles in Q2 2025. The PC and console versions—highlighted by the Steam demo—are being crafted by the talented Programancer, while the NES version is being handled by Pittsburgh-based developer and publisher Mega Cat Studios. The Steam version of The Angry Video Game Nerd 8-bit is available to wishlist today. 

Physical versions of The Angry Video Game Nerd 8-bit will be available to pre-order exclusively from Limited Run Games, with different editions to be announced soon. 


About Retroware:

"We’re all about modern retro games. We develop, publish, make merch, and run arcades. Bringing you retro experiences with modern conveniences."

About Mega Cat Studios:

Founded in Pittsburgh, Pennsylvania, Mega Cat Studios strives to deliver unforgettable experiences for gamers of all generations. With their hearts firmly planted in the 1990s and eyes set on the future, they combine a passion for crafting new retro classics with a commitment to delivering compelling current-gen content.
Article by: Susan N.
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A first look at Mega Cat Studios


For something a little difference today we are taking a first look at the content that Mega Cat Studios offers. In this day and age retro gaming is definitely a big thing with the likes of titles both big and small such as Shovel Knight and 8-Bit Adventures.

So how cool is it that developers are still making physical old school games with cartridges? Very! Making games for both the NES and the Genesis we hope to bring you some new, yet classic, reviews soon!

Here's more on the studio!
MCS breathes new life into old video game consoles with artisanal, exclusive projects you won't find anywhere else. From the original Nintendo to Virtual Reality ports, we're bringing our fans the games they want.

Every game we release has meticulous attention to detail. Brand new custom PCB boards and cartridge shells, professionally printed and bound manuals, and boxes featuring artwork our team pours themselves into to bring the physical product to life.

We are all collectors and enthusiasts first. This is, and always will be, a passion project we're proud to put our name on. In a world of cloud storage, download codes and virtual licenses, we want to provide a medium to keep things physical.

Your support is what keeps our dream alive.

Sign up for our newsletter and follow us on Facebook, Instagram or Twitter for the latest information on our upcoming releases.
Article by Pierre-Yves
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