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Showing posts with label imaginarylab. Show all posts
Showing posts with label imaginarylab. Show all posts

Whirlight - No Time to Trip - PC Review

Whirlight - No Time to Trip by developer imaginarylab and publisher Vsoo games - PC(Steam) review by Richard with a copy provided by the publisher

Estimated reading time: 7 minutes


Well folks, guess what time it is? Time to travel through time! A wacky adventure point-and-click title by the same people that brought us Willy Morgan and the Curse of Bone Town comes the newest title: Whirlight – No Time to Trip.

In Whirlight we are introduced to genius (lol) inventor Hector May, who is currently going through a bit of a slump. In the process of trying to overcome his slump, he makes the invention of the century, time travel! Unfortunately for him, as well as Margaret who he surprises upon his first time travel foray, it turns out his newest discovery is a bit more unstable than desired, leaving him trapped in the future. Together both Hector and Margaret work together to not only put this new discovery to good use, but also to prevent a potentially horrendous future from occurring.

Whirlight is a point-and-click adventure game with a lot of gags and some pretty funny interactions. You’ll explore the town of Verice Bay, as well as some other interesting locales, in your quest for science! As a point-and-click title gameplay is pretty basic, mostly involving walking around by clicking in an area you want to move to, examining objects by clicking on them, and interacting with items by combining them or using them on something. Thankfully the developers have included a few quality of life aspects into this adventure. First of all, in most areas comprised of a bunch of smaller screen sequences, you are usually able to find a map that will allow you to fast travel around the area, provided something hasn’t happened to keep you out of the area you want to go to.

The next really nice gameplay mechanic is that you can hold down right click to see anything that’s interactable in the area. This is super useful for finding those small spots you may have overlooked, or if something interactable is close to something else and you didn’t notice it. The last handy mechanic is the ability to double-click to either run to a location on screen, or if you double-click a screen transition you fast move to the next area without having to wait for your character to run all the way there. Combine that with an easy to use inventory by using the scroll wheel up or down to bring the inventory up or put it away and there are a lot of user friendly aspects to Whirlight.

While there are a few puzzles to solve, both item interaction and more hands-on puzzles, most of them are fairly reasonable. I will stress the most here. Some of the interactions are…well, perhaps a little less intuitive than you would expect. Oddly enough, I found the greatest issue of this in the first half of the game, and the longer I played, the more intuitive I found the item combinations or uses were. I’m not ashamed to admit there was one interaction I actually had to go watch the game trailer to help me out with. With that in mind, allow me to give you a few tips if you’re stuck. Tip one: try and combine all your inventory items to see if any stick. Normally there are a few that you may have forgotten a reference for or were kind of out there and you didn’t realize. Tip two: exhaust character dialogue. If there’s a person to talk to, usually all of the stuff they have to say is worth hearing. In fact, there’s one required item that you can only get by continuing to talk to a character. Final tip: don’t be scared to go through every possible item in your inventory while interacting with something. Even items you can “lose”, you’ll still get back by returning to where you got them from. For example, there are some newspapers you can burn, and returning to the newspaper pile you get more. No hassle no fuss.

Another cool thing to make note of is that all of the interactions and controlled character quips are all fully voiced. Yup, all of them. A really neat feature you don’t see nearly often enough. Whirlight has some pretty colourful and unique environments, with a cast of interesting characters. Add in a pretty unique plotline and some solid music and you’ve got everything you need to make a stellar point-and-click adventure! While there’s a lot to like here, there are a few issues that pop up occasionally. From a gameplay perspective, sometimes you can “use” an item, or attempt to use an “item”, and the game will half tell you “there’s something to this” or “I need to do this right”, which can be misleading sometimes. Case and point, the interaction I needed to watch the trailer video to figure out was one of these. The second issue I’ve run into is one where after talking to a character and getting them to perform an action for me, they are stuck in a pose and I cannot interact with my inventory unless I go talk to another character. There is also another character in the area you can perform an action for but their reaction text speeds through and you can’t read it in time. It doesn’t lock you out of anything, and I hope it’ll be fixed by the full release, but it is there.

Overall Whirlight – No Time to Trip is a good bit of retro fun in a nice and funny package. With a memorable cast and some interesting adventures, I’m sure Whirlight will appeal to all you point-and-click fans out there.

 

Score: 8.5 / 10

 

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Whirlight: No Time to Trip - PC Preview

Whirlight No Time to Trip by developer and publisher imaginarylab—PC preview written by Richard with a copy provided by the publisher.
 
Estimated reading time: 2 minutes
Whirlight: No Time to Trip is a new title in the works by the same people that brought us Willy Morgan and the Curse of Bone Town. A point-and-click adventure full of gags and adventure is sure to await.

Now if you've been around since 2020, you may recognize the developer, imaginarylab, and the title Willy Morgan! From that Willy Morgan review, which you can also read here, Whirlight has some things similar to WMatCoBT and some things new to wet your appetite. Good news, it looks like we're in for more of the same formula in a fresh new story! The folks at imaginarylab did a great job on the last point-and-click title, and based on the demo I'm also expecting good things again.


In the Whirlight demo we take a trip to a fancy dream-like land with an eccentric inventor, Hector May. Afterwards we get a stint in his house/laboratory of sorts before we reach the end of the demo. Now, I hope you're all aware of how a point-and-click adventure works, or at least can infer so. In this case we have a 2.5 dimensional style sideview layout, at least for the demo, where you click on places and objects to move there and interact with them, respectively. You have an abnormally large pair of pants that can store pretty much any object you pick up, and can combine certain objects together.

There's a handy "interactable and movement" indicator you can bring up just in case you aren't finding anything, or you're hovering just a little too far away to see an indication as well, just in case you're having some trouble. Fair warning, not all solutions to puzzles are necessarily obvious, and some are disctinctly UNobvious solutions. On the plus side, nothing punishes you for getting something wrong, so experiment away! More good news is that the voice overs are well done and plentiful! No getting into a scene that's voiced one moment and not the next!


The art style is the same as in Willy Morgan, a retro sort of style reminiscient of older computer games, but without the quality issues. An adventure in a cartoonish land full of whimsy and puzzles is exactly what reminds me of old childhood games. The demo is, unfortunately, very short, clocking in at under an hour for me to finish so there isn't a lot I can really say so far, but from what I can see and what I know of Willy Morgan, I'm expecting great things!

Be sure to check out Whirlight: No Time to Trip, as well as Willy Morgan if you've any desire of a good old point-and-click time!

Score: N/A
 
 
 
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Willy Morgan and the Curse of Bone Town - PC Review

Willy Morgan and the Curse of Bone Town by developer imaginarylab and publishers VLG Publishing, WhisperGames—PC (Steam) review written by Richard with a copy provided by the publisher.

Estimated reading time: 5 minutes

Not long ago I got the opportunity to write up a preview for Willy Morgan and the Curse of Bone Town. Now, only a month later, I have the opportunity to finally finish the tale the preview set and as an added bonus have all the issues I had with the preview version improved upon.

Those of you who have read the preview know what to expect, but Willy Morgan and the Curse of Bone Town is a point and click adventure starring young Willy Morgan and his search for answers behind his father's disappearance ten years ago. After receiving a letter telling him to go to Bone Town to search for answers, off Willy goes to see what he can find out. Or at least he would, if he can put his bike back together again.

WMatCoBT is a point and click adventure just like those classic titles like Monkey Island and Day of the Tentacle, where you roam around an area interacting with objects, picking up items, and then using those items either directly or by combining them in your inventory to create something more useful. While the basic formula is still there from the classic pieces, there's also the added benefit of a sort of "interaction assistance", where you can bring up little orange circles on items or people you can interact with, and also shows entrances and exits to areas. While I do feel that this takes a little bit of the challenge I like to see in these types of games away, when you get stuck at a part and really can't figure it out, having this option as a toggle (and it is a toggle) is really useful when you're starting to stress yourself out.

As you help Willy figure out how to put your bike together and manage to leave your house for Bone Town, you will meet a cast of interesting and unique characters, explore a town that's well past its prime, and perhaps even discover a conspiracy about Bone Town and the reason for the disappearance of Willy's father. The whole art style is in that sort of cartoon-y sense that some of the point and click classics held, with 3D-styled character models for people.

Exploring Bone Town you will visit a lot of the same type of scenery, the semi-decrepit town that it is, as well as get introduced to some of the more...quirky, townsfolk. There's a drug store owner totally not inventing Dr. Pep**r, a new resident who started up a bar (really just a vending machine)/3D print shop, and an armoury and blacksmiths that have some items that may look familiar to you. Bone Town is full of references and little cameo style appearances, and I really loved the personal flavour that went into the game.

What I was particularly happy to see was that between the preview and the full release version, despite there not being much more content time wise, pretty much all of my concerns or issues with the demo were swept away. Full voice acting now available, the map destinations are easy to read, the orange interaction dots aren't showing up through the map, and no longer do I have to struggle to put away letters or readable notes that Willy picks up. Also, the text for said notes are significantly easier to read. Let it be know that the developers can't be accused of not giving some thought to quality checking.

There are a few issues I have with Willy and his adventure, mostly concerning length. Overall, the title did not take me too long to finish, especially after playing through the demo, as the demo covers most of the story itself, but this could be more so because I got through it fast, rather than it being short. Most of the puzzles are fairly reasonable, except for a few that are less about improbable solutions and more about how you think about solving a puzzle.

Some of the jokes and gags also fall a little flat, and while this may be attributed to translation as I'm fairly certain English isn't the developer's first language. Like the name "Bone Town". For a first title you probably don't usually want "Bone Town" associated with your game. Or maybe you do? I'm not a marketing professional, but what I do know is that the name of the town is appropriate for the pirate themed adventure that Willy experiences, if nothing else. For a first title from a developer, much less in a series, I can honestly say that imaginarylab did a a truly wonderful job.

Willy Morgan is a wonderful throwback of a game that will appeal to those looking for a piece of their past as a nostalgic trip, as well as those breaking into the point and click adventure scene. With puzzles that don't make you want to flip tables, a clearly defined cast of characters, and some well done visuals, Willy Morgan and the Curse of Bone Town is definitely a title that can show its potential. The ending set up the possibility of a sequel, and I can tell you now I would love to see this series take off with more title to its name.

Score: 8 / 10





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Willy Morgan and the Curse of Bone Town - PC Preview

Willy Morgan and the Curse of Bone Town by developer imaginarylab and publisher Leonardo Interactive, WhisperGames—PC (Steam) preview written by Richard with a copy provided by the publisher.

Estimated reading time: 5 minutes.


Willy Morgan and the Curse of Bone Town is a wonderful throwback to the old days of point and click adventure. A great throwback to the old days of titles such as Day of the Tentacle and Monkey Island. Let's take a look at what imaginarylab has to offer.

Willy Morgan details the adventures of the titular Willy, as he receives a letter from his archaeologist father who disappeared ten years ago. So off Willy goes, down to Bone Town in order to figure out the mystery behind his father's disappearance. Willy will meet the remaining residents of Bone Town, a town that's on its hind legs and starting to become a ruin of its former self. In the preview, we get introduced to some of the residents: the innkeeper, the librarian, the mayor, and a new resident who decided to open up a bar in a failing town. All the characters are rather unique and quirky, and are interesting to interact with.

Willy Morgan works mostly like any old-school point and click adventure: you click on things to interact with them, click on the ground somewhere to walk to it, and click on inventory items to inspect/combine them. To put it in a bit more perspective if you haven't played a point and click before (for shame), you will roaming around the environment, looking for items and objects that can help you get other items you need, or help you to get into places you otherwise would be unable to. You can also use items on other items in your inventory to combine them.


Like all good point and click titles, this is met with a combination of puzzle solving, roaming around to find something you've definitely missed, frustration, and feeling dumb when you finally work out a puzzle (Editor's Note: Can confim). Willy Morgan helps out a bit in this regard with the option to toggle on an "inspection" sort of mode, where any object that can be interacted with will be displayed on the screen as a sort of orange target.

Honestly I sort of have mixed feelings about this, as on the one hand, it saves a load of frustration if you just simply clicked a little too far off to actually hit the target, but on the other hand I'm old (Editor and Editor in Chief's Note: He doesn't know what being old is) and bitter about games that don't provide that option and how "kids these days" have it easy. Yes I used the feature, no I don't regret it. There's no way I would've noticed the sign hole otherwise. The only problem is, at the moment, that if you bring up a letter or the map while the mode is turned on, the interaction points appear through the map.


Speaking of maps, the area of Bone Town you have to explore isn't all that big, at least in the demo version. You are given a map that allows fast travel around which can be handy, as sometimes the streets of Bone Town can get a little confusing. Speaking of confusing, I have to hand it to the development team, as there were only two puzzles that stumped me for a while, one of which made me feel like a idiot when I finally got it, and the other was in the tutorial. Speaking of the tutorial, when I first started up the game my first thought was "this seems kind of like Day of the Tentacle", quickly followed by "Is that a Day of the Tentacle poster on Willy's wardrobe?" followed by "Yes it is.", so you know inspiration was taken from a good place.

The art style is very cartoon-y, reminiscent of those old games you loved in your childhood, while not being grainy and tough to view like some "retro style" titles try and do. The scenery might be a little drab, but that is on purpose, and the amount of detail and little cameos and references thrown in throughout the game really bring it to life. I will call out the fact that, as of writing this, the only voice acting you get is in the tutorial section, which left me wondering when I was going to get the voiceovers back later. Keep in mind this may change for the full release however.


Summary

As a demo, this was a great three hours spent getting through it that left me wanting more. As soon as the full title drops I'm going to be all over this like a bad smell on old gym socks. Even more than that, I sincerely hope that this will become a series if the title takes off well enough, because I'd certainly be looking forward to more from this.

Score: N/A





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