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Showing posts with label Psychological Horror. Show all posts
Showing posts with label Psychological Horror. Show all posts

Cute Roguelite Deckbuilder RPG Launching on July 22nd!

June 25, 2026 | Independent developer Death Kumiai and publisher Flashlight Games are glad to announce that Annihilated, their dark and cute roguelite deckbuilder RPG, will launch on July 22, 2026 on Steam at a price of 16.99 USD | 17.25 EUR and a launch discount of 10% during the first 2 weeks. Players will dive into a twisted world where adorable fuses with dark horror art that presents a narrative-driven dungeon crawler RPG with 4 distinct character routes. Find your favorite "broken" party member to save…and leave the others behind.

"Two major pillars shape Annihilated: the imaginative negative space offered by retro vintage games, and the complex, conflicted character writing found in text adventure games, light novels, and JRPGs circa 2010, also influences from older and recent classics as Fire Emblem, Super Mario RPG, Undertale or The Legend of Zelda. Our goal is to craft a whimsical cartoon-style game grounded in authentic human nature and weighty thematic depth." - Sabotenshi (Lead Artist & Lead Writer)

The Backstory

The legendary Hero's party vanished in the depths of a dungeon. You are the sole survivor of the rescue party sent in after them, pressing ever deeper into the cursed dungeon to find what remains of them. You have no fighting power of your own; to survive, you borrow the remaining strength of the broken heroes — each helping in their own way. And you can only bring one of them out alive.

The Dungeon

The dungeon itself is the enemy. Its monsters, traps, and curse turn on everyone who enters — the same forces that broke the Hero's party now come for you. What really happened to them, and why, is what each route reveals.You will find lurking monsters, dwindling gear, instant-death traps the moment you drop your guard — and the very curse that shattered the heroes still lingers in its halls.

Main Features

  • Choose among 4 different main routes, each one of them full of decisions that will impact your path and how things end.
  • Visual novel narrative-driven style with a deep 200.000 words script full of lovable and broken characters.
  • Roguelite dungeon crawling with high lethality, uniforgiving random events, and instant retries.
  • Turn-based timing-focused card battles where players will need to be strategic but also have good reflexes to defeat enemies.
  • Weapon Breakage System: Weapons have a durability limit but can be voluntarily destroyed for temporary combat buffs.
  • Curse points are earned from defeats and weapon breaks, and used to buy items, boost stats, or survive lethal roulettes.


About Death Kumiai

Death Kumiai is a small game studio that makes games about death.

About Flashlight Games

Flashlight Games is a publisher that rethinks how games reach the people who play them. We want to be the dependable gear that lights up dark unease for game creators.

Article by: Susan N.
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Path Games and Selecta Play Announce First Person Psychological Horror Adventure for PlayStation 5

Madrid, Spain | Path Games and Selecta Play are pleased to announce that Dark Mass, the first-person psychological horror adventure set entirely underwater, will receive a physical release for PlayStation 5 as both a Standard Edition and a Collector’s Edition.


To celebrate the announcement, a brand new trailer has been released, showcasing the physical editions for the first time while also revealing more gameplay from Alice’s terrifying descent into the abyss.

Physical Editions

Dark Mass will be released physically for PlayStation 5 in two editions: a Standard Edition and a Collector’s Edition, both published by SelectaPlay.

The Standard Edition includes:

  • Physical copy of the game
  • Illustrated Game Manual

The Collector’s Edition includes:

  • Collector’s Box
  • Physical copy of the game
  • Illustrated Game Manual
  • Official Art Book
  • Lenticular postcard
  • Alice’s turtle bracelet
  • Original Soundtrack in Digipack format
  • Exclusive Steelbook

The Collector’s Edition has been designed for horror fans and collectors, bringing together a selection of physical items inspired by Alice’s journey, the mystery of the sunken manor and the unsettling atmosphere of the abyss.


Official Links

The digital game will be available on PC (Steam), Xbox Series X|S, and PlayStation 5.

A nightmare buried beneath the ocean

In Dark Mass, players step into the role of Alice, a deep-sea explorer who, alongside her brother Reed, investigates the remains of an ancient shipwreck uncovered after a powerful seismic event.

But beneath the wreckage lies something far more unsettling: a sunken manor, strangely preserved despite centuries beneath the ocean.

What begins as an ambitious expedition soon turns into a fight for survival. Trapped in the depths, Alice must explore the manor’s flooded halls, solve disturbing ritual puzzles and uncover fragments of a past that should have remained buried.

She is not alone. Something moves through the darkness. Something old. Something that has been waiting. Set entirely underwater, Dark Mass uses the oppressive silence of the deep sea, limited visibility, vertical exploration and the fear of the unknown to create a horror experience shaped by pressure, isolation and dread.


Key Features

  • A fully underwater horror experience - Explore a sunken manor, where movement is affected by the deep-sea environment, adding a unique layer of tension and immersion.
  • A narrative-driven psychological horror - Communicate with your brother Reed through a fully voiced walkie-talkie system as you uncover the chilling truth behind the manor’s curse.
  • Disturbing ritual puzzles - Solve unique challenges inspired by historical inquisitorial tortures, unlocking the manor’s darkest secrets.
  • A relentless presence stalks you - Evade Silas, a monstrous entity bound to the manor for centuries, waiting for its next victim.
  • Decisions that shape your fate - Your actions determine how Alice’s story unfolds, leading to different endings.


About Path Games

Path Games is an independent game development studio dedicated to crafting immersive and atmospheric horror experiences. Known for Insomnis, their debut psychological horror title, the team specializes in blending storytelling, exploration, and psychological tension to create unique and unsettling games. With Dark Mass, Path Games continues to push the boundaries of the genre, delivering a haunting underwater horror experience unlike any other.

For more information, visit: www.pathgames.es X: @Path_Games

About Selecta Play

Selecta Play is the video game publishing label of SelectaVisión, focused on bringing unique and carefully curated titles to players through digital releases, physical editions and collector focused products. With a growing catalogue of indie and genre-driven games, Selecta Play works closely with studios to deliver distinctive editions designed for both players and collectors.

For more information, visit: www.selecta-play.com X: @SelectaPlayInt

Article by: Susan N.
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Iphigames and Horrified Triangles Reveal Cinematic Trailer for Haunted Bloodlines

Athens, Greece | Iphigames, Serafini Productions and developer Horrified Triangles today revealed a brand-new Cinematic Trailer for their upcoming first-person psychological horror game, Haunted Bloodlines, as part of The Horror Game Awards.


The trailer offers a first look at new scenes from the full game and announces that Haunted Bloodlines will launch on Steam and PlayStation 5, pulling players deeper into the mansion that gives the game its name. A house that doesn't just hold horrors, but seems to live and breathe alongside those trapped inside it.

Haunted Bloodlines is a first-person survival and psychological horror experience that drops players into the eerie depths of an ever-shifting mansion. After the sudden death of your father, you inherit a sprawling estate hidden deep within a dark forest, only to begin questioning your sanity as you uncover disturbing truths about your family's legacy. Is your bloodline who you believe them to be? And can you face the truth without losing your mind?

The deeper you go, the less the house makes sense. Rooms rearrange themselves. Memories that aren't yours start to surface. And the further you dig into your family's past, the harder it becomes to tell what's real and what the mansion wants you to see.


With no way to defend yourself, your only options are to hide or run. Stay silent, stay hidden, and keep track of the mansion's shifting layout. Any wrong move could be your last. As tragedy plays out in front of you, visions twist and whispers grow louder, blurring the line between reality and nightmare. You'll solve puzzles by stepping into the past, and move between the living world and its haunted reflection, where each side holds both pieces of the truth and horrors you'd rather not face.

Inspired by P.T. and Silent Hill and mixed with Greek mythology, Haunted Bloodlines started life as a student project before growing into a full horror experience under Horrified Triangles, with a clearer identity and a long-term vision.

A free demo is available now on Steam.

Key Features

  • Escape: Hide or run to survive, and be careful not to misjudge HER presence.
  • Sanity: Endure tragic events as your mind begins to turn against you.
  • Time: Solve puzzles and change events by stepping into the past, with consequences that shape the horrors to come.
  • Realm-Switching: Move between the living world and its haunted reflection to reveal hidden paths, and awaken what lurks just out of sight.

Wishlist on PlayStation Store: https://store.playstation.com/concept/10014486



About Iphigames

Iphigames is a game development and publishing team with fresh ideas and visionary people who believe in games’ broader potential. Passion for games drives their experienced team to create compelling interactive experiences, and they actively encourage exciting designs and ideas from independent artists worldwide.

Article by: Susan N.
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Steelkrill Studio Announces Psychological Horror Game 'The 18th Attic'

Malta, 15/12/2025 | Indie developer Steelkrill Studio officially announces The 18th Attic, a psychological horror game inspired by Fatal Frame, releasing February 2, 2026 on STEAM, GOG and EPIC GAMES. Players descend into a haunted attic armed only with a Polaroid camera and the companionship of a loyal cat who can restore sanity by giving lots of pets.


In The 18th Attic, ghosts and anomalies can only be revealed by taking a picture with your camera. As the environment twists into new shapes, supernatural encounters drain the player’s sanity and you have to find anomalies to escape the loop. The only way to recover your sanity is by petting your cat, a trusted companion who warns you of danger long before you see it.

Key Features

  • Ghost-Photography Gameplay - Reveal spirits and anomalies using a Polaroid camera.
  • Sanity Through Comfort -  Recover after encounters by petting your cat.
  • A Shape-Shifting Attic - Explore the mysterious 18th attic.
  • Analog Psychological Horror - Inspired by Fatal Frame and classic atmospheric horror.


Useful Links


ABOUT STEELKRILL STUDIO

Steelkrill Studio is a solo indie game developer from Europe, known for creating mostly atmospheric horror games that blend unique mechanics with striking visual and audio design. The studio first gained recognition with The Backrooms 1998, an award-winning psychological horror experience.
Article by: Susan N.
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Team17 and Sonka Partner Up for Holstin Release

December 8th, 2025 | Wakefield, UK and Warsaw, Poland | Team17 and Sonka are excited to announce they have signed a worldwide publishing agreement for Holstin, the innovative and highly anticipated indie psychological survival horror.


Announced by Sonka back in early 2023, Holstin has steadily grown in recognition and attention thanks to its innovative visual style and technology, its unique 90’s Poland setting, and the team’s constant release of concept-proving demos. Team17 and Sonka will now be partnering up to amplify and expand on this momentum together to reach new heights.

We have been big fans of Holstin for some time, and are delighted to be able to partner with Sonka to help realise their vision and bring the game to market.

We are proud to partner with such a talented team that have created a game that embodies unique atmospheric storytelling, with innovative gameplay mechanics in a spine-chilling survival horror. We can’t wait to reveal more of the game to new and existing fans in the coming months. - Harley Homewood, General Manager, Team17
We’re beyond excited and proud to partner with Team17, a publisher with a prestigious track record and the foresight to bring some truly innovative horror games to the world - with DREDGE being one of my favourite games ever! 

We’ve always had ambitious goals for Holstin, and now we’re confident that together we can meet and maybe even exceed them. Whether it’s expanding and refining gameplay mechanics, securing higher-quality voice acting or just having that extra space to add even more bizarre but poignant Polish Easter eggs into our 90s-drenched horror world, things are lining up nicely for us to release something truly special together. - Rafał Sankowski, CEO at Sonka, Holstin Game Director

Holstin is a psychological survival horror game set in an eerie, isolated 90’s Polish town consumed by an ominous presence. You’ve come looking for answers, but everyone seems possessed by something foul. Explore the festering town, interrogate locals and fight ungodly manifestations to get to the truth.

The game is inspired by the classic Resident Evil and Silent Hill series, while the narrative team is aiming for a darker Twin Peaks feel. Holstin will be coming to PC, PlayStation, Xbox, and Switch.


GAME FEATURES

Explore a Possessed Town 

Something is very wrong in the town of Jeziorne-Kolonia. The streets are overrun by some kind of filthy slime. The people, the buildings, and the wildlife all seem to be slowly deteriorating from the inside.

Fight and Survive Against Unfathomable Monstrosities 

Scavenge for scarce supplies and weapons to fight off the twisted monstrosities now roaming the darkest corners of the town.


Speak to Locals Slowly Losing Their Minds 

Sanity among the locals seems to be slowly slipping away, but they are the only ones who can get you the answers you need. You will have to play along with their unnerving delusions and try to understand their festering world to get anywhere.

Playing All Sorts of Tricks on Your Eyes

Holstin uses Sonka’s custom 2XD Rendering technology to deliver real-time lighting in detailed hand-drawn pixel art to uniquely combine multiple camera perspectives, including isometric 3D, third-person shooting, first-person driving, top-down exploration, and side-scrolling platforming.

Full Voice Acting in Polish and English 

Chillingly manic performances in both English and Polish bring every character in Holstin to life.

The game is inspired by the classic Resident Evil and Silent Hill series, while the narrative team is aiming for a darker Twin Peaks feel. Holstin will be coming to PC, PlayStation, Xbox, and Switch.


About Sonka

Sonka is a game developer and publisher based in Warsaw, Poland, previously focused on the console market as a publisher and work-for-hire porting company. Worked on over 20 games for Nintendo Switch, best known for Astro Bears development, The Way Remastered release, and Duke Nukem 3D port, now focused solely on Holstin development.

About Team17 Digital    

Founded in 1990, Team17 is a leading developer, video games label, and creative partner for developers around the world. Part of the everplay Group plc with an extensive portfolio of over 140 titles, and fully encapsulates the spirit of independent games. Team17’s portfolio of multi-award-winning and award-nominated in-house brands include Hell Let Loose, Golf With Your Friends, The Escapists, and the iconic Worms franchise, alongside its games label partner titles, including the award-winning games Date Everything, Dredge, and Overcooked! franchise. Visit www.team17.com for more information.
Article by: Susan N.
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Be a Virtual Avatar in New Life Sim Project; Virai: Doomer's Life Escape

Chișinău, Moldova — July 1, 2025 | RIK ANIMATION Studio and boddiul have announced the release window for their psychological horror title, project; VIRAI: DOOMER’s LIFE ESCAPE, set for Q4 2025. A new animated trailer is now available, revealing the game’s release window. A playable demo is also already available on Steam.


project; VIRAI: DOOMER’s LIFE ESCAPE is a Life Sim RPG that blends visual novel storytelling with psychological thriller elements. Players dive into the life of a shut-in girl, Hicha, whose only reason to keep going is her virtual avatar, Virai — who may not be what she seems. It's up to them to help Hicha escape her depressive nightmare before it consumes her completely.

The game is a mix of OMORI and Needy Streamer Overload, exploring themes of parasocial relationships and the blurring of lines between real and virtual life. The developers experiment with the game format in a style similar to MiSide.

Players will explore the emotional world of the protagonist through several visual styles created by artist RIKANI (known for her work on the game An alt girl for skoof). Begin in Hicha’s bleak 2D pixel-art reality, then immerse yourself in the surreal 3D virtual world of VITA. Uncover its secrets — and decide how Hicha’s story will end.
 
«This game is inspired by my personal experience as a YouTube content creator and my struggle with mental illness» says RIKANI, author of the idea and artist.


Key Features

  • Hikikomori Life Simulation: step into the anxious Hicha’s life — experience the health-destroying routine within the gray walls of Soviet panel architecture.
  • 10 endings: from total collapse to liberation — your choices define the fate of the heroine. Each ending offers a different level of psychedelic immersion into alternate realities.
  • ARG Quest: a sea of mysteries in Virai’s world awaits the most curious and attentive players, going beyond the virtual space.
  • 10 tracks by various indie post-punk artists hidden throughout the game, enhancing the atmosphere of doomer music and deepening the emotional impact of the game.

Languages Supported: English, Japanese, Brazilian Portuguese, Latin American Spanish, and Russian. More languages will be added in the future.

About RIK ANIMATION

RIK ANIMATION is an independent animation studio founded by artist RIKANI. The studio specializes in creating animation in the style of Japanese anime and the production of commercial promo videos. Their debut game, An alt girl for skoof, gained significant attention online. 

project; VIRAI: DOOMER’s LIFE ESCAPE marks the studio’s first fully original title based on an in-house concept. RIK ANIMATION is responsible for the game’s overall visual identity, game design, and narrative direction.


About boddiul

boddiul is an indie developer from Moldova with a background in creating experimental game prototypes for various game jams. This collaboration with RIK ANIMATION is his first commercial release. He is in charge of the game’s programming and game design.

Article by: Susan N.
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Play the Highly Anticipated Psychological Horror Title Holstin Demo on Steam Right Now!

8 June 2025, Warsaw, Poland | Polish developer Sonka has just shadow dropped a new trailer and a massive demo for their highly anticipated psychological survival horror game, Holstin. The demo is available now on Steam.


While the two previous public demos showcased specific slices or mechanics, the new demo offers players a very meaty first look at the game's entire eerie 90’s Eastern Euro-fueled experience. It begins with the opening segment of Holstin's story, explaining what drew you into the decaying and possessed Polish lakeside town of Jeziorne-Kolonia. Get hands-on with the core gameplay, from engaging in intense combat and solving environmental puzzles to scavenging for survival, exploring ooze-infested streets and interiors, and interacting with the not-so-mentally-stable locals who still haven’t fully Turned. 

The demo also highlights Holstin's unique camera and lighting system, which seamlessly shifts between multiple perspectives in real-time lit, fully 3D pixel environments.


THE HOLSTIN KICKSTARTER SIGN-UP CONTINUES TO GROW

Alongside work on the full game and the new demo, Sonka has also been preparing for a major Kickstarter campaign, set to launch later in 2025. The campaign aims to raise funds to complete the final stages of the game and to crowdfund additional features and ideas the team is eager to implement. Players can learn more about what the game will offer and sign up to be notified once the full campaign goes live.



PLAYING ALL SORTS OF TRICKS ON YOUR EYES

Holstin uses Sonka's custom 2XD RENDERING technology, enabling the team to create real-time lighting in detailed pixel art environments, as well as multiple camera modes in a way that has never been seen before. The game features various perspectives, including isometric 3D, over-the-shoulder third-person shooting, first-person driving, top-down exploration, and side-scrolling platforming.

Heavily inspired by the Resident Evil and Silent Hill series, with the narrative team aiming for a darker Twin Peaks feel. 

Holstin will be coming to PC, PlayStation 4/5, Xbox One/S/X, and both Switch 1 and 2. 
Article by: Susan N.
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Sonka Unveils a Terrifying Extensive Gameplay Video for Holstin!

3 April 2025, Warsaw, Poland | Polish developer Sonka has unveiled an extensive gameplay trailer for their highly anticipated psychological survival horror game, Holstin.
 

The trailer offers a whimsical glimpse into the wide range of weapons available as you fight for survival in an eerie 90s-era Polish lakeside town, now consumed by unsettling horrors. Your options for disturbing the peace are plenty! Pistols, semi-automatic rifles, grenades, flashbangs, molotov cocktails, sniper rifles, uzis, and even a bit of recreational bow-and-arrow shooting.

In addition, the trailer showcases new gameplay footage of the expansive, rotting town you'll explore in your quest for answers - what happened here, and where on earth is your best friend who left you some rather incoherent and troubling messages before all contact was lost?


KICKSTARTER SIGN-UP NOW LIVE

The team has also been preparing for a major Kickstarter campaign, set to launch in the summer of 2025. The campaign aims to raise funds to complete the final stages of the game and to crowdfund additional features and ideas the team is eager to implement. Players can learn more about what the game will offer and sign up to be notified once the full campaign goes live.


PLAYING ALL SORTS OF TRICKS ON YOUR EYES

Holstin uses Sonka's custom 2XD Rendering technology, enabling the team to create real-time lighting in detailed pixel art environments, as well as multiple camera modes in a way that has never been seen before. The game features various perspectives, including isometric 3D, over-the-shoulder third-person shooting, first-person driving, top-down exploration, and side-scrolling platforming.

Heavily inspired by the Resident Evil and Silent Hill series with the narrative team aiming for a darker Twin Peaks feel, Holstin will be coming to PC, PlayStation, Xbox, and Switch.
Article by: Susan N.
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Psychological Horror Game HPL: Nyarlathotep Rising Releasing on February 19th!

January 17 - Paris, France - Why Not AI and Touched by Grace studios announce the release of HPL: Nyarlathotep Rising on Steam on February 19, 2025, and present an introductory podcast to the game. A pure Lovecraftian adventure where you play as Mark, Anna, and Victor in this visual novel of psychological horror where all choices matter.



Wishlist HPL: Nyarlathotep Rising on Steam:
https://store.steampowered.com/app/1759160/HPL_Nyarlathotep_Rising/

In mid-1929, Nyarlathotep is about to take over the world. Play as Anna, Mark and Victor, souls in the grip of their demons, whose every choice will affect their sanity and the fate of the world. Will you become a zealot of The Crawling Chaos, or try to stand against him?

'HPL: Nyarlathotep Rising' is an immersive visual novel with a Lovecraftian atmosphere, supported by captivating settings, complex characters and an intriguing soundtrack. This oversized RPG novel offers a wide range of readings and possible endings that evolve according to the characters and your choices.

 

Unique Features 

  • Lovecraftian Themes and Lore: The game stays true to H.P. Lovecraft's cosmic horror, creating a chilling and mysterious atmosphere.
  • Oversized experience: Between 15 to 18 hours of exploration and gameplay.
  • Player Choices: Impactful decisions lead to varied story paths and multiple endings for high replayability with up to15 different endings for each character.
  • Narrative-driven Gameplay: Experience engaging dialogue, relationships, secrets and exploration as you tell your story, along with atmospheric contemporary illustrations.
  • Character Development: Control three unique characters and experience the story through each of their different perspectives with all three characters appearing in each telling.
  • Psychological Horror: Choices influence characters' sanity and statistics as they face unimaginable horrors.
  • Worldwide Investigation: Travel to diverse locations, gather information, and find powerful items.


Introductory Podcast: https://vimeo.com/1042970834

About Why Not AI

Why Not AI is a production company specializing in Animation and Interaction for video games, animated series, and tabletop games. Led by one of the founders of Cryo Interactive and Virgin Interactive France. Why Not AI's first video game, 'HPL-Nyarlathotep Rising', due for release in Q1 2025, was born out of our worst nightmares and our devotion to the worlds imagined by HP Lovecraft.


About Touched By Grace

Touched By Grace is a French videogame publisher, created by three videogame specialists, totalizing a lifetime experience in the entertainment industry, from development to distribution. Among others, the publisher is co-owner of the "HPL-Nyarlathotep Rising" license.




Article by: Susan N.

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Just Because Halloween is Over Doesn't Mean 'Don't Be Afraid 2' Won't Spook You!

Warsaw, Poland - 28 October 2024 - Cat-astrophe, Eneida Games, and Untold Tales are happy to announce that Don’t Be Afraid 2 is available now Steam and GOG.


Don’t Be Afraid 2 is a first-person, psychological horror mystery and a direct sequel to the 2020 Don’t Be Afraid which sold very well for the developers. DBA2 will continue the tale of the original protagonist David, plunging him into a fresh, blood-curdling mystery as he tries to cope with terrible trauma from his childhood.

Relive the darkest moments of David’s life while exploring the horrific locations, gathering clues about his past, and solving puzzles left behind by the deranged murderer toying with his life.

Game Key Features

  • A captivating mix of story, horror and puzzle elements
  • Several terrifying escape rooms, each with different challenges and themes
  • Gripping story that blurs the boundaries between dreams and reality
  • Disturbing drawings, notes and documents that reveal the unpleasant truth
  • Two unique endings



Article by: Susan N.
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Don't Be Afraid 2 By Eneida Games and Untold Tales is Out Now on Steam and GoG!

Warsaw, Poland - 14 October 2024 - Cat-astrophe, Eneida Games and Untold Tales have announced today that Don’t Be Afraid 2 will launch on Steam and GOG on Monday, October 28th, 2024.


Don’t Be Afraid 2 is a first-person, psychological horror mystery and a direct sequel to the 2020 Don’t Be Afraid which sold very well for the developers. DBA2 will continue the tale of the original protagonist David, plunging him into a fresh, blood-curdling mystery as he tries to cope with terrible trauma from his childhood.

Relive the darkest moments of David’s life while exploring the horrific locations, gathering clues about his past, and solving puzzles left behind by the deranged murderer toying with his life.

Dont Be Afraid 2 New Gameplay and Release Date Trailer: 



 

Game Key Features


  • A captivating mix of story, horror and puzzle elements
  • Several terrifying escape rooms, each with different challenges and themes
  • Gripping story that blurs the boundaries between dreams and reality
  • Disturbing drawings, notes and documents that reveal the unpleasant truth
  • Two unique endings

Article by: Susan N.
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Try Something Twisted with Don't Be Afraid 2 Arriving Late October

Warsaw, Poland - 7 October 2024 - Cat-astrophe, Eneida Games and Untold Tales have teamed up to publish Don’t Be Afraid 2 for PC (Steam and GOG).


Don’t Be Afraid 2 is a first-person, psychological horror mystery and a direct sequel to the 2020 horror hit, Don’t Be Afraid. The game will continue the tale of the original protagonist David, plunging him into a fresh, blood-curdling mystery as he tries to cope with terrible trauma from his childhood.

Relive the darkest moments of David’s life while exploring the horrific locations, gathering clues about his past, and solving puzzles left behind by the deranged murderer toying with his life.

Dont Be Afraid 2 Gameplay Trailer: 



Don’t Be Afraid 2 will launch in late October 2024 with an exact release date to be determined soon.

Game Key Features

  • A captivating mix of story, horror and puzzle elements
  • Several terrifying escape rooms, each with different challenges and themes
  • Gripping story that blurs the boundaries between dreams and reality
  • Disturbing drawings, notes and documents that reveal the unpleasant truth
  • Two unique endings
Article by: Susan N.
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Don't Lose Control of the Kitchen in Psychological Horror Game While We Wait Here

Marche, Italy, 3rd October 2024: Seasoned Indie development studio Bad Vices Games, known for their breakout hit Ravenous Devils, has officially announced that their much-anticipated psychological horror kitchen management game, While We Wait Here, will launch on October 23rd, 2024. The game will be available on Xbox, PlayStation 4 & 5, Nintendo Switch, and for PC via Steam and the Epic Games Store. The game will be priced at $4.99 and will receive a launch day discount!


To celebrate this announcement, Bad Vices Games invites you to watch the brand-new trailer, offering players the deepest look so far at the unsettling world of Cliff and Nora’s diner.

Set in a desolate highway with a looming global disaster filling the air with tension and growing unease, players take on the role of Cliff and Nora, as they manage their diner. Conversations grow tense, food is served with heavy hearts, though what is happening outside the diner’s doors may just be the last of their worries.

Players can expect a game that focuses heavily on narrative choices, offering deep, emotionally charged dialogue and multiple endings shaped by the decisions they make. The full true nature of While We Wait Here remains under wraps however, with the gameplay centered on the diner, but the developers suggest players should prepare for unexpected twists beyond its walls.
“We’ve been waiting for this moment for so long, and we’re pleased to finally have a release date for While We Wait Here on consoles and PC,” said Cristian Gambadori of Bad Vices Games. “After the success of our last project, which was actually our third title to date, we took a completely different artistic direction, pushing ourselves even further with this game. We can’t wait for players to experience the dread, suspense, and surprising choices that While We Wait Here offers.”

Key Features:

  • Explore Complex & Completely Dubbed Interactions: Engage with customers and each other in rich, deep conversations as the world around you begins to fall apart, managing both the diner and your emotions. Characters are completely dubbed in English and subtitled in a variety of languages.
  • Multiple Endings: With a unique psychological horror narrative, players’ choices will determine the fate of both the customers and the diner’s owners.
  • Short Yet Impactful: The game delivers a focused and poignant experience, with a first playthrough lasting an average of two to three hours.

Bad Vices Games promises While We Wait Here will pack a powerful punch, offering a highly replayable experience thanks to its branching narratives and multiple endings, at a full price of $4.99, set to be discounted at launch!

While We Wait Here marks the fourth title from the Marche based studio, continuing their passion for developing games that push the boundaries of storytelling in the indie scene. The game will be available on launch in Dubbed English and subtitled in English, Italian, Japanese, French, German, Simplified Chinese, Spanish, Ukrainian, Brazilian Portuguese, Korean, Polish, Catalan, Turkish and Russian.

For more information, visit the game’s official pages on Steam, the Epic Games Store or consoles via Xbox, PlayStation 4 & 5, or follow Bad Vices Games on Twitter/X and join their Discord community to stay updated on the latest news.



About Bad Vices Games: 


Founded by Cristian Gambadori and Eleonora Vecchi in 2020, Bad Vices Games is an indie development team based in the Marche region of Italy. Known for their award winning title Ravenous Devils, the studio has a mission to continue to create deeply immersive and emotionally engaging experiences for players. With While We Wait Here, their fourth project, Bad Vices Games continues to captivate audiences yet again with their distinctive blend of storytelling and gameplay.

While We Wait Here is releasing on PC & Consoles October 23rd 2024!
Article by: Susan N.
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Try the New Holstin Demo on Steam Today!

31 August 2023, Warsaw, Poland | Polish developer Sonka has released the first combat gameplay trailer for their highly-anticipated upcoming psychological survival horror game, Holstin.

Steampagehttps://store.steampowered.com/app/2235430/Holstin/

After a successful announcement back In January, the team has also released a Steam demo that lets players test out the game’s combat. Seamlessly switch to an over-the-shoulder perspective to get closer to the horrors, dismember bodies, and use quick thinking and movement to avoid getting swarmed.



The new demo is available on Steam now and showcases the game’s art, combat and character design, all using Sonka’s 2XD Rendering technology which allows the team to create real-time lighting and a 3D camera in pixel art environments.

Holstin is set in an eerie, isolated 90’s Polish lakeside town in which an ominous presence has slowly enveloped everything and everyone. A close colleague of yours came here, looking for answers to a newspaper story. But after a series of incoherent and troubling messages, all contact was lost. Now you need to venture into this psyche-shattering town to find out the truth and the fate of your friend.

The game is heavily inspired by the Resident Evil and Silent Hill series with the narrative team aiming for a darker Twin Peaks feel. Holstin will be coming to PC, PlayStation, Xbox and Switch. 

Article by: Susan N.

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A Sinister Path is Revealed in the Lovecraftian Narrative RPG 'HPL: Nyarlathotep Rising'

Paris, France – August 7th: As the release on Steam of HPL: Nyarlathotep Risingthe oversized Lovecraftian narrative RPG, draws near, Why Not AI and Touched by Grace studios are thrilled to announce the availability of an exclusive demo during the Visual Novel Festival on Steam. From August 7th to August 14th, players will have the opportunity to immerse themselves in a first glimpse of HPL: Nyarlathotep Rising, where an intricate veil of mystery and ominous choices await.
Play the demo and Wishlist HPL: Nyarlathotep Rising on Steam to be among the first to experience the cosmic terror that lies ahead:

Scheduled for an official release in early November 2023HPL: Nyarlathotep Rising promises an immersive and enigmatic psychological horror experience that will captivate players. Within the eerie confines of the demo, the souls of Mark, Anna, and Victor await your guidance and the fate of humanity hangs precariously in the balance as they confront a malevolent cosmic threat. Nyarlathotep, the Ancient One, strains to be reborn in its earthly incarnation; cultists are gathering to perform their dreaded ritual: can you stop them? "We are excited to offer players a preview into the world of HPL: Nyarlathotep Rising with our demo during the Visual Novel Festival on Steam," said Jean-Martial Lefranc, CEO at Why Not AI. “We believe the game offers a unique approach into the Lovecraft universe – still, we need to hear back from as many testers as possible in order to improve their experience before the official release.”
Prepare to embark on a harrowing journey where your choices resonate with cosmic significance. Experience the haunting beauty and unsettling narrative of Lovecraft's universe as HPL: Nyarlathotep Rising beckons brave souls to traverse the realm of Lovecraftian horror during the Visual Novel Festival on Steam.


Unique Features

  • Lovecraftian Themes and Lore: The game stays true to H.P. Lovecraft's cosmic horror, creating a chilling and mysterious atmosphere
  • Oversized experience: Between 15 to 18 hours of exploration and gameplay.
  • Player Choices: Impactful decisions lead to varied story paths and multiple endings for high replayability with over 15 different endings for each character.
  • Narrative-driven Gameplay: experience engaging dialogue, relationships, secrets, and exploration as you tell your story, along with atmospheric contemporary illustrations.
  • Character Development: Control three unique characters: experience the story from their different perspectives with all three characters appearing in each telling.
  • Psychological Horror: Choices influence characters' sanity and statistics as they face unimaginable horrors.
  • Worldwide Investigation: Travel to diverse locations, gather information, and find powerful items.

About Why Not AI


 Why Not AI is a production company specializing in Animation and Interaction for video games, animated series, and tabletop games. Led by one of the founders of Cryo Interactive and Virgin Interactive. Why Not AI's first video game, HPL: Nyarlathotep Rising, due for release in Q4 2023, was born out of our worst nightmares and our devotion to the worlds imagined by H.P. Lovecraft.

About Touched By Grace


Touched By Grace is a French videogame publisher, created by three videogame specialists, combining their lifetimes’ experience in the entertainment industry, from development to distribution. Among others, the publisher is co-owner of the HPL: Nyarlathotep Rising license.
Article by: Susan N.

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Tormented Souls - PC Review


Tormented Souls
by developers Dual Effect, Abstract Digital and publisher PQubePC review written by Natasha with a copy provided by the publisher.

Estimated reading time: 12 minutes


Let me tell you something… If you get a mysterious photo in the mail, covered in blood and with a message that reads “Come to the old hospital if you wish to know the truth!” Burn it! Throw it away! Eat it! Sell it to the next gullible person because no one in their right state of mind would do something so suspicious. However in this game, that cliché trope strikes again… And I love every dark second of it!

Story

Our story focuses on our beautifully dressed protagonist named Caroline Walker. One morning she receives a strange photo in the mail. On it is a picture of two young girls, and a message that reads: “You think you can just abandon us?” Confused and curious, she sets off to an abandoned hospital located in the mountains, far from her home. Once she sets foot inside, she is greeted by the unique architecture and design of the building, almost like she stepped into a hotel or a mansion. Upon further exploration she is attacked by an unknown assailant.

As she wakes from her unconscious state she finds herself in a tub, naked and strapped to a ventilation machine. Shocked, she hurries to dress herself and happens upon a mirror in the room. Her clothes weren't the only thing missing when she woke. Her right eye is gone, too. Scared, she flees into the halls looking for help, and only seems to run into creatures that aren't human. Feeling trapped and alone, will Caroline make it out in one piece, or succumb to the darkness and monsters that inhabit this distorted hospital?

Gameplay

Tormented Souls works in a very simply fashion. From shooting enemies down, point and click investigation, picking up items and combining certain materials in order to solve puzzles. As long as you have a good head on your shoulders you'll have no trouble solving dangerous situations. The enemies in the game come in all shapes and sizes, so you'll need a good weapon to combat them. This game doesn't give you your typical starter handgun, no no, instead you'll start off with a nail gun. No bullets required since you'll happen upon nails from time to time.

The game will offer stronger weapons as you progress through the story, but they'll be harder to collect as some are hidden behind puzzles and others are disassembled into pieces which you'll find laying around as you venture through the hospital. I wouldn't say ammo is sparse, but try to make most shots count. I can't explain my frustration on trying to reload and accidentally firing off a random round. You're also given a crowbar at the beginning. Now, I thought it was only used during certain moments, but you can actually equip it as a melee weapon if you're low on shots or trying to conserve ammunition.

Your character does have the ability to dodge enemy attacks, but they need to be precise in order to receive no damage. I've noticed that enemies that can attack you from a distance can still land a hit while you dodge, since the dodge only allows you to take a quick back step, you'll have to make your character side step manually if you wish to avoid it. Investigating your surroundings will be the key in escaping the hospital. Exploring every room will help you discover ammunition, health items, notebook entries, keys or possible items to help solve puzzles. Certain interactive items or surfaces might require you to carefully examine the area.

Luckily, your on-screen cursor will highlight over points of interest to help you along. Everything you collect in the game will be stored in your inventory. You'll become great friends fast as you'll need to open your inventory to swap weapons, use items, read maps, etc. If you hover over your items in menu you'll have the option to either examine them, combine, equip or use during appropriate times. Not all items are able to be combined.

Guess what? Remember how good it felt to write down your save progress on a typewriter in Resident Evil? Well, Tormented Souls provides you with a tape recorder! And an old time one at that. You'll find them in safe rooms where the music feels more calming and hopeful. But, you can't just upright and save. You'll have to find tape reels in order to save your progress. The game doesn't provide you with a lot of them so use them sparingly or you might find yourself in a tight spot.

Another thing that will try and kill you is the darkness itself. Caroline must have a great fear of the dark because anytime she finds herself walking into a black corridor or a dark spot in a room she'll begin to panic. Your screen will start to go fuzzy and eventually it will kill her. Most of the building is dark so if you find yourself walking into the unknown you can simply just open your menu and pull out your lighter.

Lastly, you'll run into a bunch of puzzles that will stop Caroline in her tracks, but don't worry, there is always a solution to each one. Some are obvious, others might require you to put two and two together. Memory is a big factor in some of them, while others might require you to think outside the box. The good news is there really isn't any mathematical ones (hurray for those who have trouble with numbers points at self). The further you dive into the game, however, the harder each puzzle will get, so be ready to grind your teeth during the more irritating ones.

Visuals

As I've mentioned before, the game takes place in a hospital, but the building itself seems to have different layouts that resembles either a hotel or a mansion. The main lobby is definitely structured in homage to Resident Evil 2's Raccoon City Police Department, which I imagine this game takes inspiration from. A great level of detail was put into each room you explore, though as most of the game is submerged in darkness you might have to take extra care in really examining certain things. Even a lit room with electricity can still be quite dark. You do have the option to toggle with the brightness in the option menu, however when I tried to enhance it the game looked more like the sun was shining in my eyes, or more accurately the camera.

Speaking of the camera, you'll find that this game uses fixed camera angles that scream classic horror. This may be frustrating to some, but I find myself being on edge and excited when I walk into a room and hear something groaning in the darkness. As my palms get sweaty with fear, it takes every ounce of courage just to turn the corner and change that camera to see what I'm dealing with, which is perfect in this genre of gaming. Thankfully these camera angles usually give you enough range to see what you are doing, unless you draw an enemy back into a bad spot. The camera angles are definitely more of an homage to the games that inspired them, while doing a good job of not being frustrating like they were in the classic titles.

Let's not forget the enemies in this game, as I believe they deserve a moment of praise. These are not your typical modified Zom-Zom's I'm used to in most Resident Evil games. Oh no! Silent Hill creeps into my mind as I run from these grotesque creatures. Every monster you encounter in this hospital was unfortunately experimented on from a mad doctor who thought that body horror was the hottest new trend. They wander aimlessly, most likely out for revenge, for anyone to suffer and die the same fate they received. They can range from creepy to down right gross in appearance, and sport the “I'm in a hospital” theme by either crawling toward you on wheel chairs, crutches or surgical deformities. Laugh now, but when that thing's chasing you, with an appetite for a cute girl in a short dress, you'll most likely be screaming as you try to shake off the goosebumps that cover your body.

Music

The music in this game is simple, yet appropriate. Switching between somber piano pieces, to jarring string moments and absolute silence, with nothing more than the pitter-patter of your footsteps. Ambience is placed in rooms where you're not sure if you're safe, making you doubt your next move. There were plenty of moments where I'd walk into a hallway and just stop and listen for any sign of life, holding my breath just in case a monster might hear me through my microphone.

Heavily inspired by past horror games, it does a great job of giving me that nostalgic feeling when I walk around. Remember the score pieces when walking into a safe/save room; making you wipe the sweat off your brow because you know you're safe for the moment? Yeah… that kind of feeling. However I do find the game gives away certain moments with its soundtracks. An example of this is when I explain the intense moment of not knowing what might be waiting for you around every corner. Well, the enemies have a good way of letting you know when you've been spotted when you hear the tempo change. The music picks up speed and basically tells you something is coming to get ya! Giving you a bit of time to prepare or run away.

Another example is this enemy that REALLY doesn't like you and will randomly appear in different room, while most enemies are glued to their programmed location, this one was free roam throughout the building. IT MAKES TRAVELLING AROUND TEN TIMES SCARIER! However, once again the music kinda gives away the scare. Anytime I walked into a room and it changed to the monster's theme song I simply said 'NOPE' and ran back into the previous room. The best part (or worst depending how you view it) about leaving and re-entering the same room is that there is a 90% chance it re-spawned in another area of the hospital. Plus, it doesn't give chase if you run into a different room. This is a nice breath of fresh air for those with a frail heart for horror, but for hardcore fans it would've been a nice challenge to escape it if it was persistent. Thanks for giving me the heads up soundtrack, free drinks on me!

Ups and Downs

The game did bring out some appealing aspects as I played through. First off, it was set in Canada. The location of the hospital, in game, is Blackwood Island in Saskatchewan. But there wasn't any creepy abandoned hospitals when I looked it up. HOWEVER, the main character Caroline lives in Campbell River, British Columbia, which DOES have a fully functional hospital, that was built back in 1957. Coincidence? I'm not sure, but it is interesting. It's nice to see my home country being used as a location of interest. (Note to self: Don't explore abandoned hospitals in the mountains, overlooking a lake) Another fact that I found interesting was the classic item menu swap-out (where you open up your menu and select every item individually for each use). To some, this can be extremely annoying, but for me, jumping into this game knowing it was going to play like an old school horror game made me excited. It was a nice touch of the past. The menu handling was always fast and easy to use so I never had any issues.

Now, let's talk about some of the minor issues that did tend to stick out for me. I noticed after a round of combat the character model would freeze in the fighting position for about 3 seconds after every kill. Why it would do this? I'm not certain, but it happened every time. Another bug that would come and go would make my character float off the ground if I was pushing an enemy back while fighting on some stairs. This can also happen if you spin around near objects that are supposed to be obstacles. Great for escaping, but probably not intentional. Sometimes the music would cut off, and at first I thought I triggered an enemy or a cut-scene to play, but nope, it would just stop. Leaving the room and re-entering would fix the problem.

The last thing would be the voice overs. I'm not sure if they were trying to make it cringey to support past titles, but it was very monotone. Like, girl, you could be a bit more surprised that buddy lost a limb? Plus the voice overs wouldn't match the text box at times. Probably used google translate, am I right? I also noticed in one room with a compass rose inscribed on the floor, the compass was most likely in French or Spanish, as the "W" was an "O".

Summary

To conclude, this game is a near perfect example of a classic horror game. With fixed camera angles, spine chilling enemies and puzzle solving for days you'll feel like a kid hiding behind a pillow and blanket. With nostalgic music to help keep the pacing of the story I doubt you'll put this game down until you finish it. I'm giving Tormented Souls a 9.5 out of 10 for being a thrilling reminder of --- hold on, my life's soundtrack just told me that an enemies nearby.

Let me just close the door. Closes and opens door OKAY, EVERY THINGS GOOD! IT LEFT!

Score: 9.5 / 10




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