Once again diving into this zombie apocalypse based world, there were now new twists, turns and tools to help you survive. It took a lot to put this down for other titles that I needed to cover. Unlike Elden Ring that I was able to put away after the platinum, with new content continuing to be released, there's nothing stopping Dying Light 2 from continuing to be a Guilty Pleasure to sit down to.
Our Games of the Year 2022 - Guilty Pleasures
Once again diving into this zombie apocalypse based world, there were now new twists, turns and tools to help you survive. It took a lot to put this down for other titles that I needed to cover. Unlike Elden Ring that I was able to put away after the platinum, with new content continuing to be released, there's nothing stopping Dying Light 2 from continuing to be a Guilty Pleasure to sit down to.
Recipe for Disaster Review
Estimated reading time: 5 minutes
In November 2021, we did an Early Access review of Recipe for Disaster which resulted in a 9 out of 10 score. Since then, Recipe for Disaster received a ton of updates, new features, and quality of life changes that appeased players. The full release contains an expanded campaign, new thematic decor, updated character models, new customer types, recipe tags, and more! We're going to tackle as much of it as possible without repeating our previous review points.
That said, Recipe for Disaster is most likely the type of restaurant simulator that you would expect from its title. I mean, disaster can strike at interesting times which makes your life problematic. Beyond managing the staff, character traits, customer desires, and recipe options, players have to complete objectives to advance to the next level. That can happen when the kitchen is emblazoned due to a stove fire... Yeah, that's right. This game is fun and hilarious in so many ways.
Gameplay
One of the first changes to notice about Recipe for Disaster is its updated tutorial. In the November Early Access build, the tutorial taught players some basics of the game but was quite short. The real fun comes from going through the campaign with the new features like the additional traits, recipe options, and customer needs. Success hinges upon your ability to manage all aspects of restaurant ownership from uniform design to staffing to recipe creation! In fact, players also get the option to expand their restaurant by purchasing additional plots of land!
Objectively, players need to complete the campaign tasks to progress to the next stage. However, each stage will pose greater challenges than the level before and they contain failure points if the restaurant's popularity drops below a certain amount. Or, if staff is poorly managed, they reach a breaking point rendering them useless for a time. This often causes a chain reaction of breaking points. (I was lucky because I closed the restaurant an hour early and gave everyone a raise to prevent people from quitting. Weirdly, this worked.) Another big point of failure is if appliances catch on fire. Not only does this cause panic, but if the restaurant only has one or two of any one appliance, it delays orders from completing. Disasters also come in the form of toilets clogging, which was the biggest issue I had in my game.
One of the best features that is integral to a player's success is the end-of-day report. Players are able to see what dishes were popular, what ones aren't selling, how much time staff spent working, and a list of your reviews. From this, players can adjust their strategy and menu accordingly.
Recipe for Disaster has a lot of replayability with the free play option. Players can begin a custom set of objectives or they can choose between easy, medium, and hard modes. Choosing a difficulty mode provides a specific gradual set of objectives to complete. As an example, one is having 15 positive reviews. If the custom setting is chosen, the player gets to create their own challenges. Really the sky is the limit here. Also, did I mention we get to have a bar in the restaurant now? No? Well, you know now!
Graphics and UI
Among the first noticeable features were the slight changes to the building menu. At first, it didn't seem like it was different, but after placing walls and customizing designs, I knew something changed. See, originally, I recall the building to be frustrating for reasons that I don't quite remember. However, the building mechanic operates similarly to the Sims games making it easy to manage. For me, it's a much smoother process than I remember, and while I can't put my finger on it, I love its simplicity.
Another feature that wasn't in the game before, is the addition of weather effects! The first snowfall was stunning. And even though weather conditions pass quickly, they were beautiful. Beyond that, the game is graphically amazing even as a low-poly animated design. Nearby street lights and buildings are detailed bringing life to the game. All in all, Recipe for Disaster is visually stunning.
Final Thoughts
This restaurant sim has come a long way from the Early Access stage. The staff traits are fun to balance, the customization options are numerous, and the challenges keep players on their toes. I love that players can customize their restaurants and the menu on a whim, instead of waiting until the end of the day. Also, players can create their own restaurants without needing to go through the campaign in a free-play mode! In that mode, the sky is the limit. So, create your five-star restaurant from scratch and see how well you do. It'll be a great time. Trust me.
Summary
Tell your friends about Recipe for Disaster. It's either going to be interesting to see how they breeze through it, OR you will laugh at them while they HILARIOUSLY fail. Either way, with the new features and replayability, this game is an awesome time sink. After all, the game is called Recipe for Disaster.
So, LET CHAOS REIGN! Honestly, it's too entertaining not to. Are you up to the task?
Score: 9 / 10Recipe for Disaster - PC Early Access Review
Recipe for Disaster by developer Dapper Penguin Studios and publishers Kasedo Games and Kalypso Media Digital Ltd.—PC Early Access review written by Susan N. with a copy provided by the publisher.
Estimated reading time: 7 minutes
Recipe for Disaster is a hilarious test of micromanagement skills. Players must run an entire restaurant like a true business owner by building and altering the establishment, hiring staff, creating the menu, and managing customer expectations. With all of that, players must complete objectives to advance to the next level.
Let's toss the fish in a barrel and light some kitchens on fire, shall we?
Gameplay
There's a reason that restaurants tend to fail within the first five years of opening. That is because it's one of the hardest professions to have due to the cost. Having worked within the fast-food environment, I'm no stranger to the basic principles of keeping a restaurant running. Unlike other businesses where people can simply return a product for a refund or a replacement, the restaurant business also has to make sure that customers aren't having allergic reactions to food, adhere to safety principles, and manage the high cost of waste. Never mind the fact that your equipment can fail in a variety of ways. It may not seem like that is much, but when you work in the foodservice industry, there tend to be a million aspects that staff have to consider.
Now that we've got that out of the way, Recipe for Disaster is exactly what you expect it to be. Players are tasked with completing various objectives while paying attention to the minutia of owning a restaurant. The game begins with an easy level where the objective is to serve a certain amount of customers. The restaurant doesn't have much going for it in terms of menu options or any of the complicated situations at this point in the game, but your staff are newbs. They set things on fire because they are bad cooks.
After playing the game for a decent amount of time I find myself strangely addicted to the early access game. It is well balanced in terms of the staff personality traits and tasks, your ability to change and add restaurant features with ease, and checking the user reviews immediately after they leave the establishment. These gameplay aspects help the player to create the best restaurant experience possible as they fight fires in the kitchen, decorate their dining area, and fight with staff to complete their tasks. Regardless, I had a ton of fun playing the game.
However, despite the amazing foundation that Recipe for Disaster has, there are some minor flaws and quality of life features that I would personally like to see fixed or added.
Heating Up the Grill (Minor Issues)
For one thing, I'd love to have a little more variety in the build menu. A cooking game that excels at this is the Cook, Serve, Delicious series which rewards players with decorations and upgrades. After every level, players earn money that they can use to purchase recipes or items. While I do really love that players can create their own masterpiece recipes, I felt underwhelmed with the decoration options. Unlike management games like the Sims, Recipe for Disaster only has one toilet option. What the developers have done is opted to allow players to put a stall door on a wall instead of a bathroom stall being its own item. When working with limited space, it would be amazing to have a little more variety in the build menu.
Another minor grievance about the build menu is how unintuitive it can be at times. As an example, I built a customer bathroom because there wasn't one available (a point I'll get into momentarily). It wasn't until much later that I discovered that I had placed the ceiling light outside of the wall! Not only did the customers not complain about it, but I felt that the lack of camera control was frustrating at times. Additionally, in many countries, sit-down restaurants MUST have public washrooms otherwise they aren't allowed to open. Just keep that in mind.
Finally, players can't designate a break area for staff that I know of. There is often a predesignated bench located outside that staff can take breaks at. The problem is that players cannot build additional benches for the staff. Nor can they place a table because the game treats those as customer-only usage. Essentially, I think what the game lacks, in this case, is simply a small menu to create a break room.
Incidentally, the build menu isn't the only minor grievance I have about the game. There were several points where staff idled in the middle of the dining area, without having a server stand or cash register. Furthermore, there were times where the staff would idle in the bathroom! Not only did that not go over well with the customers, but I found that the staff would sometimes return to the same location. Yes, we can move the staff but the customers would ignore the presence of others until after they left. Yikes.
Graphics and UI
Recipe for Disaster is graphically neat with its cartoonish style and relatively easy UI. The characters have different personalities as well as likes and dislikes. At any time, players can view the thoughts of their staff, look at the desires of their customers, and manage their restaurant accordingly. It has a decent variety of wallpaper colors and textures to choose from. Plus, when the kitchen catches fire, it is comedy gold for a short time.
What really makes Recipe for Disaster an amazing title is the UI design. Players are able to switch to build mode to modify features while in the middle of a level. They are also able to designate cleaning areas in and out of the restaurant giving the game a more realistic feel. In fact, there is an adjustable sliding bar that indicates how dirty a location has to be before a staff member will go over the area. But despite that, it was mildly annoying to have to click on individual tables to get staff to clean them.
Pros and Cons
For the pros of the game, I have a list of excellent aspects of Recipe for Disaster.
● Players control everything including the uniform look
● Excellent foundation for an Early Access title
● Graphically pleasing
● Well balanced gameplay that gives players tons of useful information
● Has a roadmap that will include features like a bar area and future Twitch integration (I have horrific visions of this already!)
● Staff level up over time. They get perks based on the most used job function, which is a great addition in my opinion
The cons in Recipe for Disaster are mostly minor issues that are not game-breaking in the least. Among them are:
● Cannot setup a break room
● Needs more item customization
● The physical building of the restaurant is a bit of a pain
● The UI size cannot be adjusted. This can be an accessibility issue
● There isn't yet a sandbox or free play mode however, this is being actively worked on according to this dev update post
Final Thoughts
Recipe for Disaster is a wonderful time sink that I thoroughly enjoyed. It has everything needed to create a fun and challenging gameplay experience. I had a fun time managing the tasks, customizing my restaurant, and puzzling out the needs of customers.
Of all the cooking based simulators out there, Recipe for Disaster is quite high on my list. It is both challenging and enjoyable to play. The UI is well laid out, the game has a great aesthetic, and it is quite entertaining. It is complex enough to keep players invested in their restaurants, and yet the game is rather relaxing to play. It is my opinion that despite the fact that Recipe for Disaster is in the Early Access stage, the game is spectacular. Management sim fans do yourself a favor and grab this game. You will love it!
Score: 9/10


























