• When The Embers Wake - PC Review

    When The Embers Wake is a third-person narrative walking simulator about grief where the narrator, Emmie, is working through the loss of her mother. This struggle is portrayed through a red panda and mother panda.

  • Godzilla: Destroy All Monsters Melee Remastered - Xbox Review

    Two and a half decades after the game first released, we have Godzilla: Destroy All Monsters Melee Remastered available on modern consoles, and this title is absolutely a blast from the past.

  • Map Map - A Game About Maps - PC Review

    Sometimes a game will hit your feed that is completely unexpected. That is the reaction I had when I discovered Map Map - A Game About Maps (which I'll refer to as Map Map from here on out). It is a puzzle exploration game where you take the role of a young cartographer setting out on a relaxing journey to many unknown islands.

  • Fallen Tear: The Ascension - PC Review

    Welcome to an adventure across the land of Raoah! Help guide Hira on this metroidvania quest across a land that is being choked by corruption. Can you help Hira return peace to Raoah with the help of the companions he meets along the way, or will the world fall into desolation? Only you can help out in Fallen Tear: The Ascension!

  • Outbound - PC Review

    Let me tell you about this cozy game my daughter and I are playing together called Outbound. Now, I've been following this game from the initial Kickstarter back in April 2025 to its full release in May 2026. The best Mother's Day gift for myself and my first ever collector's edition in a physical copy!

  • OVER REQUIEMZ - Nintendo Switch Review

    In OVER REQUIEMZ Yuhiru is thrown into the castle of Oz and is immediately accused of trying to assassinate the King and shoved into the dungeon. Not only is she treated like a criminal...

  • Dread Delusion - Xbox Series X|S Review

    Today we’re looking at what has rapidly become an absolute favorite in the open-world RPG genre for me. An interesting story, memorable NPCs, stunning visuals, and a setting absolutely dripping with flavor, Dread Delusion sets its tone immediately and sticks with it.

  • NHL 27 - PS5 Review

    ...and I have been playing NHL games since. It didn't matter whether it was EA or another game like 2K in the 2000s; I loved hockey games and still do, but is NHL 27 a step in the right direction?

  • YAR: Forgotten Throne - Playstation 5 Review

    YAR: the Forgotten Throne will see you “Choose your path as a Warrior, Volkhv, or Archer and journey across the lands of Borea in a story-driven open-world RPG. Uncover the source of the darkness poisoning its forests and wildlife...

  • Nivalis Nights - PC Review

    Nivalis Nights is an experience that gives a strong sense of what a talented team of visionary minds can create. Nivalis Nights crafts a living breathing painting of neon basked splendor with a futuristic new art style of game that is both beautiful and urban futuristic.

Showing posts with label Action Survival. Show all posts
Showing posts with label Action Survival. Show all posts

Dying Light 2: Stay Human – Better with a Partner?


Dying Light 2: Stay Human
by developer and publisher Techland—Sony PlayStation 5 better with a partner article written by Pierre-Yves with a copy provided by the publisher.

Estimated reading time: 7 minutes 


Surviving in a zombie apocalypse is one thing, but surviving in a zombie apocalypse with a friend or two at your side? That is something else entirely. Having released last week and having scored a very high 9/10 with us, we are back again for how Dying Light 2: Stay Human plays out in co-op.

So, to recap, Dying Light 2: Stay Human is the latest zombie survival title being released by Techland. With titles such as Dead Island, Dead Island: Riptide and the original Dying Light behind it, there was plenty of zombie based survival experience on the development team’s resume. Because of this resumé though, expectations were a bit high especially after a six year wait for the sequel to the original zombie based parkour title that occurred “in-game” twenty years prior to the latest entry leaving plenty of room for this to change and evolve.

While fun to sit down to on its own, Dying Light 2 was definitely better with a partner. While perhaps a little bit odd to be running around with multiple Aidens, our story’s protagonist, it did help keep things in character as regardless of how many of you there were, the protagonist was always in the front seat and not simply some generic stand-in for a multiplayer model at the helm. It definitely livens up this post-apocalyptic world even if it did come with its own interesting quirks as well as benefits.

In the obvious "of course it is", having a partner to run around the city is a huge benefit as it can help you discover the map quicker. Points of interest such as dark hollows, GRE anomalies, city windmills and others will be pointed out for both you and the host player if you were simply joining in for some fun. Unlike some other experiences that we've had lately, Dying Light 2 allows players to go as far as they need from each other instead of locking them into a 150-200m bubble creating an actual open world multiplayer experience. Accidentally called in a horde at night? One could easily dive into a building while the other ran like hell around the city raking up extra experience because it's nighttime and there are bonus modifiers as long as you don't fall down and need to be picked back up.

Being able to be picked back up is a huge benefit as your partner, while limited in time, can get you back on your feet instead of having you die on the spot. Able to do this for a total of three times before you actually kick the bucket, not potentially losing all of your accumulated nighttime bonuses goes a long way while trying to reach those higher experience caps to unlock new perks. Being picked up also has the added bonus of not having to run all of the way back to the action depending on where you were "lucky" enough to respawn from.

Another bonus that playing with a partner or two has is the ability to teleport to safety if someone makes it to a safe house or a bed roll under some UV lights to shield them from the infected. Need to get out of a dicey situation and don’t think you’ll actually make it? Your partner can definitely have your back… if they want to! Otherwise, this feature helps make advancing story or side quests easy as everyone can simply teleport to the person(s) that made it there first instead of everyone having to run all the way there on their own especially if they were out exploring the other side of the map.

Where this stops being great and falls more into a quirk is when all players need to be at the same spot to continue, are all currently standing in said spot, but aren't being recognized as standing in this spot in order to continue on. You would think that standing in the same five foot square would be enough but oftentimes it wasn't making you have to wiggle your characters around a bit to get the marker to notice that you are all indeed standing in the same location.

Now compared to single player, Dying Light 2's multiplayer is where we really got to see some bugs, which while never enough to stop us, could be a little annoying at times. The above mentioned issue of everyone standing in the same space but not prompting to continue happened from time to time but with a short wiggle you could all keep moving forwards. In other cases it wasn't as simple as the prompt itself was inaccessible and to progress, main story or sub quest, you had to either get out of range for a moment and try again, or, flat out head to a rest point and sleep until either morning evening for the map to reset.

While the above could be a bit of an inconvenience, the last of these issues took the cake and I was happy to be playing on a PS5 for super quick boot and load times. There are times that once you reached your marker and accepted to progress that it would work and then the screen would go dark with the sound continuing in the background. Sometimes it would take ten seconds to move forward into the next scene but often this was a hint that all players would need to exit the game and then boot it back up and rejoin the host's session.

But other than these issues? Being able to simultaneously explore the world together or apart was amazing. Not sure if someone should be closer by? Moving to a safe zone to get them to fast travel over took seconds and then everyone could be back where they needed to be. This was also great for taking on the infected as well as clearing out some spaces like each zone’s metro stations that doubled as actual fast travel points. These stations, single player or multiplayer, solved a lot of issues that I had with the original where there were only two such locations and you HAD to know that to access them was through a poster on a wall in a specific location. It wasn’t very intuitive.

Finally, what’s truly interesting about playing Dying Light 2 with others is seeing the choices that they’ve made. There are two main factions to ally with, the Survivors and the Peace Keepers, and after a certain point in the story you can start to grant either of these groups ownership of certain installations around town such as power plants and water towers. Granting these to a certain faction will increase their presence as well as what kinds of tools that you’ll be able to find around town such as new traps to deploy or new ways to safely parkour. Seeing the outcomes of these different choices allows you to actually see where “your” other options would have led without having you make them yourself in another play file.

Summary

So with the above being said, it's just as easy to recommend Dying Light 2: Stay Human as a multiplayer experience. With plenty of things to see and do, one person’s world could be different than another and while certain objects will only ever unlock “once” such as your injectors for health or stamina upgrades, nothing is stopping you from helping out a partner in order to find theirs and grabbing a ton of loot while you are at it.

Make sure to also check out our Dying Light 2: Stay Human review!




Share:

New Darksburg Trailer from Shiro Games!


Darksburg, the upcoming cooperative survival action game from indie French studio Shiro Games of Evoland and Northgard fame, debuts its PvP mode featuring humans versus zombies today, ahead of its playable debut at Gamescom, Aug. 21-24, 2019 in Cologne, Germany.

The new trailer shows how players can take on the role of powerful zombies, the Revenants, and how each class uses their unique abilities and powers to wreak havoc on the pesky humans trying to save the medieval town of Darksburg.

Shiro Games are now booking appointments for journalists to join a cooperative play session of Darksburg at the event in Cologne. If you are interested in checking out the game at Gamescom 2019, please let us know as soon as possible with your preferred appointment times and contact details.

In Darksburg, a top-down cooperative multiplayer game for PC, players can either choose to rid the titular medieval town of Darksburg of the waves of undead that plague it or team up as zombies to oppose the filthy humans in completing their hopeless mission. Four players can team up to play against the computer, or against four other players in a fast-paced PvP game.

Darksburg features a roster of colorful characters to choose from, each featuring a unique set of skills and backgrounds, from the compassionate (but not overly so) Sister Abigail and the escaped werewolf (and man's best friend) Varag to the powerful zombie Revenants such as incendiary Witch or the hulking Brute. Teamwork and great reflexes will be the key to survival.

Shiro Games will also present several interesting new projects related to their popular Viking strategy game Northgard at Gamescom, including the upcoming console version, new details on the next major expansion, as well as a (soon to be unveiled) secret game. Let us know if you want to check out these games as well!

Follow the latest news about Darksburg and Northgard via Shiro Games’ Twitter.


About Shiro Games

Shiro Games is an independent studio located in Bordeaux (France), a beautiful and lively city near the ocean, and created by video games veterans in order to bring new innovative games to life. Each of their games is built with love and passion by a small team of talented and dedicated people. The studio is best known for Northgard and the Evoland series, and has just announced its new multiplayer action game, Darksburg.





Article by Susan N.
Share:

Random posts

Our Streamers

Susan "Jagtress" N.


S.M. Carrière

Aldren



Affiliates

JenEricDesigns – Coffee that ships to the US and Canada

JenEricDesigns – Coffee that ships to the US and Canada
Light, Medium and Dark Roast Coffee available.

Blog Archive

Labels