WWE 2K26 by developer Visual Concepts and publisher 2K Games—Sony PlayStation 5 review written by Nick with a copy provided by the publisher.
#WWE #WWE2K26
Estimated reading time: 7 minutes
The Blue Reflection series by Gust is a high school slice of life with apocalyptic level situations and magical girls. With the world on the brink of destruction, it'll be up to a select few to tackle those that wish to destroy it, all while managing the emotions of their friends, fellow students, and themselves…
In the early 90s, Coktel Vision (which later became Sierra On-Line) released a quirky point and click adventure game titled Gobliiins which had players bouncing between three different Goblins to find a cure for good King Angoulafre.
What a meow-gnificent evening it is to send your paw-rcels out to those family and friends! Are mew looking to pick up an item or send something out? Well at Cat Mail Co. we can send and receive all your deliveries!
Have you ever grown up feeling like you don't belong? For our Heroine, that's the feeling she lives with everyday in her small farming village. But it's not her only secret...
STARSEEKER: Astroneer Expeditions is just that! Massively co-operative and not an MMO! When you first run the game you are instantly into the tutorial...
Today we’re looking at what has rapidly become an absolute favorite in the open-world RPG genre for me. An interesting story, memorable NPCs, stunning visuals, and a setting absolutely dripping with flavor, Dread Delusion sets its tone immediately and sticks with it.
I enjoy simulation-type games, and I enjoyed the original release of House Flipper, but I never got around to getting the DLC. When the remastered version of the game was released, I figured it would be the best way to experience the DLC while checking out how the base game was upgraded.
GranBlue Fantasy: ReLink released in 2024 bringing the GranBlue universe to an action adventure JRPG format. With a party of up to four members, this band of skyfarers set out for new skies, adventures, and dangers. Two years later, Endless Ragnarok...
70s-Style Robot Anime Geppy-X is a mouthful of a title, but you know what? It’s quite the challenging game to describe as well. At its core, 70s-Style Robot Anime Geppy-X is a shooter...
Are you ready for the package deal for the Azure Striker spin-offs before the third title in the spinoff series drops? Do you love the Megaman X games but want something fresh and musical? Do you wanna feel totally inadequate when you get a crappy score rating after beating what you thought was a tough fight?
WWE 2K26 by developer Visual Concepts and publisher 2K Games—Sony PlayStation 5 review written by Nick with a copy provided by the publisher.
#WWE #WWE2K26
Estimated reading time: 7 minutes
NBA 2K26 by developer Visual Concepts and publisher 2K Games—Sony PlayStation 5 preview written by Nick with a copy provided by the publisher.
Estimated Reading Time: 13 minutes
WWE 2K25
by developer Visual
Concepts and publisher 2K Games—Microsoft Xbox Series X review written by Nick with a copy
provided by the publisher.
Estimated reading time: 7 minutes
To be frank: this is what you hope to see in an annually released game. More features and improvements across the board combine to make it better than ever. WWE 2K25 is exactly that – bigger and better than ever.
Bigger really stands out right off of the bat. There’s numerous modes to choose from – including a new one called The Island. Much more to talk about there in a bit, but it’s also worth calling out that the roster is absolutely massive with wrestlers both past and present in the mix. There’s so much variety in the different types of wrestlers that the roster alone could keep someone busy just figuring out what styles appeal to them the most.
Then we move into the menu’s many modes of mayhem (try saying that ten times fast). There’s the traditional quick play where you just go in and fire up a quick match with the wrestlers and rules of your choice. It’s a great way to try some different types of wrestlers out before sinking time into creating your own wrestlers. You’ll eventually be doing just that though, as you create a wrestler for the MyRise and The Island modes. MyRise is what it has been for years now, a story-driven mode with some RPG elements like progression and choices to make through either a male or female wrestler’s story as you seek to become the face of a new era in WWE. All of the usual hijinks and betrayals are here and it’s brought together quite well between the overall presentation, especially the audio.
Now, the Island is another thing altogether – and frankly one that is likely to be a bit controversial. Years ago, I remarked that I was surprised WWE hadn’t yet created the kind of experience NBA 2K had, where they blended a story line with online play. Why? Well, my thinking was twofold. First, MyCareer in NBA 2K is by far the game’s most popular mode. It boasts a new story each year where players can compete with one another or stick to just single player content while incrementally improving their custom player. The second reason I figured a mode like this would eventually come along comes down to VC (Virtual Currency). It’s the microtransaction currency used by 2K, and it presumably makes the company a ton of money over and above the base game sales. In the past, WWE only had one use for VC – buying packs of cards in MyFaction. MyFaction is a mode that combines elements of card collecting and improving your roster through these wrestlers you collect.
To be honest? This is probably my least favorite WWE mode. It is an okay diversion, but I enjoy this mode far more in the NBA 2K games. Still, it’s a long-running mode that will likely stick around in the WWE series indefinitely because I’m sure they make money off of the VC bought and used in it. Now there’s a use for it in The Island. Like NBA 2K, in WWE 2K25 you can use VC to level up your character’s abilities. You can earn more VC by playing the game in this mode as well, so it doesn’t all have to be purchased. Time will tell what the grind / improvement curve looks like. Being a new mode, there’s likely to be some imbalance there.
So, what is The Island actually like to play? Well, if you can get past the slightly grimy-feeling microtransaction part of it? I had fun with it. There’s a new story separate of MyArise that basically puts you and everyone on this Island of Relevancy to try and earn the good graces of Roman Reigns. It’s a silly premise, but does the job and sets the stage. The things that work? The Island is pretty vibrant-looking, I appreciate a second story – even if it doesn’t feel as fleshed out as MyArise. There’s lots of quest-like objectives, and many of them are actually quite fun to try and complete. The progression elements like improving stats and badges are an effective carrot to dangle.
What maybe doesn’t work quite as well? Well, the first is how expensive VC is, especially when buying cosmetics for your wrestler. There’s no map, which feels like a bit of an oversight as I got so used to using it in NBA 2K. Luckily The Island is not too large and unwieldy, the layout is logical and it isn’t too hard to get the hang of where thigs are. One guardrail missing that’s in NBA 2K is that you can dump all the VC you want into your character right out of the gates. I saw several people running around at a 100 overall on day one. In NBA 2K, there’s a system that unlocks the next stage in a rising cap as you play. That limits how fast you can upgrade your player that’s lacking here in WWE 2K25.
I spent a lot of time in both The Island and MyArise modes, and it wouldn’t surprise me if they somehow became blended together in the future the way MyCareer has in NBA 2K. Universe mode is basically a giant sandbox mode. It’s fun to fool around with, but the lack of structured objectives doesn’t make it where I tend to spend my time. I will say that MyGM mode is looking better than it has in over a decade. It took some time off, came back a few years ago, and of all the returning modes, MyGM has received the most love it seems. It’s a season long campaign broken up over a couple of dozen weeks where you take a brand and create a stable of wrestlers to compete against one another. At its core, it’s a simulation mode that you can go hands-on with during matches if you’d like. Add to it that your created superstars can participate too, and there’s a lot of fun to be had here.
Lastly, there’s the Showcase mode. Usually this mode follows a specific wrestler through some of the biggest fights of their career, interspersed with interviews and live footage from their actual matches. In WWE 2K25, the focus is spread out a bit and follows The Bloodline, which is in-line with all of the Roman Reigns in the presentation. It feels a little less forced / scripted in trying to make you authentically recreate the matches of old (and there’s a sort of ‘what if this happened?’ mode as well that’s made up of imaginary scenarios), which is appreciated. I always liked this mode, but often felt like the objectives were a bit too restrictive at times. They made sense, but still had me frustrated. There was less of that this time around. The mode does feel a bit more accessible, though a few of the imposed time limits do seem a little harsh. Completing these scenarios however, is a lot of fun. You get some cool looks at WWE’s past and generally some good unlockable rewards too.
None of this would matter much if the in-ring action didn’t
hold up its end of the bargain, but the good news is that WWE 2K25 delivers
here as well. I mentioned earlier that the presentation was fantastic, and it
really is. Authentic commentary, fluid animations and a variety of distinctive
playstyles depending on your wrestler of choice and opponent make every match
feel like an event. Thankfully the combat aspect has been solid for years and this
year’s is more minor polish and tweaks. Controls are responsive, you can tweak
numerous single-player settings to make the gameplay a bit more attuned to your
preferences. I really appreciated how much different a massive, hulking tank
of a wrestler played versus a quick, agile high-flying sort. One tweak is the
return of ‘chain wrestling’, which is like a minigame within the match that
just adds a layer to the already existing action.
Simply put, WWE 2K25 is the best wrestling game on the
market. The developers manage to make smart improvements to existing modes,
roll out an entirely new mode and continue to make the action in the ring look
and feel authentic. While the whiff of increased microtransactions is going to
bother some, I do appreciate that the series isn’t resting on its laurels and
gave us a game that continues to justify its annual release.
Score: 8.5 / 10
“I am personally and professionally excited that the Original and Only Tribal Chief and the extended Anoa’i family are the focus of WWE 2K25,” said Roman Reigns. “We’ve been building toward this moment for generations and I challenge players everywhere to show me and my Wiseman, Paul Heyman, what they’ve got, and prove they’re worthy of the attention of their Tribal Chief.”WWE 2K25 also features an ambitious addition to the franchise for players on PS5® and Xbox Series X|S - The Island - an interactive, online WWE-themed world that provides an immersive experience allowing players the option of focusing on a single-player experience, with the ultimate goal of earning a position in The Bloodline, or interacting and competing with other players they encounter.
“WWE 2K25 expands on our winning formula in nearly every aspect of the player experience,” said Greg Thomas, President at Visual Concepts. “Our new approach to 2K Showcase and MyRISE storylines really tap into the creativity of the development team, and we’re excited to see our community enjoy these updated features.”
WWE 2K25 features several updates and improvements to existing features throughout the game:
NBA 2K25 by developer Visual Concepts and publisher 2K Games—Xbox Series X review written by Nick with a copy provided by the publisher.
Estimated reading time: 8 minutes
I can almost hear the naysayers with this latest release of NBA 2K25: “Another year, another sports title update, another roster update with nothing substantial added”. Well guess what? They’re very, very wrong. NBA 2K25 is the best annual update the series has seen in some time. I’d go so far as to say NBA 2K25 is the best sports video game release we have seen in years.
I wouldn’t want the unenviable job of trying to develop new features, while trying to figure out what worked from last year’s game and keep it going, while balancing that against wanting to freshen things up, all on a limited timeframe because of the yearly cycle of major sports leagues. It’s a tightrope act that can often earn more jeers than cheers from fans who lament the cycle as a roster update cash grab.
NBA 2K25 doesn’t completely reinvent the wheel here, but it doesn’t have to. This is a franchise that didn’t get exclusive NBA rights like Madden did with the NFL; they simply put out the best basketball game year after year until the would-be competition picked its ball up and went home. Since then the series has been good, but seldom great. Last season was a bit of a bust in my opinion, so I was unsure what to expect from this year’s release. And right off of the bat? I had a somewhat odd feeling because things felt off. Different. Uneven. Loose. There were a lot of descriptors going through my head as I figured up a quick match and just wanted to get a feel for the game itself without working through the tutorial.
Shots don’t just swish or bank in, they roll around the rim, ricocheting off of the backboard in unexpected ways. An errant pass doesn’t just sail out of bounds, but sometimes bounces off of a foot or a hand. One time it bounced off of the back of a player’s head, only to be snatched out of the air by a nearby defender who put the ball on the floor to advance, making contact with a teammate, nearly losing their balance before pressing on up the court. Such a simple set of events, but this is by far the most realistic representation of player movement I’ve seen yet.
Sure, this engine looks great in general. Well-known players look like themselves. The really great ones don’t just look like themselves, but are animated to move like themselves. Little nuances from free throw form, to how they handle a crossover to how they chew on their mouth guard. There’s a level of authenticity here that NBA diehards are bound to eat up, and all of it translates to the best basketball playing experience I’ve had yet.
The presentation doesn’t stop there, as there’s an excellent soundtrack of music that plays in the background, tons of voiced dialogue in the MyCAREER mode, tons of authentic filters and commentary both for the modern game and some of the older eras for those throwback games. There’s still times where I recognize bits of audio commentary that’s been used in the last game or two, but the repetition’s down this year, with more audio than ever it seems like. There’s still room to expand – maybe have some more commentators or something, similar to Madden introducing more teams this year, but I know that’s likely a lot of work and a few bucks to bring those crews in – but it’s an area that could be improved.
Speaking of improvement, there’s aspects of the UI that I don’t love. Maybe I’m just being an old fuddy, but I preferred the last couple of shot meters to the ones presented here. It was a bit of a surprise to see what it looked like this year when I pulled up for my first shot. It bricked. There’s something about navigating the MyTEAM mode that took more time to get used to than usual as well. Just something about the menu UI didn’t click with me for a while.
Last but not least, since I’m airing grievances? I might as well bring up how much I have Virtual Currency. The microtransactions are strong with this series, and they have been for many years. They want too much of the VC (virtual currency) for the packs in MyTEAM, which is a sort of fantasy sports meets card collection mode that wants you to open your wallet. Still, you can choose to spend or not, and outside of the VC I start with for the version of the game I reviewed, I never buy any more. I’m just not a big microtransaction person in any game, so I tend to grind in games to avoid paying more. The good news is, compared to last year’s NBA 2K24? This year’s MyCAREER didn’t feel nearly as grindy. In fact I was earning VC at a good rate and enjoying my time doing so far better.
That being said – I do have a request 2K: Could we stop with the pop-up windows when the game starts? Instead of defaulting to having them open, maybe have a banner with a button to be pressed to bring them up. It’s annoying to fire up the game (which takes a bit to load in the first place), then see a menu and attempt to pick your game mode only to have a window pop up trying to get you to upgrade your purchase. And sometimes if you close that, a second window with a different offer pops up. It’s annoying, and it keeps me from getting right into the action.
There’s plenty of other modes to be had here outside of MyCAREER and MyTEAM as well. MyNBA is all about running a franchise. I love that there are different eras represented here (including the new ‘Curry Era’. I went back to the 80s to live out the early and later stages of my Detroit Pistons Bad Boys era in two different franchise files. There’s a ton to sink your teeth into here, and I lost a lot of hours to it. There’s also a MyGM mode that’s more of an RPG-lite management experience set with the current era as you also take the reigns of a franchise, but with a bit more story behind it. The story’s writing feels a bit stilted at times, but it’s still a lot of fun.
I was really happy to see The W get more love this year as well. Whether you follow the WNBA or not, it’s impossible to be more aware of the league with the arrival of some of this year’s top rookies, Caitlin Clark and Angel Reese. But it’s more about these new faces to the league. There’s more of an effort to make this mode more fully fleshed out than years past, including some storyline elements that don’t quite make it equal with MyCAREER, but a worthwhile endeavor all the same. And it’s worth noting that you get a set amount of VC for completing games in these other modes. I’ve seen some people grumbling that the requirement for ‘always connected’ could one day render these offline modes unplayable, but in reality I like that I’m getting VC for playing games, regardless of where (though MyTEAM does have a second currency in there. Frankly I think they should do away with that and just unify everything through VC.
Even with all of these modes? The vast majority of my time is spent with MyCAREER mode. I went with a different build than recent years for my first one, and I’m having a blast with it. The actual storyline’s not as interesting as a some of the prior years have been, but the voice acting is solid and the progression elements have been a lot of fun. I’ve been up entirely too late at night since installing NBA 2K25, and it’s usually because of this roleplay-lite mode.
Simply put, NBA 2K25 is the best release this series has
seen in years, and it’s probably my favorite sports game right now. This series
has a knack for being my guilty pleasure, in that I play it more than almost
anything else each year, and that’s very likely to be the case here once again.
The package isn’t a flawless one, but there’s undeniable progress throughout NBA
2K25, and fans of the NBA owe it to themselves to play it.
Score: 8.75 / 10
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Article by: Susan N.
NBA 2K24 by developer Visual Concepts and publisher 2K Games—Microsoft Xbox Series X review written by Nick with a copy provided by the publisher.
Estimated reading time: 11
minutes
NBA 2K24 in many ways represents the best of sports video
gaming. However, NBA 2K24 also represents some of the worst aspects of the
video game industry as well. It is a shame, because NBA 2K24 is a fantastic
game when you take into account its presentation and the fun to be had in playing
the title itself. However, the gaming industry’s need to squeeze as much money
out of its customers as possible rears its head here in a way that is impossible
to completely ignore as well, which is unfortunate.
As a lifelong fan of the NBA who has been playing the 2K
basketball franchise since it first released on the Dreamcast just before the
turn of the century, I am the target audience for this release. I love
basketball. I have been playing it since I was a kid, I grew up watching the
Detroit Bad Boys era and have numerous collectibles spanning decades of fandom.
I’ve experienced the growth and change in the 2K series over its 25 years, from
a more fast-paced, arcade style of play to the more deliberate, simulation
style of play that the series has become known for over the last several years.
I say all of this to explain why I love this series, and was
able to enjoy so much of what NBA 2K24 brings to the table this year. The
presentation is better than it has ever been. This is in some part simply due
to the evolution of technology and time as developers continue to improve upon
their craft and find new ways to leverage hardware. One of the most notable
aspects of this is in the new PROPlay technology that Visual Concepts has
rolled out. For quite some time now, this series used motion capture on a
handful of specific players to help create authentic gameplay movements. NBA
2K24 is now leveraging this new technology to incorporate actual game footage
instead, opening up a wealth of shots, dribble moves and realistic collisions
to make the on-court gameplay look and feel more authentic than ever.
That is no small accomplishment. Unlike hockey or football
where players have a lot of bulky equipment to sort of mask their body physics,
the NBA has players out there in shirts and shorts jockeying for post position,
colliding into one another mid-air and diving across the floor for loose balls.
The types of tangled interactions are virtually endless and the 2K series has
done a remarkable job capturing the athleticism and physicality found in the
NBA. If the gameplay is the most important part of most video games (and I
believe it is), then updates like this help to make the experience better. This title looks and sounds the part.
This translates into a thoroughly entertaining representation
of basketball through a variety of modes such as MyCareer (create a player and
put them through this hybrid single-player / online experience), MyTeam (think
fantasy basketball mixed with card collecting), MyNBA (basically, a franchise
mode where you run a team, not just a single player), MyWNBA (basically a stripped
down version of MyCareer, but with a focus on the WNBA). Last year also saw the
reintroduction of Jordan Challenges, and this year swapped in Mamba Moments. This
is focused on highlights of Kobe Bryant’s career, where you try to emulate them
through some targeted challenges. All in all, it’s a nice celebration of Kobe’s
career for the 25th anniversary of the NBA 2K series.
There are some notable changes in other areas as well. The
interface is easier to get around, with more information in it than previous
years. I like that the Seasons that occur every so many weeks are now shared
across the MyTEAM and MyCAREER modes as opposed to being separate and making me
feel like I have to budget how I spend my time between those two most popular
modes of play. The AI has seen improvements as well, especially on the
defensive side of the ball. I loved playing the three-on-three mode in MyTEAM and
no longer seeing the opposing team abuse backdoor cuts on almost every other
possession. I didn’t realize how twitchy that part of the gameplay had made me
until I caught myself needlessly shading my defender that way out of habit from
last year’s release, but instead found myself pleasantly surprised to see my
defenders preventing that and some other relatively cheap tactics / angles taken
to the hoop.
Of the aforementioned modes, the MyWNBA has received a few
small tweaks to the formula they have been using the last couple of years, but
nothing substantial. It makes sense that this is not where the devs would put
most of their time as it’s been a nice inclusion for fans of the game, but I’m
sure there’s data somewhere that shows that this mode is not as heavily played
as some of the other ones. I appreciate that the MyNBA mode has received a ‘Lite’
mode that strips out some of the more complicated systems for those who want to
run a franchise, but desire more time on the court and less in the menus
micromanaging things between games. I for one really enjoy the depth of this
franchise mode and don’t feel like I get much out of the ‘Lite’ option – but at
the same time, I think it’s a nice design choice for those who don’t feel the
same way. In addition to this streamlined functionality, we see the return of
the ‘Eras’ option we saw last year, with an additional one representing Lebron’s
time in the league. These five eras are fun to play with, though I’d like to
see even older ones get represented at some point, and create a fun alternative
to simply rolling out a franchise set in the current time.
However, the two modes fans are most likely to spend their
time with are the MyTEAM and MyCAREER ones, and that is where the business
practices of 2K Games starts to get in the way of the fun. MyTEAM is the best
version of this ‘pack of cards’ collection modes we see in other sports titles
like Madden, WWE, The Show and more. Additional options such as a more restrictive
but rewarding Salary Cap Mode to help keep games a bit more balanced between
players, or the addition of an option to buy specific cards you are looking for
to complete collections are welcome. The core gameplay loop of complete tasks,
gain cards and currency, then add to your collection and build out new teams to
tackle new challenges is actually pretty fun most of the time, and largely
unchanged from prior years.
That being said, the gameplay loop can be pretty grindy,
with the rewards for completing tasks and playing games being fairly
incremental. That is fine in and of itself I suppose, if it was a level playing
field for all and this was just sort of ‘padding’ to keep people playing longer
to reach their goals as opposed to feeling like they have nothing more to do.
The issue is that you can spend real money on VC (Virtual Currency) that allows
players to buy more packs or specific players. This gives those who purchase these
funds an obvious advantage over those who spend time grinding for these same
rewards. If that pace of progression wasn’t disconcerting enough, the new ‘buy
whomever you want’ shop feels like a grab at getting players to spend more
currency as well. On top of that, there is now a battle pass in the mix. That’s
right, if you spend more money during the ‘seasons’, you can get more virtual
rewards for the time you put in.
This same problem rears its head in the primary mode, MyCAREER.
For the record, none of this is new. This has been standard operating procedure
for the NBA 2K24 series for years now, and it’s often been viewed as a sort of
gross set of microtransactions. However, something about it seems every more
pronounced this year than the last few. Progress in MyCAREER just feels very
slow. With my review copy, I got a 100,000 VC head start that got my player
into… the mid 70’s in terms of their overall score. A dozen hours or so later,
I was in the low 80’s. Again, I get wanting to set a pace that is somewhat
slow, so players are still enjoying the game weeks or even months from now, but
for those willing to spend potentially hundreds of dollars to skip the grin and
suddenly have the best stats? Well, the actual experience is likely to be far
less frustrating.
There is certainly an element of ‘get good’ here, as an
incredibly skilled player can likely make up the difference between a character
who is a 75 overall and a 90 overall. However, the vast majority of people will
simply be doomed to lose against those higher-rated opponents. Of course, no
one makes you play the multiplayer component, but MyCAREER certainly wants you
to do so, as well as explore the new beachfront city it has established this
year. The setting is more enjoyable than last year’s more cluttered, less
visually appealing city, but with shops around every corner and numerous reminders
that your character could be more competitive if only they had a better rating,
there’s a stronger sense that NBA 2K24 is more reliant on VC than ever before.
It’s a shame really, because the actual career mode is still
the strongest part of the overall experience for me. Admittedly, I miss the
slightly more structured narrative focused on some sort of a plucky underdog or
resilient comeback story like we’ve seen in prior games. Here you are seen as
the next great player, perhaps even capable of becoming the GOAT (Greatest of all
Time). There is still a story here, but it feels heavily stripped down in favor
of getting the player into the game and not the ‘extra stuff’. That’s going to
be hit and miss depending on the audience. I have a couple of friends who just
like to roll out and play, and NBA 2K24 makes it easier to do that than years
prior. However, I’ve generally enjoyed these narratives and missed some of that
storytelling found in years past.
I will say that I thought one particularly cool new idea is
in how NBA 2K24 approaches your career arc. Instead of feeling like you have to
play each and every game in a season to get your stats up and instead gives you
the option to play ‘key games’. This can be your first game as a pro, or
against a key all-star at your position, or a pivotal matchup with another
great team also vying for the championship. These games ‘mean’ more in terms of
developing your character, and you can simulate the game in-between, and the
system does a really nice job of keeping those simulated results in-line with
how you played during actual games. The idea is to get you deeper into your
career, more seasons into the career arc, so you can experience more of that
rise to greatness.
Frankly, I think the above is a great idea. I’m someone who
probably spends dozens (if not 100+) hours a year with every installment of the
NBA 2K series and almost never make it more than one or two seasons into my
career. By skipping the more mundane or ‘filler’ games along the way, I got to
delve deeper into my created character’s career than ever before. This is
especially cool, as I tend to make two or three different kinds of characters
each year, just to try out the different playstyles available. There is still
plenty to do between games, with numerous quests and objectives that give this
beachfront city a sort of MMO-type vibe that works nicely with the RPG elements
in character progression.
So where do I stand on NBA 2K24? This is one of the hardest
reviews I’ve had to write in some time. I love the game itself, and have spent
a ton of time with it so far and have no doubt that I will continue to this
year. It’s still the best sports game out there. However, there is an
ever-present grindy-ness to this year’s iteration that gave me the feeling I
was swatting 2K’s hand away from my wallet as well. Will I still be playing in
a couple of months, like I usually do, because I want to reach great heights
with my characters? Or will the microtransaction-heavy nature of 2K’s business
practices wear me down and cause me to move onto something else sooner than normal?
It’s tough to say right now, but that’s the mixed nature of this year’s
release in a nutshell.
2K today unveiled the details and changes coming to MyNBA* and The W* in NBA 2K24 for PlayStation® 5 (PS5™) and Xbox Series X|S. MyNBA welcomes fans to the new LeBron MyNBA Era and introduces a streamlined option to get in the game faster with MyNBA Lite. In addition, new updates in The W allow players even more control as they pick their path to WNBA greatness.
MyNBA Welcomes a New Era
Last year, MyNBA debuted Eras, allowing players to experience some of the most iconic eras in basketball history. This year, players can rewrite history and step onto the court in the LeBron Era, where they can play through the 2010s and join forces with the all-time leading scorer in NBA history, LeBron James.
“We’re excited for fans of MyNBA to play the all-new experiences this game has to offer this year,” said Erick Boenisch, VP of NBA Development at 2K and Visual Concepts. “MyNBA Eras continues to put players in control of the NBA’s future and past, now including a vital part of NBA history with the LeBron Era. We also made the mode more accessible with MyNBA Lite, making it quicker and easier to jump into MyNBA than ever before.”
MyLEAGUE returns in NBA 2K24 on PlayStation 4, Xbox One, Nintendo Switch and PC. Players can make executive decisions as a General Manager and lead their franchise to championship glory or elevate the league’s status as the Commissioner of the NBA.
Pursue Greatness in The W
The W also comes back in NBA 2K24 for PS5 and Xbox Series X|S. This year, The W introduces new ways for players to control how their WNBA unfolds, compete in casual 3v3 street games, chase new prizes and more.
“Elevating The W in NBA 2K is always an exciting part of our work every year,” said Felicia Steenhouse, Senior Producer at Visual Concepts. “We look forward to seeing how players choose to unfold their career in The W while pursuing greatness on the court.”
The W will also add a variety of new features for the women’s game, including:
All twelve WNBA teams return to PLAY NOW in NBA 2K24 on PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, Nintendo Switch and PC.
For full details on the new updates coming to NBA 2K24 for PlayStation 5 and Xbox Series X|S consoles, check out the latest MyNBA and The W Courtside Reports. Stay tuned for additional information in the coming weeks to reveal even more of what’s new in NBA 2K24.
NBA 2K24 is currently scheduled for release on September 8 for PlayStation 5 and PlayStation 4, Xbox Series X|S and Xbox One, Nintendo Switch, and PC platforms. For more information, please visit the NBA 2K24 official website.
Developed by Visual Concepts, NBA 2K24 is rated E for Everyone from the ESRB.
Follow NBA 2K24 on TikTok, Instagram, Twitter, YouTube, and Facebook for the latest news.
Visual Concepts is a 2K studio. 2K is a wholly owned publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).
*The W and MyNBA are only available on the new-generation version of NBA 2K24 for PlayStation 5 or Xbox Series X|S.
Article by: Susan N.