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Showing posts with label Binary Haze Interactive. Show all posts
Showing posts with label Binary Haze Interactive. Show all posts

Ender Magnolia: Bloom in the Mist - PC(Steam) review


Ender Magnolia: Bloom in the Mist by developers Adglobe and Live Wire and publisher Binary Haze InteractivePC(Steam) review written by Richard with a copy provided by the publisher.  

Estimated reading time: 8 minutes


Well folks, here we are!! Have you been waiting in anticipation like I have? Well lucky for you, Ender Magnolia: Bloom in the Mist finally has its full release! Did you try out the early access? Are you coming here after playing Ender Lillies? Perhaps you’re just looking for a neat new game to play and don’t know about it yet? Either way, it’s time to delve into the world of Ender Magnolia!

Ender Magnolia is set in the Land of Fumes, a land of magical might where artificial beings known as Homunculi have been created to help advance the land’s prosperity. Everything did not go well however, as toxic fumes from beneath the Earth have risen up and driven the homunculi mad. You awaken as Lilac, a young girl with the power of an “attuner”, one who can purify the taint of the fumes from the homunculi. So you set off on an adventure to help the homunculi driven mad, to explore the layers of the city from the lower district upwards, all in search of a way to make life better for the inhabitants.

Unlike in Ender Lillies, Ender Magnolia takes a bit of a different approach, having characters you can actually converse with, both human and homunculi, as not everyone is dead in this land, at least not yet. As you explore you will interact with the inhabitants and learn more about the world you are in.

Ender Magnolia, like its predecessor, is a 2D side-scrolling metroidvania. With a somewhat revamped battle system, Mili returning for the musical composition, and beautiful artwork, Ender Magnolia certainly hasn’t been slacking off after Ender Lillies. For those new to the games, and genre as a whole, no worries! While there are parallels and aspects that either make more sense or are more understandable if you’ve played Ender Lillies, it isn’t necessary to do so to enjoy Ender Magnolia. So let’s jump in and take a look at things!

Your basic gameplay in Ender Magnolia involves exploring the world and defeating the enemies in your way, both in relatively equal measure. As you explore the Land of Fumes, you will encounter various homunculi and humans in need of help, whether by assisting them or purifying the homunculi of their madness. As you do so, various homunculi will join you on your adventure, giving you access to more attack types and movement and exploration tools. When you start out you may not be able to do too much, as there will be items on ledges too far away, weird walls you cannot get through, and other obstacles you may not be able to deal with. By finding new homunculi friends, these obstacles can be overcome.

A few notes on some improvements Ender Lillies here, but the exploration tools tend to be a lot smoother to use than in Ender Lillies. There’s also a run button, which is really nice to have! Also, the map has some enhanced functionality, which I will get to a bit later, but it’s really nice.

In terms of combat, you have a wide variety of options available to you. No really, there’s a lot more than it seems. Every homunculi that you recruit that has an attack can be equipped to one of four usage options, and they all have three different attack types. You can mix and match different homunculi attacks and different options within a homunculi’s available options. For example, your first homunculi is a basic attack you’ll likely be using the entire game. The three available options are: sword, axe, and scythe. You can only “equip” a homunculus once, so you can’t equip a sword and axe from the same homunculi, but you are free to switch at any rest stop.

As you explore the world you may find parts you can use to upgrade the homunculi or to unlock the different attack forms. You may be able to buy these from the store as well, so keep an eye out when the store expands its wares. Improving an attack will increase the damage output, stagger amount, and usually includes some third improvement specific to the attack.

Now that you’ve prepared your line of attack, it’s time to tackle the enemies standing against you! Attacking enemies will deplete their health, and they usually have a guard gauge as well. Reducing this will stagger the enemy, letting you get in some good damage while they are unable to react. The general goal is to beat the enemies, dodge their attacks with your dash or counter, and use a healing bottle if you need it while trying not to get hit. New from Ender Lillies, you also unlock a sort of super move later in the game, which can be used by building SP from attacking enemies. It’s actually pretty neat and adds a bit of an extra layer to combat. Beating an enemy will award you a number of things, including experience and potentially scrap, if you beat them in a certain manner or have an item equipped. As you earn experience you will level up, granting you more health and improving your stats, making fights maybe a little bit easier.


Now that you can defend yourself, let’s look at some of the equipable options. Making a return are relics, providing specific unique effects, but you will also be able to equip bracelets to improve your stats, as well as a carapace and totem. Carapaces and totems have their own different effects, such as replacing your dash/dodge with a block/counter type move or restoring health once between rests when low. There are different options, so find something that works well for you!

Speaking of equipment, you can only swap out abilities or equipment, as well as upgrading, while at a rest station, which are handy benches, or bench like objects, liberally strewn throughout the Land of Fumes. Also lucky for you, Ender Magnolia functions like a sort of souls-lite experience. What I mean by that is enemies respawn on resting, but if you die you are just returned to your last rest location without loss. Additionally, very early on you acquire the ability to fast travel between respites, or to return to a respite via the pause menu.

Now, relics, those unique effect equipables, are a little different. See, you have a certain capacity, both in terms of slots and “slots”. What this means is you can equip up to ten different relics, provided the total number of “slots” they consume is less than or equal to your maximum amount. Additionally, relics can be upgraded with scrap, a resource that’s moderately frustrating to figure out initially. Other than equipping a certain relic that has a chance to reward scrap on defeating an enemy, if you hit an enemy with a FULLY CHARGED exploration move that can also deal damage, you will get scrap. The game doesn’t really explain this properly when you first unlock scrap, so be aware of this if once you get to that point. Upgrading relics can reduce their cost or improve their effects, and are generally worth the improvements.

I have some excellent news for you folks: Ender Magnolia is really beautiful, both aesthetically and musically. The wonderful folks of Mili are back to grace our ears with their haunting melodies and thematic tunes, while the artwork is beautiful 2D drawings, both as backgrounds, as enemy and character designs, and during cutscenes. Ender Magnolia is artistically beautiful, and I really hope you share my opinion on this.

You know what else is beautiful? Some of the quality of life implementations. Let’s look at your map for starters. As you explore the world, a map is created for you as you enter new “rooms”, which the game is divided into. A partially explored room will appear in grayscale, in the actual shape of the room on your map, and indicate anything you’ve seen in the room. A wall you can’t pass yet, or an item on a ledge you can’t yet reach? As long as you can see it on-screen, it’ll show up on the map with an icon. Once you’ve fully cleared a room, it’ll color it in blue on the map, meaning you’ve done everything you can there. Furthermore, there is an icon that’ll appear on the map screen stating the name of the area, and a symbol if you’ve 100% completed the area, which is super useful. If you want, you can even make your own markers to place on the map, which I did a few times, to indicate areas that you need to investigate or return to. In addition to the handy map functionality, the gameplay difficulty is extremely customizable. While there are default levels of difficulty, you can actually manually adjust aspects such as enemy health, damage, and attack frequency in order to make the game more appropriate for how you want to play.

Overall, I have to say that Ender Magnolia: Bloom in the Mist is an absolutely stellar metroidvanian title that I highly recommend to anybody interested in the genre. The combat is smooth and well set out, the exploration is fun, and there are a lot of hidden techniques to find, the world is expressive and beautifully drawn, and the soundtrack is as gorgeous as the visuals. I sincerely doubt you’ll be disappointed in the experience.


Score: 10 / 10
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Ender Magnolia: Bloom in the Mist - PC(Steam) Preview


Ender Magnolia: Bloom in the Mist by developer Adglobe and Live Wire and publisher Binary Haze InteractivePC(Steam) preview written by Richard with a copy provided by the publisher.
 
Estimated reading time: 6 minutes
Once more do we delve into a kingdom of inflicted madness. Once more do we fight to save the souls of those who have succumbed to the Fumes. Set decades after the events of Ender Lilies, we finally get to take a look at the next title in the series: Ender Magnolia.

Ender Magnolia is a game I was super excited to hear the announcement for. In fact, a few days before I heard about it, I was actually talking to someone how I wanted a sequel to Ender Lilies. Well, here we are now, taking a preview look at the Early Access version of exactly that: Ender Magnolia. Needless to say, I almost immediately got into things. Fair warning if you're looking at getting the Early Access version, Ender Magnolia has limited content for the Early Access, so you may have to wait a bit before the full release to play the whole game. 


For the most part, Ender Magnolia is very similar to Ender Lilies to help give a good idea about how things will work. Good news for you guys, I actually went back and played 100% through Ender Lilies again when I ran out of Ender Magnolia content, the whole 100% map and achievement too, so I can compare them pretty well for you.

Ender Magnolia features a storyline somewhat similar to Ender Lilies. You are a young girl who awakens in a dilapidated lab, sporting a rather spotty memory issue, who shortly afterwards encounters a "spirit knight" who also has amnesia to help you fight your way out of the lab and complete your goals. Now, where Ender Lilies had spirits, Ender Magnolia has Homunculi. More of a flavour text swap than anything, but the difference here is how enemy bosses are dealt with. In Ender Lilies you purify the spirits and can use their abilities. In Ender Magnolia you tune the Homunculi to get rid of their madness, and they then offer you their services. Pretty similar, but it is nice to see your "spirits" are more "alive" now.

Speaking of more alive, there are actually living people in Ender Magnolia! You can talk to them, solve some of their problems, and even purchase accessories and items! It makes the world you explore feel a little more "alive" too, and also lends some weight to your actions trying to resolve the issues around the Fumes and the madness overtaking the homunculi.


So let's talk about the gameplay. Those coming from Ender Lilies, be glad to know the gameplay is pretty much the same, with a few tweaks. For those new, Ender Magnolia is a 2D Metroidvania title with soulsborne-like aspects. You have your different attacks that can be assigned based on what homunculi you've tuned, and they can be assigned to different buttons. Unlike Ender Lilies, at least in the Early Access content, the homunculi you can use do not have a "usage limit" between resting, which wasn't a big deal for me in Ender Lilies, but I imagine some people would find annoying.

Additionally, the homunculi have different forms that their attacks can take, requiring specific materials to unlock and upgrade. For example, your first homunculi companion has a default sword mode, but can unlock a scythe or an axe mode, the latter of which is somewhat reminiscent of the hammer from Ender Lilies, just with more upward swing. In a cool little addition, you also get a preview video of the ability so you can see how it works before upgrading to it.

You will be fighting enemies, opening gates and doors to unlock new areas, and fighting enemies. Along the way you will be leveling up and collecting items, equipment, and a sort of currency. Combat is action oriented, where you can dodge around, jump, and attack to break an enemy's guard or to outright kill them. Guard breaking works on both normal enemies and bosses, and will give you an opening to punish them while they are stunned. You have a set number of healing item uses as well, which will replenish when you rest in a safe area, as well as restoring all the enemies you've beaten, excluding the bosses.

Now, for those of you who are completionists like me, I'm happy to note that not only has the map system come back, where areas you have 100% in change colour, but it's been improved. All areas you pass through now actually show the area reflected on the map screen, with additional notes made when you come across something, such as a note, locked door, or obstacle you haven't cleared, and are clearly indicated on the map. Additionally, when you've done everything in an area, the map turns from a dull grey to a blue colour, indicating you've done everything there.


I mentioned this earlier, but upgrading your Homunculi in Ender Magnolia is a bit different. By completing sidequests, beating bosses, or opening chests, you may discover certain parts that can be used in the Homunculi. Different parts are associated to different types of Homunculi, and you can upgrade multiple times, requiring multiple parts. A few things to note. First off, in addition to your standard attack mode, you have three slots for other Homunculi abilities. Additionally, unlike in Ender Lilies, you only have one command set, at least in Early Access, not sure if that'll change for the full release. Finally, while upgrading a weapon to a different move type doesn't prevent you from using the other move types as long as they are unlocked, you cannot assign the same Homunculi to two different slots, even with different attack types.

So, let's talk equipment. You now have four equipment slots in addition to relics. Relics fill in relic slots, and will provide some form of passive ability, such as reducing ability cooldown or increasing experience earned. The equipment comes as: Carapace, two bracelet slots, and an assist slot. While only bracelets are available so far, or at least that's all I've managed to get, equipment seems to focus more on increasing stats, as opposed to providing a passive effect.

Next up is another new aspect: currency! That's right, you can "buy" things. Well, craft them really. Instead of souls, you pick up scraps that can be turned into items and equipment. We can also now fast travel from anywhere to any rest location while interacting with your map, which is a nice quality of life improvement. For the last new implementation, you can now run if you hold the dodge button after performing a dodge. Yay faster movement!


Once again, we have a package nicely wrapped in a beautiful aesthetic. With gorgeous art style, as well as an emotional and engaging soundtrack, I was super excited to get into the Early Access of Ender Magnolia. My only complaint? I wanted more! You only have access to the first few areas, but I want to keep playing more, exploring more. So hopefully you're like me, and are super excited for when the full release finally comes out! I can assure you, I'll be on it in an instant.

Score: N/A

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Acclaimed ENDER LILIES Sequel “ENDER MAGNOLIA: Bloom in the Mist” Ascends into Early Access On PC

TOKYO – March 25, 2024 – ENDER MAGNOLIA: Bloom In The Mistthe sequel to the critically-acclaimed dark fantasy metroidvania fairy tale ENDER LILIES: Quietus of the Knights, which sold more than 1.4 million copies from publisher Binary Haze Interactive as well as developers Adglobe and Live Wire, launches today on PC via Steam Early Access.
 
A king’s desire for expansion leads to the creation of artificial intelligence known as the Homunculi. However, tragedy strikes when mysterious toxins rise from beneath the Land of Fumes driving the human-like machines to madness. As mankind flees for safety, Lilac, the “Attuner” who can purify corruption from unnatural souls, rises to the occasion. But who will Lilac save — the humans or the Homunculi?
 
Slay multitudes of mechanical monsters with the help of the Spirit Reaper who fights at Lilac’s command. Convert enemy bosses into allies by purifying their souls, then employ their skills to add 30 enhanced attack and movement abilities to Lilac’s disposal. Level up abilities at rest points, and equip up to four friendly powers at once to adjust to any combat situation.


Combine double-jumps with special movement abilities to traverse crumbling ruins, and search for relics and lore-filled notes chronicling the Kingdom’s downfall. Collect gold and spare parts scattered across abandoned cities, decrepit dungeons, deserted laboratories, and abandoned sorcerer academies. Then, visit the Blacksmith to trade resources for weapons and stat-boosting items.
 
Delight in the enchanting tunes by returning musical group Mili (ENDER LILIESGhost in the Shell). ENDER MAGNOLIA: Bloom in the Mist’s original soundtrack will be available for purchase at a later date.
 
Adventure at any pace through a hand-drawn enthralling atmosphere, and witness nightmarish memories through cutscenes that reveal Lilac’s mysterious origins. Today’s Early Access launch invites intrepid explorers to see ENDER MAGNOLIA’s beginning and first third of content planned for 1.0. The 1.0 launch will include hours of added content, including additional abilities, enemies, biomes, bosses, and much more. 
 

“The feedback we received from the ENDER LILIES community has been a major contributor to the development of ENDER MAGNOLIA,” says Hiroyuki Kobayashi, CEO, Binary Haze Interactive. “We encourage everyone to lend their voice during Early Access, and . we have much more to share at 1.0, stay tuned!”
 
ENDER MAGNOLIA: Bloom in The Mist is now available on PC via Steam Early Access for $19.99, with the 1.0 launch arriving on PC via Steam, PlayStation 4|5, Xbox Series X|S and Nintendo Switch in 2024 with language options in Japanese, English, French, German, Italian, Spanish, Portuguese, Russian, Chinese (Simplified & Traditional), and Korean-language support.

For more information, please visit the ENDER MAGNOLIA - Bloom in The Mist - official website, follow ENDER LILIES on TwitterFacebook, and Instagram, as well as Binary Haze Interactive’s official account on Twitter.

About Binary Haze Interactive

Binary Haze Interactive, founded in 2020 by Hiroyuki Kobayashi, is a production and publishing company located in Tokyo, Japan, Starting with ENDER LILIES: Quietus of the Knights, Binary Haze publishes games with a focus on atmospheric settings for major consoles and PC. 

 #EnderMagnolia #Metroidvania #Indiegame

Article by: Susan N.



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Games of the Year 2021 - Game of the Year


Reaching the end of the line of our Games of the Year 2021, we are happy to present to you each of our Game of the Year choices.

Estimated reading time: 4 minutes


Pierre-Yves: ENDER LILIES: Quietus of the Knights


I could say so much about ENDER LILIES: Quietus of the Knights but I already have from the below review to the preview that came before it. Artistically, it was a pleasure to look at. Musically, it was phenomenal where every area not only had its own various musical scores, but bosses not only each had their own, but they also had two where one could rise into the other before falling back down once the battles were over. Gameplay was stellar and I loved the evolution from beginning to the true end as you pick up new spirits and integrate them into your strategies.

If there's one title from 2021 that I think you should play if you haven't already? It would be this one as it's a Metroidvania that keeps on giving all the way to the ending credits.

Check out our full review of ENDER LILIES: Quietus of the Knights by developers Live Wire, adglobe and publisher Binary Haze Interactive for the PC (Steam).

Richard: Monster Hunter Rise

Admittedly I may be a little biased here, as I'm a huge Monster Hunter fan, but to see the amazing quality of life improvements, the little tweaks and changes from the older style, the fact the hunting horn is a viable option for casual players, as well as the cool wirebug stuff going on, this game hooked me in from the beginning.. The special moves, raid battles, and doggo transport were all wonderful additions. While it's by no means perfect, it's definitely at the top of my list for games I've reviewed this year.

Check out our full review of Monster Hunter Rise by developer and publisher Capcom for the Nintendo Switch.

Susan N.: Sherlock Holmes: Chapter One


Frogwares is the ultimate detective in their ability to find the right combination of gameplay elements that make a title enjoyable. They developed an open-world Sherlock Holmes game that contains different paths players could take. Not only did they expand upon the abilities that Sherlock could have in his younger years, but they also overhauled the combat system into one that fit the character. Despite that fact, they allowed players to skip the combat altogether if they wanted to focus on the investigation and intrigue of the story. Additionally, the studio did a brilliant job of livening up the story with excellent wit and a wonderfully crafted atmosphere. Considering that I had been looking forward to this title for a long time, I was not disappointed in the outcome. In 2021, nothing beats Sherlock Holmes Chapter One for me.

Check out our full review of Sherlock Holmes Chapter One by developer and publisher Frogwares for the PC (Steam).

Nick: Guilty Gear -Strive-

This is fighting at its best. It’s fast, it’s flashy, it’s accessible yet it rewards patience and dedication to improving with your preferred characters as well. The rocking soundtrack is the kind of OST I can gleefully listen to without playing the game itself, but it compliments the action and smooth visuals to perfection during gameplay as well. 

Check out our full review of Guilty Gear -Strive- by developer and publisher Arc System Works for the Sony PlayStation 5.

Robert: Star Citizen


Sure, we can technically say, “but wait! That’s not a game, that’s a tech demo!” and you’d not be entirely wrong, but this is my list and Star Citizen belongs here for the very simple truth that, as a ‘game-as-a-service,’ Star Citizen is exceptionally successful (as proven by Star Citizen having raised over $400M from crowd-funding) and is growing more successful with each quarter that passes.

Well over 100-ships currently in game and designed to a degree not seen in other video games, well beyond a dozen unique planets/moons, all with their own unique biomes, one of which is a massive ecumenopolis, hundreds of items, from lethal to non-lethal weapons, food and drink (which you need to consume to survive), and a massive, growing, and passionate community …

Star Citizen is without a doubt, a “game;” it’s just not a traditional one.


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Ender Lilies: Quietus of the Knights - PS4 Review


ENDER LILIES: Quietus of the Knights
by developers Live Wire, adglobe and publisher Binary Haze InteractiveSony Playstation 4 review written by Richard with a copy provided by the publisher.

Estimated reading time: 8 minutes


Ender Lilies: Quietus of the Knights is a Metroidvania with souls-like aspects. A tale of a young girl in a destroyed kingdom looking for answers and salvation. With the help of the fallen souls at her side, she might fight for her place in the world she finds herself in.

Ender Lilies is about a young mute girl with amnesia who awakens in a dilapidated lab. A death-bound knight, who's soul is tied in service to the girl, informs her that she must venture out into the kingdom to restore her memories, and to find a way of purifying the Blight that is causing the inhabitants of the kingdom to become deformed monsters. Much of the story for Ender Lilies is told through scraps of paper and notes that you pick up along your journey, as well as memories recovered from the souls of the powerful warriors you defeat.

At its core, Ender Lilies is a sort of souls-like metroidvania hybrid, with the heavy focus on the metroidvania portion and sprinkled with light souls-like concepts. As a 2D exploration action-platformer style, you will be traveling through the kingdom exploring areas, collecting items and upgrades, and then returning to explore areas after acquiring new abilities, such is the metroidvania style. Unlike traditional metroidvanias however, Ender Lilies displays its reference to the souls-like genre by having you earn experience through defeated enemies, and upon death you get returned to the last checkpoint. Thankfully you keep everything you've earned before being death, as some of the items you can get are basically "one-way" roads.

So how does Ender Lilies play out? Well, a major focus will be on the combat, which is performed in a Castelvania Aria/Dawn of sorrow style. You have two sets of three abilities you can equip as attacks, some which consume "uses" (such as a firebolt) and some that are infinite use (such as the starting sword attack). These abilities are tied to the bosses and powerful enemies you defeat, and instead of attacking yourself, you summon the souls of the purified bosses to attack for you. These abilities can be set at rest points and uses restored, as well as upgraded with any souls required for the upgrades you may find on your travels. These may be found in breakable boxes and jars, but are found in larger batches by collecting items and purifying the remains of dead monsters.

In addition to the six possible abilities you can equip with your acquired spirits, you also have the standard jump, as well as the dodge from the souls-like style. In fact, head to head combat and boss fights play a lot like the souls-like style, as you must dodge attacks while getting your own in, utilizing your invincibility time while dodging to avoid getting damaged. If you do get hit, it's usually for a pretty big amount. If you're having trouble getting through an area or beating a boss, it might be a good idea to explore a bit, find some upgrade materials, and maybe reconsider your equipment. While you do earn exp and can level, increasing max health and damage, most of your damage output will likely be a result of upgrading spirits or equipped relics helping in battle.

Relics are accessories you can equip that may be discovered as you explore, occasionally located in some really horrendous locations. Amongst items you can find while exploring, you can acquire: upgrade materials, health increases, relics, capacity increases, and healing upgrades. Yes, that's right, souls-like healing as well. In fact, it might be a good idea to think of Ender Lilies as a metroidvania exploration with souls-like combat, especially given that common enemies respawn when resting at a save point. A good fit, I must say. So, capacity upgrades you may be wondering about. This is actually for the relics, as all relics have a cost, and you cannot equip more relics than your capacity allows. While you can build a fairly sizeable capacity, you do have o pay attention to whether you remembered to remove the utility effects in exchange for combat use relics before bosses. Guess who accidentally had half their capacity filled with exp increasing and water movement relics for the final boss fight? Yes, it was me.

At this point in my review, I want to impress a few things upon you readers. First up is that the game will let you know quite blatantly if you're missing something. Each "room" or "area" on the map shows how many exits there are in the room, as well as if you've entered or exited them. Additionally, the map is colour coded for your convenience, with blue rooms indicated items you haven't picked up or optional bosses you haven't beaten yet. Major bosses are a "little" more mandatory, although it is possible to do minor sequence breaks.

I'm fairly certain the boss I beat second last was not intended to be fought so late in the game. Second thing to note is that you are never locked out of anything. Multiple endings? Can be acquired any time you want as long as you meet the requirements. Items and collectibles? Always accessible if you have the right movement abilities and relic combinations equipped. Enemies too tough? Well, git gud scrub. Everything is always available to you, and with rooms indicating "completion", it becomes easy to work out where a possible item of optional boss you're missing is.

This is also extremely convenient as you unlock a fast travel option early on, allowing you to travel between rest points, and there are a fair number of them. While you are out exploring, you also have the option to open the menu and simply select the option to return to a rest point, keeping everything that you've collected. This was really handy when I was going for the 100% map completion, walked into a room fairly out of the way, collected the items I needed, and then could instantly return to the rest point. Very handy. Accompanying you on your journey, you will find both a plethora of environs as well as suitable soundtracks to accompany. Or in less poncey terms, nice art and good music.

One of my key gripes with any Metroidvania style game is the soundtrack. If I'm stuck in an area for five hours trying to solve a puzzle or find a hidden item, the soundtrack better not make me want to murder somebody whenever I hear it after I'm done. Thankfully, Ender Lilies has a really well crafted soundtrack, and some stunning visuals to pair with it. Ender Lilies has some really nice music pieces, some of which have a wonderful piano accompaniment. When played along with the visuals of the world you are exploring, the presentation paints as much of a picture of the world as the scattered notes you find throughout your journey.

As much as I fell in love with Ender Lilies almost instantly, there were a few faults that I noticed through my time with it. The first, and arguably most important, has to do with the movement mechanics. Well, sort of. When you unlock the ability to move freely in water, you can also swim up waterfalls/water columns. Water columns that I thought for the longest time were just background decoration. Similar, there are these chains in the sunken coven that I thought were background but really weren't. Literally me not noticing this added about two hours to my play time of trying to figure out what to do.

The next issue I discovered had to do with attack timing. Some of the bosses have moves that have a big wind-up, but no real tell as to when it's releasing the attack, meaning you'll probably dodge too early or too late until you learn the moves. Some moves, however, hit you before the attack animation actually plays. The boss of the catacombs is particularly egregious for this, as I died a few times, and watched the attack play out AFTER I had already died. While it isn't too hard to adjust for since the move has a clear tell, it is a little frustrating. Finally, I did have an issue with the camera twice, where I either fast traveled or returned to a safe area, and the camera was off in left field for some reason. Returning to the rest area again or leaving reset it, but it was interesting. Only happened twice though, and never in an area with enemies, so that's good.

Summary

Overall, Ender Lilies: Quietus of the Knights is an absolutely stellar hybrid of 2D Metroidvania exploration and souls-like combat rolled into a wonderfully artistic package. With tough but smooth combat, exploration that feels both fulfilling and challenging, a beautiful art style and soundtrack, as well as an endearing story, Ender Lilies really captures a lot of great aspects. It's incredibly hard to pick out any real issues with Ender Lilies other than personal preference, but it is really easy to recommend to anyone looking for either a Metroidvania or Souls-like. A great package that has come together magnificently, Ender Lilies will not leave you disappointed.

Score: 9 / 10


 








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ENDER LILIES: Quietus of the Knights - XB1 Review


ENDER LILIES: Quietus of the Knights
by developers Live Wire, adglobe and publisher Binary Haze InteractiveMicrosoft Xbox One review written by Nick with a copy provided by the publisher.

Estimated reading time: 6 minutes


When taken as a whole, ENDER LILIES: Quietus of the Knights provides an interesting, deep experience. Some of the parts took me a bit longer to come around to than others, as it tries to blend the tried and true formulas of Metroidvania and Soulsborne games into a 2D action game that winds up becoming something unique unto itself.

The visuals were what grabbed my eye immediately during trailers and preview materials before this title released on PC. One of the members of our team, PY, raved about how good ENDER LILIES: Quietus of the Knights was and said I needed to play it when it eventually came out on consoles. I have to agree with his overall assessment, though we found different things to take away from the experience. But those graphics… they are very pretty, with a sort of haunting, shadowy quality that matches the tone of the game’s narrative beautifully. The visuals have that hand-drawn look to them, with splashes of red standing out against somber greys that comes together to create a haunting visual style that we’ve seen done before, but seldom so well.

It all starts off familiar enough, with our protagonist who herself has no particular skills of her own to protect herself in a world where a mysterious rainfall has transformed all living creatures into monsters called the Blighted. In fact, many of these creatures were once Lily’s protectors, but now she must find and defeat them. So while unable to wield any weapons herself, Lily channels spirits that grant her new abilities as she explores a large map, and new abilities grant further access into the levels and the story itself. So when Lily starts the game, she does so wielding an attack, but by the end of the game she can perform a variety of new techniques that have both combat and travel applications. Seeking out and killing the lesser mini-bosses gives you additional attack types to wield against the bigger baddies when you fight them. If this feels very much like a Metroid or Mega Man style approach to things, that’s because it is.

There’s a hint of Soulsbone influence in here as well though, where there is a reliance on techniques that provide invincibility frames and expert timing to win your battles. We’ve seen this approach in other 2D games like Salt and Sanctuary, though ENDER LILIES: Quietus of the Knights was simply more fun in my opinion. Unlocking the new skills such as dashing, double-jumping or homing attacks helped to balance the challenge. This is not an easy title, but like the best of the Souls games, if seldom felt cheap or unfair either. I say ‘seldom’ because ranged attackers could sometimes plink me from off-screen and boy that got on my nerves at times.

The boss battles are the star of the show however, because they were absolutely challenging and often came in stages while you learn their attack patterns and figure out how to counter them. There is also a fast travel to spots where you can upgrade – but visiting them via this mechanism triggers enemy respawns in that area, not unlike campfires in Souls. Still, this option for fast travelling was a big one for me, because while I love the idea of the world sort of peeling back layers one at a time as you learn new abilities, there are many Metroidvania games where having to double back and then backtrack again and then once more go over the areas you’ve already travelled… well, you get the idea. It can start to feel like unnecessary padding as opposed to clever level design after a time.

In terms of the overall presentation, I already touched on how much I enjoyed the visuals, but the audio design deserves a bit of spotlight as well. For me it was not quite as arresting as the graphics, but there are some tense, haunting melodies that managed to stick with me ever after exiting the scene. Combine that with a solid control scheme (this title released on PC but feels as though it was made with controllers in mind as it handles with precision and makes accessing abilities on the fly pretty seamless. Given how much fun I had experimenting with the new abilities when I earned them, this was a small but appreciated consideration.

While at some point all of the traveling abilities need to be used to reach new areas, the combat ones are all designed with a particular use in mind – but don’t really have to be used. There are some I barely touched after learning how they worked, simply because I was more familiar with other attacks that worked just as well for me. There is a pacing to the combat that is just a bit more intentional than many action games. You can mash your way through some of the earlier stages when Lily has fewer skills at her disposal, but the enemies do evolve a bit by the later stages as they adopt certain patterns that you’re better off learning and countering with the right attack skill. This could lead to frustration for some players who would rather go into this knocking off enemies and simply relying on lighting fast reflexes, but patience is the key in many of the stages. 

Summary

ENDER LILIES: Quietus of the Knights doesn’t necessarily bring a lot new to the table, but it does a great job of mashing up the principles of Soulsborne and Metroidvania games into a hauntingly beautiful 2D action experience. Certainly there were moments of frustration – this is not the hardest game I’ve ever played, but ENDER LILIES: Quietus of the Knights certainly is not easy either. It has a very distinctive aesthetic that really appealed to me though as I continued to unravel Lily’s mystery while exploring this unique world.

Score: 8.75 / 10

 


 



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ENDER LILIES: Quietus of the Knights – PC Review


ENDER LILIES: Quietus of the Knights
by developers Live Wire, adglobe and publisher Binary Haze InteractivePC review written by Pierre-Yves with a copy provided by the publisher.

Estimated reading time: 6 minutes


ENDER LILIES: Quietus of the Knights is a 2D side scrolling metroidvania that hit Early Access about six months ago now. Having offered a few solid hours of gameplay before telling me that I would have to wait until later to find out what happens on the rest of the journey, I am happy to say that while my previous save data was still in place, I was excited to restart the adventure from scratch and see how it all played out from start to the multiple finishes.

Very upfront, there’s nothing that I said previously back in January that doesn’t apply here. Ender Lilies is a super solid title from all aspects of its presentation. Awakening all alone inside of a dark crypt with no one in sight, our protagonist Lily is awakened by the spirit of a warrior knight offering her his sword in order to fight for her. While not able to defend her as he no longer has a real form of himself, he and other spirits over the course of the journey can materialize in order to give Lily what she needs. Weapons to defeat the blighted that stand between her and what it is that she’s looking for. Answers to who she is and what has happened to this world. 

Set in a dystopian world, Ender Lilies follows a lot of the soulslike formulas of “bad stuff has happened and we aren’t going to tell you anything more than what you can see”. The journey isn’t an easy one as for every new area that is explored, there are stronger and more terrifying foes that lay in wait just waiting to defeat you. To not be bested, Lily will need the help of the knight that offered her his sword as well as the might of others that can only be acquired once defeated. These major beings come in two formats, those that you will simply come across and grant you their powers in combat, and those that you know are about to show up and will test you at times much beyond your current means.

For these second ones, defeating them is the only way to progress through the world and unlock passageways once thought impossible. Breaking through barriers in the floors, double jumping, dashing through the air, swimming through water, and unlocking weird runed doors. Each of these abilities comes at the cost though as each of these souls must be purified and once purified, Lily herself takes on their blight, their corruption and the once pure white flower soon shows the signs of corruption herself which only helps to solidify the lore of the world as you uncover it.

As for the world that Lily finds herself in, it’s the stuff of nightmares. No one is really left alive and those powerful enough to have survived are almost mindless beings of immense power leaving nothing to get past them. Knights in the prior service of the Priestess who aimed to heal all those that she could, knight captains to the king that invaded this land and waged war upon those that were there first, scientists trying to bring back those that they lost to try to save others, and executioners whose job was to not let any blighted past. The land is filled with stories and sad tales of those that held out the longest while watching what they held dear fall to the blight.

For all of the sadness and the visual darkness that you’ll be exploring though, Ender Lilies is a story of hope as Lily attempts to purify those in front of her as she searches for her own answers to the questions that she has. From that perspective, the developers at Live Wire | Adglobe has done an absolutely amazing job. The visuals of the environments and that of the characters, the spirits that aid Lily in combat, the foes that will remain a constant thorn in your side, each of these has a care to their presentation and fit in the environments that you’ll find them in. Bosses in that sense have perhaps the greatest care second to Lily as often they’ll come in two to three phases and each phase visually shows you that you’re more and more “in for it” as their powers are steadily unleashed as they fight to not be defeated.

Topping all of this however is the music. I could quite literally sit there and listen to the various tracks for hours if I could. The meshing of the soft and quiet scores along with the heavy symphony of great challenges was also so smooth that it could take a second to realize just how real something got as the musical scores shifted in their gravity. The blending is so well done that there's never a solid break but always a smooth transition from one musical track to the next and the sheer emotions of these musical scores can almost bring one to tears at times. It's that good.

Now, I could go on and on about the mechanics behind the adventure as they are very well designed and feel natural to everything else in place in this fantasy world. But I won't as I've already done that in my preview. Instead, I wanted to concentrate more on how everything came together into a very well designed package offering anywhere between fifteen to twenty hours to complete. The only really difference in this timing will come down to two items. The first, how much lore do you really want to know about this world? And the second, how dedicated are you to seeing all of the endings?

Otherwise, I have no issues with Ender Lilies. Did I get a hiccup or two from time to time in one area? Sure, but the hiccup was so small and specific to one area that I only mention it as the only thing that was "wrong". Gameplay is solid. Level designs are well designed both structurally for various parts of the adventure and look great. Finally the music was some of the best that I've listened to in a long while especially with its blends from light into heavy arrangements depending on what's going on.

Summary

It's really hard not to recommend ENDER LILIES: Quietus of the Knights. From brilliant level designs over into a properly evolving gameplay and combat systems only ever supported by great musical arrangements, if there's one thing any fan of the style should sit down to this year? It should be this. Not a fan of the style? You should give it a go as even without the Souls-esque and Metroidvania nature's, there's a solid 2D action adventure platformer just waiting to be explored.

Score: 9 / 10








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Ender Lilies Arrives on Nintendo Switch, PC, and PlayStation in a Couple of Months!



TOKYO – April 14, 2021
– As announced today in Nintendo’s Indie World showcase, ENDER LILIES: Quietus of the Knights, the dark fantasy metroidvania fairy tale from publisher Binary Haze Interactive, will come to Nintendo Switch™ alongside its launch out of Steam Early Access for Windows PC on Tuesday, June 22.

Developers Live Wire, Adglobe Tokyo, and Adglobe Montreal Studio will release ENDER LILIES on PlayStation 5™ via backwards compatibility with the native PlayStation 4™ app on Tuesday, July 6, with Xbox Series X|S™ and Xbox One™ versions to come later at a time to be announced. All console releases will include the five new areas coming to PC in the v1.0 update, bringing the total up to eight and unveiling a dramatic conclusion to the gripping narrative.

Priestess Lily awakens in a church only to find the surrounding hamlet and woods overrun by the undead. Guide her through the kingdom of Land’s End, illustrated in a Japanese dark fantasy aesthetic, to purify the blight brought on by a cursed rain.

Bring challenging bosses including brutally strong club wielders and bullet hell magic users to their knees. Exorcise them of the blight to receive visions of the past and recruit them as equippable companion spirits. Mix and match their souls to create a ghostly bodyguard squad capable of overcoming any obstacles so Lily can find the source of the rain of death and free Land’s End from its plight.

The soundtrack, which features hauntingly melancholy music from Mili, the group behind tracks for anime shows such as Ghost in the Shell and Goblin Slayer as well as rhythm games with millions of fans like Cytus and Deemo, will come to streaming services Spotify and Apple Music, purchase-once storefronts iTunes and Amazon Music, and Steam as a DLC in 2021.

“Early Access users are in love with the soundtrack and have clamored to see the ending of ENDER LILIES. We hope they will enjoy the rest of Lily’s journey,” said Hiroyuki Kobayashi, CEO, Binary Haze Interactive. “Between feedback from players, our action-packed gameplay, and the beautiful atmosphere created by Mili’s music and our artists, ENDER LILIES will satisfy existing metroidvania fans while bringing new ones into the fold.”

Purchase ENDER LILIES: Quietus of the Knights on Steam in Early Access right now for $19.99 USD / 19,99€ Euros / £15.49 GBP / 70 CNY. The price will rise to $24.99 USD / 24,99€ Euros / £21.99 GBP / 128 CNY when v1.0 launches.

Enjoy the story in English, Japanese, French, German, Spanish (Spain), Korean, Chinese (Simplified), Chinese (Traditional), Italian, Portuguese (Brazil), or Russian.

For more information, please visit the ENDER LILIES: Quietus of the Knights website, follow @EnderLilies on Facebook, @EnderLiliesGame on Instagram, or @EnderLiliesGame on Twitter, and search for #EnderLilies on social media.

About Binary Haze Interactive

Binary Haze Interactive, founded in 2020 by Hiroyuki Kobayashi, is a production and publishing company located in Tokyo, Japan, and a sister company of Adglobe, a Japanese information technology, video game, and 3D production house with global reach and an office in Montreal. Starting with ENDER LILIES: Quietus of the Knights, Binary Haze will publish games from its sister companies with a focus on atmospheric settings for major consoles and PC.


Article by: Susan N.



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