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Showing posts with label Mutant Year Zero: Road to Eden. Show all posts
Showing posts with label Mutant Year Zero: Road to Eden. Show all posts

Mutant Year Zero: Road to Eden - Deluxe Edition - Switch Review


The polar ice caps have melted due to global warming. The plague came back due to lack of vaccinations and swept across the globe leaving corpses in its wake. The nukes have finally dropped in what was most likely what would amount to World War III, and what was left afterwards? Those tough enough to survive. Starting off with the mutants Bormin (a boar) and Dux (a duck), you’re heading back across Ghoul infested territory towards your home the Ark with scrap to fix the broken water filter. Make you think of the original Fallout? It did to me but this is so much better.

Mutant Year Zero: Road to Eden falls into a very particular style of gaming experience. On one hand, you have your RPG elements that let you level up your party “your way”. On the same hand, you have the freedom to explore your surroundings at your own pace. Do you take it slow or do you simply rush through? In either case that choice is yours. Finally though, on the other hand, you have a very linear and very specific path to take forward and there’s no grinding on the side to help you make it through. You either plan accordingly or become the ghouls’ next meal.

None of the above is ever hidden from you and the game is pretty upfront about it. Knowing that things are going to be biased helps put you into a mindset that “cheating” is fair game and using every tool in your possession is a must. Starting off with only two characters, the first few scenarios are fairly manageable but it doesn’t take long for you to start being creative with how you approach your enemies. Being stealthy is always an option but you can only keep things quiet for so long before someone yells, screams or fires a weapon without a silencer. Jerks… we were trying to be stealthy here.


So taking things from the top, Mutant Year Zero is a real time stealth while you’re not in combat and a turned based strategy when you are. Going a visually darker route, you’ll be moving around various locations from underground tunnels to busted up docks and torn apart towns as you move forward on your quests. Using a flashlight to move at a normal pace, objects will shine out in the darkness begging you to pick them up. About ninety percent of the time these objects will be nothing but metal scrap or busted weapons but both of these are basically your currency to buy new weapons and mods, or upgrade your current weapons to be of better use to you.

While moving around with your flashlight, you’ll often hear your enemies before you see them in which you’ll also see a ring come out of the darkness that tells you how far your enemy can see. Turning off your flashlight, you start to move in a crouch and hide behind a tree, a busted car, the corner of a house, the top of a play structure. You lay in wait for the moment which you can pounce on your enemy either in a blaze of glory for everyone to hear or within pure silence making even the dead of night proud.

Once you’ve decided to engage in combat by ambushing your enemies, or if they somehow spotted you first because you were not paying attention, the mode changes for any character that was spotted or that you want to get involved. If you have someone in hiding and the enemy hasn’t seen them yet, you can either keep it that way or have them join the battle but unlike a lot of other titles, they won’t be on the enemy’s radar until they’ve done something noticeable. This leads into one of the more advance features called overwatch which allows your unit to scan the field and only fire if an enemy crosses their line of sight.


If you’re not lying in wait for an enemy though, you have two real options. The first is to move, the second is to do an action. Moving is easy enough and you can move as far as your character’s movement will let you or how far a special ability will allow you to jump. Moving itself though while an action, is free to perform as long as you stay within the white lines, moving into the orange lines will cause your character to sprint and to lose any second action that you had planned, unless of course you are using an ability that lets you.

So once you’ve moved into place, you can decide which weapon you want to fire, if you want to reload, if you want to throw a grenade or if you want to use a health pack on yourself or your allies. Spreading the party far enough apart isn’t always a bad idea, especially if you can three point pincer attack your foes but if they fall? You only have a few turns to get over to them before they are considered “dead”. You also don’t actually have to move if you don’t want to. This let’s you do two actions, such as reload and then fire, reload twice, reload and then throw something. The only thing that you cannot do twice, is fire a weapon unless you unlock the perk, or mutation, for it.

As you take on, and take out, your enemies, you’ll be gaining experience. Each time your team levels, each character gets access to Mutation Points that can be used as you see fit. While there is technically a tree for each character, it’s really an, do you want A or B before C, rinse and repeat with another straight line on the side. So in reality, do you want to sprint really far and then fire on an enemy? Or do you want a bit more health? Do you want to fly and become a supreme sniper? Or do you want to be able to jump to any point within movement distance. In case, the required points vary so sometimes you need to save up, and other times you can just unload on a few mutations.


The “trap” that I feel that Mutant Year Zero falls under is that regardless of the difficulty that you’ve picked for damage modification, the scenarios ramp up a bit too fast compared to what you’ve got access to. What I mean by this is that sure, you can take out a few people quietly but after a certain point, everyone comes crashing down on you. While it can take a few tries, it gets there a bit too fast especially when these psychic powerhouses get introduced that can hit your entire party regardless of how far apart they are for a stupid amount of damage. They are also always around someone else so taking them out fast is important because you can’t seriously take them on at the same time as the rest and win. It’s one or the other and it stops being a challenge and just becomes unfair

As for performance on a console? Mutant Year Zero runs flawlessly in the cradle and still fairly well in handheld mode as long as you don’t mind the visual quality drop. It’s noticeable enough, but it isn’t the end of the world compared to some other titles. You will notice if you go straight from handheld to the cradle as the processing needs to be switched modes, but from a gameplay perspective? This PC based title has made an excellent transition over.

Overall, Mutant Year Zero: Road to Eden’s Edition is a great addition to any Switch owner who loves turned based strategies. With great stealth mechanics, a solid turned based strategy setup and some decent banter between your party members, and it’s easy to lose an entire day going through this post apocalyptic wasteland.

Game Information

Platform:
Nintendo Switch
Developer(s):
Funcom Oslo
Publisher(s):
The Bearded Ladies
Genre(s):
Turned Based Strategy
Mode(s):
Single Player
Other Platform(s):
Sony PlayStation 4
Microsoft Xbox One
PC

Source:
Provided by Publisher




Article by Pierre-Yves
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Mutant Year Zero: Road to Eden - XB1 Review


Mutant Year Zero: Road to Eden is built off of the hit tabletop game, Mutant Year Zero. For those unfamiliar, Mutant is a hugely popular tabletop game from Sweden that was first released in 1984 and the "Mutant: Year Zero" franchise is something of a prequel if you will, taking place a few hundred years prior to the original 1984 release. Mutant Year Zero: Road to Eden is set in the new Mutant: Year Zero era and is, frankly, wonderful to behold. A mutated blend of adventure, stealth, roleplaying, and tactical strategy, Mutant Year Zero: Road to Eden is a gorgeous game that does what few games manage to do … surpass the hype train.

Now, just to get it out front, I absolutely and utterly abhor stealth games; they are literally the worst and I struggle to really get "into" games that heavily rely on stealth elements. It is even worse when games that have no business being stealthy, put stealthy elements into them (looking at you Battlefield 1 …). I just find so very little enjoyment in hiding or sneaking my way through a game. MYZ: Road to Eden blends the heavy stealth element into its narrative quite well, but does not force it upon you; heck if you would like, you can go in guns blazing (as I do), though it will certainly increase the difficulty, which is interesting because the three difficulty settings are "Normal," "Hard," and "Very Hard" with an "Iron Mutant" option (as opposed to the traditional "Ironman" mode in other human-based games).

From the start this game wants it to be a challenging experience and it is, but not to the point of controller-throwing frustration; it teaches you well throughout the campaign that careful planning mixed with the near-fanatical need to explore every scene for loot, is far more important than guns-blazing or stealthy-stab-stab. If there is a single piece of advise that I can give, it is to save before every. single. fight. Period. You are going to fail and the last thing you want is to have to go back to a save that is twenty or thirty minutes prior.


Gameplay is a rich blend between real-time exploration and turn-based combat; you enter the scene and have free reign, moving no different than you would in a more isometrically-angled Witcher III third-person style, but in stealth or free-form movement. If you spot enemies you can straight up fire on them with your non-suppressed / quiet weapons (like Dux's crossbow), or you can scout the area in stealth-mode and set up an ambush.

Once you enter combat you will find where XCOM becomes a major influence, moving into specific squares and your characters will have action points they can spend on things like using throwables (Molotov cocktails are great!), using items like medkits (you will use these … all the time), moving/sprinting, setting up overwatch, reloading, using a skill (Bormin's charge is pretty wonderful; reminds me of the biotic Charge ability in Mass Effect, but with more blue glowy effects and more meat), or straight up attacking with one of your equipped weapons.

Setting up areas of fire and trying to funnel the enemy towards your tanky character is key and combining character skills will be paramount to success (like rooting an enemy into place after using a Molotov on them, then charging them once the Molotov area of effect has warn off) is a great way to pin an enemy into place for a round or two so you can focus on damage, then charging them to (hopefully) knock them down for a few more turns, is an excellent way to provide some fantastic punishment. A word of caution though, enemies are not all susceptible to the same tactics so you will need to reinvent your style on-the-fly.


By way of post-apocalyptic settings, Mutant Year Zero: Road to Eden simply wipes the floor with other franchises. The waxy look of the new Fallout games, the dusty Mad Max setting, the broken dystopia of The Last of Us, and the cold, hard crush of the Metro titles are all interesting in their own rights, but none of them feel truly alive. The fall of civilization is not supposed to be alive you say? I counter that post-apocalyptic titles are about life, and how it finds away <I so very wanted to put in the mythical Jeff Goldblum GIF here> to thrive in a decimated world. Horizon: Zero Dawn and Mutant Year Zero: Road to Eden are the two that come to mind that really embody this ideal; I am confident there are others, but these two stand far above the rest.

As you take your little squad of mutants and head out from the Arc, you will find yourself in a lush world inhabited by the detritus of the civilizations of yesteryear that beckon you to explore every nook and cranny and if you do you will be rewarded. Gathering parts, picking up loot, and farming every enemy on a map will become an obsession and it pays off in dividends as you earn mutation points to level up your squad and work to improve your weapon loadouts. MYZ: Road to Eden is about exploration with a healthy dosage of excellently balanced tactical combat.


There are very, very few things to be concerned with when looking at Mutant Year Zero: Road to Eden, chief amongst them being the difficulty. Outside of it simply being a hard yet challenging game, the only real gripe I can come up with Is less a gripe and more just sadness in the fact that the Xbox One version, which looks great, cannot hold a candle to the PC release. That is common in nearly every game that is ported cross-platform, but still, the Xbox One version (and presumably the PC version) is so good that the only real concern I have is that it does not look as good as the PC version? Laughable as an issue; in fact, it is not even an issue. I am literally reaching to provide some criticism and the one thing I can come up with is so incredibly shallow I probably should not have mentioned it.

Mutant Year Zero: Road to Eden is a must-buy this holiday season. Such a seamless and wonderful amalgamation of genres is rare and The Bearded Ladies have blended them so well that in Road to Eden you have a completely unique experience that feels natural, almost welcoming. Until it steps on your face but I say that is a part of the charm…

Game Information

Platform:
Microsoft Xbox One
Developer(s):
The Bearded Ladies
Publisher(s):
Funcom
Genre(s):
Turned Based Strategy
RPG
Mode(s):
Single Player
Other Platform(s):
Sony PlayStation 4
PC

Source:
Provided by Publisher




Article by Robert
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