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Showing posts with label Keoi Tecmo. Show all posts
Showing posts with label Keoi Tecmo. Show all posts

Dead or Alive 6 - PS4 Review


After seven years Team Ninja's Dead or Alive series is coming back into the hands of fighting enthusiasts. Continuing on with the Dead or Alive Tournament, veteran fighters Helena alongside the help of Zack are hosting DoA 6 for fighters both new and old to see who can claim to be the best in the world. As nothing is ever as it seems, welcome back to the ring with various fighting styles are mixing it up into both the natural and supernatural worlds alongside some pretty crazy science.

At its core, DoA6 is a fast paced 1v1 versus with a varied cast of fighting styles both modern and ancient alike. What's always been fascinating with this is just how well some styles could be paired up versus how much you could dread a fight as the moveset just isn't compatible with the likes of Drunken Boxing. What I really appreciate about the diversity however is that not all characters are built the same. Some are purposely stronger. Others are purposefully tougher, faster, slower, taller, shorter. Instead of just picking a character because you like the look, or the fighting style, you may pick them for their overall functionality as you load up the Arcade or Survival Modes.

Where you'll really want to start however is either the Story or DoA Quest modes. Each of these modes are a great place to start whether it's your first time playing the series or you're simply back for more fast paced slugfests that you only wish you could perform in real life. In more recent years, I'm glad that fighting games are no longer, beat opponent a, b, c, d, boss of the latter, cue ending video and credits. Having realized that there's a lot more to be done in the past years with Mortal Kombat and Soul Calibur for examples, Dead or Alive continues its trend from the fifth but it takes a bit of a different direction in order to tell these fighter's tales.


Instead of going along the route of cutscene, cutscene, fight, cutscene, fight, fight, cutscene, Dead or Alive 6 revamps itself with a cork board of sorts that opens up as you make your way through each fight or pure cutscene. It felt a bit odd at first because it could have just continued on from one fight to another however while some of the storylines go straight from start to finish in terms of the set timeline for the events of the game, others exist purely as the filler into why one of the characters just did what they did. It's a neat concept. There's still an easy introduction and there's still an obnoxious final boss that you can choose one of three fighters to use but the rest falls into place as you uncover it and it made for a good couple hours of fun. I do hope more is added down the line as the board has plenty of places that could be filled in.

While a great place to learn the basics, and to get the continuing of the storyline and the characters that you've either come to love or hate, where you'll really learn the master the system is the DoA Quest. This mode is a set of challenges in which there are three components to every fight. The first is to survive and beat your opponent. That's the easy part. The second and often more difficult portion is to perform tasks such as "perform three holds" before taking out your opponent. Let's just say that holds are not my strong suit and often I take out my opponent before even getting two done. The last is often "obtain a score of over xth amount" or "beat your opponent within a certain time". It's rated as the hardest but often I found myself more easily completing the third than I was the second.

The other reason why DoA Quest is a good place to start is that each fight in the list is with a different character. You don't choose. This not only helps to get a better understanding of the fighting mechanics, but it also lets you get a better understanding of the characters that are available to take into the rings. For people like me who are "ok" at best with DoA, Soul Calibur and Mortal Kombat but suck completely at the likes of BlazBlue and its predecessor Guilty Gear, this mode is fantastic.


Side to these modes are the classics. You have your typical ladder mode in which you pick a difficulty and then are placed against ten random opponents who only get stronger as you near the top. There's a Survival Mode in which the goal is rather obvious in which you need to survive for as long as you can until you finally lose. Also back for everyone's enjoyment is the pure versus mode of you vs the CPU or a friend / sibling in order to solve some rivalries that may have come about over the years. There's a fair amount of gameplay options depending upon your mood and whether or not you're hanging out with others or flying solo for a few matches before running out the door.

The gameplay itself is as stellar as it's ever been. Out of most of the fighters on the market, the Dead or Alive series has always been amongst the smoothest with the best natural flow of moves before a character resets themselves into their fighting poses. There's never that awkward pose that occurs where you're like "COME ON! That should have hit". Your characters move smoothly on the field and since my first bouts against one of my best friend in DoA3 after we finished High School, the series is just as smooth and just as fun to play now as it was then.


Adding onto all the above is a full set of cosmetics that can be unlocked for every character. Not having to worry about, and god forbid only having, two outfits, you have access to unlock variants as well as brand new outfits in order to grace the battlefield with. In order to unlock these outfits, you'll need to play through the various modes in order to unlock them as well as get the cash to pay for them once they've been unlocked for purchasing. Various outfits and accessories can be saved for a quick load so you can always look your best before kicking the crap out of your opponent.

So was seven years worth waiting for a new entry to Dead or Alive? Yes. Alongside the like of the newest Soul Calibur and the upcoming Mortal Kombat, this is a good time to be a fan of these titles. With both a new story to follow and plenty of other modes to keep yourself and others occupied as you go head to head, Dead or Alive 6 is a great new entry into the series and worth picking up.

Game Information

Platform:
Sony PlayStation 4
Developer(s):
Team Ninja
Publisher(s):
Tecmo Koei
Genre(s):
Fighting
Arcade
Mode(s):
Single Player
Multiplayer Versus
Other Platform(s):
Microsoft Xbox One
PC

Source:
Provided by Publisher




Article by Pierre-Yves
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Week in Review - May 8th to 12th


Welcome back to the weekend and this Week's in Review!

The ball started rolling on Monday with our Games of the Month releases. It's quite a list and as always, things are subject to change but with releases from NISA and new Warriors with the Spirit of Sanada coming out? It should be a good month!

"Dark Souls, Lords of the Fallen, Bloodborne and even the new upcoming Code Vein all have one thing in common that The Surge doesn't. They are fantasy settings while the The Surge has gone a high tech route. I'm hoping it works out! "
- Pierre-Yves
The afternoon saw Nick's dive into virtual reality with Rick and Morty

"We have gotten good mileage out of the title and all four of us enjoyed our time with Rick and Morty's ridiculous antics."
- Nick

Tuesday saw our first Utomik content review with Onion Force. I've been enjoying the provided service so far and there are still a few more titles to come before our provided trial subscription comes to an end.

"Because of this steep curve in difficulty, Onion Force won't be for everyone but fans of Tower Defense, especially challenging ones, should have a fun time with this."
- Pierre-Yves
Our double featured articles per day continued on Tuesday with Nick's Review of Expeditions Vikings.

"If like me, you are a fan of strategy/RPG hybrids, Expeditions: Viking provides a fun experience. A handful of technical issues aside, there is a great blend of tactical combat, a story that actually gives weight to your choices and a handful of progression systems that keep the carrot dangling effectively in front of you throughout the thirty to forty hour journey. "
- Nick

Wednesday started off strong with Nick's review of the newest content to grace The Romance of the Three Kingdoms XIII with the Fame and Strategy Expansion Pack

"Romance of the Three Kingdoms XIII - Fame and Strategy Expansion Pack is really my idea of great DLC. Much more than some cosmetic bonuses, you get something that actually adds depth and replay value to a base game."
- Nick
The afternoon saw my impressions on the PS4 release of Zheros which hosts one of the best Brawler combat systems that I've ever had the chance to get my hands on. Sadly the rest didn't hold up as well.

"Zheros showed great promise but for the current moment in time the overall package needs some work. Tweaking the larger and mechanically broken enemies as well as the stage select would be the best start and that alone would make it a great deal better."
- Pierre-Yves

Thursday saw our first Preview of the week with Antihero. Turned based 1v1 tactical Victorian thief-off which is already shaping out to be something amazing.

"If what is currently available is any indication of the final product, Antihero is going to be good. The overall system is smooth and already well designed..."
- Pierre-Yves
Following on the Preview train is Nick's impressions of Marvel's Heroes Omega on the PS4.

"Though Marvel Heroes Omega is slated for a proper, full release this spring, I have to say overall the experience is looking very good so far. I enjoy MMOs and the game plays just like I had hoped it would on console."
- Nick

Friday started off with our next Utomik review with Meltdown. I had a blast with this one and hope to see a console release of this at some point as it would do very well on either the PS4 or XB1 (or both)

" Meltdown is a good source of quick fun that can be picked up and put down whenever you need to. Built for long stretches just as much as short ones you can always invite a friend along to tackle the robots or join someone randomly online! "
- Pierre-Yves
Combo breaking Nick and I's back and forth of Reviews and Previews Robert ends the week with a bang of Tesoro's Excalibur Hardware Review.

"Spill resistant for those less graceful users, flashy for the inner child, clicky for the mischievous computer user that likes to let everyone in the vicinity know exactly how fast they are typing and extra durable for those bouts of heated discussion that everyone (and I mean everyone) seems to get into on the internet; this keyboard has it all, while still managing to look great doing it."
- Robert

Article by Pierre-Yves
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Lots of news for Samurai Warriors fans

And here? We are definitely fans of Samurai Warriors. Koei Tecmo had announcements for two separate titles recently.


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