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Atari and developer
Digital Eclipse are excited to announce a significant expansion to their acclaimed 2022 release
Atari 50: The Anniversary Collection. The new version, entitled Atari 50: The Anniversary CelebrationExpanded Edition, adds two new timelines and 39 games to the
playable Atari retrospective. The game will release October 25 on PC,
Switch, Xbox One and Series X, and PlayStation 4 & 5, and the Atari
VCS this holiday, including a physical release on
Nintendo Switch and PlayStation 5.
The physical release will include a Steelbook version for Nintendo
Switch, which will come with Atari 2600 art cards, miniature arcade
marquee signs, an Al Alcorn Replica Syzygy Co. business card, and a
Steelbook case. The standard version will retail for $39.99
USD, and the Steelbook will retail for $49.99 USD.
The Wider World of Atari timeline, which includes 19 playable
games and eight video segments, takes a series of deep dives into
stories from Atari history, showing how Atari continued to influence
creators and fans over the decades. New interviews,
vintage ads, historical artifacts, and more have all been researched
and presented with Digital Eclipse’s signature style. Highlights from
the new timeline include a deep dive into Stern Electronics'
robot-blasting
Berzerk; unusual and underappreciated innovations and hidden
gems from the late 1980s; a spotlight on the artist Evelyn Seto, who
helped create the iconic “Fuji” Atari logo;
Pong creator Al Alcorn explaining the birth of Breakout;
and an exploration of the fan base’s role in discovering unreleased
prototypes, creating “homebrew” games, and preserving Atari history.
TheFirst Console War timeline, which includes 20
playable games and half-dozen video segments, tells the story of the
first major console war in the gaming industry between the Atari 2600
and Mattel’s Intellivision. The team at Digital Eclipse
curates an exploration of the rivalry, including Mattel’s quixotic
decision to create games for the competing Atari 2600. Highlights
include a selection of M Network games, including some fan-favorites; a
mix of Atari and M Network sports games, and some rare
Atari 2600 and 5200 prototypes. New interview features include former
Intellivision game director Don Daglow, M Network programmer Jane
Terjung, Activision’s David Crane and Garry Kitchen, homebrew programmer
Dennis Debro, and historians Leonard Herman and
Mike Mika.
The new timelines and games will be offered to owners of the original Atari 50 release as DLCs later this year.
NEW
YORK — Nov. 23, 2021 — Asteroids: Recharged, the
modern co-op revival of the definitive arcade shooter from Atari®, in collaboration with developers Adamvision Studios and SneakyBox Studios, begins planetfall on
Nintendo Switch, PlayStation 5 and 4, Xbox Series X|S and One, Atari VCS, and
PC for Steam and Epic Games Store on Tuesday, Dec. 14.
Originally released in 1979, Asteroids
was one of the first pioneering arcade hits, using vector graphics, a
tension-building minimalist soundtrack, and risk-reward gameplay as each
asteroid splits up to create an unforgettable experience. Now Asteroids gets
recharged with a fresh visual look, along with optimization for widescreen and
high refresh rates.
Award-winning composer Megan McDuffee
provides a soundtrack inspired by the original’s tense mood, but with a
synthwave flavor. Also, players no longer have to wait for their friend’s life
to end with two-player simultaneous play that works perfectly with Steam Remote
Play and Share Play on PlayStation systems.
Pilot a spaceship in a segment of space
fraught with both careening asteroids and enemy saucers bent on destruction.
Maneuver through the debris and incoming hail of laser blasts, picking up a
plethora of powerups, including the shot-deflecting Reflector, defensive
Orbiting Bullets, devastating Mega Lasers, and Side Attack shots to cover the
ship’s flanks. Get stuck in a jam, and hyperspace to a random spot on the level
and pray it’s safe or it’s game over.
Compete for high scores in this
pick-up-and-play experience, with the Recharged series’ trademark approach to
reviving arcade thrill: only one life stands between high scores or game over!
Test those rock-smashing and extraterrestrial-eliminating skills completing a
variety of Challenges utilizing the game’s powerups and enemies in brand new
ways.
“Asteroids helped revolutionize the arcade
scene in the late 70’s with it’s incredible gameplay and novel concept,” said
Wade Rosen, CEO, Atari. “With a new, sleek design, powerups, challenges and
leaderboard support, Asteroids: Recharged will be a great time for fans of the
original and newer gamers looking for a modernized retro fix.”
Asteroids was the highest grossing arcade
game of 1980, sold more than 3 million copies on the Atari 2600, was one of the
first games to feature a high score leaderboard with initials, and influenced
developers in the years and decades that followed.
Asteroids: Recharged will be available on
the Nintendo Switch, Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5,
Steam and Epic Games Store for Windows PC, and the Atari VCS for $9.99 on Dec.
14. The Atari VCS versions each feature exclusive content and are optimized to
work with the new Atari Wireless Classic Joystick.
Asteroids: Recharged supports English,
French, Italian, German, Spanish, Brazilian Portuguese, Russian, Japanese,
Korean, and simplified and traditional Chinese language text.
To stay up-to-date on all things Atari
and retro-pop-culture, follow on Facebook, Twitter, and Instagram. Google Play is a trademark of
Google LLC.
About Adamvision Studios
Adamvision Studios is a one-person
development studio owned by Adam Nickerson and based in British Columbia,
Canada. Adamvision Studios has created arcade hits like Bit Blaster, Ding Dong
XL, Orbt XL, and Atari’s Missile Command: Recharged. Adamvision Studios’ games
have been featured on Apple’s App Store ‘App of the Day’, Google Play’s ‘Indie
Corner’, as well as the front page of Steam and top-selling charts on Nintendo
Switch. Learn more at www.AdamvisionStudios.com.
About SneakyBox
SneakyBox is a development studio
focusing on games, VR/AR products, and interactive engineering solutions. Since
2012 the company has been steadily growing and gaining expert knowledge in
various scale and type projects: in-house games production, full game
development services, including porting to all major platforms, virtual and
augmented reality experiences, and interactive solutions for complex
engineering projects. SneakyBox currently has more than 40 people working on
various different projects. More information about the studio at http://sneakybox-studios.com.