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Showing posts with label Ys VIII: Lacrimosa of Dana. Show all posts
Showing posts with label Ys VIII: Lacrimosa of Dana. Show all posts

Memorable Music in Gaming - July Genre - ARPG

Nick

Jack Wall– Mass Effect 2

Jack Wall is considered the primary composer for the outstanding Mass Effect 2 soundtrack, with additional contributions from Sam Hulick, David Kates and Jimmy Hinson. However, Jack’s fingerprints are all over this fantastic title’s music. Jack’s discography includes a couple of traditional television and film credits, but his video game contributions are considerably more pronounced.



 

Dating back to the third-person shooter Vigilance for PC by SegaSoft in 1998, Jack’s credits include Myst III and IV, The Mark of Kri, Splinter Cell: Pandora Tomorrow, Jade Empire, several Call of Duty titles and the first two Mass Effect games. There’s a theme here of big, bombastic franchises and Jack’s music perfectly encompasses these often-massive set pieces within action-heavy games. However, unlike the Call of Duty titles that Jack crafted, Mass Effects 1 and 2 both have orchestral tones complimented by electronic elements that compliment the science fiction setting.

This is never truer than Mass Effect 2, which also happens to be one of my favorite titles ever, let alone action-RPG titles (the theme of this month’s Memorable Music). The music swells and is bombastic during scenes with lots of action but knows how to be soft and subtle during many of its more emotional moments as well. For me no song is more memorable in Mass Effect 2 than Suicide Run (https://www.youtube.com/watch?v=VTsD2FjmLsw&rco=1), which evokes numerous emotions when paired with the game’s events near the end. 

~~~


Susie

Yu-Peng Chen - Genshin Impact

Over the last few weeks, I’ve been playing a game with some friends that is free to play. It is none other than Genshin Impact which has some of the most beautifully composed music I’ve heard in a video game. There have been several moments while running around figuring out how to level up artifacts and characters to complete a story mission that I’ve commented about the music in this game. Each region has a distinct theme, and along with the theme is music that fits the area. In total, there are seven nations in Teyvat which are: Mondstadt, Liyue, Inazuma, Sumeru, Fontaine, Natlan, and Snezhnaya. Those seven nations are inspired by real world places and their music. Monstadt is based off of Germany because of its unique architecture, Liyue is modelled after China, Inazuma is reminiscent of Japan, Sumeru is inspired by the Middle East, Fontaine is definitely modelled off of France, Natlan is said to be based off the Philippines, and Snezhnaya is inspired by Russia. 

Given each nation’s inspiration comes unique music throughout the region being explored. The composer Yu-Peng Chen (aka Chen Zhiyi) produced the soundtrack for Genshin Impact under the in-house music studio HOYO-MiX. Chen made it a point to mix traditional folk music with western arrangements to facilitate the diverse locations in the game. Thus, the music uses the tin whistle, medieval style lutes, and piano. Although it has evolved over time, HOYO-MiX now consists of several composers who have been featured on different albums for Genshin Impact. The man who is responsible for much of the early game music departed the HOYO-MiX team to pursue his own musical dreams.

With that in mind, I’ve found myself drawn to several tracks from the Mondstadt and Liyue regions. For one Mondstadt Starlit, the Dawn Winery Theme, and Flows like Jade Water are all beautifully crafted songs that I love, but they are certainly not the only ones. See, I’ve recently stepped into The Chasm and the main theme of the area is quite memorable, especially since it has a quiet piano and violin melody to accompany you on your journey. Another area with rich music is Sumeru as it features a Middle Eastern sound that I really enjoy. All you have to do is listen to the Sumeru theme to hear what I mean. 

Honestly, there are so many amazing tracks in Genshin Impact that I’m impressed. Although the game may have some flaws, the music is fantastic and I can’t help but get drawn in by it.

~~~


Richard

Yukihiro Jindo - Ys VIII: Lacrimosa of Dana

This is an incredibly tough pick for me since there are so many great options, but if I were forced to choose a game that’s had the most soundtrack stuck in my head for the longest, I’d have to go with Ys VIII: Lacrimosa of Dana. I believe we’ve discussed Falcom’s music team being absolutely amazing, but I really think they hit it out of the park with Ys VIII. From really heartfelt pieces that’ll pull on your heartstrings, the amazing battle themes, great area themes, and a final dungeon theme that WON’T. LEAVE. MY. HEAD. 

Seriously though, probably about 70% of the soundtrack is permanently on loop in my brain. While Ys titles have always been amazing audio wise, there’s just something about Lacrimosa of Dana that really hits home with me. There’s not much I can say other than Yukihiro Jindo makes soundtracks that reflect the nature of the scene so well it’s honestly astounding. There have been some games I’ve bought just because the soundtrack is amazing, and honestly Ys VIII would be one of them if I weren’t already invested in the Ys franchise. 

~~~


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Ys VIII: Lacrimosa of Dana Review


Ys VIII: Lacrimosa of Dana by developer Nihon Falcom and publisher NIS America Inc.Sony PlayStation 5 Review written by Nick with a copy provided by the publisher.

Estimated reading time: 7 minutes


This is basically a touched-up port of the original game that released about half a decade ago, but it’s the best version of Ys VIII: Lacrimosa of DANA available. The lack of new features might not provide enough reason for someone who already played this title previously to return to it, unless they (like myself) were just tremendous fans of the game. If you somehow missed this action-RPG before? There is a lot to appreciate.

The tale is a relatively standard one, at least initially, but enjoyable nonetheless due in large part to an interesting cast of characters in an large, beautiful world. We get introduced to Adol and company shortly before their ship becomes wrecked on a mysterious island. From there, the story turns from one of simple survival to building something more and a story that continues to grow more interesting the longer you follow it.

In terms of what is different in this release? It basically boils down to slightly more polished visuals that make good use of the PlayStation 5 hardware to smooth out the framerate and make the visuals pop. You get better draw distances and animations than the original – and while it is a pretty game, it is worth noting that this is a port and it does look just a bit older than some more recent titles on the same hardware.


Additionally, it’s worth noting that when Ys VIII: Lacrimosa of DANA first released, it’s somewhat rough localization had been a topic of concern. That was patched over time – so this version of it comes with those patches already baked in from the start. There’s some cosmetic DLC thrown into this package for good measure. Toss in some very limited load times compared to the prior iterations of the game, and Ys VIII: Lacrimosa of DANA is the same title at its core that was released before – but this is the best version of it.

One aspect of the presentation that is unchanged from my recollection is the soundtrack, but that’s a good thing. The music in Ys VIII: Lacrimosa of DANA is fantastic (really, that’s something of a theme with the Ys series in general), with a decent variety of sound effects to compliment the overall gameplay as well. Ys VIII: Lacrimosa of DANA is an action-RPG, with different party members having basic attacks, dodging, jumping and unique skills. Swapping between characters helps you find and take advantage of enemy weaknesses as you build up to ultimate attacks that are generally quite fun to watch. It’s not the most original recipe in the genre, but it’s implemented about as well as any action-RPG out there.

Much of Ys VIII: Lacrimosa of DANA is a pretty traditional action-RPG game, but one of the more entertaining mechanics is the lightweight simulation aspect of Castaway Village. During your adventures, you will encounter other people with various skills and stories that can be added to your village. There’s a fantastic sense of progression that sees you pulling together a group of ragtag survivors into a village that grows and even thrives over time, opening up other gameplay and progression elements. These can lead to interactions ranging from presents being given to Adol to more detailed worldbuilding. Additionally, there are periods of time where the village comes under attack and it creates a sort of lightweight strategy mini-game.


Beyond the combat and the establishment of villages, there’s some other gameplay elements that have become more common to the genre – but just feel well-done here as well. Crafting, fishing, cooking and more add pleasant distractions from the core gameplay with small rewards that make the time spent feel worthwhile to your progression. This mixes nicely with the exploration aspect of Ys VIII: Lacrimosa of DANA and helps the game’s pacing. Another fun deviation in gameplay is the titular Dana who gets unlocked and has her own adventures that feel different from Adol’s. They’re not necessarily as engaging personally, but it keeps the pacing fresh throughout.

One small quibble with this latest package is that the game is completely standalone. Given that Ys VIII: Lacrimosa of DANA has been out for nearly six years now on a handful of different platforms (PC, Vita, Switch (Review), PS4 (Review) off of the top of my head) – the lack of save importing is a somewhat peculiar feature omission here. It feels like the fantastic PS5 controller’s features (especially the trigger feedback) could have been leveraged here as well.

Ys VIII: Lacrimosa of DANA was a fantastic action-RPG when it first released. Those core gameplay elements are still highly enjoyable today. The PlayStation 5 version of this title is easily the best of the bunch, pulling in all of the patches and DLC while leveraging the hardware to provide the best visual experience yet. That being said, it is an older game and the graphics do reflect that to some degree – after all, it was designed for a different generation of systems.


Summary

If you have already spent dozens of hours with Ys VIII: Lacrimosa of DANA on a previous release, there might not be enough new here to bring you back – though the price point is attractive.
If you missed Ys VIII: Lacrimosa of DANA before though and enjoy the genre? Do yourself a favor and pick this one up on PlayStation 5 – it’s excellent despite its age.


Score: 8.5 / 10




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Ys VIII: Lacrimosa of DANA - Switch Review


For fans of the Ys series, and they are numerous and for very good reason, there is a great deal to enjoy about the familiar gameplay and outstanding overall presentation. However, Ys VIII: Lacrimosa of DANA is a very approachable game for newcomers as well, and anyone with the itch to play an action RPG in a fantastic world should give the game a try.

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Ys VIII: Lacrimosa of Dana - PS4 Review


Right now is a great time to be a fan of the Ys series. With just about a simultaneous release of the upgraded Ys Seven for the PC which came out back in 2009, Ys VIII: Lacrimosa of Dana takes the concepts that were designed almost a decade ago and takes it all a step further.

I’ll be upfront with the fact that I’ve been able to play both of these titles simultaneously. While not the one reviewing Ys Seven for CGR, that honor goes to Richard, I’ve been able to see just how much change was done between then and now without a nostalgia factor getting in the way. While a lot of smaller things have remained the same, as Seven did change the direction of the series with Adol now having party members, Lacrimosa of Dana has a lot going for it which makes it a great new entry while both being the Ys that everyone knows and loves and something new at the same time.

Lacrimosa of Dana starts off with Adol on a ship as both he and Dogi work as part of the crew in order to pay off their passage instead of paying for it which to them was a great option. Any fan of the series knows what’s about to happen as the word ship was used and it generally doesn’t go very well for our red haired protagonist. Attacked at sea by giant tentacles that can only belong to a Kraken, Adol fends off a few before the ship is capsized and everyone goes overboard. Waking up on a beach, Adol drags himself up in order to find out where he is and if anyone else survived.


From the moment that Adol wakes up on the beach, this is where Ys VIII really starts. Marooned on a cursed island, Adol and those that he finds and brings together are the only thing keeping each other alive. While rumours of giant monsters on the island of Altago are enough to spark Adol’s adventurer’s spirit, they are also enough to scare everyone else that are neither adventurers or warriors. Being a problem for a future time however as this adventure happens before The Ark of Napishtim and Seven, this island that they find themselves on has plenty of large monsters to boot and unfortunately for our survivors, they look like food.

In order to stay alive, this group of survivors are going to have to band together and make due with the resources that can be found throughout the island’s various biomes. There are no “shops” in the traditional sense but there are spaces set up in order for those with the skills necessary to help out in any way that they can. Blacksmithing, alchemy, tailoring and simply trading one resource for another can be done in Castaway Village which acts as the group’s central hub. As long as you have the materials and the person running the shop has the tools, you can upgrade your gear in order to push further to find the others that were less fortunate in where they landed on the island.

From a visual perspective Lacrimosa of Dana is gorgeous. Large well designed environments make up the various regions of the island and for the first time, are explorable in a 3D sense. Adol’s adventure for the first time is not a strict third person isometric view but instead a third person affair which lets you look wherever you want in order to better scope out your surroundings. I’m grateful that a lot of other features are similar to its predecessors because this aspect, especially right after playing Seven, takes some getting used to.


Adol and the rest of the survivors are not the first to be stranded here and in some regards, this is both a blessing and a curse as the others never made it out begging the question if this group can.

*Spoilers… 8 comes before 6 and 7 so at least Adol and Dogi do?*

That little bit aside, skeletons of a pirate gang can be found in various locations sometimes with pieces of equipment that you’ll need in order to move further along in your exploration of the island. Other times, in the good old fashioned fantasy tropes, they are sitting in a treasure chest awaiting the right person to open them! In either way, with all of the upgrades, Ys VIII is still a Ys at its core and you’ll need to find these items that allow you to get past certain obstacles that you may not even know are there at the time. Climbing gloves, glowing rocks and boots to stride across the water will be found when the time is right which is just about the point of you wondering “how the hell do I get over there?”.

There are some exploration elements that have been simplified making it much easier to get started. Almost right off the bat it’s possible for Adol and his party to teleport between all the healing crystals that can be discovered across the island. At first it’s not a very big thing as unlike the previous entries there are no towns to quickly jump between but as you move further and further out you’ll be glad that they were there early especially when your village comes under attack.


After the first instance which is mandatory, the upcoming battles for your village are mostly optional unless it fits in with the current events of the story. Defenses such as lures and barriers are automatically placed however they can be upgraded and added to by talking to Dogi who unfortunately, does not travel the island with you as he’s busy running the village and protecting those who are there. Have you seen his ABS? Definitely not the Dogi I remember! Clearly he stopped going to the gym…

So when you’re called for aid by a parrot who always knows how to find you, the choice becomes yours as to whether or not to continue to explore or head back in order to defend. If you head back simply talk to Dogi in order to get the party started which will bring you to a fortified zone in which the enemies come in waves. From there on out do what you do best with the combination of your party for taking out enemies in a Rock / Paper / Scissor style of Slashing / Piercing / Blunt damages.

The new system that was put into place in Seven and used in Memories of Celceta is still there and works just fine in this newer visual environment. Characters can be switched between instantly never leaving a lull in the combat which lets you keep up the pace until it’s over. What has changed is that there are now options to run, jump, dodging is still there but now there’s an option to parry as well with its own button in order to slow down time and really lay into the enemy while they are slowed. Combat now requires more effort than before though it is still as fun as it’s even been.


Skills and SP also make a return and like in Memories of Celceta, if you hold off on attacking right away you can acquire SP faster in order to use your skills more often compared to Seven where you had to hold and release for the same effect. If like me you’re going to go through one and then the other, this is a distinction worth noting. The skills themselves will come to the characters over time and can be leveled up in order to make them more powerful. Some of them are very useful while others, it’s a difference of opinion and playstyles!

Other than the graphical change and that this group of castaways have to come together in order to survive and fend of monster attacks as there are no other humans in sight, the Lacrimosa of Dana takes a different approach to its storytelling. While the core of it will still be within the exploration as it’s always been, there’s a bigger focus on the character interactions and Adol’s dreams of a woman named Dana. As the story progresses Adol and his two constant companions of Laxia (the tsundere of the group) and Sahad (the easy going goofball) will be setting up camp as they explore the island simulating days going by.

Just about every night after setting up camp and talking until they head to sleep, Adol has dreams of this woman that he’s never met. As the nights go on you learn more and more about this interesting woman would become a Shrine Maiden of a place that he’s never heard of. This for me was another driving force to push forward as the amount given was never enough and I wanted to know more about this woman who is both in our protagonist’s dreams as well as who’s name is part of the title.


As the adventure goes on, about a dozen hours in I got my wish to see more of who this Dana is as she becomes playable and more than simply a drawing on the screen in the sepia tones of Adol’s dreams. If jumping of your own free will alone was new to the series, Dana takes things further as she can double jump and her dual-wielding weapons are amazing to use. The first time isn’t for long before the screen fades to black and Adol wakes up but it’s enough to start shedding some light on why Adol is dreaming of this strange blue haired woman. Other than of course that she has blue hair and that’s basically Adol’s thing if you look at any of the other Ys entries…

The sign of a great game is one that can still throw some curve balls your way hours into it. Getting to play as Dana was one of them but the other is a spin on the village defense (known as Interception) with Suppressions coming into play. Worried for the safety of the village, your party and the villagers head out in order to defeat nests of monsters and the boss that leads them before they can attack.

This differs from the Interception as instead of worrying about your defenses you instead place torches to expand your villagers range allowing them to attack further and possibly destroy the monster nest next to the one that your own party is already assaulting. While they are both combat based, the Suppression puts a lot more emphasis on destroying your enemies as fast as possible instead of tackling the waves efficiently to reduce the damage to your village’s defenses. Both of these offer a bit of a distraction to the main storyline and are also a great source of materials!


Ys VIII: Lacrimosa of Dana was worth the eight years for the eighth entry into the series. You honestly have to wonder if they planned it that way. While Seven sparked a new direction for the series, the Lacrimosa of Dana takes things a step further with improved storytelling and exploration through a brand new visual style for the series. Adol’s adventures have always been worth having but this one tops the rest as he and those that comes together on this cursed island strive to survive after their ship capsized.

Game Information

Platform:
Sony PlayStation 4
Developer(s):
Falcom
Publisher(s):
NIS America
Genre(s):
Action
Adventure
RPG
Mode(s):
Single Player
Other Platform(s):
Sony PlayStation Vita
PC

Source:
Provided by Publisher




Article by Pierre-Yves
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