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Showing posts with label The Sinking City. Show all posts
Showing posts with label The Sinking City. Show all posts

Open-World Detective Thriller Receiving a Free Remaster for Existing Owners

31 March 2025 - Kyiv, Ukraine | Today, Frogwares as part of their Kickstarter campaign for The Sinking City 2 has revealed the official remaster of original game, The Sinking City, their Lovecraftian-inspired open-world detective thriller.


THE SINKING CITY 2 KICKSTARTER ONGOING AND SMASHING IT

Frogwares is currently running a Kickstarter campaign for The Sinking City 2, the highly anticipated sequel to the original game. The team’s initial funding goal of 100,000 EUR was reached in less than two hours, and the campaign is now 400% above its target. 

Now, with the final days of the campaign, they are looking to meet some of their remaining stretch goals. 

Kickstarter Page:

THE SINKING CITY REMASTER

Originally released in June 2019 and developed on Unreal Engine 4, the upcoming remaster is being built in Unreal Engine 5 and promises an upgraded visual experience alongside some requested quality-of-life features. The core additions to the remaster include:
  • Game fully relit in Unreal Engine 5
  • Enhanced locations with additional levels of detail and objects
  • 4K textures and improved reflections
  • Addition of a Photo Mode
  • Support for DLSS, FSR and TSR upscaling


A series of screenshots showing the game now running on Unreal 5 have been released alongside some comparison images from the original. Official gameplay will be shown off soon.

The remaster will be available for free to all existing owners of The Sinking City on PC, PlayStation 5, and Xbox Series X|S platforms.

A series of screenshots showing the game now running on Unreal 5 have been released alongside some comparison images from the original. Official gameplay will be shown off soon as well as news on the official release date. 

LEND YOUR VOICE TO THE OLD GODS

Frogwares has also launched an initiative that gives anyone the chance to have their voice included in The Sinking City 2, along with their name in the credits. Their voice will be part of a choir chanting praises to one of the Eldritch gods of time, Yog-Sothoth, featured in the game.

To participate, simply submit a voice recording of yourself saying “YES” in any way you choose - a whisper, growl, shout, or anything else - fill out a quick form, and submit your file here: https://tally.so/r/wQOPMY.

100 randomly selected entries will be picked, and one lucky random submission will also win a free copy of The Sinking City 2 Collector's Edition, which is normally only available in a limited amount to Kickstarter backers.
Article by: Susan N.
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The Sinking City - PS5 Review

The Sinking City by developer and publisher FrogwaresSony PlayStation 5 review written by Pierre-Yves with a copy provided by the publisher.

Estimated reading time: 4 minutes


Having originally released in the summer of 2019 for the PlayStation 4, the Xbox One and the PC, Frogwares' The Sinking City is back once again with a fresh coat of paint and an upgrade under the hood in this H.P. Lovecraft inspired action adventure horror story.

Containing everything from the original as well as the added DLCs that have come out over time, the return to this half sunken and downtrodden city of fictional Oakmont, Massachusetts was interesting to say the least. Arriving in search of the source of the nightmarish visions and dreams that our protagonist has been having, you soon find yourself wrapped up in both a missing person's and murder investigation. Being new in town and being told by the powers will be to do it, you have no other choice but to get sleuthing.

The Sinking City was in no way perfect when it originally released. While there were certain aspects that could be overlooked such as the graphics and the performance on the older set of consoles, it was clear that the upgrades to the PlayStation 5 (and seemingly the Series X) took care of some of these. Mechanically the controls no longer feel PS2 era blocky for lack of a better term. Now, exploration is smooth enough and where a fair amount of improvement can be seen in are the shooting mechanics aspect of combat.
 


Aiming your variety of guns such as a 9mm, 6 chambered revolver, machine gun, shotgun and long barreled rifle feels more natural then it used to. Added in for the PS5 only through the DualSense is that the trigger has been given a bit of resistance making you actually have to "pull the trigger" on your camera and firearms. The part of combat that still feels a little clunky however is attacking monsters or other humans trying to kill you with your spade. Upgrades in the skill tree can be acquired to swing faster which makes it a little more natural but the movements don't reflect this and honestly? You'll generally be wanting to use guns when it comes to the monsters that literally go bump in the night.

Other issues that haven't been resolved and are a little more clear this time around is how empty the world feels. If a building on the side of the street is not involved in either remain or a secondary quest it just stands there. There's no way to open the door, there's no way to go inside, there's just, nothing. And where this becomes the most noticeable is if you are playing The Sinking City for the second time. The reason is you already know where to go so when you get to where you need to be, the door will still be locked as you unfortunately still need to sleuth out the clues in order to move forward.
 


For those playing for the first time though, not only will part of the above be a non-issue, but, you can easily find yourself sinking into your role especially if you go from main or side quest into the next immediately. Following these paths one after another will make the world feel less empty as you will be talking to people and exploring spaces regardless of if there are monsters awaiting you or not. Sadly, the same won't be said for returning players unless you really don't remember what happened the first time around and everything is fresh enough for you. 

On a final note, I still found myself being impressed by the monsters both real and imaginary. A large part of this adventure revolves around our protagonist's sanity and if it gets too low monsters will start coming out and they are very much real because the mind thinks they are real. There are stimulants that can be used and then these become nothing more than vaporus shadows, BUT, beware as sometimes real monsters tagged along for the ride. 

So overall, The Sinking City's revamp on the PlayStation 5 and the Xbox Series X is worthwhile if you've been thinking of giving this Lovecraftian tale another go or had missed out on it the first time. With several upgrades and a new smoothness to the gameplay, going back for seconds alongside the added DLC was not a bad way to spend a few dozen hours.


Score: 7.5 / 10



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The Sinking City - PS4 Review


The Sinking City is something that I’ve been looking forward to for a long time. Developed by Frogwares, the makers of the most recent Sherlock Holmes title, you’ll be diving into a world already half gone mad. Put into the shoes of a World War I veteran turned private investigator by the name of Charles Read, you’ll be searching for answers to your own developing madness in a place that seems to be the root of it all. Having just gotten off a boat with nothing more than his bag and a pistol, it doesn’t take long to figure out that if you want answers to your madness that you’ll need to solve a lot of other people’s problems to get what you want.

I’m going to start this off by saying that while I enjoyed my time with my investigation of The Sinking City, I don’t think that it should have been an open-world. Set in the fictional half flooded city of Oakmont in the state of Massachusetts, you’ll be making your way both by foot and by boat in order to find the clues that you’ll need in order to get closer to the truth. The concepts are all there for an open world but it just feels empty.

While exploring the city you’ll be coming across plenty of closed off buildings that you can neither enter or scale up. The amount of invisible walls at times was shocking when all you would need to do is either hop a tiny ledge or grab hold of something just slightly above you. And most of the city is designed in this nature allowing you to actually go into very few places while you explore which was unfortunate because I was looking forward to exploring a wide open world, not one that looked open with most of its doors closed.


Finally there’s the fact that often when you do get to walk into a building, it’s basically the same thing that you’ve already seen but with a hole in the floor or ceiling in a different spot. I get that a city generally has the same feeling spread across its districts, especially when you are in the poorer quarters, but it often just felt like more of the same and it because just routine to check in the same place for the often either overburdened or much needed materials.

That disappointment aside, where The Sinking City makes up for it is on the narrative and the piecing together of clues and the options that you can take to get there. Seeking your own answers, you’ll have to play nice with others that can either point you in the right direction or give you the answers that you are seeking outright. I quite enjoyed that nothing is given for free, nothing should be taken for granted, and finally, there are some seemingly rather consequential choices for how you decide that you are going to get to the answers that you seek.

From the very beginning you can decide as to whether you want to work with one of the wealthy “overlords” of the place or whether you want to tell him to go stuff himself and seek your answers elsewhere. First time in and wanting a bit more help from one of the city’s wealthy, I decided to play ball even if the ball game made me sick to my stomach as the guy is a jerk and I just wanted to punch him in the face. I’ll eventually need to learn where the other path leads me.


Following along the main quest from this set of decisions, I also picked up some other tasks, “side-quests”, that both help you better understand the overall situation that you find yourself in and give you a bit more to work with. In this city gone mad, you’ll more often than not find yourself making what you need as you can’t really buy it. Health packs, bullets, spring loaded leg traps and hand grenades, if you find the materials, you can make what you need. It’s not to say that you can’t just pick up bullets but if you keep waiting to pick them up, the monsters, which are quite real, will kill you. Over, and over, and over again.

This was something that I loved. The monsters? They are both real but also imaginary. While I thought that this would ramp up the horror aspect, me who is a grand self proclaimed chicken shit, was rarely scared. More often than not, the worst was the atmosphere when you were waiting for the other shoe to drop. Monsters with visual appearances that are basically nightmare fuel feel like they belong and often you’ll be coming across them more as an obstacle in your way than a representation of your madness that happens as you piece together events that have happened with the use of your “sight”.

Your sight has both the ability to pick up what normal eyes cannot as well as highlight symbols that have started to fade away. While using your sight you’ll move through the world slowly which while a mechanical element, helps to actually look around to see if there was anything worth noticing. With the world in the manner that it is, there are both spoken and written dialects for you to pick up such as the hobo marking that can help you determine if a door can be opened, if there’s a chest to be found or if there’s imminent danger behind door number three.


Using your sight does have a drawback which bring us back to why I liked the monsters so much. While in use, your sight takes a toll on your sanity. The more you use it, the less sane you become from the current moment in time. You can offset this by either taking a break and letting yourself get a hold on reality, or there are some stimulants to help which you’ll need as seeing the monsters drains your sanity even faster. When your sanity drops, you start to see things and sometimes, the monsters that weren’t really there, start to appear and are just as real as the ones that you would normally come across. I loved this as it ties it all together from a thematic perspective.

Unfortunately when it comes to facing off against these monsters, you are more of an investigator than you are a warrior, even if you’re a WWI veteran and will often want to run from the monsters than face them head on. Even starting off with two separate guns, one 9mm semi-automatic and a 6 chambers revolver, you’re human and monsters hurt. This I could have made peace with but the controls for it are what get in the way. They feel clunky and unrefined often making me think of mid to late PS2 era controls.

So on a whole, while The Sinking City makes some great strides for investigative puzzlers, the open world that it tried to live in doesn’t really work. If you can get past the empty enough world and the clunky mechanics however, and there’s a gem underneath that is just begging to be explored and it’s worth the exploration.

Game Information

Platform:
Sony PlayStation 4
Developer(s):
Frogwares
Publisher(s):
BigBen Interactive
Genre(s):
Action
Adventure
Horror
Puzzle
Mode(s):
Single Player
Other Platform(s):
Microsoft Xbox One
PC

Source:
Provided by Publisher





Article by Pierre-Yves
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New Gameplay Video Released for The Sinking City!


Lesquin, France, May 22, 2019 – One month before the game's release, Bigben and Frogwares are pleased to present a new gameplay video of The Sinking City.

In this video, the player witnesses the madness and atmosphere impregnating Oakmont. Charles Reed is a private detective gripped by more and more disturbing hallucinations, and he believes he can find the cause in this devastated town.

Surrounded by monsters and unexplained events, he desperately hopes that it is all nothing but a figment of the imagination.

Discover all the answers soon on June the 27th, on PC, PlayStation®4 and Xbox One.

More info about The Sinking City can be found here.

Stay up-to-date with the latest news and information for The Sinking City on Facebook, on Twitter, and on Youtube.


About Bigben

Bigben is a major video game publisher, designer and distributor of mobile phone and gaming accessories as well as audio products. The group, recognised for its innovation and creativity, aspires to become a European leader in each of the sectors it is active in. www.bigben.fr

About Frogwares

Frogwares is an independent video game development studio based in Dublin and Kiev. Since 2000, the studio has become renowned for its vast catalogue of games, ranging from RTS to action-adventure games. The studio is most known for creating the critically acclaimed Sherlock Holmes games franchise. Frogwares' games are available on all major game platforms, including the latest generation consoles. It is now concentrating on its upcoming new IP The Sinking City.

For more information, please visit www.frogwares.com or www.facebook.com/frogwares.



Article by Susan N.
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Pre-Orders for The Sinking City Have Begun with a New Gameplay Video!


Lesquin, France, May 2, 2019 — Bigben and Frogwares studio are pleased to release a gameplay video showing A Delicate Matter, a mission from The Sinking City that can be started a few hours into the game. The video shows how the main investigation mechanics work.

During this mission, Mr. Throgmorthon, head of one of the leading families in Oakmont, asks Charles to look into a delicate matter: a receiver of stolen art has disappeared just before closing the sale of a valuable item, and Throgmorthon wants it back at all costs. As the investigation unfolds, the player finds out that the story is far more complicated than it first seemed. Without being prompted by the game, the player must question more and more witnesses throughout the town, and use logic to get to the bottom of things.

As of today, fans of The Sinking City can pre-order the physical and digital versions of the game; each version contains exclusive bonuses.


Enjoy the complete experience with the Necronomicon edition, available in digital form. It includes The Sinking City, the "Worshippers of the Necronomicon" 3-quest pack, and the "Investigator Pack" DLC.


Discover all the answers soon on June the 27th, on PC, PlayStation®4 and Xbox One.

More info about The Sinking City can be found here.

Stay up-to-date with the latest news and information for The Sinking City on Facebook, on Twitter, and on Youtube.


About Bigben

Bigben is a major video game publisher, designer and distributor of mobile phone and gaming accessories as well as audio products. The group, recognised for its innovation and creativity, aspires to become a European leader in each of the sectors it is active in. Check out the website here: www.bigben.fr

About Frogwares

Frogwares is an independent video game development studio based in Dublin and Kiev. Since 2000, the studio has become renowned for its vast catalogue of games, ranging from RTS to action-adventure games. The studio is most known for creating the critically acclaimed Sherlock Holmes games franchise. Frogwares' games are available on all major game platforms, including the latest generation consoles. It is now concentrating on its upcoming new IP The Sinking City
For more information, please visit www.frogwares.com or www.facebook.com/frogwares.


Article by Susan N.
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The Sinking City Release Date Pushed Back to June 27th, 2019



March 8, 2019, Lesquin, France — BIGBEN and Frogwares are sorry to announce that the release of The Sinking City, originally scheduled for March 21st, 2019, has been pushed back to the 27th of June 2019.

In order to release the game in a less crowded period and offer players the best possible game experience, the game’s release date has been pushed back a few weeks.  The Sinking City will be released simultaneously on Xbox One, PlayStation®4, and PC on the 27th of June, 2019.

Discover Frogwares’ video explaining why the release date is changing.

Set in the ‘20s, The Sinking City is an adventure and investigation game inspired by the works of H.P. Lovecraft, the master of horror. The player embodies Charles, a private detective who has just landed in Oakmont, Massachusetts to investigate the cause of an unprecedented supernatural flood. In this heavy and murky atmosphere, the player explores the town to discover what’s behind whatever has taken hold of the town and the minds of its inhabitants.

Discover the answers, June 27th 2019, on PC, PlayStation®4, and Xbox One.

Stay up-to-date with the latest news and information for The Sinking City on Facebook, on Twitter, and on Youtube.


About Bigben

Bigben is a major video game publisher, designer and distributor of mobile phone and gaming accessories as well as audio products. The group, recognized for its innovation and creativity, aspires to become a European leader in each of the sectors it is active in. www.bigben.fr

About Frogwares

Frogwares is an independent video game development studio based in Dublin and Kiev. Since 2000, the studio has become renowned for its vast catalogue of games, ranging from RTS to action-adventure games. The studio is most known for creating the critically acclaimed Sherlock Holmes games franchise. Frogwares' games are available on all major game platforms, including the latest generation consoles. It is now concentrating on its upcoming new IP The Sinking City
For more information, please visit www.frogwares.com or www.facebook.com/frogwares.

Article by Susan N.
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The Sinking City New Detective Gameplay Video


February 28th, 2019, Lesquin, France — Bigben and Frogwares are pleased to present a new video revealing the investigation system in the highly-anticipated The Sinking City.

The video plunges the player straight into the game’s mysterious universe: Charles Reed, the detective, is scouring the streets of Oakmont and investigating the cause of the supernatural elements and madness that are devastating the town.

As Charles, the players will be completely on their own in their investigation, helped only by their observational skills and their trusty notebook. They’ll need to explore crime scenes, collect information, and question the inhabitants without any hints or assistance. While some challenges might be easily resolved, others will require using Reed’s unique abilities, such as Retrocognition, which allows him to replay past scenes.

In order to succeed in their investigation, the player will need to collect clues, figure out what they have in common, and try to back up their theories using one of the game’s essential tools called the Mind Palace. While it will let the player submit their hypotheses about potentially guilty parties, it will never tell them whether they're on the right track. The player will have to accept the consequences of their choices.

Taking place in the ‘20s, The Sinking City is an action and investigation game inspired by the works of H.P. Lovecraft, the master of horror. The player embodies Charles, a private detective, who comes to Oakmont, Massachusetts in order to investigate the cause of an unprecedented supernatural flood. Within this oppressive, murky atmosphere, the player must discover the origin of whatever has taken control of the city and the minds of its inhabitants.

Discover all the answers soon on PC, PlayStation®4 and Xbox One.

More info about The Sinking City: http://frogwares.com/tscpress/

Stay up-to-date with the latest news and information for The Sinking City on Facebook, on Twitter, and on Youtube.

About Bigben

Bigben is a major video game publisher, designer and distributor of mobile phone and gaming accessories as well as audio products. The group, recognised for its innovation and creativity, aspires to become a European leader in each of the sectors it is active in. Check out our website.

About Frogwares

Frogwares is an independent video game development studio based in Dublin and Kiev. Since 2000, the studio has become renowned for its vast catalogue of games, ranging from RTS to action-adventure games. The studio is most known for creating the critically acclaimed Sherlock Holmes games franchise. Frogwares' games are available on all major game platforms, including the latest generation consoles. It is now concentrating on its upcoming new IP The Sinking City

For more information, please visit www.frogwares.com or www.facebook.com/frogwares.

Article by Susan N.
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Frogwares' HP Lovecraft Inspired Survival Horror The Sinking City New Cinematic Trailer - News


The more that I see, the more I wonder what I've gotten myself into when I told my brother Marc and my best friend Chris that we would play this on 103" screen and that I would be the one holding the controller... ah well. I just won't sleep for a while!




Excerpt from a witness statement dating from August 21, 1932, obtained in Providence by H.P. Lovecraft as part of "The Sinking City" case file

The case will be reopened on March 21, 2019 on PC, PlayStation 4, and Xbox One.

Lesquin, France, August 21, 2018

"Before we go any further, allow me to tell you about Charles Winfield Reed. When I met him, he had just arrived at our hospital after having been found, alone and as-if possessed, on a desert island, lost in the middle of the ocean. He was a veteran of the First World War, and had been a crewmember on the USS Cyclops. I never found out exactly what happened, but he was the only survivor of a catastrophe he recounted as being "supernatural", and which cost the lives of every other crewmember […]

He was here for quite some time before he could convince the staff that he was better and could be released. I never believed it: he was haunted by nightmarish, cycloptic visions that he couldn't make sense of. But in his heart they begat an unreasoning fear and frightening disquiet, driving him inevitably deeper and deeper into madness. Who knows what his tortured soul had seen and forgotten… He seemed incurably drawn to Oakmont, a small village in Massachusetts in New England, where he felt he "must go". I believe that's why he did whatever he had to in order to leave.

Once flourishing and industrial, Oakmont was devastated by a vast flood which submerged half the town, and led to cases of mass hysteria. According to local inhabitants, the ocean exerted some sort of evil and perverse influence. Is he to be believed? And yet, Oakmont is now a lost town, partly underwater, enveloped in shadows, where madness mingles with despair. This is the location where Charles Winfield Reed hoped to find answers to his questions. By searching every corner and every quarter – residential, commercial, industrial, rich, poor – he believed he'd be able to rip loose the veil hiding his lost memories, and bring to light the "horrors hiding inside, biding their time to submerge the world". At least, that's how he saw things […] If you want to know more, you'll have to check the archives, here or there. But I haven't any idea what happened to him after he left… If you ever happen across him, I'd be very interested in hearing the rest of the story… Could you do that for me?"

The Sinking City is set for release on March 21st 2019 on PC, PlayStation®4 and Xbox One.


Article by Pierre-Yves
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Frogwares' bleak lovecraftian mystery "The Sinking City" first gameplay trailer - News


So it's a little funny that the biggest scardy cat, or chicken shit if you will, on the team is the one who's going to be diving into this lovecraftian horror. Yes. Me. Along with Marc, Louis and a best friend of ours, Chris.

The four of us will be sitting in the dark and playing this, because... who needs sleep anyways?

Enjoy the gameplay trailer!



BIGBEN REVEALS MORE DETAILS ABOUT FROGWARES' BLEAK LOVECRAFTIAN  MYSTERY "THE SINKING CITY" IN LATEST A CLOSE SHAVE - GAMEPLAY TRAILER

New trailer exposes private Investigator Charles Winfield Reed in Lovecraft inspired open-world investigation


THE SINKING CITY "A CLOSE SHAVE TRAILER"

Kiev, Ukraine, July  31, 2018 - Bigben and Frogwares Games have revealed a new gameplay trailer for The Sinking City, an open world, action investigation game inspired by the work of H.P. Lovecraft. This new trailer divulges more elements about its main character's mental state, his interaction with the immersive sprawling open city of Oakmont and the game's unsettling atmosphere.

Charles W. Reed is a private investigator in New England in the 1920s. Tortured by his past and otherworldly visions, he finds himself in Oakmont, Massachusetts, seeking salvation from the creeping insanity that afflicts him. The city of Oakmont, once a trade harbor known for its lucrative smuggling business, now lives in secluded isolation from the rest of the world under a flood of supernatural origins. In this place of decay and superstition; players will have to deal with the dregs of mankind, follow clues they wish they had never found and unveil a cosmic horror threatening the world itself.

The Sinking City is set for release on March 21st 2019 on PC, PlayStation®4 and Xbox One.


Article by Pierre-Yves
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