Legrand Legacy oozes nostalgia in the best possible way most of the time. It has that visual style and gameplay that reminds me of the earlier PlayStation consoles with their bevy of enjoyable JRPG's. Despite many of the classic trappings of more successful roleplaying games from the past, Legrand Legacy: Tale of the Fatebounds is never going to be considered a true classic itself. It is a perfectly good, enjoyable experience, but one that is a bit too short and shallow to really be remembered once you put the controller down. However, if you have an itch for an old-school JRPG experience, Legrand Legacy should successfully scratch that itch for you.
Showing posts with label Another Indie. Show all posts
Showing posts with label Another Indie. Show all posts
Legrand Legacy: Tale of the Fatebounds - XB1 Review
October 17, 2019Another Indie, CGRreview, console, Legrand Legacy: Tale of the Fatebounds, microsoft, MS, review, XB1, xbox, Xbox One
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Legrand Legacy oozes nostalgia in the best possible way most of the time. It has that visual style and gameplay that reminds me of the earlier PlayStation consoles with their bevy of enjoyable JRPG's. Despite many of the classic trappings of more successful roleplaying games from the past, Legrand Legacy: Tale of the Fatebounds is never going to be considered a true classic itself. It is a perfectly good, enjoyable experience, but one that is a bit too short and shallow to really be remembered once you put the controller down. However, if you have an itch for an old-school JRPG experience, Legrand Legacy should successfully scratch that itch for you.
New Content Unleashed for Sinner: Sacrifice for Redemption
February 25, 2019Another Indie, Dark Star, Nintendo Switch, pc, PlayStation 4, PS4, Sinner: Sacrifice for Redemption, Switch, XB1, Xbox One
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HONG
KONG – Feb. 19 2019 – Sinner:
Sacrifice for Redemption, the boss battler from
publisher Another
Indie and the AAA veterans at developer Dark Star Game
Studios, brings new challenges and content to the arena today on
Discord and Steam alongside its Steam launch. Nintendo Switch,
PlayStation 4 and Xbox One will receive the free content update
before the end of this month.
Adam’s
quest for redemption continues with the addition of a new non
sequitur boss to defeat - a giant armored chicken. Armed with a
deadly peck and minion-spawning eggs, Cowardly Modic pits Adam
against his fowl-est challenger yet. Two new weapon sets, twin swords
and a sword and shield combo, add fresh options to an already
powerful arsenal, each harnessing the power of conquered bosses.
In
addition to a new boss and weapons, three more challenges await in
New Game+. The Trial of Speed grants Adam swiftness in exchange for
losing invulnerability during dodge rolls, while the Trial of
Consequence restricts Adam to a single life and Trial of the Sinner
fuses both into the ultimate test of skill.
“We
couldn’t bring Sinner to Steam without a bit of fanfare,
which is why we’ve released our biggest update across all
platforms,” says Iain Garner, director of developer relations,
Another Indie. “The new boss is unlike anything players have seen
before, and the rest of the added content expands the difficulty so
that even the most battle-hardened warriors will have something to
look forward to.”
Embark
on a journey through a macabre world and take on specters of past
misdeeds, each based on one of the seven deadly sins. Each boss
demands a sacrifice, weakening Adam and making each fight harder than
the last. With an array of weapons at his disposal and endless paths
through to the final boss, Adam’s journey can be customized to fit
any playstyle.
Sinner:
Sacrifice for Redemption is available on Xbox One, PlayStation
4, Nintendo Switch, Steam and Discord for $18.99 in English, Spanish,
German, French, Chinese (Simplified and Traditional), Japanese,
Korean, Portuguese and Russian.
For
more information about Sinner: Sacrifice for Redemption visit
the official
website, check out the Another
Indie Discord or follow the game on Twitter and Facebook.
About
Another Indie
Headquartered
in Mongkok, Hong Kong, Another Indie believes that language and
geography shouldn’t be an obstacle to gamers who want to enjoy the
best that the world has to offer and strives to bring to the west the
best games coming from China and Southeast Asia.
About
Dark Star Game Studios
Composed
of seven Chinese AAA veterans with backgrounds at companies including
Ubisoft, Blizzard and Konami, Dark Star Game Studios aims to make AAA
quality games for a hardcore crowd.
Article by Susan N.
Legrand Legacy: Tale of the Fatebounds - Switch Review
January 30, 2019Another Indie, CGRreview, console, Legrand Legacy: Tale of the Fatebounds, Mayflower Entertainment [KR], nintendo, Nintendo Switch, review, SEMISOFT, Switch
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There can be little doubt that Legrand Legacy: Tale of the Fatebounds is purposely trying to tickle that nostalgia so many people such as myself have for older JRPGs from the early days of the PlayStation. These types of games can be comfortable, even a little bit safe, but oftentimes come up short because they fail to provide a meaningful experience beyond recalling the roleplaying days of old. The good news is, Legrand Legacy manages to avoid those pitfalls for the most part and provides a rewarding experience for those willing to invest some time into it.
Sinner: Sacrifice for Redemption - News
January 28, 2019Another Indie, Dark Star, Microsoft Xbox One, News, Nintendo Switch, PlayStation 4, PS4, rpg, Sinner: Sacrifice for Redemption, Switch, XB1
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HONG KONG – Jan. 28 2019 – Sinner: Sacrifice for Redemption, the boss battler from publisher Another Indie and the AAA veterans at developer Dark Star Game Studios, incorporates additional game modes, a new boss and two more weapons when it brings the fight to Steam on Feb. 19, 2019. Discord, Nintendo Switch, PlayStation 4 and Xbox will receive the new content in a free update at the same time.
New Game+ will add three new challenges for the ultimate tests of skill. The Trial of Speed will grant Adam swiftness in exchange for losing invulnerability during dodge rolls, Trial of Consequence will make death permanent and Trial of the Sinner will combine both modifiers for the most challenging experience yet.
The haunting action RPG’s arsenal of bosses will expand with the addition of Cowardly Modic, the fowl-est boss yet, a giant deadly armored chicken. Defeat the brutal bird to unlock two weapon sets based on other bosses’ kits, twin swords and a sword and shield combo, to complement Adam’s already powerful arsenal.
Sinner: Sacrifice for Redemption challenges Adam to defeat specters from his past, each based on one of the seven deadly sins. Sacrifice Adam’s vitality, strength or another trait before battle, making each fight more treacherous than the last. The perilous journey through a macabre landscape culminates in a fearsome final boss which Adam must defeat to find atonement in one of multiple endings.
“Our most significant update yet is designed to give players more ways to challenge themselves,” says Iain Garner, director of developer relations, Another Indie. “PC Gamers who have been waiting for Sinner to arrive on Steam won’t be disappointed, as they will receive the most content-packed edition.”
Sinner: Sacrifice for Redemption is currently available on Xbox One, PlayStation 4, Nintendo Switch and Discord for $18.99 in English, Spanish, German, French, Chinese (Simplified and Traditional), Japanese, Korean, Portuguese and Russian.
For more information about Sinner: Sacrifice for Redemption visit the official website, check out the Another Indie Discord or follow the game on Twitter and Facebook.
About Another Indie
About Dark Star Game Studios
Composed of seven Chinese AAA veterans with backgrounds at companies including Ubisoft, Blizzard and Konami, Dark Star Game Studios aims to make AAA quality games for a hardcore crowd.Article by Susan N.
Sinner: Sacrifice for Redemption - Switch Review
October 17, 2018action, Another Indie, CGRreview, console, Dark Star, nintendo, Nintendo Switch, Soulslike
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Since the rising popularity of From Software’s “Soul” series, we have seen plenty of other interesting and great titles rise up such as Deck13’s The Surge and Ska Studio’s Salt and Sanctuary. Like Demon’s Souls or Dark Souls however, they have followed the Metroidvania formula set into place making for some long and, at times, arduous adventures that will test both your skills and your patience. Taking things in a wholly different direction, Dark Star and their beast Sinner: Sacrifice for Redemption will truly test your skills as there is no adventuring. There is no leveling up. There are only bosses waiting for you to face off against them and the catch? You have to give something up every single time making you weaker and not stronger.
While just having the idea of a “Boss Run” would be interesting in its own right, the fact that you must first give something up changes a few things. We’ve all been there where we’ve started off at the peak of our abilities such as War in Darksiders: Wrath of War but we then soon lose everything in order to gain it all back slowly over time. This is very far from the case. You don’t lose everything in order to gain it all back, you slowly give up what makes you so powerful. Attack strength, defense, attack items, health potions, actual health and regenerative abilities. It doesn’t sound like much at first but as you go further each boss will become tougher than it would have been if you started with them first.
Before even sitting down to my first boss fight, I had been under the impression that when you went up against a boss it would be once you defeated them that you would then lose your powers. No before. Losing them first obviously makes things harder but at the same time it also makes things a bit more interesting because already at that point in time you have to start adapting to the loss. In another way, you never do get to see yourself at full power other than the tiny little introduction where you take out a few minions on your way over to the hub in which you’ll then be able to choose who you would face up against first. From there? It’s all about the bosses and they are strong, fast, and the most terrifying ones? They are your size.
Now as for the boss fights? They are well designed, fun to go through, infuriating as hell and often make you re-think your life choices as you’ve died for the xth time in a row. This will also change depending on how you decide to go through the list of bosses as I was making fun of my brother for not taking out someone who I had done early enough on in my own run. I honestly shouldn’t have said anything as when I was ceremoniously handed the controller… I had just as many issues. Not only do you give things up, but it feels like the bosses themselves also get harder, stronger and faster as you move through their ranks.
For the bosses themselves, learning “patterns” will take a while as every boss won’t simply go through the same patterns, but they’ll also switch it up at every third of health or sometimes even prior to that if their mood fancies it. This more than makes up for the lack of adventure on your way forward and honestly? While you get to go up against every single one fully stocked, or with whatever is left of said stock, sometimes it won’t help until you essentially “get good”. Each of these bosses can be found in different environments from the inside path of a volcano to an icy and snowy reach that holes will appear and kill you instantly if you fall into them. While the environments themselves generally don’t add too too much to gameplay, they add in enough visual diversity that when added with a boss and their mechanics makes every fight truly unique from one another.
As great as the gameplay is though, it isn’t without some issues. One of these is that there can be a bit of lag when there’s a lot of things happening on screen at the same time and that, from what I can see, may be more of a Switch issues than it would be a general issue as it doesn’t have the same processing power as the rest. That said, at least it’s portable and works great on the go off of the dock.
The real issues come more through hitboxes. Being able to use either a sword and shield or a two-handed sword, it often felt like the one-handed sword should have hit an enemy instead of passing through it. Most bosses are huge and in my play through I felt like I could overall do more damage with a one-handed weapon than the two-handed because of the attack speeds before having to dodge. Dodging I often left like it wasn’t even worth the effort compared to attempting to parry a blow more because of how slow it was and with “timing” being everything, you really often had to pre-dodge or an attack would hit you anyways.
Finally in the attack boxes there were some enemies that felt simply unfair because if you got even too close to their weapons that were launched onto the field and remained there, you could take massive amounts of damage. This was both because the weapons themselves hurt and because the boss could hit you again while flinched. While an argument could be made to simply go around these, often they remained stuck right where you actually need to be standing in order to hit the boss and to claim victory.
Overall though, Sinner: Sacrifice for Redemption was a pleasure and a breath of fresh air for the style. While I absolutely love the Souls Series, Bloodborne and The Surge, not having to deal with the environments and instead having all of the effort put into epic boss fights made for a lot of fun and frustration that comes with having to learn and adapt that quickly to rapidly changing situations.
Game Information
Platform:Nintendo Switch
Developer(s):
Dark Star
Publisher(s):
Another Indie
Genre(s):
Hack & Slash
Mode(s):
Single Player
Other Platform(s):
Sony PlayStation 4
Microsoft Xbox One
PC
Source:
Provided by Publisher
Article by Pierre-Yves
Sinner: Sacrifice for Redemption Redeems Nintendo Switch, PlayStation 4, Xbox One Oct. 18, 2018 - News
September 28, 2018action, Adventure, Another Indie, Sinner: Sacrifice for Redemption, Soulslike
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I've been excited for this since the original announcement and I am pleased to share that it'll be out in less than a month! Have you been looking forward to it? Console players will soon have their shot at redemption while PC players will have to wait just a little bit longer before it releases on Discord and then upon Steam.
Sinner: Sacrifice for Redemption Redeems Nintendo Switch, PlayStation 4, Xbox One Oct. 18, 2018
Coming Soon to Discord; Steam Release Winter 2018
HONG KONG – Sept. 27, 2018 – Sinner: Sacrifice for Redemption, the boss battler from publisher Another Indie and the senior AAA veterans at developer Dark Star Game Studios, will come to Nintendo Switch, PlayStation 4 and Xbox One on Oct. 18. Discord users will also brave its dangers when Sinner debuts on Windows and Mac as a First on Discord launch title later this year, with a Steam release to follow.Created by a team including a former Ubisoft art director, Konami senior programmer and a Blizzard technical artist, Sinner follows Adam, a soldier with a dark past. Adam embarks on a journey for absolution, facing off against monstrous beasts to reconcile his heinous crimes. Based on the seven deadly sins, these savage specters will reveal their personal connections with Adam as he advances his quest for atonement to a hauntingly beautiful soundtrack.
Before dueling each monstrosity, Adam must sacrifice a part of himself and accept a permanent debuff. Battles will become increasingly difficult with each sacrifice as Adam's vitality is reduced, his arsenal breaks down and his armor withers away. Alternate gear can be unlocked in New Game+ mode, lending replayability to Adam's journey for redemption.
"Sinner provides the intense action players crave in hardcore games through intimate battles that are accessible in any order," says Iain Garner, director of developer relations, Another Indie. "By giving players the freedom to choose their path through its devilish challenges, Sinner offers player agency without sacrificing a compelling story."
Sinner: Sacrifice for Redemption will be available for $18.99 in English, Spanish, German, French, Chinese, Traditional Chinese, Japanese, Korean, Portuguese and Russian.
For more information about Sinner: Sacrifice for Redemption visit the official website, check out the Another Indie Discord or follow the game on Twitter and Facebook.
Article by Pierre-Yves
Sinner: Sacrifice for Redemption Slays Nintendo Switch - News
April 13, 2018Another Indie, Dark Souls, Dark Star, Demon Souls, From Software, Sinner: Sacrifice for Redemption, Souls
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Love it or hate it, From Software have created not only their own beast but have inspired others to do the same in the style that they've created. Back for a bit more news is that Sinner: Sacrifice for Redemption is not only going to release on the PS4, the XB1 and the PC, but also the Nintendo Switch. Who would have thought that Nintendo could pull back into the competition after the WiiU? Both Dark Souls and Sinner to play on the bus? Hell ya!
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Sinner: Sacrifice for Redemption Slays Nintendo Switch in Q3 2018
Simultaneous Launch on PlayStation 4, Xbox One, PCHONG KONG – April 11, 2018 – Sinner: Sacrifice for Redemption the boss battler from publisher Another Indie and developer Dark Star Game Studios, will launch on Nintendo Switch alongside the previously announced PlayStation 4, Xbox One, Windows and Mac versions. All platforms will receive a simultaneous launch in Q3 2018.Dark Star Game Studios is composed of AAA veterans including a former Ubisoft art director, Konami senior programmer and a Blizzard technical artist.
To atone for his wicked crimes, Adam, a soldier with a dark past, must set out on a quest for redemption and face off against monstrous enemies based on the seven deadly sins. His vile deeds and history with these beasts will unfold as he draws closer to absolution.
Sacrifice a part of Adam before each duel and receive a permanent debuff, resulting in reduced health, strength or equipment for the entirety of the journey. Each battle will become tougher than the last as debuffs stack, but new gear can be obtained by successfully conquering trials.
If all hope is lost, revive a defeated enemy to regain a sacrificed attribute and revisit the battle later. Experiment to find the optimal path to redemption or take on all debuffs simultaneously from the start for a challenging and rewarding journey.
“Sinner allows the player to choose a difficulty that fits them best while facing off in diverse battles,” says Iain Garner, director of developer relations, Another Indie. “Whether they are in search of the easiest order of bosses to fight or if they want to start the game with the most difficult conditions, Sinner tailors the adventure to them.”
Sinner: Sacrifice for Redemption will be available for $18.99 in English, Spanish, German, French, Chinese, Traditional Chinese, Japanese, Korean, Portuguese and Russian.
For more information about Sinner: Sacrifice for Redemption visit the official website, check out the Another Indie Discord or follow the game on Twitter and Facebook.
Article by Pierre-Yves
Legrand Legacy: Tale of the Fatebounds - PC Review
January 24, 2018Another Indie, CGRreview, Legrand Legacy, Legrand Legacy: Tale of the Fatebounds, Mayflower Entertainment [KR], pc, RPGReview, SEMISOFT
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Quality “old schooled” RPGs are becoming fewer and farther between as the more open world and “immersive” styles take over. Semisoft’s kickstarted Legrand Legacy: Tale of the Fatebound is a nod to that previous level of quality which should make fans of the late PS2 / early PS3 era feel right at home alongside those of Mistwalker’s Lost Odyssey.
Legrand Legacy is the tale of Finn who, while yes cliche, starts off with no memories before a certain point. Having been used as a gladiator slave and full of scars, something awakens and he is beaten half to death by those that bet of the sure win of his latest fight. Being saved with his freedom paid for, Finn sets off with his new “master” into a world that he doesn’t know as a bodyguard and no longer enslaved to anyone.
What I appreciated from this while being cliche beginning of lost memories is that Finn doesn’t whine about it. It is what it is as he had bigger issues on hand such as trying to stay alive to supper another day. Freed and setting off across an apparent dangerous quest it doesn’t take long for things to become interesting as you start finding out more about this world’s lore.
From a design perspective, Legrand Legacy plays out like an old schooled JRPG with that classic third person isometric view. The landscapes have details which make the environments feel like people have gone through them instead of another empty field with no reason to walk through it. This can be seen in the skeletal remains that can be found which contain collectibles such as healing potions. The other thing that makes these places feel inhabited are the monster shadows hovering around letting you know that you really aren’t alone out there.
Combat is the make or break of any lengthily RPG. If you can simply clock and spam “ok” what’s the point? This is where fans of Lost Odyssey will find plenty to love as the combat system is a take on its as in order to properly land or defend against a blow you have to hit the sweet spot on the attack or defense trigger. This really means that you can’t simply clock out mentally as if you do you’re as a good as dead. Monsters really don’t hold their punches back even early game.
Not simply copying what has already been done, Semisoft took things even further with the attack and defense trigger. The sweet spot is not always in the same place and nor is it always the same button to be pressed. You really have to pay attention to it and if you’re defending? Then it moves in the opposite direction. Haven’t defended in a while? It’s likely to catch you off guard as I often forgot it moved that way short of a boss battle where it’s almost necessary to have someone constantly defending as the better you do, the more damage that is reflected.
Adding to the above is that while there is a front and back row to position characters, their positions matter. This isn’t new but it adds onto the rest of the systems and adds an extra layer to the strategy as a long ranged attacker should always be set behind a front liner as it provides extra defense both because they are less of a target and because they take less damage as they are harder to hit.
In terms of playing everything out, once the choices are made all attacks are done simultaneously with everyone involved moving across the field of battle. Getting perfect on the attack triggers could interrupt an opponent, they could interrupt a spell, it’s really anyone’s game as everything plays out. It’s also nice to see those animations as they are done quickly and add to the immersiveness as you can see why something did or did not work as well as you had hoped.
Even without the nostalgia behind it, Legrand Legacy: Tale of the Fatebound is a solid RPG experience that is focused on the telling of a tale instead of a giant open world begging to be explored. With well written dialog, interesting characters and world lore there’s plenty to love especially if you’ve been looking for that older schooled approach.
Game Information
Platform:PC
Developer(s):
SEMISOFT
Publisher(s):
Another Indie
Mayflower Entertainment [KR]
Genre(s):
RPG
Mode(s):
Single Player
Other Platform(s):
Next Year:
Sony PlayStation 4
Microsoft Xbox One
Source:
Provided by Publisher
Article by Pierre-Yves
Legrand Legacy Liberates PC on Jan. 24 - News
I'm already sold just off of the trailer as it really brings me back to the stylistic days of the late PS2 early PS3. That said, with a demo available through Steam we'll be bringing you our first thoughts on Legrand Legacy while we wait for the full release later next month!
Hong Kong - Dec. 7, 2017 - Legrand Legacy, the nostalgic love letter to classic JRPGs from publisher Another Indie and developer SEMISOFT, will arrive on Steam for Windows on January 24, 2018. Legrand Legacy will release on Nintendo Switch, PlayStation 4 and Xbox One in Q1 2019.
In the war-torn land of Legrand, a slave named Finn will rise from humble roots to possibly becoming a savior. After Finn exhibits powers beyond his control in the gladiator arena, an old man buys his freedom. Together they journey to save the man's daughter, which leads them to a prophecy and a greater quest: to save Legrand from the second coming of a conflict that nearly destroyed the world in times long past.
Despite the looming darkness, Legrand is a thriving realm depicted in an art style delicately balancing eastern and western oil paintings. As Finn explores the beautiful world of Legrand he will learn the backstories of allies, uncover side quests, go fishing, and engage in fencing competitions in addition to intense hack and slash battles.
Exploiting enemies' weaknesses and unleashing powerful attacks is key for victory. Craft weapons and unlock new magic abilities as the enemies become fiercer. When the stakes are at their highest, take to the battlefield with an army and conquer foes in tactical warfare.
By recruiting citizens of Legrand to join his party, Finn can upgrade his headquarters, Dumville Castle. As his party expands, Finn gains the services of blacksmiths, shopkeepers, and others that aid his journey. Can Finn and his companions gather the strength they'll need before the world falls to its impending doom?
"Legrand Legacy is packed with callbacks to classic JRPGs, from the modern take on original PlayStation style graphics to music, gameplay and mini-games," says Iain Garner, Director of Developer Relations, Another Indie. "Most importantly, the story is the kind of epic RPG fans crave."
Legrand Legacy will be available on PC via Steam for $24.99 USD. It will have language support for English, Japanese, Mandarin Chinese, Korean and Russian. The game was successfully Kickstarted by 1,000 backers on January 18, 2017, surpassing its goal of£40,000 (more than $53,000 USD).
For more information, please visit the official website, join the Another Indie Discord or follow Legrand Legacy on Facebook and Twitter.
Article by Pierre-Yves
Legrand Legacy Journeys to PC on Jan. 24
Coming to Nintendo Switch, PlayStation 4, and Xbox One in Q1 2019Hong Kong - Dec. 7, 2017 - Legrand Legacy, the nostalgic love letter to classic JRPGs from publisher Another Indie and developer SEMISOFT, will arrive on Steam for Windows on January 24, 2018. Legrand Legacy will release on Nintendo Switch, PlayStation 4 and Xbox One in Q1 2019.
In the war-torn land of Legrand, a slave named Finn will rise from humble roots to possibly becoming a savior. After Finn exhibits powers beyond his control in the gladiator arena, an old man buys his freedom. Together they journey to save the man's daughter, which leads them to a prophecy and a greater quest: to save Legrand from the second coming of a conflict that nearly destroyed the world in times long past.
Despite the looming darkness, Legrand is a thriving realm depicted in an art style delicately balancing eastern and western oil paintings. As Finn explores the beautiful world of Legrand he will learn the backstories of allies, uncover side quests, go fishing, and engage in fencing competitions in addition to intense hack and slash battles.
Exploiting enemies' weaknesses and unleashing powerful attacks is key for victory. Craft weapons and unlock new magic abilities as the enemies become fiercer. When the stakes are at their highest, take to the battlefield with an army and conquer foes in tactical warfare.
By recruiting citizens of Legrand to join his party, Finn can upgrade his headquarters, Dumville Castle. As his party expands, Finn gains the services of blacksmiths, shopkeepers, and others that aid his journey. Can Finn and his companions gather the strength they'll need before the world falls to its impending doom?
"Legrand Legacy is packed with callbacks to classic JRPGs, from the modern take on original PlayStation style graphics to music, gameplay and mini-games," says Iain Garner, Director of Developer Relations, Another Indie. "Most importantly, the story is the kind of epic RPG fans crave."
Legrand Legacy will be available on PC via Steam for $24.99 USD. It will have language support for English, Japanese, Mandarin Chinese, Korean and Russian. The game was successfully Kickstarted by 1,000 backers on January 18, 2017, surpassing its goal of£40,000 (more than $53,000 USD).
For more information, please visit the official website, join the Another Indie Discord or follow Legrand Legacy on Facebook and Twitter.
Article by Pierre-Yves
Original Journey - PC Review
August 16, 2017action, Adventure, Another Indie, Bonfire Entertainment, CGRreview, pc, review, rpg, Shooter
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Original Journey is an interesting beast that doesn’t show it claws until you are several hours in and then realize: it’s been several hours. Taking the best parts of a side scrolling shooter and a Roguelike, welcome to the end of an alien race’s time as they perform their last ditch effort in order to not perish and become another of the galaxy’s footnotes.
The ideas that make the wheel turn are simple yet the execution is one that had me going for hours at a time. Put in the role of the Rookie that overslept and on the first day and gained both the attention and the wrath of the commander, you march your butt out the airlock in your power suit in order to scout around, collect materials and ultimately try to find your race’s salvation.
Once out the airlock there’s where it becomes so easy to simply lose yourself in stage after stage. Original Journey throws players through random layouts every time that they move onto a new stage which makes sense as the planet’s landmasses are constantly shifting about and never staying still. Knowing this makes it easy to accept that it’s possible to visit similar landmasses multiple times because hey, they could have finished their lap around the planet as you move onto the next one.
Now just because the land masses are the same doesn’t mean that everything else along for the ride will be. For every stage that you visit the difficulty increases until you either head back to base and keep what you’ve acquired or die and lose everything short of your experience. Like a Souls game however, you have one chance in order to make it back to where you kicked the bucket in order to re-obtain what you’ve lost. It’s not always easy but at least on the bright side it means more experience!
Mechanically Original Journey is simple. You can jump and you can shoot. Once you’ve shot at everything trying to kill you on a stage you can move forward to the next one. Nothing to shoot at? Move on to the next one! Honestly though there are moments when it’s so easy to lose yourself in the stages because sometimes a stage can take nothing more than two seconds and that’s not an exaggeration.
As you progress through the adventure and gain better gear it becomes so easy to clear the first stages because the enemies are at their weakest. Even later on if only one or two enemies spawn then that’s all the time it takes. It’s the addictive aspect of “one more” that will keep you going on for long lengths of time because “one more” may be nothing more than a few seconds so what harm is there in continuing? Depending on the point in time death but hey, that’s expected.
When not in the midst of the “one more” syndrome you can explore the base in order to better prepare yourself for the next time out. Guns, armors and your drone companion can be created, and in certain cases modified, in their respective labs. Creating anything new will require a hefty amount of resources from the field in which sometimes you just simply do not ask how a bunch of eyeballs and spleens lead to these marvels in technology. You simply trust the technician taking care of the job, smile, nod, and walk away slowly before they use you for parts…and then it’s back to the field for more!
Visually Original Journey hits my graphical design sweet spot by using a sepia tone for its hand drawn graphics. It’s gorgeous to look at for long periods at a time through because of some of the elements it can be a bit hard to discern at times what is safe to walk on and what will deplete your health. Other than that fact the visual presentation is only aided by the awesome soundtrack that follows along for the ride which makes the “one more” that much easier.
Original Journey is a blast to play for hours on end. Quick paced gameplay mixed in with a great audio visual design makes for an easy time to simply keep going for just “one more”.
Game Information
Platform:PC
Developer(s):
Bonfire Entertainment
Publisher(s):
Another Indie
Genre(s):
Action
Adventure
Shooter
RPG
Mode(s):
Single Player
Other Platform(s):
Consoles Q1 2018
Source:
Provided by Publisher
Article by Pierre-Yves





































