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Showing posts with label Pet Project Games. Show all posts
Showing posts with label Pet Project Games. Show all posts

Ripout - PC Preview


Ripout by developer Pet Project Games and publisher 3D RealmsPC(Steam) preview written by Richard with a copy provided by the publisher.
 
Estimated reading time: 5 minutes
Rip and tear, it's time to dismantle some mutants! Taking you through a first-person shooter through overrun spaceships full of mutants, Ripout is a weird combination of FPS, horror, and a co-op functionality.

Now in Early Access after the demo that Pierre-Yves and myself covered, we get to take a look at a more fleshed out (pun intended) version of Ripout.

Ripout is set in a world in the future, where a mutagen has proliferated through the human race, forcing them to take to the stars to escape. Unfortunately, outbreaks start occurring on the spaceships. What you need to do is discover what went wrong while making your way to Sanctuary. In order to do so, you need to explore the derelict spacecrafts in order to find clues on how you're going to survive.


Your task won't exactly be the easiest, but luckily you'll have an assortment of tools at your disposal. Traipsing through the overrun spacecrafts take place as a sort of roguelike-ish deal, as you'll be able to collect enhancements as you make your way through a series of rooms, performing the requirements to "clear" the room, until you end up back at the ship you rode in on. There are certain required missions you need to do, as well as a certain number of "free" missions, before you can progress to the next sector, leading up to the end of the campaign. You can select from a number of missions, more as your sector progresses, and clearing one will introduce a new one.

While you're out going through the procedurally generated ships, you will be shooting your way through mutant creatures, capable of having smaller mutant creatures attach themselves to the larger mutants. These smaller critters can either be torn or shot off the mutants, or collected for yourself with your very own pet gun! Now, what is a pet gun you may ask? Well, of the three weapons you can bring, one is your primary weapon which is a pet gun of some type, another is a sidearm, and the last is a melee weapon. The pet gun can be sic'd on enemies, stunning them and biting them for damage as well as to rip off attachments. Alternatively, you can use it on lone small mutant creatures to turn them into attachments for yourself that you can use until they run out of energy.


When you send off the pet gun however, you are restricted to your other weapons until the pet gun comes back, and then there is a recharge period before you can send the gun out again. Now, an interesting point to this is that there are roguelike type enhancements. When you enter a room, you can find an upgrade terminal that offers three possible upgrades, and you can take one. Sometimes this is really handy, like reducing cooldown for pet attacks, or causing an explosion on a pet attack.

Enemies are a very interesting type, as they are mutants with weak points and limbs you can shoot off. If a small addition type creature attaches to them, you can also rip those off or shoot them off, meaning that enemies can be a weird amalgamation of different parts. The ones with a shield, claw to prevent pet attacks, and the sticky web combo are wretched though, so keep your eyes on those. On the plus side, all the attachments the enemies can get, you can too! Only one at a time though, so sometimes it's tough to choose what the best partner for the current situation is.

So, now that you're aware of how things are gonna go down, how does it feel playing through the game? Well, I can definitely say it's a lot more fun with friends, especially since you can revive your teammates, but it's still pretty fun on your own. Point and case, each room you go through has a different objective, sometimes involving killing things, and sometimes finding things. Now, if you turn on the lights, which help visibility a lot and allow you to open certain doors and access the enhancement stations, it also activates electrical wires on the ground. These things will shock the life out of you in less than 2 seconds flat. Like, good god man it's brutal if you stand on them by accident. Luckily, if you're in co-op, a buddy can bring you back up.


As you're exploring the areas you're running through and killing mutants, you'll find that enemies, as well as boxes found around the area, will contain health, ammo, as well as materials and sometimes blueprints. The materials and blueprints can be used after finishing a mission. In your spaceship hub area, you can use the materials and blueprints to make weapons, garments, and mods, and then you can equip them in your loadout before heading off on a new mission. Also, pro tip but there's a revival token dispenser in the hub ship. Don't forget to renew that. Also, on the top floor there's a gatcha machine that will dispense random blueprints for you. Duplicates return some cash for you, but the price will go up as you continue to roll for blueprints.

Fair warning, there is a bit of jank to go around in Ripout. While most of the time it runs alright, there are the occasional lag, sometimes corners and hit detection are not very player friendly, some railings you can shoot through and some you can't. Also, reloading can decide to not complete fully, especially for sidearms during a pet attack, and explosive barrels have a weird tenuous grasp on what their effective range actually is. Enemies are not immune to this either, as they are sometimes super smart or aggressive, and sometimes just sit there and let you kill them without a struggle. Hopefully most of this will get sorted out as Ripout progresses through its Early Access phase.

One thing Ripout does quite well is its atmospheric horror aspect. The grotesque monsters, vents exploding, enemies popping out of nowhere, or sneaking up on you, only to turn around to find a mass of flesh barreling towards you, definitely gave both me and P.Y. some startles while we were playing. Pretty sure P.Y. got a good chuckle out of me freaking out occasionally. The atmosphere and monsters really do come together in a horrifying way that's sure to give you the occasional start!


The whole game doesn't take too long to get through, somewhere between 8 to 10 hours, but does have multiple difficulties and you can reset the campaign. Admittedly it does get pretty repetitive pretty quickly, but it's still a lot of fun, whether with friends or by yourself. There are a bunch of different weapon types to try as well, which can add some much-needed variation to the mix. It's an easy game to pick up for a few rounds here and there, making it a nice title if you don't have a lot of time, but still want to do something with friends.

Score: N/A
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Ripout Preview


Ripout
by developer Pet Project Games and publisher 3D RealmsPC (Steam) preview written by Pierre-Yves and Richard with a copy provided by the publisher.

Estimated Reading Time:  6 minutes.


Treated to a first look at Pet Project Games and 3D Realms' first person science fiction horror and roguelike Ripout, Richard and I took our first delve into this horror filled world. Tasked with a set of objectives and making it out alive, this will be one to keep an eye on as it travels through Early Access.

Set in the future once humanity has taken to the stars, you and up to three others can suit up to tackle abandoned spaceships in search of loot and hope in surviving the experience. Equipped with a living gun that can devour certain enemies, a standard pistol and an axe, each derelict ship will have plenty of horrors standing between you and safety. The catch? You can only move forwards in hopes of making it back to the ship. You don't want to leave empty handed do you?

Starting off with the atmosphere, it’s creepy and it doesn’t take long to set the mood. Barely lit corridors and sounds of things moving just outside your reach? You’ll want a few people along for the ride as it helps break that tension that settles in the back of your shoulders as you move forwards. Preferably with your flashlight turned on so that you can hopefully spot creatures reminiscent of the Dead Space series before they see you. Really made me think what the hell I had gotten myself into again…

These creatures are… gross? Scary? Definitely not the things that you want to run into once the lights go out. Currently split between arm like creatures, dogs and more giant humanoids, some will try to kill you immediately while others may take a few seconds to realize that you’re standing there. In either case, ammo is limited and while you have an axe… do you really want to get close to these space monsters?

So it’s a good thing that moving around these darkened husks full of monsters feels normal enough and aiming your weapons feels just like it should with a mouse. Where things may need a bit of an adjustment is that running doesn’t really feel like running per say and it uses up a lot of stamina to do so. Otherwise, your axe works great in a pinch, the pistol isn’t a bad choice, but your living weapon? Your pet gun for lack of a better word, should almost always be your go to regardless of if you have ammo left or not.

This is really where Ripout started to sell me on it. I’m not one for horror but when you can use horrors against horrors? I’m in. Basically having a laundry list of what it can do, your pet can detach itself from your gun to attack various creatures before they have a chance of getting to you. If you're running around, your pet can attack smaller creatures and steal what they have in order to bring back to you. If it’s an arm, it’ll give you an arm attached to your shoulder of limited use that packs for lack of a better word, a punch. Shoulder cannons are also an option as well as shield generators to take a few hits for you. It’s pretty awesome.

From these mechanics are where Ripout will either make or break your adventure. Ripout is a roguelike, not roguelite, and it has a variety of fangs just waiting to sink themselves into you. Spread throughout the darkened husks are a variety of upgrade stations that will allow you to pick temporary upgrades that last as long as your adventure does. Extra pet damage, extra health, health back on pet damage, axe damage, etc., there are upgrade stations per sector with three choices in each that you won’t want to pass up.

Currently win or lose, you’ll wind back up at your base of operations to select your next sortie. Not currently available, and I look forward to seeing how it’s implemented, there will be options to craft new armors and weapon upgrades through the components picked up while on your adventure. How many components will be required and how effective the upgrades are will need to be seen as they are implemented but it brings one more question. Just how much harder will each successive stage be, and what happens if it becomes too much? Time will tell on those items.

Finally, the one item that I would like to be implemented much sooner than later is how multiplayer is handled. Currently there’s an option to open a lobby and join a lobby. There are no ways to lock a lobby meaning that anyone could potentially drop in on your game or take up a spot currently reserved for someone else. This is about the only real issue I can see for the current moment in time short of needing to adjust the running speed.

Summary

Otherwise, I think Pet Project Games and 3D Realms’ Ripout is off to a good start. Mixing in a First Person Shooter with Science Fiction, Horror and Roguelike elements, it’s a good mix. The only thing from this point will be to see how well what comes next is implemented for both the PC and the eventual console release.

Score: N/A


Richard's thoughts

P.Y. has covered all of the main bases for the gameplay, so I'm going to talk a bit about the issues I had that hopefully the devs will sort out. First up, let me tell you that the pet gun is really fun, but a little restricted. There are some enemies that are easily dealt with using the pet, but will replace your current "pet weapon", which you may not want. Minorly inconvenient, but reasonable. Another issue with your pet is that currently it can only be sent out to attack enemies while your primary weapon is equipped. Cue me changing to an assault rifle that's out of ammo just to grab a small enemy running around. Not sure if that's intended or not, but if so I'm on the fence about it.

Warning for you, there are environmental hazards, and they hurt. Electrical wires? Half your health gone. Literally. Throughout the demo, I took more damage from the electrical wires than I did enemies. Additionally, as P.Y. mentioned, you can select from one of three upgrades when the opportunity arises. There is not, however, anything preventing those three options from being the same. A few times I walked up to an upgrade station and saw the options listed as something like "pet damage increase, ax damage increase, pet damage increase" and I was a little sad.

Richard's Summary

I had quite a bit of fun with Ripout. Being able to shoot off portions of enemies, grab and use enemy parts or smaller enemies as weapons, and the ease of picking up and just going are nice. The ambience fits well, and the lighting isn't bad enough to the point it's frustrating, just enough to make you nervous. While there are a few issues here and there at the moment, that's what being in Early Access is there to solve. I look forward to seeing where this goes.


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