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Showing posts with label Achilles: Legends Untold. Show all posts
Showing posts with label Achilles: Legends Untold. Show all posts

Achilles: Legends Untold - PC Review

Achilles: Legends Untold by developer and publisher Dark Point GamesPC (Steam) review written by Pierre-Yves with a copy provided by the publisher.

Estimated Reading Time: 4 minutes


Achilles: Legends Untold is something that I've been waiting a long time to play the final version of. Having originally played through a very short, but intense demo, I would eventually get to play a longer version with new features as you moved from the battle of Troy into the lands of Greece itself. Now fully released, this Soulslike Hack & Slash hybrid allows players to go further than before with some new twists for full release.

The concept of both a Hack & Slash and a Soulslike are clear enough. The first is most often times done in a top down, third person isometric view with hordes of enemies to charge into. Soulslikes on the other hand are generally designed to kill you, over and over and over again, all while laughing that you simply haven't gotten good yet. These are generally done with fewer yet tougher enemies.

So how do these two styles mesh together? Fairly well actually. Keeping with the top down isometric view, Achilles' adventure is actually accompanied by a static camera. This camera allows for a more curated view of the world which can make certain action scenes that much more intense as you are right down there in the fighting but without being able to see very far adding a bit of stress as to what's just outside of your player's view.

The combat style is also kept simple enough as to never over burden you with loads of skills, but there are a good amount of skills available for a variety of dicey situations. Starting off with a sword and shield, your shield throwing skills would make Captain America proud. From there, you'll get access to axes, two handed swords and spears to make combat your own. Sword and shield, dual-wielding or two handed attack styles all flow in their own way with skills to support them.

And you'll need all of these at times just for a chance to survive.

At least in the beginning, because once the opening stage is over and Achilles is unleashed into Greece, things get tough. But they also get good. As both individual styles of gameplay have level up mechanics, they can be found here in the form of an experience bar that dings once you've leveled up. On a level up, you can make your way to any Shrine of Hades to take a knee and look up to the constellations to pick an upgrade.

Health, stamina, strength, and new skills can be unlocked through nodes and stat based nodes can be upgraded twice to get more out of them. Adding a bit of incentive in order to complete constellations are completion bonuses that cost nothing more than simply unlocking all of the nodes. So it's a good idea unless there's something you really want down the line first. 

Where the soulslike comes in isn't just in the gameplay and the difficulty. Sure, you have your standard swings, your heavy swings, your limited potion count and magic powers, but if you die? Back to the last shrine and any experience between levels is gone and waiting for you to get back to it. If you can get back to it.

While not as stressful as playing a Hardcore character in a Hack & Slash, where when you die you're permanently dead, it still adds in a low-key stress as you encounter increasingly tougher enemies in larger and larger groups. As a form of balance, like in all soulslikes however, you can pick up better gear and upgrade it. Alongside some neat, if not overpowered skills, you become a one person army against hordes of humans and monsters alike. Just don't unintentionally back yourself into a corner.

If there's an area that I'm unsure about, it would be the final version compared to that original, very curated, version that is some of the best gaming that I've had. It was damned near perfect. Enemies were terrifying, your dodging abilities were as smooth as liquid, and there was a balance of everything human and mythological alike at the battle of Troy.

I feel like some of this didn't make it over to the final version. The elements are all there but the flow of the dodging mechanics wasn't as refined as Achilles now really dodges far away instead of stepping under the blows. Even the close dodges which are harder to perform since the default is to launch Achilles further away don't look as smooth.

I think that's the difference between something so finely crafted compared to a much more open environment where the developers can't control everything you do. There are spaces on the map that you may never explore. There are spaces that you may come in from the left instead of the right. It's not that the final product isn't good, it's just that the bar had already been set so high, I'm not sure that Achilles is now making that same jump.

But overall, Dark Point Games' Achilles: Legends Untold was fun. There's a solid combat system that meshes in both Soulslike elements and gameplay into a Hack & Slash style and it works. The only thing that I wish I had more of? Would be more adventures for Achilles to go on!

Score: 7.5 / 10

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Achilles: Legends Untold Coming to Xbox & PlayStation

TORUŃ, POLAND (April 26, 2023)— Today Dark Point Games announced their action RPG set in ancient Greece, Achilles: Legends Untold, is coming to PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X|S consoles. Additionally, in an effort to provide players with equal access to the full version of the game and to provide a wide range of new features and content, the release of the full version of the game on PC has been postponed to the third quarter of 2023, coinciding with the release on Sony and Microsoft consoles.

“The simultaneous release of the game for PCs and consoles, and therefore the postponement of the release of the full version of the game for PCs, will allow us to fully realize the potential of Achilles. As a result, we will have additional content for you, which will add even more variety and enrichment to the gameplay. We will continue to listen to your feedback, which will allow us to better tailor the game to your needs and expectations. Ultimately, we want every player to be able to enjoy the game on their favourite platform, so the release of the full version will be available on all major platforms. Each of these steps is essential for you to have an unforgettable experience and for us to succeed in the world of video games”, says Pawel Waszak, CEO of Dark Point Games.



Achilles: Legends Untold is an isometric action RPG set in a world inspired by ancient Greek mythology and features an innovative Group AI Action (GAIA) system.  As the mighty warrior Achilles, you’ll be pitted against great warriors and giant mythological creatures in a centuries-long conflict between gods and people. 

The game launched to Early Access in May 2022, and the development team has worked closely with the community to enhance the gameplay over the last year. Originally slated for Q2 2023, the change in release date gives the team more time to provide extra content that will immerse players even further in the world of Achilles: Legends Untold. The Dark Point Games team plans to release at least two major updates before launch, which will include a ton of epic features. Fans will be able to enjoy new large maps, bosses, mini-bosses, enemies, achievements, storyline development, redesigned co-op gameplay, a character development system, GAIA actions, and more. The total gameplay time is planned to be around 20 to 30 hours, not including the New Game+ mode.

“We are a team that loves creating games for our players, and moving the Early Access release date is an opportunity for us to bring you even more awesome features and content for consoles and PCs. We want Achilles: Legends Untold to be the best it can be, so our team will be working non-stop to introduce new immersive content on a regular basis leading up to its release in Q3. All this will give you more ways to take on the role of Achilles and survive in a brutal world inspired by ancient Greece. However, these are not all of our aces; we still have some up our sleeves! In time, we will reveal what else we have in store for you. Get ready for an unforgettable adventure in ancient Greece!” said Waszak.

Achilles: Legends Untold is available on Steam and Epic Games Store for $19.99 USD / € 18.99. After the full release, it will be available for $24.99 / €23.99 on Steam, Epic Games Store, PlayStation Store and the Microsoft Store. Players can wishlist the game on Steam now and join the Discord for the latest updates— stay tuned for news on the official release date of Achilles: Legends Untold! 

About Dark Point Games


Dark Point Games is a Polish studio made up of industry veterans who decided to create their own company. Their main goal was to arrange a space to create interesting and immersive worlds that would bring players plenty of entertainment. What makes them stand out in the market is the space they offer their employees, wanting each of them to have an area to focus on their individual creativity. The studio is responsible for creating an innovative AI collaboration system called GAIA. They are currently working on their first game, Achilles: Legends Untold.

Article by: Susan N.
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Achilles: Legends Untold Second Preview

Achilles: Legends Untold by developer and publisher Dark Point GamesPC (Steam) preview written by Pierre-Yves with a copy provided by the publisher.

Estimated reading time: 6 minutes 


Having taken a first action packed look at Achilles: Legends Untold in early February, Dark Point Games' third person isometric Soulslike has now hit Early Access. Moving from the catered experience that left no dull moment as Achilles stormed into the city of Troy to showcase everything that could be done, this new look takes its time and puts things into a more narrative perspective.


Originally having access to leveling up with the souls of the defeated (Fate) through the various shrines to the Greek God of the Underworld Hades, this new look will have you storming right through a more streamlined Troy with near invincibility and no inside optional areas. Adding in auto regeneration for your health and most enemies including the bosses of Hector and Paris are nothing more than a joke when they were once fearsome foes… until you die at the end of the battle and are sent to Tartarus in the Underworld.

Striking a deal with Hades to not spend a bleak eternity for your afterlife, you are sent back to the real world where the adventure starts for real and the fangs of your enemies become very real within this Soulslike. Immediately put to work, you'll be tasked with finding Hades' nephew Hephaestus as something seems to be holding them up. Picking up a sword that has seen better days, you head out.

The first look that we got of Achilles: Legends Untold was a very catered experience which had a singular path forward with just two small side areas to showcase what could be in store for players. Unlike that first look, this new Early Access build takes all of that originally displayed awesome and adds in a world reminiscent of Titan's Quest, Grim Dawn and Diablo. Not to be confused with a hack & slash though, Achilles' adventure is very refreshing as it instead takes the Soulslike formula and makes it its own under a third person isometric view not unlike Sands of Aura also currently within Early Access.

The latest version of Achilles is actually kind of hard as you’ll often find yourself alone against multiple foes managing both melee and ranged, standard and tanky foes making you question if it’s even currently worth it. In the end it always is as you’ll need Fate in order to level up and eventually once you find Hephaestus level up your gear, but there will be times that you’ll want to simply run straight through a crowd to get back to where you last died especially if it was for the fourth or fifth time.

This is where I found myself both loving and hating Achilles’ adventure. On one hand, the more open world with plenty of paths forward was great as it allows for the flexibility of choice. Do you follow the “Fable 2” dust line forward to your goal, or do you go explore the other direction for better gear and other loot? This can often lead to items that are the difference between an easy time and a hell of one. On the other hand, there are some enemy types because of how this world is designed that are simply “unfair” such as archers with precision aim and do way too much damage. Oftentimes they come in pairs or squads leaving no place to really hide or angles to shield yourself.

Other than the archers, the other enemies seemed decent enough from the more straightforward grunts to the more heavily armored captions before getting into the tanks that are walking walls of muscle that you’ll definitely want to get out of the way of. Human or otherwise. Could some balancing be done? Yes. Can this often be overcome with an armor upgrade or leveling up? Also yes. It is Soulslike after all and if you can’t beat them, grind a bit and then crush them afterwards!

Leveling up is simple enough and can be done at any Shrine of Hades as long as you’ve accumulated enough Fate. What I really enjoyed about this aspect isn’t that you could level individual stats and learn new abilities through a skill tree set in the form of a constellation, it was that it didn’t reset the world every time you did it. Most Soulslikes, if you “rest” at one of these points everything defeated will respawn and you’ll have to do it all over again. Here, that is a choice. You can level up as needed, or, you can level up as needed and then select the option to “rest” which will then respawn the world. Having that choice was fantastic.

Finally, while eventually mowing my way through the currently available content, there are certain areas where instead of accumulating Fate, you’ll instead be accumulating points that can eventually be turned into Fate through a multiplier depending on how far down you go through the dungeon. You get a bit of a taste of this midway through the adventure and I look forward to seeing more of what could be done with it as it would really help to level, as long as you survive of course.

In terms of issues, Achilles is in Early Access and I did have to restart my adventure once or twice from scratch because of some game breaking bugs but that’s to be expected in the early versions. What this allowed me to do is take different points of view from taking out absolutely everything around me to running right through and seeing what I could accomplish if I didn’t have certain items or gear that had been collected. Did it suck to lose 4-6 hours at a time? Sure, but it really let me dive into everything that was there a few times even if I was grumbly about it after the second time.

Otherwise, Achilles Legend Untold is in decent shape but there are some areas that will need some polishing (See Known Issues and Player Feedback) but that’s what Early Access is for. The developers at Dark Point Games are already working hard to polish things up and release new patches (See Patch 0.1.1 from May 13) so it’s entirely possible some of the above listed may not even be an issue once you take the dive into this Greek Mythology based Soulslike.

Score: N/A



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Achilles: Legends Untold - PC Preview


Achilles: Legends Untold by developer and publisher Dark Point GamesPC (Steam) preview written by Pierre-Yves with a copy provided by the publisher.

Getting treated to a taste of Achilles: Legends Untold by Dark Point Games over the weekend, there was one thing that stood out above all else by the time that the final screen appeared in front of my eye telling me “This one story has come to an end… but the circle carries on. Patiently, relentlessly… always.” It was that I wanted more and I don’t think there’s going to be any “patiently” waiting for the full version!

Me wanting more aside, Achilles: Legends Untold is a top down third person isometric soulslike action RPG set in ancient Greece where you'll apparently be tasked with ending the conflict between Hades and Ares. I only say apparently as our first look takes us to the beaches of Troy where Achilles roars that "Troy will burn" and other than a few quick lines of dialog here and there, this first look is all about the action.

Jumping off the boat and into the sand, you’ll be gaining immediate control with quick pop-ups that act as tutorials to controlling Achilles such as quick and strong attacks, dodging or dodge rolling and blocking your enemies attacks. The controls themselves are fairly standardly laid out for a soulslike but it’s what Dark Point Games have done with the animations behind these controls that constantly had me in awe of what I was looking at.


Smooth animations as swords are swinging and arrows flying are one thing but ducking under a swinging sword while it narrowly misses your head? That’s generally reserved for cutscenes or sick slow motion scenes in motion pictures. I never even noticed we weren’t getting those until now. Dark Point Games have raised a bar by putting these style of animations into the core gameplay. There’s no slowdown, there’s no focus cameras, there “just is” as Achilles will fluid duck or dodge enemy blows and it helps create more of an immersion into this world as you keep moving forwards.

Perhaps a double edged sword in some cases, moving this fluidly can sometimes get you hit if you’re not careful enough or start to gloat at being “so gud” and getting hit on the backend of the swing. To quote Boromir, “they have a cave troll” and this large hulking beast as he swung his weapon around I was laughing saying to myself that it was awesome as I ducked under his blows all the way until the giant slab of tree kept going around to hit me in the back once it made a 180 arc. Lessons learned on THAT one, it also confirmed some other neat elements such as even if you’re blocking a strong attack, that attack can knock you backwards and onto the ground leaving you a bit vulnerable until you can get back up.

Between these more mythical beasts of trolls, giant scorpions and skeletons in an abandoned part of Troy, you’ll be facing off against human opponents with swords, shields, spears, bows and tactics which I realized was not a fluke “look at what we can do entrance.” Again to marvel at the animations and at the combative elements, if an enemy has a shield, they can take a knee and raise said shield allowing their ally to run and jump off of it into the air to come crashing down at you. Super excited about how it looked soon turned to dread as I realized that I was still standing in its path and needed to move, NOW.

Not to be outdone by these fancy moves however, Achilles has a few tricks up their sleeve as well. Potions to restore health, Greek fire to make some fairly large explosions and leave fire burning on the ground, they can also use the souls of the defeated in order to level up. This is a soulslike after all. By taking a knee at a shrine of Hades, you can use the souls of the dead to level up your strength, health, stamina or learn new abilities like Captain America throwing your shield but one step better than Cap, call it back and eventually level that to hit enemies as well.

One element about the shrines of Hades that I really enjoyed was that unlike most soulslikes where if you sit down to one of these the world “resets”, in this adventure you can make that choice on your own. Instead of resetting the world while activating the shrine the first time or coming back to it to level up, resetting the world to respawn the defeated is an option that does not have to be taken if you don’t want it. Want to keep exploring? Then keep exploring. Want to level up a bit because you’re starting to hold onto too many souls? Level up. Want to rest and replenish your stock? Then do it but you don’t have to unless you want to. Finally, these also act as way points which was convenient as one of them in our provided look was our fast travel ticket back to so far my favorite supporting cast member. Hephaestus.

Chilling at their forge, Hephaestus will be able to sell to you equipment if you have what is required to buy it, or, upgrade some of your already existing gear if you have the materials on hand. Other than being just your “generic” blacksmith like support, the one liners Hephaestus spits out are gold. Having the option for Achilles to ask about rumors, Hephaestus responds that what people think of the soul is goatshit as it’s currency and it should be used! It may not carry the same weight in the final version, but when that’s about the only dialog that we were treated to other than “Troy will burn”, “Achilles!!!” and other death noises? It’s gold.

Bonus

Putting two elements into focus as bonuses to the experience, the first is that Achilles: Legends Untold already supports ultrawide resolutions. It may not sound like much, but ultrawide resolutions can change your immersion as you see more of the world as you move through it. This allows you to better plan how you’ll approach a situation as you can spot enemies faster. Otherwise you wouldn’t be able to see them playing at an average resolution.

The second bonus is that a new game plus (NG+) feature already exists. While for some may be a take it or leave it feature, for the rest it’s a highly sought after feature especially in a soulslike where you want to take what you’ve learned and acquired and test it against tougher foes. While the current build gave me roughly an hour's worth of action while going off on every little side quest I could find, I dove right back in for a look at what it would be like to face back off against the first boss with my newer gear, abilities and his own shield! 


Summary

Achilles: Legends Untold is already in an amazing shape based off of the current build that we have been treated to. Responsive combat with fluid animations has only left me wanting more of it while simultaneously making me wonder just how it’s all going to come together once the narrative is available. Just how big of a role are the gods going to play, how in depth are we going to interact with Hades and how many more one liners will Hephaestus have when you visit him in his forge? Hopefully we won't have to wait too long to find out!

Score: N/A


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