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Showing posts with label Coop Metroidvania. Show all posts
Showing posts with label Coop Metroidvania. Show all posts

Gal Guardians: Servants of the Dark - PC Review


Gal Guardians: Servants of the Dark by developer and publisher Inti Creates CO. Ltd.PC(Steam) review written by Richard with a copy provided by the publisher.
 
Estimated reading time: 7 minutes

Welcome everybody to the demon world! A world where might makes right, violence abounds, and two demon maids are looking to avenge their Lord in a metroidvania style quest across the land.

An indirect sequel to a title that released a while ago, Gal Guardians: Demon Purge, and a title I’ve been looking forward to for a while, Gal Guardians: Servants of the Dark moves the main characters from exorcist sisters to demon maid sisters! So how does their adventure stack up?

After returning from some time off for a vacation, demon maid sisters Kirika and Masha return home to find their Demon Lord’s castle up in smoke. Arriving at the castle, they discover the servants dead, and their Lord has been murdered by rival Demon Lord Lyzenorg. But fear not, as the sisters’ boss, Demon Lord Maxim, has kept his head! Or rather his skull, within which his soul resides. So the goal of Kirika and Masha is clear: recover Demon Lord Maxim’s bones to resurrect his body, find the souls of the castle servants to revive them, and give Lyzenorg a good whooping.

Gal Guardians: Servants of the Dark plays similar to it’s predecessor, but doesn’t require any knowledge from it so first time players can still get into it. Also thankfully, the game has been patched to solve some of the major issues I had while playing, so hopefully you’ll have a much more well rounded experience than I did.

Servants of the Dark plays in a typical metroidvania fashion with it’s own unique twists added. You will be exploring the demon world, fighting demons, and collecting treasure. You have some basic moves you start with, as well as learnable moves and skills based on how many bones you’ve returned to Maxim. Both demon sisters have the same general exploration set, but fight in combat differently. Both demons have a jump and dash, and you can swap between them. They have separate health bars, and you can revive one if they go down, although it does require some button mashing so try and time it properly if you’re in a fight. Combat wise, Kirika fights at longer range using a gun, which she has to reload, and a dash attack where she pulls out a shotgun for more damage but more bullets consumed. Ammo is infinite, so you don’t need to worry about stock, but you do have a clip limit before you need to reload by double tapping down.

Masha on the other hand fights close range with a whip. She can also collect up to five seeds you can find either from enemy drops or in the environment. Two pro tips for you: first up, if you collect three of the same seed and have revived the alraune in the castle, you can give her the seeds and she will grow those seeds for you, instantly and infinitely at no cost. Secondly, seeds have extra properties that may not be super noticeable at first glance. For instance, fire seeds can burn things, and ice seeds can freeze things. Keep this in mind for later stages of the game.

Both sisters can also gain access to sub weapons and Demon Lord Maxim’s abilities. Sub weapons can be equipped at will, and you can have two per slot per character. These sub weapons range from grenades, to auto-targeting floating swords, to summoning creatures. As an added bonus, these sub weapons can be upgraded and stats can be added to them, which affect both sisters as long as you have the sub weapons equipped. Some sub weapons are character specific and some can be equipped by either character. You have a resource called Demon Points, or DP, that get consumed when you use a subweapon, but can be recovered through blue potion bottles that can be found while exploring or from defeated enemies, who are also the biggest source of weapon drops.

As for Demon Lord Maxim’s abilities, these are unlocked through finding his bones, which can be acquired in a number of ways, such as in chests or by completing certain objectives, but can also be earned in a limited quantity from enemies in an area. The abilities you can earn are useful both in combat, and are generally required to progress in the game, so don’t forget to occasionally return to the castle to hand over your bones.

Speaking of returning to the castle, there are a couple of aspects to the game that I would have liked to know earlier than I found out. First of all, the castle is essentially like your home base, where any useful NPCs will be around to give you items or advice. The NPCs are revived by finding their souls scattered throughout the demon world. I would highly recommend looking for them, or remembering where they are by placing markers on the map if you can’t reach the soul yet, as they are really helpful and unlock most of the aspects of the castle. For example, there is a fast travel from any save point to the castle, but leaving the castle you can only go to certain waypoints. You need to revive a castle servant to activate the fast travel from the castle, so make sure to keep an eye out.

Also important to note is that there is a fountain that “gives you spare change” when you interact with it. It fills up over time and can be improved by finding sub fountains in the wild, but early game money is rather important, so you’ll want to return here decently often. I certainly would’ve appreciated the extra cash. Important takeaway here is to return to the castle fairly regularly, whether to hand in bones or collect coins from the fountain to make your life easier.

Now, let me mention some of my favourite aspects of Servants of the Dark. First up, you can open the map and move around while viewing it. This is really great while exploring for missed areas, and is super handy for filling in areas of the map. You can also slap down map markers, although somewhat limited, to indicate areas to return to, locked doors you haven’t opened, or other useful notes, in addition to the built-in markers such as save points or fast-travel areas. Another handy map aspect is that hard borders are indicated by flourishes on the corners of rooms, meaning there are no more rooms accessible outside those axes. While certain area transitions bypass this, for the vast majority of the map this feature is handy for filling out unexplored areas.

Another really cool feature is the coop functionality. That’s right, you and a friend can play together! While certain aspects and resources are shared, there are certain leniencies allowed as well. For example, while DP is shared, in coop mode your maximum value is increased, giving each player some more leeway.

While exploring the demon world you will encounter many interesting creatures, some friendly and some not, as well as visit a bunch of different locales. With an art style reminiscent of old-school Castlevania and some sick beats to match, your time in the demon world won’t be dreary!

While the game certainly has some strong selling points, there are a few issues that may turn you away. Some aspects of the game are not exactly well explained. While the post release patches have thankfully eliminated almost all of these issues, there are a few things that may still get you. For example, you can get a subweapon to destroy these gray bricks you see around. If you use the subweapon while airborne, you’ll throw it downwards. Discovering that took me about an hour and a half longer than I’m willing to publicly admit. Similar to what I mentioned earlier about seed properties. Also, fast travel points tend to be far enough away from each other that you’ll probably have to do a decent bit of backtracking. While not a deal breaker for me, I can certainly see some people getting annoyed with it. Add this to the fact you essentially need to find all the castle NPCs, and those who want to focus on rushing through the game may get frustrated.

Overall, Gal Guardians: Servants of the Dark was a fun trek through a metroidvania demon world. With interesting characters, a pretty fun battle system, and some cool exploration techniques you can learn, the experience was quite fun. While there is a bit of vagueness on some aspects, such as particular use of some abilities and exploration tools, the post release patches have cleared up most of the frustration. Maybe grab a friend to play together and help avenge your demon lord as a pair. This quirky title was certainly a lot of fun.


Score: 8 / 10 


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Anima Flux Co-Op Metroidvania Showcasing At Nordic Game 2024


May, 21 - Malmö, Sweden. Anima Flux game is showcasing at Nordic Game 2024 in Malmö, Sweden. On 21-24 May Anima Flux Co-Op Metroidvania will be showcased at booth DS-5. So all the conference guests - publishers, press, influencers and gaming enthusiasts - will be able to play the game, chat with the team, and explore amazing collaborative opportunities.



 

Gathering thousands of industry professionals in the spring and autumn each year, Nordic Game is the leading games conference in Europe. In 2024 the event is celebrating its 20th anniversary, expecting over 2,500 attendees and multiple game developers, including Anima Flux. 

Co-op Metroidvania PC/Console game Anima Flux will be released in Q3 of 2024, the Demo is available now on Steam.


 

About the Game

Anima Flux is a co-op metroidvania with two genetically enhanced soldiers, special agents of a theocratic dictatorial regime. Fight your way through swarms of mutants through a desolate, dystopian space city and save humanity’s last stronghold, if, of course, anyone is still alive…

Anima Flux Story

The only human city located on the space ark is subjected to an organized mutant invasion. For the sake of survival, a theocratic totalitarian regime sends its best troops to rescue the city and eliminate the threat.

Take control of two elite soldiers, combine their unique abilities and skills. Finesse your way around through the most ferocious foes. Act bravely and fearlessly. After all, you can trick death, by transferring your anima with the latest implant technology. Don’t get consumed by fear of death, because the truth is grimmer.

Key Features

Co-op Metroidvania

The unusual spin of the genre, turns the classic metroidvania into a fun, couch co-op adventure. Both characters develop differently as the game goes on. Explore the grim locations of the space ark, rescue an ambushed or seriously injured partner. Get challenged by dangerous mutants and build your own boss-fight strategies together with a friend. And the best part is that you can always switch to single player mode if your pal is not around.

A mind-blowing dystopia

The story is set in a highly detailed game world, told in stunning hand-drawn animated cutscenes, and elaborated in dialogs full of irony. Tragic and intriguing fates of the supporting characters will immerse you into the human world of the far future, where moral and ethical issues trouble the mind more than ever. Search for the truth and prepare for incredible twists and turns.

Unique visual style

Through the artistic lens of 80-90 retro sci-fi aesthetics, the game carefully renders a variety of futuristic 2D visuals mixed with the dark cosmic atmosphere.




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Article by: Susan N.



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