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Showing posts with label Element Space. Show all posts
Showing posts with label Element Space. Show all posts

Element Space - PS4 Review


Element Space by developer Sixth Vowel and publishers Inca Games and Blowfish StudiosSony PlayStation 4 review written by Pierre-Yves with a copy provided by the publisher.

Estimated reading time: 6 minutes


Element Space is an interesting little title that finds itself somewhere between the likes of XCOM / Phoenix Point, and Mass Effect. Framed for the terrorist attack on a currently being decommissioned warship that will serve as the symbol of unification of three factions after the end of a recent galactic level war, you are now on the run. With no other options than to build a team and go after those that framed you, you’ll be fighting tough odds with a squad of specialists that may just let you reach that goal.

With all of the great ideas and the nostalgia that Element Space imposes as it really makes me think of the suicide mission in Mass Effect 2, there are a few larger elements that are rather rough around the edges and sometimes just don’t work so well together. Starting off from the beginning, you’ll be viewing the action from a top down isometric view that often gives you a fairly good view of the environments that you’ll be moving and fighting in. In this view characters will chat, you’ll have some dialog options, you’ll move around and finally you’ll have firefights against those trying to kill you.

Moving around on the console is wonky at best and it took a bit of time in order to figure out exactly how far to move the thumb sticks to get the views that I was relatively looking for. It wasn’t as smooth as Phoenix Point was with a controller and it really felt more like I should have been using a keyboard and a mouse in order to get what I wanted. From there, I honestly wondered why I was having to move around the maps at all. You go in, you get dialog, you fight, you get out. Having to move from one of these to the next with no actual exploration but a simple jog down the corridors or alleys felt like a waste of time.


Where there starts to be some redemption is that the dialog isn’t bad, it’s voice acted, and you’ve got options for what kind of person you want to be. That said, there’s an unfortunate feature that makes it so that all dialog while on a mission is on autoplay whether you’re ready or not and there’s not even a way to pause it. The only pausing? Is when there’s a dialog option which is weird because when you’re on your ship, you have to press “X” to move each and every line over to the next. So why was one on auto while the other on manual? I really don’t know but it made for some annoyances if you wanted to double check what someone said because they said it too fast.

Where Element Space won me over was its combat which made the rest of the issues that I had pretty much go away as combat is about eighty percent of what you’ll be doing. Given a small fire team, you’ll have to play smarter than your enemies as more often than not there are either more of them than you, or less of them and they are powerful behemoths deserving of the word “boss”. Combat is a more simplified version of a turned based strategy where you’ll move from cover to cover for protection as you try to eliminate your foes.

Moving through your units in a your turn / their turn fashion, each unit has two major actions that can be taken. One is to use an attack / ability, and the other is to move. Attacking is as easy as targeting your enemy and the reason that this is simplified is because you don’t pick a body part to target, you simply pick the target and the accuracy vs cover algorithms take care of the rest. Cover too is simple enough as you are either 100% in view, 50% covered or 100% covered. Being a little more realistic is that cover can be destroyed if you try hard enough so if your shots are not landing on your enemy, they’ll at least be in full view soon enough.


Upping the interest a little bit are character abilities. Your main character for example has a grappling hook that lets him either pull an enemy into melee or to move around the map at a much faster rate. Bringing a foe into melee will deal less damage than a shot from a firearm, however, they are in the same boat and if they try to move out of melee, attack of opportunity. Still on the grappling hook, it has the other above mentioned strategic advantage of being able to move around quickly to get out of danger or into a better vantage point to put your enemies into a crossfire. Other abilities can disarm shields, prevent units from seeing, or my favorite from one of your first new allies is the ability to knock enemies off of the map. Why take out all of their hit points when you can just knock them out of the ring?

And the combat is fun which is good because like I said earlier, it’s most of what you’ll be doing. Unfortunately, here’s the but, Element Space was very buggy. Frame rates for certain characters had the 50/50 chance of crashing the game which got really bad when in combat because once you reloaded, you start to start back at the previous checkpoint which was often far enough back as combat isn’t the fastest as you plan and evaluate each move. If there’s a bright side to these crashes? It let you know what did and did not work without having to use up one of your tries to either restart the combat or restart from the previous checkpoint.


So all in all, Element Space has some great ideas, great combat, decent storytelling which is sometimes blended into the combat sequences, but is a bit rough around the edges. Given some time and some patches though, this should be a much smoother and accessible title especially on the consoles.

 

Score: 6 / 10



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Element Space Releasing for PlayStation 4 and Xbox One!

SYDNEY – Feb. 19, 2020Element Space, the sci-fi tactical RPG from Sixth Vowel and Blowfish Studios, deploys for PlayStation 4 and Xbox One on March 24, 2020. The console release boasts the addition of voice-over dialogue and a new narrative-friendly gameplay mode.

In 2199, the terrorist group Tempest unleashed a series of coordinated strikes across the solar system, ending an era of uneasy peace for humanity in its newfound home among the stars. Framed for the attack, Captain Christopher Pietham and his elite squad of troopers set out on a journey across the galaxy to clear their names and save humanity from a genocidal conspiracy.



Maneuver soldiers in strategic turn-based combat peppered with intense action sequences across 24 battlefields teeming with destructible cover and environmental hazards. Form a team, recruiting companions with distinct abilities, beliefs, and allegiances. Gear them up with an armory of more than 30 weapons. Then gain favor with a variety of factions to unlock new perks and powerful skills to lead the unit and take the fight to Tempest in a myriad of ways.

Make decisions that carry weight on and off the battlefield. Element Space’s ideological system tracks narrative choices and combat actions, impacting how Pietham is viewed by his allies and the world around them. Certain actions will attract recruitable characters to the cause, while others can trigger events and open entirely new branches of the story to explore.

“Element Space may be set far in the future but its emphasis on making difficult decisions and camaraderie among friends resonates with us here and now,” said Javier Entelman, CEO, Sixth Vowel. “We’re delighted to partner with Blowfish Studios to bring the game to PlayStation 4 and Xbox One and look forward to sharing it with a new audience on March 24.”

Element Space launches March 24 on PlayStation 4 and Xbox One for $24.99 / €22.49 / £19.99 / $29.99 AUD and supports English, French, German, Spanish, Russian, and Simplified Chinese language options. Blowfish Studios will showcase the console versions of Element Space and other upcoming titles Feb. 27 – March 1 at PAX East in Boston at booth #29044.

To learn more, please visit the official website (internet archive link) and join the community on Twitter and Facebook.

https://www.youtube.com/watch?v=SFsv-9jjdo8

About Blowfish Studios

Blowfish Studios is an award-winning independent game developer and publisher based in Sydney, Australia. We strive to release original multi-platform games, while also collaborating with developers from around the world. As developers first, we bring a wealth of knowledge and expertise to any partnership. Our team provides development services to get the game release ready, porting to all major platforms, platform approval, marketing and promotion to the world.

To learn more about Blowfish Studios, please visit the team’s website.

About Sixth Vowel

Sixth Vowel is a Buenos Aires, Argentina-based game developer, and a subsidiary of Inca Games. The team seeks to make high-quality games and to become one of the largest studios in Latin America in order to better contribute to their game-developing community. Element Space is Sixth Vowel’s debut title, the studio named after the mighty power that leads humanity to the stars and showing their conviction to tell amazing stories through games.

To learn more about Sixth Vowel please visit the developer’s website.



Article by: Susan N.



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Element Space Launches for Console in 2020


SYDNEY – Oct. 1, 2019Element Space, the sci-fi tactical RPG from Sixth Vowel and Blowfish Studios, brings its strategic battles and ideology-driven decisions to PlayStation 4 and Xbox One in Q1 2020.

In the year 2199, the universe is at a fragile peace as factions of the Galactic Congress grapple to determine a future for humanity’s space colonies. Seeking to throw these groups into disarray, an underground terrorist sect called Tempest wreaks havoc across the universe. Lead a squad as Captain Christopher Pietham to thwart radical threats and Tempest’s secret plans.

Command Pietham’s squad in tactical turn-based battles across a 15-hour campaign, finding ideal positions to decimate foes in 24 hand-crafted stages complete with destructible cover. Characters aren’t locked into grids, so enemies can stray from cover. Use superior positioning and environmental hazards to gain an advantage and eliminate them from the battlefield.

Fight with more than 30 melee and ranged weapons and unlock new perks by building a reputation with various factions. Seize the power of the Sixth Vowel, a force created by the Movement of Light that allowed humanity’s cosmic expansion to happen. Utilize its abilities to manipulate sound, light, and matter, or wield its fearsome energy against enemies.

A nuanced ideological system tracks narrative decisions and battle actions, affecting relations with characters in both Pietham’s squad and the outside world. Not only does this impact which characters become playable, it also triggers different narrative branches.

“We made Element Space to be full of tough decisions, but a collaboration with Blowfish Studios felt like the obvious choice,” said Javier Entelman, CEO, Sixth Vowel. “Their experience with console ports and the games industry gives us confidence that we’ll be able to deliver the best experience possible to console gamers when they fight the Tempest later this year.”

Blowfish Studios will showcase the console version of Element Space alongside other titles from its upcoming catalogue Oct. 11 – 13 at PAX Aus 2019 in Melbourne at Booth #PR03. To learn more, please visit the official website and join the community on Twitter and Facebook.



About Blowfish Studios

Blowfish Studios is an award-winning independent game developer and publisher based in Sydney, Australia. We strive to release original multi-platform games, while also collaborating with developers from around the world. As developers first, we bring a wealth of knowledge and expertise to any partnership. Our team provides development services to get the game release ready, porting to all major platforms, platform approval, marketing and promotion to the world.

To learn more about Blowfish Studios, please visit the team’s website.

About Sixth Vowel

Sixth Vowel is a Buenos Aires, Argentina-based game developer, and a subsidiary of Inca Games. The team seeks to make high-quality games and to become one of the largest studios in Latin America in order to better contribute to their game-developing community. Element Space is Sixth Vowel’s debut title, the studio named after the mighty power that leads humanity to the stars and showing their conviction to tell amazing stories through games.

To learn more about Sixth Vowel please visit the developer’s website.

About Inca Games

Inca Games is publisher based in Buenos Aires, Argentina comprised of games-industry veterans. The publisher is committed to fostering growth of the Latin American game development scene by creating strong partnerships and working on high-quality projects.

To learn more about Inca Games, please visit the publisher’s website.



Article by Susan N.
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