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Showing posts with label Stranger of Paradise: Final Fantasy Origin. Show all posts
Showing posts with label Stranger of Paradise: Final Fantasy Origin. Show all posts

Stranger of Paradise: Final Fantasy Origin Review

Stranger of Paradise: Final Fantasy Origin by developer Team Ninja and publisher Square EnixSony PlayStation 5 preview written by Pierre-Yves with a purchased copy.

Estimated reading time: 7 minutes.



Having followed in the same footsteps as their previous projects of Nioh and Nioh 2, Team Ninja this time through Square Enix had released several trial versions of Stranger of Paradise: Final Fantasy Origin for players to test their mettle. Having released a few months ago now, and with the first DLC of Trials of the Dragon King having recently been released, I figured now would be a good time to write a review as I've had time to really think about how I felt about the adventure.

Having streamed the first two thirds of Stranger of Paradise in co-op with Louis, I ended up both finishing the adventure and getting the Platinum post stream. Having fought side by side with a real person, and then side by side with nothing more than an AI waiting for me to tell them when was a good time to act, Strangers of Paradise felt like two separate titles. This is partly why I needed some time to think about it as while on one-hand I really enjoyed it, did I enjoy it because I was playing with a friend? Or did I enjoy it for what was being presented?

So attempting to avoid spoilers, and I'll probably fail at some point, Stranger of Paradise: Final Fantasy Origin is the prequel to the title that started it all those years ago on the original NES. With darkness brewing in the lands it's up to The Heroes of Light to restore the balance and save the people from calamity. Though while the prophecy states four heroes, our journey starts off with only three...

Yup, you called it, foreshadowing!

Getting into the adventure itself, you'll be starting off with our protagonist Jack "Garland", Jet and Ash as they walk into the Shrine of Chaos to prove themselves as the Warriors of light. Filled with monsters, traps and ambushes, it doesn't take long for the Soulslike fangs to come out. That said, I'm almost hard pressed to even call this a Soulslite as while the difficulty is there, the rest of the elements are more of an action based RPG.

Other than the difficulty and interwoven stage designs, the reason that Stranger of Paradise maybe isn't even Souls-lite is that there are no real penalties for dying. The penalty is just having to walk back into the boss room, in shame of course, but other than that? You don't lose accumulated or unspent experience. Instead, you lose max MP bars and potions above the basic threshold which can easily be gained back by performing a few good counters for one, and slaying a few roaming monsters for the other.

Always in control of Jack, you can have up to two partners in the form of NPCs known as Jed, Ash, and later on Neon and Sophia. These partners will move around and fight autonomously unless you need them to pull out the big moves which can be done through the D-Pad. These abilities are only mentioned in a brief introduction but can be costly if you've missed it. Hours down the line and you're wondering just what is the point in leveling up an NPC's class if you're not going to sling spells!? Oops... Missed that part and while negligible in co-op it's damned near killer in single player.

That slight mishap on my part aside, you can replace these NPCs with a real player who will get to take full control of the character all while using their own Jack’s unlocked classes, skills and equipment. Now there are a few differences here. The first is purely cosmetic but kind of sucks for the person tagging along the adventure. Once in control of a chosen NPC, the other player cannot change their appearance as the appearance is set to the gear loadout you last selected for that NPC. This isn’t a game breaker, but for someone who’s going to be tagging along for the long haul? It’s a small thing that should have been thought of. Either that or replace the model with the other player’s Jack.

The second difference is the game changer. In solo play, if Jack falls, that’s that. One wrong decision, one bad dodge, one unlucky hit, that’s it, game over. In co-op mode however the party has access to three Phoenix Downs in order to get the other player back up on their feet. It’s amazing and it honestly should have been something set into the core single player experience. You can get NPCs back up with potions, but they can’t do the same for you. This changes a lot especially for some of the crazy boss fights that are present down the line. Finally, the last difference is that the players are not tied to each other. If one wants to go explore a random area away from the first to cover more ground? They can. The only issue with this is that if you are only two, the NPC will follow the leader. If you’re three, then there’s no real issue as you are all toast if mistakes have been made!

*Slight spoilers*

For the areas themselves, Stranger of Paradise is a love letter to Final Fantasy and I’m almost ashamed that it took me so long to piece together the “Dimension” numbers that are mentioned in pieces of lore and the load screens. Each stage has been designed as an homage to one of the Final Fantasy titles over the years whether from back on the NES and SNES or the PS1-2-3-4. Until I finally clued in, there was a bit of gnawing in the back of my brain telling me that I was missing something, but I just couldn’t figure it out. It was only after seeing a particular homage later in the game combined with the music that I honestly facepalmed and then applauded the design direction for real.

*End of slight spoilers*

Otherwise, the stage design for gameplay is pretty on point. Channeling the Metroidvania aspects that the Soulslike tend to use, there are often a couple ways forward and several shortcuts to unlock and areas to explore. Within these areas there are a fair amount of enemies to fight off which is where the character class system also gets to shine. Always in possession of two classes, how you go about the adventure is entirely up to you. Double melee? Might and magic? Double magic? There’s no wrong decision especially as you obtain new gear for the ride that while stat wise can make you more powerful, the bonuses applied to the character classes can make you a monster.

But was it enough? That’s where I found myself after pouring 50 hours into the Platinum Trophy after what had just been a good 68 hours into Elden Ring’s own Platinum Trophy. Completely different styles to be sure, mission based structure versus a whole wide open world, but how did it compare to something like Nioh 2 that Team Ninja had designed before it? Honestly? I think it fell short but not completely because of the gameplay elements.

Do I think that there should have been more punishment for dying like in other Soulslikes? Yes, I do as that ups the need to really learn from your mistakes. That said, I was also happy to see lighter difficulty modes for those that would want to experience the story if they so chose to. The story though is where I probably had the biggest issues. This story could have shined as there was nothing done at this prior point to the original Final Fantasy. There were tons of nods forward, sure, but the characters, and Jack specifically? He was an ass and oftentimes all you wanted to do was yell at him to stop being such a complete asshat and that's generally what the cutscenes were. I would have loved for more anything as the character writing wasn’t enough to support the rest of the storytelling which was mostly being told through the adventure's gameplay.

Overall though, I think Stranger of Paradise: Final Fantasy Origin was a decent adventure. Did it live up to what I had hoped it would be? Not quite, but it was still fun to play alone and even better with a partner as some of the harder fight sequences are leveraged by being able to lend a hand instead of instantly being defeated. Would I look forward to another such adventure? Definitely. In the meantime though, this prequel chapter is closed.

Score: 7 / 10
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Stranger of Paradise: Final Fantasy Origin - PS5 Preview


Stranger of Paradise: Final Fantasy Origin by developer Team Ninja and publisher Square Enix—Sony PlayStation 5 preview written by Pierre-Yves with a demo on the PSN.

Estimated reading time: 7 minutes


Following the same path that they took to both showcase and receive feedback for both editions of Nioh, Team Ninja in a team up with Square Enix have brought the Souls-esque level of “prepare to cry” into the origins of the Final Fantasy universe. While we still don't know all that much about Stranger of Paradise: Final Fantasy Origins, we do know that it's related to the original Final Fantasy for the Famicom / Nintendo Entertainment System. Shrine of Chaos? Check. Garland? Check. Heroes of light... Maybe? Clearly not from around here or being welcomed to Corneria, Jack, Ash and Jed set off into the shrine to apparently do what they do best. Fight like there's no tomorrow.

If you've played Demon's Souls (PS3 or PS5), Dark Souls, Nioh, Nioh 2, The Surge, The Surge 2, Code Vein, Bloodborne, Hellpoint and I'm sure I'm forgetting a few others, you should find yourself on familiar footing or right at home for the challenge ahead. Unlike the fast paced nature of Final Fantasy XV, things have been slowed down and the difficulty has been ramped up as this world only has one goal. To kill you. Repeatedly.

So a bit like Nioh and Nioh 2, this early look doesn’t have a whole lot to say about the story. We know that the world is that of the original Final Fantasy, or a parallel version of it anyways, but other than that, and knowing that Chaos is being shown up front this time around instead of hiding in the background until much later, that’s about it. We have our Protagonist Jack and his two companions Ash and Jed, but other than a bit of banter, not much is known about these three.

If I take a moment however on this point, I do want to say that I’m a little disappointed in a way at the setup of the protagonist and his companions. The reason for this is that, again, we have a “boys” trip. While I enjoyed the hell out of Final Fantasy XV both on the PS4 and actually though Google’s Stadia, what was missing was that it was only ever a group of guys. Now I know that the premise of FF XV set up for this, but after the mixing and matching of the parties in most Final Fantasy entries and then both Lightning and her sister Sarah at the helms of Final Fantasy XIII, going with yet another full group of male like characters (as we don’t know their backgrounds yet) feels both off and a missed opportunity for equal representation.

Without much of the story to comment on though, what I can very much comment on is in the visual and the aesthetics departments. While a bit visually on the darker side out of the box for my tastes and I hope we can brighten that up a bit down the line, there's no denying that this is a pretty world to look at even if there’s corruption and such to be found within it. The other thing is, while the environments are fantasy-esque, the enemy types so far are very much Final Fantasy making this very easy to see why this would fit in with the rest of the series.

Starting off in a tutorial against Goblins, you’ll soon find yourself up against Bombs growing to blow up in your face all the while spewing fire all over the place. Now could the same be said to call it very Final Fantasy if we removed such things as Goblins, Bombs, and then the skeletons that show up? Of that I'm not sure but being able to cast Fire, Ice, Water and Lightning (Fira, Firaga, etc, etc) on potentially unsuspecting foes does help carry that feeling over as its magic we are all familiar with from the various entries over the course of the past few decades. I still think Fire 1, Fire 2, Fire 3 and Fire 4 were easy to remember to be honest!

That said, I'm glad for these aesthetic elements because once you move away from the visuals of your enemy types or magics, the rest feels like a more fantasy based Soulslike affair. Light attacks, strong attacks, blocking, parrying, and dodging are all available, or seem for now all available, to the three classes set before you. Fighter, Mage, and Lancer make up the first of your available classes in order to fight against the forces of chaos.

Each has a perk to it such as Mages can cast magic while Lancers can poke at people with a slightly better attack range or simply throw their spears from afar. Like it's turned-based counterparts of Final Fantasy 3, Final Fantasy 5 as well as one of my personal favorites Final Fantasy Tactics, there's going to be a class for everyone to feel comfortable with and then there are going to be classes that you simply don't like and shelf off to the side.

In order to get better acquainted with these classes, thankfully more than one can be equipped at a time and changing between them is most often a breeze but sometimes you wonder if your controller is simply ignoring you or playing hard to get. Obviously and it goes without saying, within a boss battle. As you use these classes though you'll be able to learn new abilities for these classes to use as well as some passive unlocks such as more attack power or health that will carry across from one class to the next as they apply to Jack more than the class they were unlocked on.

So with all of this, Stranger of Paradise: Final Fantasy Origin will not be for everyone. It’s difficulty from the beginning felt a bit higher as while the controls were similar enough, there’s enough being changed that will need to be learnt on the fly such as being able to absorb attacks in order to use them against your enemies. Mana for special attacks and magic is another big one as the mana bar will get smaller and smaller every time that you die and you’ll have to rebuild it by fighting against enemies and performing parries that will let you increase the size of the gauge.

Finally, making this VERY Soulslike, I got my ass handed to me repeatedly over the course of three hours to “Chaos?”, aka, Garland. It was a brutal boss fight and in part because I just couldn’t get comfortable with the Fighter class like I could with the Lancer class. Add in that you need the Mage class to level the playing field or git gud really fast, and while the challenge was there, the developers were also not afraid to switch things up mid fight making him stronger, harder and faster to take on. And yes, I hope you all have Daft Punk stuck in your heads right now.

It’s a learning curve. It’s a big learning curve but I enjoyed every minute of it and it wasn’t until I realized how much time had been recorded that I realized how many times I had died to Garland. So with that, I did what one should do, I took a break, I restarted the stage, I leveled the Lancer class, and I wiped the floor (not really wiped…) with the boss completing the demo making me want more.

Summary

From the hour-ish demo that Square Enix dropped just a few weeks back, there’s plenty to look forward to already for Stranger of Paradise: Final Fantasy Origin. Like Team Ninja’s Nioh and Nioh 2’s alphas, betas, and last chances though, I know that the difficulty may not be full represented as the stages being offered as a challenge were out of order and you may not have had what was needed in order to make it a bit easier starting off. This said, with plenty left unknown, there should be plenty to look forward to as the combat was very much on par with the rest of its Soulslike brethren once you get settled into the mechanics.

Score: N/A








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