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Showing posts with label hand-painted. Show all posts
Showing posts with label hand-painted. Show all posts

Immerse Yourself in an Adventure Game Inspired by Persian Mythology During Steam Next Fest!

Paris, September 26, 2024 - ARTE, RTBF, Ram Ram Games and Business Goose are proud to announce that 30 BIRDS, an adventure game inspired by Persian mythology, will be released at the end of 2024 on Nintendo Switch and PC/Mac via Steam


30 BIRDS is a poetic and light-hearted game that combines an oriental fairy tale with a thrilling investigation.

Zig, a young woman and mysterious detective, wanders through a mystical world of spinning lanterns to find the thirty birds that will enable her to save Simurgh, the missing patron goddess. Along the way, Zig encounters curious characters and colourful challenges. 

In this mesmerising journey, the player takes on the role of Zig as she navigates through breathtaking landscapes and solves fun and complex puzzles in an attempt to unravel the mystery of Simurgh's disappearance.

The stunning artistic direction of 30 BIRDS was inspired by a trip to Istanbul during which the two creators, Coline Sauvand and Laurent Toulouse, discovered Persian miniatures, a 15th-century Persian pictorial tradition. 

After producing a book in 2014, ‘Le Carnet d'Istanbul’, featuring a story, sketches and revisited Persian miniatures, they wanted to transcribe their experience and use their illustrations to create a video game.

The hand-painted sets in 30 BIRDS create a captivating, enchanted world where 2D and 3D complement each other in a unique way to the rhythm of the electro soundtrack.


30 BIRDS will be participating in the Steam Next Fest from 14 to 21 October, 2024. A brand new demo of the game will be available for the event.

About ARTE 


Founded in 1992, ARTE is a European public cultural television channel and digital network focusing on creation and innovation. Over the past ten years, ARTE has co-produced a number of interactive games such as Type:Rider, Homo Machina, Vectronom, Inua, How to Say Goodbye and To Hell with the Ugly. More information on the official website and the Twitter page of Arte Interactif.

About Ram Ram Games


Coline Sauvand, author and illustrator, and Laurent Toulouse, self-taught programmer and music producer, founded together Ram Ram Games to develop their first videogame: 30 Birds

About Business Goose


Business Goose is the result of passionate gamers and creatives meeting and bringing their love for video games to a higher level.

The two Belgian studios began working together in 2022, drawing on their diverse expertise and talents to jointly develop this unique universe that is 30 Birds.

About RTBF iXPé 


RTBF iXPé is the public service media in French-speaking Belgium dedicated to video games, esports and geek culture. Its aim is to inform, educate and entertain audiences about the topics and issues related to these themes. 

RTBF is also committed to supporting Belgian video game development studios through the co-production of ambitious and inspiring projects. As part of this ongoing commitment, RTBF iXPé also aims to catalyse the development of video game-related themes in the Wallonia-Brussels Federation.

Article by: Susan N.
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The Master's Pupil - PC (Steam) Review

The Master's Pupil by developer Pat Naoum and publisher Pat Naoum Games Pty LtdPC (Steam) review written by Valerie with a copy provided by the publisher.

Estimated reading time: 4 minutes.


When I found out that everything was hand-painted in The Master's Pupil, I just had to have a stab at this game. Being a student of art I learned a lot about the great artists including Claude Monet whom this game is based on. He struggled in his life with loss and grief which you can follow along in this game.

Pat Naoum took 7 years to make this 2D puzzle platformer and all the visuals were hand-painted by him. He also had to learn game coding! I thought it very ingenius to scan in all his works. They are the continuity throughout the game.

Upon opening The Master's Pupil I was expecting at least an introduction, but I can understand the developer's reasoning that anything would take away from the beauty of the scenery and your character to play as. The mystery in exploring without any hints or other clues as to how to proceed drew me right in with switches, wind drafts and jumps that guided me through each section. I found out that spikes are my enemy. I had so much fun with so much color and a wondrous feeling when I arrived at that first painting!

Now, one thing to note, I have a jumpcraft of zero. So I did many, MANY runs just to get over the first hurdles in The Master's Pupil. And WOW the artwork! So well done that it left me breathless because I am an artist. I am truly amazed at the quality of the graphics in this game right from his own paintings!

The first hurdle in this game had to do with color and this funny nozzle that blew me away when I encountered it. Onto the next section I came across a red ball that almost looked like a ball of wool! As I continued through to the next section I came across updrafts with levers that helped me in getting up, over and around only to fall to my doom between pillars of color.

The next swing at my character's life came in the form of a black poof or puff of colored steam. That made me feel like a deflated balloon as I watched my character fade from the screen and I'd have to start the section over again. At least it wasn't from the very beginning of the game! Yay!

The puzzles got harder as I progressed through The Master's Pupil where I discovered that the physics in this game were an advantage for the home team! Well, team of one that is! I played through this game to halfway on PC where I was wishing for a joystick (not a controller) to play. Somehow, I swear my fingers like to tie themselves in knots on the keyboard! All I have to do is use the AD of the WSAD on the keyboard for left and right direction and the space bar to jump.

The soundtrack in the background reminded me of my first tour of the art gallery in my home town. Then as I listened more closely it sounded like a group of people discussing anything and everything in life. Claude's life. I could also see by the painting progression that Claude's style of painting changed over the course of his life. Even the bitter end for him in that his eyes developed cataracts. What a blow to an artist to lose one's sight like that.

I give huge kudos to Pat Naoum for keeping me both on my toes and engrossed in the puzzles of The Master's Pupil. After a couple of hours playing this game I am at a painting I have to reassemble. So satisfying to note which of Claude Monet's works it was. Now if you'll excuse me, I have to step back in and continue on. So much to see and do.

Final Thoughts

Not everyone would like this game as it is solely about Claude Monet, an artist. I'm sure quite a bit of the puzzles would keep you occupied, but it would also depend on your knowledge of art. Do you know which two colors combined make purple? Me, the artist, being a puzzle addict had its advantages during my playthrough of The Master's Pupil. Art is my thing! I'm invested to complete one puzzle to go on to the next and the next and the next. Beware the poof of doom!


Score: 9 / 10

Author's Note: The image below is the first painting I had seen of Claude Monet's works in an art history booklet at the museum. This one is called Water Lilies and the Japanese Bridge. All artists have inspirational places. This was Monet's and he had created it on his property in France.

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