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Showing posts with label Witch Beam. Show all posts
Showing posts with label Witch Beam. Show all posts

Assault Android Cactus+ - Switch Review


Assault Android Cactus is hectic, violent, and colorful. And so is the game with the same name as the character. Short, sweet, and filling that void of “something quick and fast to play with friends”.

There is a plot of sorts to Assault Android Cactus, although it makes about much sense as the naming scheme. The main character, Cactus, is an android working for an intergalactic police force, or something similar. She comes across a spaceship, it starts firing upon her, so she does the first reasonable thing, RAMMING SPEED ENGAGE. Turns out the robots have started a revolution, so you’ve gotta put a stop to that. You join up with three other, rather unwilling, assistants to fight your way through waves of robots until you stop the source of the uprising.

AAC plays like most top-down shooters, you run and gun through waves of enemies in an enclosed area. You move and fire with an auto-lock-on, and you have a secondary fire, various power ups to collect, and you can upgrade your weapon with in-stage points if you collect enough. More unique to Cactus is the battery meter. Basically, instead of a timer or traditional health bar, Cactus features a battery gauge that decreases over time, and when you die, as long as you have battery left, you can stand back up, although you lose your weapon upgrades.


Cactus is composed of a couple of levels, each with a group of stages and a boss at the end. And let me tell you, some of the bosses can be pretty tough. As you progress through the game you unlock a bunch of different characters, my personally favorite being the lava cannon/drill character, while my friend liked Starch best <pineapple>. Each character has their own unique weapon types, and they all work differently, which is really nice to see. Too often are “alternate characters” really just palette swaps, but not here.

After about two hours, when you’ve beaten the game, you unlock a harder difficulty, as well as a plethora of new options and unlockables, such as game modifiers and concept art.


Assault Android Cactus is hectic and possibly epilepsy inducing, but it’s really fun, and probably about the right length before you start getting tired of a sitting. There are a lot of bonus features to unlock, and the new difficulty does provide both a serious challenge, as well as more “plot”, if that’s actually what you’re after. The cutesy character models and high energy is definitely engaging, although the biggest draw for me is having something where I can grab a group of four of us, sit down on the couch, and all play together, without yelling at each other like we’re playing Mario Kart.

While it is a short game, I think the phrase “short and sweet” applies rather well to this title. While it might not have the most to offer in terms of campaign, it well makes up for in couch co-op-ability, and yes that’s now a word. If you’re looking for something to do with a few friends, if you have those, go check out Assault Android Cactus, available on pretty much any system you can shake a stick at.

Game Information

Platform:
Nintendo Switch
Developer(s):
Witch BEam
Publisher(s):
Witch Beam
Genre(s):
Shoot 'Em Up
Bullet Hell
Twin Stick Shooter
Mode(s):
Single Player
Coop
Other Platform(s):
Sony PlayStation 4
Microsoft Xbox One
PC

Source:
Provided by Publisher



Article by Richard
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Assault Android Cactus+ Comes to the Switch March 8th!


BRISBANE, QUEENSLAND – Feb. 20, 2019 – Assault Android Cactus+, the action-packed arcade-style twin-stick shooter by Witch Beam, debuts on the Nintendo Switch March 8.

Assault Android Cactus+ is an enhanced edition of the acclaimed twin-stick shooter, bringing everything Cactus is known for to the Switch including the vibrant roster of playable characters with unique loadouts, transforming stages, and smooth 60 frames-per-second mayhem. This edition adds new character costumes, aim assist options and Campaign+, a completely reimagined version of the 25-stage campaign.

Campaign+ caters to experienced players by rebuilding each stage with new enemy waves and dynamic elements, utilizing the game's full arsenal of enemies for new encounters and amped-up boss fights. Veterans and newcomers alike will be able to go deeper than ever before and have even more online leaderboards to conquer.

Thanks to the Switch, Cactus+ is not only playable on the go, but single Joy-Con support makes it a snap to play co-op anywhere. With aim assist, players focus on dodging, shooting and managing weapons, retaining the heart of the experience even without twin joysticks. Aim assist also works with dual Joy-Con and Pro Controllers making it ideal for players learning the ropes or anyone wanting to give their thumb a rest. It's the perfect equalizer for gathering friends for up to 4-player couch co-op.

Boss Rush and Infinity Drive give determined players even more action, while Daily Drive gives them one shot at setting a worldwide high score in a newly generated level. Developer Commentary, Jukebox, and Sound Test modes are joined by a new Movie Gallery for revisiting cinematics. Unlock new costumes for all nine Androids and earn credits to enable EX options like first person mode, AI players and the newly re-balanced MEGA Weapons that are more destructive than ever.

"We're proud of what we achieved with Assault Android Cactus Plus," says Tim Dawson, director, Witch Beam. "Campaign+ is our love letter to hardcore genre fans and aim assist is making our game even more accessible. More people are going to be able to get more out of it."

Assault Android Cactus+ will release on Nintendo Switch on March 8 for $19.99 and can be pre-purchased now with a 25% discount for $14.99. The game supports English, French, Italian, German, Spanish and Japanese languages.

For more information about Assault Android Cactus, please visit the official website or follow the game on Twitter and Facebook.

About Witch Beam

Witch Beam is a Brisbane-based Australian indie development studio comprised of industry veterans whose resumes cite BAFTA and GDC awards for work on titles including L.A. Noire, Alien Isolation, Need for Speed, andHand of Fate.

Witch Beam consists of former Midway, Electronic Arts, and Sega developers. Together, they’ve won the Best International Game award at BitSummit 2015 and Best Action Game at Intel Level Up 2013 for Assault Android Cactus.

Witch Beam strives to develop substantial experiences on core gaming platforms with polished gameplay that focuses on mastering select elements.

To learn more about Witch Beam, please visit their official website.

Article by Susan N.
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Assault Android Cactus - XB1 Review


Assault Android Cactus has been out for a while now on the PSN and Steam with stellar reviews and has now launched on the XB1 with specific graphic content for the Xbox One X. So what's it all about? I'm glad you asked. You see when an interstellar police officer with no regards for the rules decides to crash right through the hull of a ship all mayhem ensues. Taking your twin-stick controller in hand for some very fast paced Bullet Hell and Shoot ‘Em Up Arcade action, you and up to three others get to unleash all hell!

Every now and then Bullet Hells and Shoot ‘Em Ups are exactly what the doctor ordered and Witch Beam delivers. Not only is the Assault Android named Cactus armed to the teeth and badass to boot but she starts off with three others geared up and just as ready to go before unlocking the rest later on. Playing solo or having a few friends on the couch in order to blast through the hordes of enemies is simple to get into and easy to swap out of taking seconds and feeling rather seamless especially when you want to swap out your chosen character.

The action is quick, fun, and game overs only come in if you’re not fast enough. Instead of doing something “normal” like health bars or timing, the system works into the lore of it all with the Androids relying on their battery usage while in combat. Because it takes a lot more out of them they can only go for so long without recharging which is where taking out your enemies faster is going to come into play because they’ll drop the batteries that you and your cohorts will need to continue.


Now that being said, each Android does have health that if depleted will drop them to the ground in order to mash the firing-key in order to get back on their feet. The only drawback that this causes is a dip in your battery levels making it worth learning enemy attack patterns to not get hit. This won’t always work which is why there’s a wonderful dodge feature that is unfortunately tied to your more powerful weapon swap trigger. That is just about the only issue that ever came up. It would have been nice to have these separate.

This is perhaps one of the main reasons that Assault Android Cactus works as well as it does. You move around with one stick, aim with the second, fire with either the right shoulder or trigger and swap with the left set. That’s it. With less to worry about hitting on the controller you get to keep your eyes on the action which if very colorful and easy to lose yourself in. Wouldn’t be a Bullet Hell otherwise would it?

To help with Cactus’ warpath are three “upgrades” that rotate from one into the other as long as they are left on the ground. Enhanced speed, enhanced firepower and locking enemies down for a few moments as you get a chance to catch your breath as they are all turned to slag. You’ll really need to utilize these well for the boss fights which put everything you’ve learnt on your way up to them to the test.


The boss fights were amazing. They were big, they were powerful and they had phases. Because of the battery system learning to take them out efficiently is an absolute must because you’ll only be receiving batteries once you’ve knocked them into their next phase. Otherwise? You’ll be restarting.

Assault Android Cactus was awesome. Once you’re fully done your first playthrough and maybe hit the S or S+ rank you’ll unlock multiple other modes to test your mettle against. Solo or with friends on the couch this was a blast to play and definitely made better with friends to yell at to get the battery before having to restart a particularly challenging stage once again!

Game Information

Platform:
Microsoft Xbox One
Developer(s):
Witch BEam
Publisher(s):
Witch Beam
Genre(s):
Shoot 'Em Up
Bullet Hell
Twin Stick Shooter
Mode(s):
Single Player
Coop
Other Platform(s):
Sony PlayStation 4
PC

Source:
Provided by Publisher




Article by Pierre-Yves
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