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Showing posts with label Choose your own adventure. Show all posts
Showing posts with label Choose your own adventure. Show all posts

Catherine: Full Body - Switch Review

Catherine: Full Body by developer and publisher AtlusNintendo Switch review written by Pierre-Yves with a copy provided by the publisher.

Estimated reading time: 8 minutes


We all make mistakes in life. Some of these are small little things such as eating the last of something that your significant other may have been waiting all day for. Other times it can be as bad as cheating on them sexually with another person while in a monogamous relationship and this action was clearly outside of the rules you both set and agreed on. Finding himself in the second category, our poor protagonist Vincent will have to navigate to the fallout of his actions all while trying to survive the nightmares that have been claiming the lives of other men under what is known as the curse of the "Woman's Wrath".

There are two things that Atlus does very well. The first is that they are amazing at making dark supernatural thrillers all while using bright vibrant colours. The second, and this comes off the back of Persona 5 Royal, is adding whole new content into an already existing and solid narrative like it belonged there the entire time. Unlike Nick who had played through the original years ago before getting to compare it to the Full Body version on the PS4 just late last year, I had never gone past about the third chapter. So for me, the inclusion of the newest character felt so natural that if I didn't know about it, I wouldn't have suspected anything which in a way makes your choices that much harder.

This is really the premise for Catherine. Choices. As Vincent, that’s about all you will be doing and while some of these choices are quite blatant and in your face, others will require you to actually think it through. From your current relationship with Kateherine, to your current affair with Catherine and the possibility of something with Qatherine, between your personal interactions, your text messages and your other reactions, plenty can go wrong even if you’re trying to do right by the person you’re actually in a relationship with. It’s messy, it’s quite adult, and even while I squirmed in my seat a few times. The way it’s written? The way it’s voiced out? Was stellar.


Unlike the Persona series that have events take place over the course of a school year, Vincent has a lot less time as his nightmares could just as easily kill him as they’ve been killing others. Spanning the course of a week, each day is a combination of:

  • waking up in dread,

  • seeing part of his daily life,

  • winding up at the bar for some drinks either with his friends or alone,

  • making some serious choices while there, and

  • then heading home to face another night of nightmares.

The first parts of these days are simple enough with walking around, texting and drinking. The nightmares? This is where the gameplay challenge showcases just how serious our protagonist is about surviving while also showing how much of a stand up person he is at heart, or, how much of an asshole he really is. Choices, you can’t get away from them.


Once Vincent steps foot into his nightmares he’ll find himself on a platform with others that take on the appearance of sheep. Wearing scarves, hats, jackets or glasses, each sheep looks different enough as they are just like you. Plagued by nightmares, every one of these souls looks like a sheep to everyone else while retaining their human appearance only to themselves. You can chat with these sheep if you want or you can head straight up to the challenge ahead of you. That’s one choice. If you decide to chat with these sheep you can bond and look out for each other as you devise strategies and lend emotional support, or, you can be an ass and tell them that all is fair in survival and they are on your own. Like the real world with actions and text messages, these actions will also affect Vincent’s overall personality and the type of person that you are making him out to be.

Holding some rather Christian religious tones, the platform that you find yourself on is in the appearance of a chapel, or a church, and the only way up is through the confession booth. Sitting in this booth you’ll have to answer the questions of the person hidden behind the privacy screen and only then will you be brought up to face the challenges of the night. Adding in some “holy” tunes for ambiance and a good ol’ hallelujah for beating a stage, it’s clear which pantheon you’re working out of which if measured across the rest of Atlus’ work from the Shin Megami Tensei series, is par for the course as anything is game when dealing with the other worlds.


If I had to describe the gameplay for the challenge portion of Catherine, this is what I suspect hell would be like. Starting at the bottom of a tower of blocks, you have to push, pull and climb up until reaching the top to allow you to escape to the next platform or to escape from the nightmare for that night. There are HUGE thanks to be given to the development team though as while I played through the whole thing on normal, there’s a mode that exists for players that either want to just sit and enjoy the story (especially if it’s the xth time you’re going through for a different ending) or for those that may not have the manual dexterity to pull it off. It’s bloody hard and while the bottom is falling out underneath you, you have to both work your way up while also looking above to plan out your next moves.

Only making the above worse, there are a ton of different block types and the last stages of the nights? Those have bosses trying to kill you all while the ground is giving way underneath you. The blocks though come in “normal” types that allow you to move things around. From there you have unmovable blocks, cracked blocks that will break as you step on them, ice blocks that you slide off of, monster blocks that will move on their own and lick you off of them if you’re trying to shimmy across the ledge, explosive blocks that will destroy everything around and a few others for more personalized versions of hell. All of these are between Vincent and the top and it’s up to you to figure out how to scale these. Some stages can take minutes while others… others probably took me an hour of retrying as I just wasn’t getting it. Thankfully you can always go back over the strategies that you’ve learned or shared with the other sheep.


From there, it goes back to morning for another round of a day in the life of Vincent. The gameplay breaks up the narrative a bit allowing for a storytelling portion in the mornings, a bit of an interactive what do you do at the bar in the evenings, and then a good old fashioned gameplay-a-thon at night before restarting it all over again with more intense everythings the next day. It’s brilliant. Between the dialog of the characters and the incredible work of the voice cast from some of my favorites like:

  • Liam O’Brian: My horsemen of War, Nier’s Grimoire Weiss and .Hack//G.U. Endrance,

  • Laura Bailey: Disgaea 3’s Raspberyl, Persona 4’s Rise and Gear’s Kait

  • Yuri Lowenthal: My Prince of Persia and .Hack//G.U. Haseo, and

  • Johnny Yong Bosch: Trigun’s Vash, .Hack//G.U.’s Kuhn

  • before even mentioning our protagonist Troy Baker: Yuri from Tales of Vesperia is what truly made me fall for this man’s voice, I won’t deny it,

it wraps you in and makes you want to continue on the adventure even if you should really be going to bed as its past midnight and you have to get up at 6am for work.

Now that’s just the story. Side to this there are a few other modes such as the Tower of Babel, yes, that one, and the Coliseum. The Tower of Babel is like a speed run challenge of sorts in which both you and another player can try to make it to the top through the stages that are unlocked as you go through the main storyline. Adding in a bit of spice, you don’t have to do this as Vincent as I had a lot of fun doing this as one of my favorite Phantom Thieves, Joker. The cast from Persona 5 make an appearance of sorts and it was a neat little addition to see. The other mode is the Coliseum in which you compete against another player either locally or online to see who survives. As if the main mode wasnt’ challenging enough…


Summary

Overall, Catherine: Full Body is a great remake of a dark and very adult story that was rather refreshing to go through. With tons of choices to do, or not do, and plenty of moments that can make you cringe and really wonder if that was the right thing to do, there are so many different outcomes available that makes this eight to twelve hour adventure worth going back again and again before even getting into the gameplay challenges and online leaderboards.

Score: 8.75 / 10



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The Council: Episode 4 - Burning Bridges - PC Review


One more episode until the end. Once more episode for things to really get good and climax. One more episode to… introduce brand new things? The Council, Episode 4 - Burning Bridges takes Louis’ adventure even further down the rabbit hole and maybe even winds up in Wonderland? There are a lot of spoilers coming up so if you want to stop here? Episode 4 ups the ante and is well worth going through.

*spoilers until the end*

There have been many choices made up until this point and as I’ve previously stated, I’m only running one save file at the current moment in time. I want my first time through to be a culmination of those particular choices and not of two or three different sets that could influence what I decide to do next from perhaps having seen things from a different points of view.

As such, weather for good or for bad I’ve continued down the path that I’ve started and either because of that, or because Episode 4 finally starts off where I personally left Episode 3, I started exactly where I left off. This is the first continuation that I’ve sat down to that starts where “I” left off and not from where the developers figured would be a good place to take back up which sometimes disregarded the choices made right up near the end.


Following my choices though, Episode 4 hits a climax of its own as it quite literally changes the name of the game. You arrived on the Island in order to find your missing mother. You’ve joined in a game of political intrigue. You’ve made alliances. You’ve made enemies. Maybe you’ve managed to stay impartial. Maybe you’ve pushed people away. Have you decided to take a lover? Maybe you couldn’t tell her apart from her twin sister. Who shot who?

All of these are choices that you, as Louis, have had to make but from now on? The visions that you’ve had? Those weird instances of seeing life through someone else? They finally all make sense as all of the hints of the supernatural come out to play as you find out that you are no mere mortal. You are a demon, and you’ve got the power to read the minds of others as well as take control of them.

Wait… back up… you’re a what? Yes, you are a demon. You’re not human. Everything that you’ve been lead to believe at this point is only true to an extent. Honestly up until that point I was hooked because you don’t really know what to believe. Are the ones telling you this truly serious? Or have they simply mastered the art of deception so well that you can’t tell if they are lying to you or not. The answer is they aren’t because not long after you gain powers to be used on top of the “abilities” that you already have. Just make sure to not use them on those that you already know are demons.


Introducing something like this so late in the game was definitely a curveball. While from a gameplay perspective it changes things to a degree, from an everything else standpoint I’m still not sure if it was the right move or not. I mean it makes things cool but the “not knowing” for sure factor, the sense of mystery behind all of these little details that don’t quite add up gave the adventure a mysterious vibe that sadly isn’t there anymore. From the way that things work out I’m also pretty certain that all roads lead to this one before branching back out for the finale. I’ll know for certain later on and write about it, but for the meantime, it’s cool but I’m unsure as to weather or not it was the right move. Chapter 5 will tell for certain.

All in all the series has been great so far. With plenty of choices leading you to events in which you’re not quite certain how they could have been avoided, you sometimes realize that in order to do something it would have needed to be done way in advance and by the time it came calling, it was already too late. Adding in the new gameplay mechanics and revelations was honestly the cherry on top of an epic frosting which just makes me hope that the final episode will be able to at least keep pace, much less surpass, what the fourth has done.

Game Information

Platform:
PC
Developer(s):
Big Bad Wolf
Publisher(s):
Focus Home interactive
Genre(s):
Adventure
Mode(s):
Single Player
Other Platform(s):
Sony PlayStation 4
Microsoft Xbox One

Source:
Provided by Publisher




Article by Pierre-Yves
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The Council: Episode 2 - Hide and Seek - PC Review


I have to hand it to Big Bad Wolf. They know what they are doing. After having finished Episode 1 of The Council, The Mad Ones, I was left with a high anticipation for the next entry and I was not disappointed. Starting off the morning right after where we left Louis and finishing on a cliffhanger, Episode 2 picks back up and showcases that this is not simply a one trick pony. Setting off on a game of Hide and Seek, Louis get sucked deeper into a world of high ranking political players and the dangers that come with uncovering things better left hidden and unknown to the world at large.

One major factor that I continue to thoroughly enjoy regardless of how much it frustrates me in hindsight, is the leveling and skill system. I swear, I never have what is needed on the spot because I figured “eh, I don't need that!”. Hindsight is still quite 20/20 but therein lies the charm. There is more than a single way in order to pass through the adventure just as there are many way in order to get what you want or need out of it. Do you use your knowledge of the occult or do you worry more about social economics and politics in order to deal with the world at large. It's your choice but remember that just because you solved a situation one way does not mean that you'll gain the same results in another.


Where Episode 2 impressed me the most was the utilization of its environment. In Episode 1 Louis is introduced to many different people in limited spaces such as hallways, studies or small serving salons. While these elements aren't outright dismissed, they take a position more on the backburner. Simmering until what is most likely the next episode, this change allows you to really look around and experience this magnificent manner on a private island that you find yourself upon. At least in some of these cases, my Occult knowledge and my knowledge of subterfuge, aka lock-picking, came very much in handy.

Moving about the premises is still as easy as it was in the first Episode but the beginning felt a bit rough mechanically to get started. Lots of slowdowns and choppiness were within the first half hour until it smoothed out and then the rest simply flowed into place. This was a good thing as the shift in direction requires a lot more time inspecting every nook and cranny for clues and items that can be used in order to move forward.


Overall, Episode 2 - Hide and Seek is just as good as Episode 1 - The Mad Ones. Picking up where the other one left off and showcasing just how much effort was put into the experience has kept my intrigue high for the third installment. With many different choices in the first and the second in order to lead to different experiences, I sometimes wish there were more than three save files.

Game Information

Platform:
PC
Developer(s):
Big Bad Wolf
Publisher(s):
Focus Home interactive
Genre(s):
Adventure
Mode(s):
Single Player
Other Platform(s):
Sony PlayStation 4
Microsoft Xbox One

Source:
Provided by Publisher




Article by Pierre-Yves
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