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Showing posts with label CD Projekt Red. Show all posts
Showing posts with label CD Projekt Red. Show all posts

Cyberpunk 2077 Update 2.3 Releases Tomorrow!

July 16th, 2025 | CD PROJEKT RED today revealed the contents of a free update coming to Cyberpunk 2077 tomorrow alongside the release of Ultimate Edition on Mac. Update 2.3 introduces AutoDrive, the Delamain taxi service, new quests, vehicles, expanded Photo Mode features, and more!


Snapshot:

  • Like Update 2.2, Update 2.3 was developed in partnership with Virtuos.
  • Players can use AutoDrive and the Delamain taxi service to reach their destinations automatically.
  • Other additions include new quests, new vehicles and a swathe of Photo Mode features.
  • More information about the update was shared in a REDstreams episode.
  • Update 2.3 is the latest free update for Cyberpunk 2077, yet again the result of close collaboration between CD PROJEKT RED and Virtuos, and brings new ways to traverse the streets of Night City.


Players can now sit back and relax and let their vehicle do the work. While driving an owned vehicle, it is now possible to choose or create a map marker and enable AutoDrive to navigate to the destination completely hands-free. Night City’s premier driverless taxi service is fully operational now too thanks to the ability to summon a Delamain cab, choose a destination, and then let Delamain chauffeur players to their destination — for an appropriate eurodollar fee, of course. While using either means of transport, various cinematic camera angles can also be enjoyed, allowing passengers to take in Night City in a whole new light.

For those who prefer to take the wheel themselves, brand new vehicles have also been added with Update 2.3 in the form of a motorcycle and three new cars — including the brand-new Yaiba Semimaru from the Cyberpunk 2077: Kickdown comic! These vehicles can be unlocked by completing associated quests.
 
A plethora of new settings and customization options have also been added to Photo Mode. It is now possible to customize the weather and time of day to obtain the perfect shot, while also choosing from a greater selection of NPCs, outfits, and poses. New stickers and frames have also been added, and players now can now customize how NPCs look at the camera during shooting, with greater control over heads, eyes, and shoulders during any pose, bringing deeper command over every shot.


In addition, new technology features have been added with Update 2.3, including VRR support consoles, AMD FSR4 support, AMD FSR 3.1 Frame Generation, Intel XeSS 2.0, improved HDR settings, and more. All details of what’s included in this update can be found via the official patch notes.
 
Update 2.3 arrives July 17 for Cyberpunk 2077 and Cyberpunk 2077: Ultimate Edition on PC, PlayStation 5, Xbox Series X|S, and Apple silicon Mac models, 16GB+. The update will arrive on Nintendo Switch 2 at a later date.

More information about Cyberpunk 2077 can be found on the official website, Facebook, Instagram, Bluesky, and X.

About CD PROJEKT RED

CD PROJEKT RED is a video game development studio founded in 2002. Its flagship titles include the futuristic role-playing game Cyberpunk 2077 and its spy thriller expansion Phantom Liberty, alongside The Witcher series of games including The Witcher 3: Wild Hunt and its two expansions. In collaboration with TRIGGER, CD PROJEKT RED also created the award-winning Netflix anime series Cyberpunk: Edgerunners, set in the same universe as the game. Together with GOG, a game store offering hand-picked titles for PC and Mac, CD PROJEKT RED is part of the CD PROJEKT Group. CD PROJEKT S.A. is listed on the Warsaw Stock Exchange (ISIN: PLOPTTC00011).

About Cyberpunk 2077

Cyberpunk 2077 is a narrative-driven, open-world role-playing game set in Night City, a megalopolis obsessed with power, glamour, and body modification. The game tells the multilayered, mature story of cyber-enhanced mercenary V, and players are faced with choices and consequences as they customize their character and playstyle, take on jobs, and build their reputation. Cyberpunk 2077 has sold over 30 million copies and won over 200 awards, and is also the inspiration for the award-winning Netflix anime series Cyberpunk: Edgerunners, created by CD PROJEKT RED in collaboration with TRIGGER. Its spy-thriller expansion Cyberpunk 2077: Phantom Liberty was released in 2023 and has sold over 10 million copies. Cyberpunk 2077 is set in the universe of the classic pen and paper RPG system, Cyberpunk 2020.

Article by: Susan N.
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Chalgyr's Celebrates Polish Game Studios Showcasing Both Older and Newer Titles


August 20th, 2024 - Note from the News Editor
| Today's press release contains a ton of fabulous goodies that were recently on sale. Unfortunately, this news editor dropped the ball on distributing the information before the sale ended. To make it up to our devoted and loyal readers, I decided to write a short blurb about some of the amazing games that were part of the recent "From Poland with Love" Steam sale.

Many of Poland's fantastic studios want to celebrate all that the country has to offer from 27 different developers and publishers. Studios that were included in the celebration are: 

  • 11 Bit Studios, 
  • CDPR, 
  • Techland, 
  • Untold Tales, 
  • Anshar, 
  • Awaken Realms, 
  • Eremite Games, 
  • One More Level, 
  • Different Tales, 
  • ECC Games, 
  • Ex Vivo Studios, 
  • Far From Home, 
  • Flying Wild Hog, 
  • Frozen District, 
  • Sonka, 
  • Galaktus, 
  • Noobz From Poland, 
  • Slavic Magic, 
  • Vile Monarch, and 
  • Tomasz Wacławek

As you may be aware, here at Chalgyr's we love our video games. Some of the games listed below are games we've played while others are ones we are interested in. Either way, hopefully there are a few that will spark your interest. If so, please give the devs some love by wishlisting or grabbing a copy of them!

Flame in the Flood


Developed by The Molasses Flood and published by Curve Games, this survival game is a hit. While it released in 2016, it has positive reviews from places like Game Informer and Eurogamer on steam. This game combines roguelike elements with survival ones which makes the game unique and refreshing. It's art style is different from several modern day games with a combination of realistic and hand-drawn techniques. Additionally, the screen is not cluttered with too much information as you explore the region by following a seemingly endless river. In this post-apocalyptic world, Scout and her dog are trying to survive in the multitudes of procedurally generated areas. Overall, it seems like a charming game that may have been overlooked. 

If Flame in the Flood sounds interesting, check it out here: https://store.steampowered.com/app/318600/The_Flame_in_the_Flood/


Operation: Polygon Storm


From survival to RTS, we have you covered. Directly from Untold Tales comes a tactical tug of war game that does not drown the players in complicated build orders or micromanagement tasks. Instead, it's a fast-paced and straightforward title that combines elements of strategy games, RTS, and tower defense. Of course, your objective is to learn and adapt your tactics if you find that your squad is losing the fight. Hopefully that happens without dying in the process. And while there are plenty of skills to choose from, nothing will take you to victory except for raw skill and quick thinking. 

Take a look at Operation: Polygon Storm here: 
https://store.steampowered.com/app/2310160/Operation_Polygon_Storm/


Captain Pawsome

Lately there have been a ton of cozy video games, but have you seen many that revolve exclusively around fishing? I suspect not. Developed by Chicken Launcher and published by Awaken Realms is a cute little title Captain Pawsome - which is a GREAT name, in my humble opinion. Though it is still in early access, the almost cartoonish art style and relaxing ambience is enough to lose countless hours in the day. Unlike other games in its genre, the fishing does not revolve around a frustrating mechanic. You simply have to pull on the fishing line without going past the indicator. Another thing to note about Captain Pawsome is the 2D side scrolling movement which allows you to easily find the next quest giver or fish to catch. Did I mention that the game has a great story? No? Darn. Well, it does! And I'm definitely going to give this one a shot. Besides, this cat is hungry!

Need some more fish in your life? Grab the game on steam right here:


Manor Lords


It's a well known fact that I enjoy my city builders. How would you know? Well, this is only one of two for this showcase. 

Slavic Magic and Hooded Horse released Manor Lords, a medieval strategy game that has aspects of city building, large tactical battles, and complex economics. The art and architecture is inspired by 14th century Franconia which is an important thing to note because the developers look to be historically accurate. Though, don't let that change your perception about how you should build your city as Manor Lords features a freedom that few city builders have. You won't be able to make your perfectly sectioned off areas in a grid format here. The game lets you place roads and buildings wherever you like though! However, there will be consequences while you expand your city. Wild life will migrate out of the area if you build too close and chopping down too many trees will result in deforestation and perhaps disaster. And if that doesn't make the game interesting, the introduction to real time tactical battles which will be affected by weather conditions and proper positioning. 

One of the reasons that Manor Lords intrigues me is because of one sentence. A person at PCGamesN which says, "Manor Lords looks like Braveheart meets Banished." I happen to enjoy Braveheart and I've played Banished. Crossing the two seems accurate and Banished is a city builder that provided a lot of challenge for me. 

Should you be in the market for a new city builder, look no further than Manor Lords which is available on Steam here: 


Frostpunk


I did say that there would be more than one city builder on this list and it's none other than Frostpunk. Like the previous game, Frostpunk is a challenging title with its survival element. Unlike other city builders, this one doesn't rely on growing a city for no reason, this one has purpose and stakes. 11 bit studios found the gold in the rough so to speak. 

Your job is to keep your city alive which is no easy task as resource management will clash with the wishes of your citizens. And establishing laws will be integral to your survival. This can be done on a variety of different maps with several modes to suit your playstyle. Though development on Frostpunk has concluded, it's still a solid game to play while waiting for Frostpunk 2 to release in September!

Should you be willing to take on the challenges that await you, head over to steam to get a copy now!


Moonlighter


Imagine being a shopkeeper who dreams of being a hero. That's the character you play in Moonlighter. This pixelated roguelite RPG adventure game lets you be the great adventurer who just happens to make a little extra cash on the side at his job. I've played this game and it's a brilliant mix of combat and strategy. Not only do you need to stay alive so that you can bring back precious items to the store, but you then need to find the optimal price to sell your stock without angering your customers. It's quite the relaxing game until the itch hits you and a stick of dynamite is hurled at you so that you get your butt into the world. Moonlighter may have released back in 2018 by 11 bit studios, but that doesn't make it any less awesome, especially since it won a ton of awards.

Check out Moonlighter on Steam today!


Metamorphosis


Back in 2020, I reviewed one of the most interesting games I've ever had the pleasure to experience. That title is none other than Metamorphosis, a story about Gregor who wakes up one day to find himself slowly turning into a bug. The game is abstract and bizarre but in a way that struck me. I recall feeling lonely or scared as I experienced the world from a bug's-eyed view. It shouldn't need to be said that Franz Kafka who was a published author in the early 1900's was misunderstood by not only his family but his colleagues. Metamorphosis expresses the author's thoughts and frustrations with the world in video game format. And although this is the only puzzle game in this list that celebrates Polish studios, I found it to be one of the most memorable experiences I've ever had as a game reviewer. 

For an unforgettable experience, be sure to grab a copy of Metamorphosis. It's quite the ride.


No Place Like Home


Early in 2022 I was recommended a neat little farming simulator and RPG that I grew quite fond of. No Place Like Home puts you in the shoes of a person who still remains on Earth after everyone colonized Mars. As one would expect, the place is a bit of a mess, but that's what makes this game interesting. You will have to clean up the environment, grow your own crops, and rebuild your village. But it doesn't stop there! As you explore the world, you will find yourself in strange places where there are traps to dismantle or suspicious sewer dwellers to get rid of. To be effective at any task, you will need to level up your skills, ensure you have plenty of food and water, then set out on your journey.

No Place Like Home is a great experience and has only improved as time went on. If you like games similar to the My Time at... series, then this one might be for you. See for yourself:


Cyberpunk 2077

One of the most notable development studios from Poland is none other than CD Projekt Red. Since I was incredibly excited about Cyberpunk back in 2020, I opted into reviewing the game. At the time, I was frustrated with the game for various different reasons that we may share in common. Though the launch of Cyberpunk 2077 was a colossal misstep, CDPR made up for the dumpster fire reputation with the release of 2.0 and Phantom Liberty. However, the base game had a lot to offer if people were willing to see past the glaring issues (of which, there were many). The overall theme of the game forced us to confront many aspects of society that are either present today or potentially fast approaching. It put moral quandaries in front of us and asked us to choose a side. To do otherwise would have you or someone you know suffer consequences. I would have easily given the game a 9 or even a 10 at the time if the launch wasn't botched. 

After going through a year's worth of changes, bug fixes, and a DLC in the form of Phantom Liberty, CDPR more than made up for the state of the base game. Regardless, the story in either case challenges your personal world view, and I think it is worth playing. It's really good and Phantom Liberty made it amazing.

If you were debating whether to get the game or not, take it from me that Cyberpunk is amazing for multiple reasons. That said, don't jump in thinking everything is all flowers and candy since there are storylines that are truly gut wrenching or brutal. It is not for the feint of heart. Up for it? Head to the steam page here:


Final Comments:


I apologize that some of you might have missed the "From Poland with Love" sale that concluded on the 19th. I hope that I've given enough information about some of the amazing titles that have come out of Poland either in the past or upcoming. If you've played any of these games or have other recommendations, make a comment on this post and we'll take a look.

Until next time!
Article by: Susan N.
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Cyberpunk 2077 nominated for The Game Awards 2023!

CD PROJEKT RED proudly announces that Cyberpunk 2077 has received 4 nominations at this year's The Game Awards. Winners will be announced on December 7th.
Snapshot:
 
  • Cyberpunk 2077: Phantom Liberty earns nominations for Best Narrative and Best Performance for Idris Elba as Solomon Reed.
  • Additional nominations include Best Community Support and Best Ongoing Game for Cyberpunk 2077.

Full article:

Phantom Liberty, the spy-thriller expansion to Cyberpunk 2077, has been nominated for Best Narrative and Best Performance for Idris Elba as Solomon Reed. Additional nominations include Best Community Support and Best Ongoing Game for Cyberpunk 2077.

The Game Awards is one of the most prestigious awards events in the video game industry, and has been presented annually since 2014. This year’s winners will be announced live during the official ceremony that takes place on December 7th at the Peacock Theatre in Los Angeles. Public voting is now open at thegameawards.com.

Phantom Liberty, Cyberpunk 2077’s spy-thriller expansion, is available on Xbox Series X|S, PlayStation 5, PC, and GeForce Now.

For more information about Cyberpunk 2077 and Phantom Liberty, visit the official game website, Facebook, and X.

About CD PROJEKT RED

CD PROJEKT RED is a game development studio founded in 2002. It develops and publishes video games for PCs and video game consoles. The studio’s flagship titles include the futuristic RPG Cyberpunk 2077, its spy-thriller expansion Phantom Liberty, and The Witcher series of games, including The Witcher 3: Wild Hunt and its two expansions. In collaboration with Studio Trigger, CD PROJEKT RED also created the award-winning Netflix anime series Cyberpunk: Edgerunners, set in the same universe as the game. Other games developed by the studio include Thronebreaker: The Witcher Tales and GWENT: The Witcher Card Game. Together with GOG.COM, a game store offering hand-picked titles for PC and Mac, CD PROJEKT RED is part of the CD PROJEKT Group. CD PROJEKT S.A. is listed on the Warsaw Stock Exchange (ISIN: PLOPTTC00011).

About Cyberpunk 2077

Cyberpunk 2077 is a narrative-driven, open-world RPG set in Night City, a megalopolis obsessed with power, glamour, and body modification. The game tells the multilayered, mature story of cyber-enhanced mercenary V. Players are faced with choices and consequences as they customize their character and playstyle, take on jobs, and build their reputation. The game has sold over 25 million copies and won over 200 awards, and is also the inspiration for the award-winning Netflix anime Cyberpunk: Edgerunners, created by CD PROJEKT RED in collaboration with Studio Trigger. Its spy-thriller expansion Cyberpunk 2077: Phantom Liberty was released on September 26, 2023. Cyberpunk 2077 is set in the universe of the classic pen & paper RPG system, Cyberpunk 2020.
 
 
Article by: Susan N.



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Watch Cyberpunk 2077: Phantom Liberty Trailer Here!

September 25th, 2023 - CD PROJEKT RED has released the official Launch Trailer for Cyberpunk 2077: Phantom Liberty in anticipation of the game’s premiere.

The new, dynamic trailer dives deep into Phantom Liberty’s world and story, exploring the themes of loyalty, trust, freedom, and responsibility for one’s actions. Players can see characters from the expansion in action — including Solomon Reed, portrayed by Idris Elba — and discover some of the dangers awaiting them in Dogtown before Phantom Liberty launches.

As of the day of the release of the Launch Trailer, the Phantom Liberty expansion has already received very positive reviews from journalists.



 
The trailer also features the theme song of Cyberpunk 2077's expansion — "Phantom Liberty", performed by Dawid Podsiadło, who’s currently one of the most popular singers-songwriters in Poland.

Phantom Liberty, Cyberpunk 2077’s spy-thriller expansion, is coming to Xbox Series X|S, PlayStation 5, PC, and GeForce Now on September 26th, 2023. Players take on the role of V, a cyber-enhanced mercenary for hire who is pulled into the world of spies and political intrigue, joined by sleeper agent Solomon Reed, played by Idris Elba. More information on can be found on the game’s official websiteFacebook, and X

About Cyberpunk 2077

Cyberpunk 2077 is a narrative-driven, open-world RPG set in Night City, a megalopolis obsessed with power, glamour, and body modification. The game tells the multilayered, mature story of cyber-enhanced mercenary V. Players are faced with choices and consequences as they customize their character and playstyle, take on jobs, and build their reputation. The game has sold over 20 million copies and won over 200 awards, and is also the inspiration for the award-winning Netflix anime Cyberpunk: Edgerunners, created by CD PROJEKT RED in collaboration with Studio Trigger. Its spy-thriller expansion, Cyberpunk 2077: Phantom Liberty, is slated for release in September 2023. Cyberpunk 2077 is set in the universe of the classic pen & paper RPG system, Cyberpunk 2020.

About CD PROJEKT RED

CD PROJEKT RED is a game development studio founded in 2002. It develops and publishes video games for personal computers and video game consoles. The studio’s flagship titles include The Witcher series of games, Thronebreaker: The Witcher Tales, GWENT: The Witcher Card Game, and the futuristic AAA role-playing game — Cyberpunk 2077, upon which the Netflix anime series Cyberpunk: Edgerunners, created by CD PROJEKT RED and Studio Trigger, is based. Together with GOG.COM, a game store offering hand-picked titles for PC and Mac, CD PROJEKT RED is part of the CD PROJEKT Group. CD PROJEKT S.A. is listed on the Warsaw Stock Exchange (ISIN: PLOPTTC00011).
Article by: Susan N.

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Cyberpunk 2077 - XBSX Review


Cyberpunk 2077
by developer and publisher CD PROJEKT REDMicrosoft Xbox Series X review written by Nick with a copy provided by the publisher.

Estimated reading time: 6 minutes 


Cyberpunk 2077 by now has had a long and storied release. That being said, the game recently added in a huge patch that not only hoped to address issues that had been raised, but try and get the game closer to the initial vision that the development team had. Having not played the game at all prior to this, I was a relatively clean slate who found Cyberpunk 2077 to be an engaging if still imperfect experience.

Like many people, I was a tremendous fan of The Witcher series and was really looking forward to the release of Cyberpunk 2077. However, my schedule conspired against me at the time and I never had a chance to try it myself. One of our other team members, Susan, gave her incredibly detailed thoughts about the game in her review of it on PC at the time – which was probably the best release platform. The last gen consoles were a mess and even the new and shiny console releases were just upscaled version of the game.

The new patch does a lot of things, most of them quite favorable. While I didn’t play the game before this, like most gamers I’ve seen many of the videos and could see how the visual performance and stability was a mess initially. Now? While there’s still some issues here and there, the overall experience is an impressive one from where I am sitting. I love the overall aesthetic and art direction. Many of the neon soaked night environments are the sort of thing I absolutely adore and Cyberpunk 2077 nails that far more often than not.

Another important area that the patch focused on was the NPC AI. This is another area that was something of a black eye during the game’s initial release with numerous videos showing off flakey AI in a variety of different circumstances. This patch remedied a lot of that. Not all of it – I still had a handful of odd interactions that probably didn’t play out exactly as the development team had anticipated, but I never stumbled onto the crazy game-breaking encounters with NPCs either.

So with some of those improvement caveats out of the way… what did I think of Cyberpunk 2077? Well, on its own merits with what I experienced: I had a lot of fun.

Right off of the bat, Cyberpunk 2077 oozes ambition, and it’s easy to see how the development team may have bitten off more than they were able to chew… but goodness it did not take me long to really start losing myself in what is offered here. The story is interesting and layered, with actions that have some meaty, tangible consequences. There are some pretty heavy themes in here as well, with plenty of sex and death, making Cyberpunk 2077 and interesting study of morality in a video game. That being said, this is a video game based on a tabletop game and as a result while there are choices to be made, there is a lack of freedom of choice. The story itself is still on rails more or less, they’re just branching ones. It’s a reality of the gaming world that those hoping for the truly open tabletop experience could be disappointed by, but anyone who has played similar titles (think anything D&D) is familiar with that transition by now.

One of the changes in the new patch is progression (apparently – I don’t know this firsthand) is in how some aspects like the skills and equipment work. I really can’t comment to the changes themselves, but I can say I enjoyed the progression systems and how my character evolve during gameplay. You can make some pretty creative choices here that have a direct impact on how you play the game and I appreciate how you can tailor that gameplay experience. Outside of the skill trees as an element of progression, there is an addictive combat -> loot gathering gameplay loop that I certainly enjoyed. Honestly that’s one of gaming’s most addictive hooks for me (hello my many hours of Diablo over the decades), and it works well here as well.

The loot loop (say that ten times fast) feeds into the combat where you can tailor your experience even further to your liking. Sort of like the first-person Fallout games from title 3 and later: what kind of combatant do you want to be? Do you want to bludgeon your enemies in melee, use rapid fire spray and pray weaponry or are you a more precision-based sniping character (full disclosure: I almost always gravitate towards the last option). There is some baked-in stealth options, but... and maybe this says more about me than the game, but I seldom use stealth and find myself preferring the brute force option most of the time in games, and that holds true here as well. That being said, the stealth in Cyberpunk 2077 just didn’t connect with me.

Another area I can’t really attest to, is the ‘improved UI, map, etc’ that the patch pitched. But that said? What I experienced was fine by me. There’s a lot of things to keep track of and interact with, as well as a hacking minigame element as well. Other than a couple of oddities when connecting to terminals to engage the hacking game, all of it worked well for me. As for the actual hacking minigame itself? It’s a pretty simple (on the surface of it) effort to match codes and break into the system.

So the primary question I wanted to answer? “Is Cyberpunk 2077 worth playing today?” For me? Absolutely worth playing. There’s a lot to like here, despite some issues. What kinds of issues? Well, even after this patch there were some oddities that would creep up. Characters walking through solid objects during cutscenes, somewhat sketchy AI / pathing for NPCs, the aforementioned few times jacking into a terminal went a little weird, oddities in the audio where deeper tones can get oddly glitchy and a handful of instances where the game would crash and exit me out to the main menu. None of these were quest-ending bugs that ruined the experience for me, but there’s still some rough edges here in places.

Summary

That being said, there is a lot to like here as well. Cyberpunk 2077 is an incredibly vibrant world, both visually and in its various interactions. Whether I was petting an animal, taking the time to read through billboards or finding a ton of quests to spend my time on, Night City was a thoroughly engaging virtual world. That being said, it’s still an imperfect world in a handful of minor but certainly noticeable ways. Though I was excited for the original release of Cyberpunk 2077, I suspect my experience benefitted from waiting to play. I'm glad I finally got the opportunity to do so.

Score: 8.25 / 10


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CD Projekt Red Announces PC Case Contest

CD PROJEKT RED announces the start of the ‘Cyber-up Your PC’ contest, inviting community members from across the world to design their own PC case mod inspired by the studio’s upcoming game, Cyberpunk 2077.

Submissions are open until May 17th, 2020, 15:00 CEST. Entries will be judged on their feasibility, creativity, and faithfulness to the Cyberpunk 2077 styles. Anyone who wishes to participate in the contest should ensure their design meets the eligibility criteria listed on the official Cyber-up Your PC website, before entering the contest via the online form.

Watch the ‘Cyber-up Your PC’ contest trailer:

https://youtu.be/aWbQ5WcB0m4

A panel of experts will select 5 top entries from all valid submissions, these will be announced on May 29th, 2020. The 5 selected entries will be constructed by professional case modders from around the world, and a grand winner will be selected during the competition finale — a set to take place on 17th-18th July, 2020.

Prizes up for grabs include high-grade PC gaming gear sponsored by Alienware, NVIDIA, and SteelSeries, with the grand winner to be awarded with a main prize during the live finale.

All you need to know about the ‘Cyber-up Your PC’ contest

Cyberpunk 2077 will release September 17th, 2020, for PC, Xbox One and PlayStation 4, with the version for Google Stadia set to launch the same year. For more information regarding the game, follow Facebook, Twitter, and visit cyberpunk.net.

About Cyberpunk 2077

Cyberpunk 2077 is a narrative-driven, open world RPG set in the most vibrant and dangerous metropolis of the future — Night City. The game follows the story of V, a hired gun on the rise in a world of cyberenhanced street warriors, tech-savvy netrunners and corporate life-hackers. Featuring CD PROJEKT RED’s hallmark concept of choices and consequences, players will face difficult decisions that ripple through the entire game. Winner of over 200 awards, Cyberpunk 2077 is set in the universe of the classic pen & paper RPG system, Cyberpunk 2020.

About CD PROJEKT RED

CD PROJEKT RED is a game development studio founded in 2002. It develops and publishes video games for personal computers and video game consoles. The studio’s flagship titles include The Witcher series of games, Thronebreaker: The Witcher Tales, GWENT: The Witcher Card Game and the upcoming futuristic AAA role-playing game — Cyberpunk 2077. Together with GOG.COM, a game store offering hand-picked titles for PC and Mac, CD PROJEKT RED is part of the CD PROJEKT Capital Group. CD PROJEKT S.A. is listed on the Warsaw Stock Exchange (ISIN: PLOPTTC00011).



Article by: Susan N.



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The Witcher 3: Wild Hunt - Second PS4 Review


A game review from the unique perspective of a total newbie gamer who has only just started to indulge a life long love of video games, who also happens to be an adult(ish) woman.

This game took me a bit, mostly because I played the DLCs as well, but it was hella fun, so I stuck with it. Also, this is my first ever Witcher game. Let's do this thing!

WARNING: Spoilers. Duh.

Character Design

This is one of the best images of Geralt of Rivia I could find.
The rest were all topless. For reasons, obviously.
It's not that I have a thing for older men (see also: my God of War review), but I really loved how they built Geralt of Rivia. He's strong, but his build is much more lean than I'm used to seeing on heroes of the video-gaming variety. It makes sense, of course. Geralt lives most of his life out of doors, fighting monsters for coin. It's not like he has the opportunity to put on much weight. Looking at him, and without knowing anything of the other games or the source books, I imagine he was a reedy youth, one of those 'too skinny to be thought much of' types. Those who do know the source material, let me know.

Better than his build, however, is his ridiculous sense of humour, and absolute sass. Seriously. Geralt's sarcasm was a highlight for me. Also, I think we might be the same person, because I often said his lines before he did. That was weird. Get out of my head, writers.

Cirilla,
who might be an empress... 
or a witcher... 
or dead...
However you play I suppose.
I very much appreciated how much control over Geralt's character the game gave the player. The base sarcasm remains the same. Geralt is extremely punchable in his witty repartees. As the player, however, you get to decide whether he is a ruthless hunter, or a compassionate enforcer. I chose the latter, sparing as many monsters as the game allowed.

My one gripe is his voice. This isn't to say that the voice actor got a lot wrong. His delivery was fine. I just have a real issue with the tired trope of having heroes all talk like they've been smoking a pack and drinking a fifth of scotch per day since they were five. You all know, the "I'm Batman" voice. I hate it. With a passion. Look, Geralt is older. He's survived a life on the road, carrying two swords and a crossbow. He's covered in scars (PS - I love that his skin is not flawless. I appreciate those scars). We know he's tough. You don't have to do the "I'm Batman" voice to drive home that point.

I hate that voice.

One of three of the main women in the cast, I adore Ciri. Heir to the Nilfgaardian Empire, Ciri would rather be anything but, and she acts accordingly. With a broken relationship to her father, Geralt takes that man's place in Ciri's heart. It's plain to see throughout the game that the parent-child bond between Geralt and Ciri is strong. I'm a sucker for those kind of relationships, and so enjoyed the hell out of this one.

The nature of that relationship changes depending on how you play the game, and who Ciri turns out to be is dependent on the decisions you make in game as she asks your opinion on various things. I chose to let Ciri follow her heart most of the time, trusting that she would know what was best for her. At the end of the main game, she became a witcher, as she always wanted. In my head, she returns to take the throne when she's older and wiser. For now, however, her being a witcher seems like the best choice for her, mostly because she made it for herself.

As a character, she's basically over powered. I mean, she's of the elder blood, so... of course she is. Her dodge was hella fun.

As for her appearance, she's clearly Kate Beckinsale in a wig, no?
I rest my case
I really like her look... but... the heeled boots. Look, those boots are kick-arse. They're fabulous. I would love a pair. But they are entirely impractical for literally anything but feeling like a badass on a night out. And Ciri is not the only guilty party in this regard. More on that later.

Powerful and difficult.  Yennifer is me. 
Only I'm not powerful.  Just difficult
Yennifer, another impractically attired woman, is included here because she was my main romance during the game, for one reason only: she's difficult, and difficult women deserve love, too, damn it!

Ahem.

I really like Yennifer, not because she's the perfect woman, but because she's not. She's determined, to the point of being bull-headed. She talks over her peers, makes demands with the expectation they'll be fulfilled, and doesn't particularly care about the offence she causes. I didn't agree with all of her actions in game, but I didn't have to. Yennifer got shit done, and I appreciate that about her, even if how she did it was sometimes irksome.

There are other characters; the cast is huge. I don't have time to go over them here, but I will have more to say on character design a little later.

Story

The story of The Witcher III: Wild Hunt is fantastic. It's the frantic rush to save Ciri from the evil intentions of the Wild Hunt, a group of elves (more or less), who have been hunting her for her elder blood and the powers it grants her.
The main bad dudes. You get to bash one's head in with his own mace. That was satisfying.
Of course, as you're well aware, parent-child stories always get me, and I enjoyed this one a lot. I did not have the benefit of playing the previous games, or of reading the source material (those books are on my list, though), so the connection between Ciri and Geralt had to be made evident in this game for it to work, and it was and did. I felt very protective of Ciri by the end, and stupidly proud of her courage. I tried to be a good parent, and let her make her own decisions, supporting her no matter what.

The ending I got had Ciri bounding off to be a witcher, as best suits her, I think. I think there are alternate endings (Ciri as empress or Ciri so very dead... though I'm not sure of that, as I haven't really researched it all that much), but I think I got the best outcome. My girl will make a fine, compassionate witcher.

There were a tonne of side-missions and sub-plots which were interesting, but, honestly, the game might have done better without if we're looking at it just from a story standpoint (the sense of urgency that might have yielded a stronger emotional pay-off was a little lacking), but did ensure the player stayed in the game longer.

The stories of the two DLCs I played, Hearts of Stone and Blood and Wine, were equally as compelling. In the first, you fight a demon (more or less), in an effort to save the soul of David Beckham look-alike Olgierd von Everec.
If they're not the same person, I'll eat my hat.
In the second, you're off to Toussaint, where Geralt will eventually retire, at the request of the duchess there to hunt down a murderer. You get embroiled in a sordid family affair that is at the heart of the murders.

Frankly, the people who died deserved it, there being heavy implications that they raped and otherwise abused, a young child.

This particular DLC was a game in and of itself, and lasted quite a while, and centred on sister drama. I was thoroughly invested in this particular thread, not least of all because we met a vampire by the name of Regis, who was a great character and good friend of Geralt's. That's right. A friend. In fact, without him, the solution would never have been found.

Again, there are many endings one might have gained depending on the choices of the player, but I ended the game with the sisters reunited, sins forgiven. Everyone, save for Dettlaff lived, which is a shame. I was hoping he would live. He was a very sympathetic villain.
Dettlaff stare intensifies

The end of the series is reached in this DLC, with Geralt retiring in Toussaint, a vineyard owner, with Yennifer at his side (you might also have Triss, if she was the main romance in the main story, or Ciri, if you've romanced neither woman. I almost regret romancing Yennifer, given this information, as I quite like the idea of Ciri and Geralt having a house together as a father-daughter duo).

Overall, all the stories here were great. They were certainly enough to keep me pushing through a stupidly long game, and that says quite a bit.

Women

The game is both great and terrible in its treatment of women. Each woman's personality (if not her build) was individual. Each woman was strong in their own ways. Ciri was brilliant, surviving as she did for as long as she did. She knows her way around a sword, and is courageous beyond words. Yennifer is difficult, clearly a leader, headstrong, demands respect and to hell with the feelings of those around her. Triss is sweet, and as determined as Yennifer, even if she's less bull-headed about it. Her heart is kind, and she also shows courage when called upon. There is a woman on Skellige, whom you can guide to be the first queen of the islands (and you bet your arse I did), who has a good head on her shoulders, and is hardy and strong.

The love triangle thing between Geralt, Yen and Triss is a little... uh... tiresome. I do so hate love triangles as a trope in general. I know, I know. Geralt is the hero. Of course all the ladies want him. Or something.

Which brings me to the sex. You can, uh... screw... a fair number of fair lasses in game (which I found hilariously bad). I'm of two minds about this. First, ugh, Geralt is every woman's type, I suppose, and of course women's affections are things that can be gotten if you just play it right. Vomit. Yawn. But also, hell yes to sex positivity! I also quite like that Geralt's attitudes towards women doesn't change depending on whether he got to bone them or not. For what control of him I got, I made sure he was respectful. Alas, we never get to see if Geralt takes rejection as gracefully as these women do. It would have been nice to see him rejected at least a couple of times.

Also, those scenes were both far more graphic than I expected, and twice as hilariously goofy.

Finally, while the men in game got to be every shape and size (lean and mean, like Geralt, tubby and wobbly like Dijkstra, or broad and strong with a belly, like the Bloody Baron), women in game have a single setting, unless they are monsters. And the shoes. Oh, those bloody shoes!

Look, I get heels are supposedly sexy (I don't get it, but whatever). However, there's a time and a place, people. Running about the sewers after a creature that has killed soldiers down there is neither! Running around the rocky wilds of Skellige, or literally anywhere in the game, is also neither the time nor the place.
It's literally. every. single. woman.
FFS, game designers. I know it's fantasy, but this is just ridiculous. The worst of tropes. I hate it even more than I hate the "I'm Batman" voice. Ugh!

Game Play

Like all the games I attempt, I played this one on the 'normal' difficulty setting.

It took me a little bit to get into the combat of this game, but when it finally clicked, it played well. It cannot rival Hellblade: Senua's Sacrifice in terms of intuitive fighting, but it was fun all the same. The creatures were challenging enough, without being insurmountable. There was just enough frustration with the fights to keep me engaged, and to celebrate when I was victorious.

This is particularly true of the final fight with Dettlaff, who killed me many times in rapid succession the first time I faced him. I was frustrated to the point of quitting for the night, only to defeat him the first attempt the next time I played (I had read a strategy guide and also made some White Raffard potion, so that helped).

There were also a fair number of glitches and bugs in game that sucked balls. I, for example, could not start on building the Wolf School armour, because the chest that held the first plans was locked to me, even though there was the sword and apology note from the patch that supposedly fixed that particular bug. I tried a couple of times. I also couldn't get the stuff required for the rune maker in Hearts of Stone, as they just did not spawn in the bandit's cave. I tried multiple times. It made me sad.

That said, with only two major bugs in a game of this size, the game play was still a lot of fun. I enjoyed hunting the monsters, and letting them go as the opportunity arrived. It was challenging without being overly frustrating.

I would like to add, to anyone who watched me play live on Twitch, I can ride a horse better than that in real life. I promise.

Conclusion

This game is great. It has some really silly moments that made me laugh loudly, which weren't supposed to, I'm sure, but overall, it was a lot of fun to play. I'm really glad to have this in my gaming library, and gladder to have played it all the way through. If you're thinking of getting this game, I highly recommend the DLCs that are available. They were great, too.

Game Information

Platform:
Sony PlayStation 4
Developer(s):
CD Projekt Red
Publisher(s):
CD Projekt Red
Genre(s):
RPG
Mode(s):
Single Player
Other Platform(s):
Microsoft Xbox One
PC

Source:
Purchased




Article by S.M. Carrière
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Jaggy's Corner - Saturday October 6


This week has been a whirlwind in the games industry because of companies like Big Fish cutting back their employment staff by 15% and Telltale filing for bankruptcy. And while both of those things present some real issues, many other websites have covered both those topics, so I'll let you read those articles for yourself.

Instead, I will talk about another interesting piece of news from earlier in the week. What I'm talking about is Mr. Andrzej Sapkowski suing CD Projekt Red for $16 Million dollars because he feels he's owed money for creating The Witcher universe. Since I'm writing a couple of books myself, I feel as though I can speak to a key factor in this whole situation.

The publishing industry is not the same as the gaming industry even though there are similarities between them. For a novel or a game to exist, they both need several stages to be completed. Each requires writers, editors or QA, artists (cover or animation), and marketters.

In both industries, it is expected that there is a written contract that outlines deadlines and compensation. This is where the line is drawn between the two industries.

Authors have to choose at the beginning of a publishing contract (assuming they are not self publishing) whether they wish to retain movie or international rights. Generally speaking, there is no provision regarding games rights (that I'm aware of. Although, I know that books have been translated to video games before). Essentially, this means that if a game company, like CD Projekt Red, wants the rights to a story concept, they draw up a contract and negotiate terms.

Now, I'm not going to say that either person is in the wrong here because I don't know what the contract stipulated. However, if the rumours are true, then Mr. Sapkowski may have shot himself in the foot. It's risky to take this case to court because other companies might think twice before entering negotiations with Mr. Sapkowski. But that's just one possible outcome and it's based on what is publically known.

If, however, the lawyers have enough of a case to say that CDPR owes Mr. Sapkowski, they might just pay him in a lump sum and be done with it. Sure, the Witcher series has brought the company a lot of praise from fans and game developers alike, but CDPR has a number of upcoming projects that could be just as successful. For example, many people in the gaming industry are excited for Cyberpunk 2077 (I know I am).

Let me put this in slightly different terms. A person who works on a video game or a television show doesn't often leave the project only to come back years later saying, “I made that character. It's my property, therefore I want a percentage of all the profits from it.” Aside from the fact that it would be a challenge to pursue that path, it seems like a ludacrous idea doesn't it? I'm sure that people have attempted such an argument, but the fact remains that if you were working for a company and paid a salary with benefits (I'm assuming), the company no longer needs to compensate you. Also, when doing work for a company, they tend to retain the rights anyways.

The thing is, we don't know the details of the contract set forth by CDPR to Mr. Sapkowski and taking it to court could go either way. The original author is Polish and their laws may be very different than US law. As in, even though North America has rules for such legal issues, they won't necessarily apply in this case. The reason for that is because both the author and CDPR are Polish! It stands to reason that they would be bound under Polish law.

Either way, determining a legal outcome is not likely to be cut and dry. And while I understand that most people in gaming are taking sides, there are other pieces of information that need uncovering first. So please calm down with assumptions about this issue. No one knows the full story here.

What I'm curious to know is why is Mr. Sapkowski seeking compensation now? The Witcher 2: Assassins of Kings sold more than 1.7 million copies between the PC and Xbox 360 in 2012. In 2013, CDPR revealed that they had reached 6 million in sales. At any time during the release of the Witcher 2, the author could have sought compensation but he didn't. We are in late 2018 and Mr. Sapkowski seeks compensation now. Never mind the fact that at least some of those fans have likely purchased his books as a result of the video games, but I digress.

So again, I wonder why now? What are his intentions? Because if this is some weird scheme to make money, then Mr. Sapkowski chose an interesting path. If he entered into the publishing business to make tons of money, then he chose the wrong profession. As you might know, people write because they have a need to tell stories or to provoke thoughts. And unless your name is Stephen King or Steven Erikson, chances are you aren't rolling in the dough.

This whole situation seems interesting to me but I'd love to see what you think about it. Leave a comment below. I'm always interested in good civil discussion.

Until next time.


Article by Susan N.
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First screenshots from Blood and Wine, the second expansion for The Witcher 3: Wild Hunt


The Witcher 3: Wild Hunt was pretty amazing. The free DLC that came out in the weeks following was fun and now the paid DLC is giving us good reason to go back to our adventures yet again.

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The Witcher 3: Wild Hunt - Xbox One Review

In an unpopular article, I recently demolished The Witcher 3: Wild Hunt in a review for the PlayStation 4 due to technical issues and while I work closely with CD Projekt Red's fantastic support team in an attempt to work through the issues I felt it prudent to give the game another go on the Xbox One. While there had been one large hiccup (due not to technical issues in CD Projekt Red's release, but rather to a patch that Microsoft released for the Xbox One), it has largely been seen that there were fewer issues on the Xbox One than what I had seen on the PS4. Given that I truly enjoyed the story, I wanted to experience what it was like on a system that was running it in the fashion that I was expecting. Here is my review of Witcher 3 on the Xbox One.


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Further impressions from The Witcher 3: Wild Hunt - Gaming Thoughts

To allay some of the confusion surrounding and to elaborate upon my initial review of The Witcher 3: Wild Hunt for the PlayStation 4 I felt it prudent to create this here follow-up post. It will hopefully address some of the concerns that our readers have expressed with the previous review. However, prior to getting into it I will start off by saying this: my review still stands. In its shipped state, The Witcher 3: Wild Hunt is an experience best skipped. We review titles as they come, based on our experiences and the 6.25 Wild Hunt review, while painful for even me to admit (I desperately wanted to score it better) is in our opinion, deserved. We may in the future, revisit the review after CD Projekt Red is able to provide updates that bring the PlayStation 4 version into a more stable state; until then we have no intention of reviewing a game based on what it could be, instead we will review it based on what it currently is.


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The Witcher 3: Wild Hunt - PS4 Review

The Witcher series first took the gaming world by surprise back in 2007. From a small, unheard of studio (CD Projekt Red) came this roleplaying game that was deep, interesting, and most importantly, treated its players like they were adults. With crafting, alchemy, magic, and a fantastic combat system, The Witcher came essentially out of nowhere and swept the PC gaming market by storm. Fast forward to 2011 and CD Projekt Red releases The Witcher 2: Assassin of Kings. Where The Witcher laid the foundation of the crafting and alchemy aspects of the series, The Witcher 2 not only improved on every aspect of the first title but laid the groundwork for The Witcher 3: The Wild Hunt. As the first two titles were beyond excellent, the highly anticipated third title had a lot to live up to. Given today's hype-driven gaming world, does The Witcher 3: Wild Hunt live up to expectations?


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Gameplay trailer for The Witcher 3 is out now

One of the biggest releases of 2015 is drawing near, and there is a new gameplay trailer for it today.


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The Witcher 3: Wild Hunt - 16 different DLC's... all for free

DLC is a controversial point for a lot of gamers. When it first began, it was seen as a great chance to extend an experience with a particular game. Early on titles like Fallout and Elder Scrolls: Oblivion gave us a chance to hang with favorite titles just a little longer. However, oftentimes now DLC is seen as an almost dirty word. Some feel that the developers are holding back content they might have initially published if they were not instead trying to nickle and dime gamers. So this latest announcement by CD Projeckt Red is pretty cool in that they will have a variety of content without restrictions.


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