Estimated reading time: 6 minutes
Score: N/A
In the early 90s, Coktel Vision (which later became Sierra On-Line) released a quirky point and click adventure game titled Gobliiins which had players bouncing between three different Goblins to find a cure for good King Angoulafre.
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Have you ever grown up feeling like you don't belong? For our Heroine, that's the feeling she lives with everyday in her small farming village. But it's not her only secret...
STARSEEKER: Astroneer Expeditions is just that! Massively co-operative and not an MMO! When you first run the game you are instantly into the tutorial...
Today we’re looking at what has rapidly become an absolute favorite in the open-world RPG genre for me. An interesting story, memorable NPCs, stunning visuals, and a setting absolutely dripping with flavor, Dread Delusion sets its tone immediately and sticks with it.
I enjoy simulation-type games, and I enjoyed the original release of House Flipper, but I never got around to getting the DLC. When the remastered version of the game was released, I figured it would be the best way to experience the DLC while checking out how the base game was upgraded.
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TOKYO – March 25, 2024 – ENDER MAGNOLIA: Bloom In The Mist, the sequel to the critically-acclaimed dark fantasy metroidvania fairy tale ENDER LILIES: Quietus of the Knights, which sold more than 1.4 million copies from publisher Binary Haze Interactive as well as developers Adglobe and Live Wire, launches today on PC via Steam Early Access.
A king’s desire for expansion leads to the creation of artificial
intelligence known as the Homunculi. However, tragedy strikes when
mysterious toxins rise from beneath the Land of Fumes driving the
human-like machines to madness. As mankind flees for safety, Lilac, the
“Attuner” who can purify corruption from unnatural souls, rises to the
occasion. But who will Lilac save — the humans or the Homunculi?
Slay multitudes of mechanical monsters with the help of the Spirit
Reaper who fights at Lilac’s command. Convert enemy bosses into allies
by purifying their souls, then employ their skills to add 30 enhanced
attack and movement abilities to Lilac’s disposal. Level up abilities at
rest points, and equip up to four friendly powers at once to adjust to
any combat situation.
Combine double-jumps with special movement abilities to traverse
crumbling ruins, and search for relics and lore-filled notes chronicling
the Kingdom’s downfall. Collect gold and spare parts scattered across
abandoned cities, decrepit dungeons, deserted laboratories, and
abandoned sorcerer academies. Then, visit the Blacksmith to trade
resources for weapons and stat-boosting items.
Delight in the enchanting tunes by returning musical group Mili (ENDER LILIES, Ghost in the Shell). ENDER MAGNOLIA: Bloom in the Mist’s original soundtrack will be available for purchase at a later date.
Adventure at any pace through a hand-drawn enthralling atmosphere, and
witness nightmarish memories through cutscenes that reveal Lilac’s
mysterious origins. Today’s Early Access launch invites intrepid
explorers to see ENDER MAGNOLIA’s beginning and first third of
content planned for 1.0. The 1.0 launch will include hours of added
content, including additional abilities, enemies, biomes, bosses, and
much more.
“The feedback we received from the ENDER LILIES community has been a major contributor to the development of ENDER MAGNOLIA,”
says Hiroyuki Kobayashi, CEO, Binary Haze Interactive. “We encourage
everyone to lend their voice during Early Access, and . we have much
more to share at 1.0, stay tuned!”
ENDER MAGNOLIA: Bloom in The Mist is
now available on PC via Steam Early Access for $19.99, with the 1.0
launch arriving on PC via Steam, PlayStation 4|5, Xbox Series X|S and
Nintendo Switch in 2024 with language options in Japanese, English,
French, German, Italian, Spanish, Portuguese, Russian, Chinese
(Simplified & Traditional), and Korean-language support.
For more information, please visit the ENDER MAGNOLIA - Bloom in The Mist - official website, follow ENDER LILIES on Twitter, Facebook, and Instagram, as well as Binary Haze Interactive’s official account on Twitter.
Binary Haze Interactive, founded in 2020 by Hiroyuki Kobayashi, is a production and publishing company located in Tokyo, Japan, Starting with ENDER LILIES: Quietus of the Knights, Binary Haze publishes games with a focus on atmospheric settings for major consoles and PC.
#EnderMagnolia #Metroidvania #Indiegame
Article by: Susan N.
Reaching the end of the line of our Games
of the Year 2021, we are happy to present to you each of our Game of the Year
choices.
Estimated reading time: 4 minutes
If there's one title from 2021 that I think you should play if you haven't already? It would be this one as it's a Metroidvania that keeps on giving all the way to the ending credits.
Check out our full review of ENDER LILIES: Quietus of the Knights by developers Live Wire, adglobe and publisher Binary Haze Interactive for the PC (Steam).
Admittedly I may be a little biased here, as I'm a huge Monster Hunter fan, but to see the amazing quality of life improvements, the little tweaks and changes from the older style, the fact the hunting horn is a viable option for casual players, as well as the cool wirebug stuff going on, this game hooked me in from the beginning.. The special moves, raid battles, and doggo transport were all wonderful additions. While it's by no means perfect, it's definitely at the top of my list for games I've reviewed this year.
Check out our full review of Monster Hunter Rise by developer and publisher Capcom for the Nintendo Switch.
Check out our full review of Sherlock Holmes Chapter One by developer and publisher Frogwares for the PC (Steam).
This is fighting at its best. It’s fast, it’s flashy, it’s accessible yet it rewards patience and dedication to improving with your preferred characters as well. The rocking soundtrack is the kind of OST I can gleefully listen to without playing the game itself, but it compliments the action and smooth visuals to perfection during gameplay as well.
Check out our full review of Guilty Gear -Strive- by developer and publisher Arc System Works for the Sony PlayStation 5.
Well over 100-ships currently in game and designed to a degree not seen in other video games, well beyond a dozen unique planets/moons, all with their own unique biomes, one of which is a massive ecumenopolis, hundreds of items, from lethal to non-lethal weapons, food and drink (which you need to consume to survive), and a massive, growing, and passionate community …
Star Citizen is without a doubt, a “game;” it’s just not a traditional one.
The Vale: Shadow of the Crown was perhaps my biggest surprise because I really didn't think that it could be done this well. Very limited in the terms of titles out there at the moment like it, The Vale is an audio based action adventure where there's nothing to look at on the screen. Designed to be put into the shoes of the protagonist, you are as blind as they are and are reliant on nothing more than the sounds around you and how fast you react to them. The development team did an amazing job here and I really hope to see more accessible titles like this one in the future.
Check out our full review of The Vale: Shadow of the Crown by developer Falling Squirrel Inc. and publishers Falling Squirrel Inc. and Creative Bytes Studios for the Microsoft Xbox Series X.
I won't lie, the only reason this is in Biggest Surprise and not Game of the Year for me is because I hadn't heard of it. Ender Lillies is a wonderful blend of Metroidvania and soulsborne gameplay, with a heavier lean towards metroidvania, and I loved every second of it. This was the Metroidvania I had been missing in my life, and I can't express how thoroughly I enjoyed all of it except the chains and waterfalls that look like the background but aren't.
Check out our full review of ENDER LILIES: Quietus of the Knights by developers Live Wire, adglobe and publisher Binary Haze Interactive for the Sony Playstation 4.
Sometimes simple is better, as is the case with Mini Motorways. I had been introduced to its sister title Mini Metro a while back and I really wasn’t convinced about the game. However, when given the opportunity, I jumped at the chance to give Mini Motorways a shot and I enjoyed every minute of it. The game strips away all of the cosmetics that hide any potential flaws, which is something that certain titles do and manages to challenge the players in an organic way. Mini Motorways is an incredibly simple game that can be frustrating at the same time and it shocked me as something that I would enjoy. Maybe it was the simplicity or maybe it was the increasing difficulty level, but regardless I was surprised by Mini Motorways. The game is perfect for a wide range of ages and I love the challenge of beating my high score.
Check out our full review of Mini Motorways by developer and publisher Dinosaur Polo Club for the PC (Steam).
I’m not sure if Wingspan qualifies as a ‘surprise’ when it came out of nowhere for me. I knew next to nothing about this title when it first released, and I came into it with almost no expectations. What I found instead was a surprisingly deep card game, based on a board game, with a charming nature aesthetic and tons of replay value.
Check out our full review of Wingspan by developer and publisher Monster Couch for the Microsoft Xbox One.
In rare form, seemingly perpetual technical alpha, “Star Citizen” by Cloud Imperium Games has managed to break away from their more traditional mold releasing quarterly patches that, since Alpha 3.7 have largely just been downhill- however, with the rebalancing of ship-borne weapons, capacitor gameplay, medical gameplay, a slew of new straight-to-flyable ships, the release of the long-awaited Crusader Mercury Star Runner and Aegis Redeemer, and a slew of technical achievements, that 2021 though rough at times for CIG, he been a standout year for the independent gaming giant. From new missions that introduce new loops, or the first implementation of the long-talked of “Death of a Spaceman”-based mechanics (which tie nicely into the new Actor Status that tracks metrics like hydration, oxygen levels, heart rate, G-forces/force reactions, etc.). Each and every year Star Citizen keeps growing- is it becoming too big to fail? We’ll just have to wait and see.
Estimated reading time: 8 minutes
Ender Lilies: Quietus of the Knights is a Metroidvania with souls-like aspects. A tale of a young girl in a destroyed kingdom looking for answers and salvation. With the help of the fallen souls at her side, she might fight for her place in the world she finds herself in.
Ender Lilies is about a young mute girl with amnesia who awakens in a dilapidated lab. A death-bound knight, who's soul is tied in service to the girl, informs her that she must venture out into the kingdom to restore her memories, and to find a way of purifying the Blight that is causing the inhabitants of the kingdom to become deformed monsters. Much of the story for Ender Lilies is told through scraps of paper and notes that you pick up along your journey, as well as memories recovered from the souls of the powerful warriors you defeat.
At its core, Ender Lilies is a sort of souls-like metroidvania hybrid, with the heavy focus on the metroidvania portion and sprinkled with light souls-like concepts. As a 2D exploration action-platformer style, you will be traveling through the kingdom exploring areas, collecting items and upgrades, and then returning to explore areas after acquiring new abilities, such is the metroidvania style. Unlike traditional metroidvanias however, Ender Lilies displays its reference to the souls-like genre by having you earn experience through defeated enemies, and upon death you get returned to the last checkpoint. Thankfully you keep everything you've earned before being death, as some of the items you can get are basically "one-way" roads.
So how does Ender Lilies play out? Well, a major focus will be on the combat, which is performed in a Castelvania Aria/Dawn of sorrow style. You have two sets of three abilities you can equip as attacks, some which consume "uses" (such as a firebolt) and some that are infinite use (such as the starting sword attack). These abilities are tied to the bosses and powerful enemies you defeat, and instead of attacking yourself, you summon the souls of the purified bosses to attack for you. These abilities can be set at rest points and uses restored, as well as upgraded with any souls required for the upgrades you may find on your travels. These may be found in breakable boxes and jars, but are found in larger batches by collecting items and purifying the remains of dead monsters.
In addition to the six possible abilities you can equip with your acquired spirits, you also have the standard jump, as well as the dodge from the souls-like style. In fact, head to head combat and boss fights play a lot like the souls-like style, as you must dodge attacks while getting your own in, utilizing your invincibility time while dodging to avoid getting damaged. If you do get hit, it's usually for a pretty big amount. If you're having trouble getting through an area or beating a boss, it might be a good idea to explore a bit, find some upgrade materials, and maybe reconsider your equipment. While you do earn exp and can level, increasing max health and damage, most of your damage output will likely be a result of upgrading spirits or equipped relics helping in battle.
Relics are accessories you can equip that may be discovered as you explore, occasionally located in some really horrendous locations. Amongst items you can find while exploring, you can acquire: upgrade materials, health increases, relics, capacity increases, and healing upgrades. Yes, that's right, souls-like healing as well. In fact, it might be a good idea to think of Ender Lilies as a metroidvania exploration with souls-like combat, especially given that common enemies respawn when resting at a save point. A good fit, I must say. So, capacity upgrades you may be wondering about. This is actually for the relics, as all relics have a cost, and you cannot equip more relics than your capacity allows. While you can build a fairly sizeable capacity, you do have o pay attention to whether you remembered to remove the utility effects in exchange for combat use relics before bosses. Guess who accidentally had half their capacity filled with exp increasing and water movement relics for the final boss fight? Yes, it was me.
At this point in my review, I want to impress a few things upon you readers. First up is that the game will let you know quite blatantly if you're missing something. Each "room" or "area" on the map shows how many exits there are in the room, as well as if you've entered or exited them. Additionally, the map is colour coded for your convenience, with blue rooms indicated items you haven't picked up or optional bosses you haven't beaten yet. Major bosses are a "little" more mandatory, although it is possible to do minor sequence breaks.
I'm fairly certain the boss I beat second last was not intended to be fought so late in the game. Second thing to note is that you are never locked out of anything. Multiple endings? Can be acquired any time you want as long as you meet the requirements. Items and collectibles? Always accessible if you have the right movement abilities and relic combinations equipped. Enemies too tough? Well, git gud scrub. Everything is always available to you, and with rooms indicating "completion", it becomes easy to work out where a possible item of optional boss you're missing is.
This is also extremely convenient as you unlock a fast travel option early on, allowing you to travel between rest points, and there are a fair number of them. While you are out exploring, you also have the option to open the menu and simply select the option to return to a rest point, keeping everything that you've collected. This was really handy when I was going for the 100% map completion, walked into a room fairly out of the way, collected the items I needed, and then could instantly return to the rest point. Very handy. Accompanying you on your journey, you will find both a plethora of environs as well as suitable soundtracks to accompany. Or in less poncey terms, nice art and good music.
One of my key gripes with any Metroidvania style game is the soundtrack. If I'm stuck in an area for five hours trying to solve a puzzle or find a hidden item, the soundtrack better not make me want to murder somebody whenever I hear it after I'm done. Thankfully, Ender Lilies has a really well crafted soundtrack, and some stunning visuals to pair with it. Ender Lilies has some really nice music pieces, some of which have a wonderful piano accompaniment. When played along with the visuals of the world you are exploring, the presentation paints as much of a picture of the world as the scattered notes you find throughout your journey.
As much as I fell in love with Ender Lilies almost instantly, there were a few faults that I noticed through my time with it. The first, and arguably most important, has to do with the movement mechanics. Well, sort of. When you unlock the ability to move freely in water, you can also swim up waterfalls/water columns. Water columns that I thought for the longest time were just background decoration. Similar, there are these chains in the sunken coven that I thought were background but really weren't. Literally me not noticing this added about two hours to my play time of trying to figure out what to do.
The next issue I discovered had to do with attack timing. Some of the bosses have moves that have a big wind-up, but no real tell as to when it's releasing the attack, meaning you'll probably dodge too early or too late until you learn the moves. Some moves, however, hit you before the attack animation actually plays. The boss of the catacombs is particularly egregious for this, as I died a few times, and watched the attack play out AFTER I had already died. While it isn't too hard to adjust for since the move has a clear tell, it is a little frustrating. Finally, I did have an issue with the camera twice, where I either fast traveled or returned to a safe area, and the camera was off in left field for some reason. Returning to the rest area again or leaving reset it, but it was interesting. Only happened twice though, and never in an area with enemies, so that's good.
Overall, Ender Lilies: Quietus of the Knights is an absolutely stellar hybrid of 2D Metroidvania exploration and souls-like combat rolled into a wonderfully artistic package. With tough but smooth combat, exploration that feels both fulfilling and challenging, a beautiful art style and soundtrack, as well as an endearing story, Ender Lilies really captures a lot of great aspects. It's incredibly hard to pick out any real issues with Ender Lilies other than personal preference, but it is really easy to recommend to anyone looking for either a Metroidvania or Souls-like. A great package that has come together magnificently, Ender Lilies will not leave you disappointed.
Score: 9 / 10
Estimated reading time: 6 minutes
When taken as a whole, ENDER LILIES: Quietus of the Knights provides an interesting, deep experience. Some of the parts took me a bit longer to come around to than others, as it tries to blend the tried and true formulas of Metroidvania and Soulsborne games into a 2D action game that winds up becoming something unique unto itself.
The visuals were what grabbed my eye immediately during trailers and preview materials before this title released on PC. One of the members of our team, PY, raved about how good ENDER LILIES: Quietus of the Knights was and said I needed to play it when it eventually came out on consoles. I have to agree with his overall assessment, though we found different things to take away from the experience. But those graphics… they are very pretty, with a sort of haunting, shadowy quality that matches the tone of the game’s narrative beautifully. The visuals have that hand-drawn look to them, with splashes of red standing out against somber greys that comes together to create a haunting visual style that we’ve seen done before, but seldom so well.
It all starts off familiar enough, with our protagonist who herself has no particular skills of her own to protect herself in a world where a mysterious rainfall has transformed all living creatures into monsters called the Blighted. In fact, many of these creatures were once Lily’s protectors, but now she must find and defeat them. So while unable to wield any weapons herself, Lily channels spirits that grant her new abilities as she explores a large map, and new abilities grant further access into the levels and the story itself. So when Lily starts the game, she does so wielding an attack, but by the end of the game she can perform a variety of new techniques that have both combat and travel applications. Seeking out and killing the lesser mini-bosses gives you additional attack types to wield against the bigger baddies when you fight them. If this feels very much like a Metroid or Mega Man style approach to things, that’s because it is.
There’s a hint of Soulsbone influence in here as well though, where there is a reliance on techniques that provide invincibility frames and expert timing to win your battles. We’ve seen this approach in other 2D games like Salt and Sanctuary, though ENDER LILIES: Quietus of the Knights was simply more fun in my opinion. Unlocking the new skills such as dashing, double-jumping or homing attacks helped to balance the challenge. This is not an easy title, but like the best of the Souls games, if seldom felt cheap or unfair either. I say ‘seldom’ because ranged attackers could sometimes plink me from off-screen and boy that got on my nerves at times.
The boss battles are the star of the show however, because they were absolutely challenging and often came in stages while you learn their attack patterns and figure out how to counter them. There is also a fast travel to spots where you can upgrade – but visiting them via this mechanism triggers enemy respawns in that area, not unlike campfires in Souls. Still, this option for fast travelling was a big one for me, because while I love the idea of the world sort of peeling back layers one at a time as you learn new abilities, there are many Metroidvania games where having to double back and then backtrack again and then once more go over the areas you’ve already travelled… well, you get the idea. It can start to feel like unnecessary padding as opposed to clever level design after a time.
In terms of the overall presentation, I already touched on how much I enjoyed the visuals, but the audio design deserves a bit of spotlight as well. For me it was not quite as arresting as the graphics, but there are some tense, haunting melodies that managed to stick with me ever after exiting the scene. Combine that with a solid control scheme (this title released on PC but feels as though it was made with controllers in mind as it handles with precision and makes accessing abilities on the fly pretty seamless. Given how much fun I had experimenting with the new abilities when I earned them, this was a small but appreciated consideration.
While at some point all of the traveling abilities need to be used to reach new areas, the combat ones are all designed with a particular use in mind – but don’t really have to be used. There are some I barely touched after learning how they worked, simply because I was more familiar with other attacks that worked just as well for me. There is a pacing to the combat that is just a bit more intentional than many action games. You can mash your way through some of the earlier stages when Lily has fewer skills at her disposal, but the enemies do evolve a bit by the later stages as they adopt certain patterns that you’re better off learning and countering with the right attack skill. This could lead to frustration for some players who would rather go into this knocking off enemies and simply relying on lighting fast reflexes, but patience is the key in many of the stages.
ENDER LILIES: Quietus of the Knights doesn’t necessarily bring a lot new to the table, but it does a great job of mashing up the principles of Soulsborne and Metroidvania games into a hauntingly beautiful 2D action experience. Certainly there were moments of frustration – this is not the hardest game I’ve ever played, but ENDER LILIES: Quietus of the Knights certainly is not easy either. It has a very distinctive aesthetic that really appealed to me though as I continued to unravel Lily’s mystery while exploring this unique world.
Score: 8.75 / 10
Estimated reading time: 5 minutes
We spend our whole life dodging things: snowballs, bills, that clingy ex, responsibilities, traffic. But how good are you at actually dodging things? Well, Mushihimesama is certainly the test to grade you on that. From the developer Cave, one of the forefront developers of the bullet hell scene, hopefully this means we'll be getting more Cave releases here in the West.
Mushihime tells the story of a young girl riding a giant golden beetle. The background for Mushihime is a world that is inhabited by large insects called Koju that reside in forests. Unfortunately these insects produce an essence that is harmful to humans. The young girl Reco travels into the forest riding her giant golden beetle in order to meet the "god of the Koju" in order to keep them from harming her people. Fun fact, that storyline is provided really horribly in the game, and any text that is displayed has a dwell time so short you'd have to see it about five times before you can actually read the whole thing. But let's be honest, you aren't really here for storyline, you're here to cry…err, dodge bullets…
For thoses unaware of the bullet hell genre, it basically involves you, as the character, trying not to get obliterated by the most neon coloured death you're likely to experience. Your character, thankfully, has an incredibly small hit zone, signified by a small glowing orb. You shoot down your bug opponents, collect shot and formation upgrades, use bombs to clear enemies and bullets, as well as damaging bosses. Shots will come in as neon purple orbs that will kill you in one shot if they hit. You have a default of three lives to start off, but don't worry, as you can continue when you run out.
Mushihimesama has a number of game modes, game types, and difficulties.The games modes consist of the standard story mode, training mode, and score attack. Training mode allows you to pick and play a stage to get some practice in, whereas the score attack mode tasks you with getting as high a score as you can and competing with your friends. When selecting a game mode, you can choose a type: novice, original, arrange, and version 1.5. Each mode has their own differences, such as allowing you to start at max power, but enemies attack more often, or new attack patterns. After selecting a game mode and game type, you can now select your dificulty. There's original, maniac, and ultra. Original is basic difficulty, maniac is filled with bullets, and ultra is for those who want to cry forever.
I'd like to point out at this point that Mushihimesama is tough. Like, really super tough. That being said, it's also really new user friendly. On the easiest settings, Mushihimesama is actually fairly simple. Well, comparatively speaking. I only had to use one continue to get through, and part of the reason for that was because I was trying to take pictures. That being said, it's by no means easy. Now, by comparison we have Ultra mode. Especially if you choose the max firepower option which increases the attack rate of enemies? Hoo boy, that's a surefire way to make you regret your life choices. Heck, the game even gives you a warning to make sure you want to proceed.
Mushihimesama is actually a really great title for both veterans and new players to get into. While it doesn't offer a lot in terms of uniqueness in gameplay variation or anything like that, but what it does have is a very nice visual and bug themed gameplay. Enemies are all variations of giant insects or plants, and you ride a giant beetle. Furthermore, the soundtrack is nice and the graphics aren't little pixelated objects that you can't wholly discern. In addition to that, the Switch version comes with a handy feature where you can choose what orientation the screen is in. While the "vertical" option isn't bad, even in handheld mode, the "horizontal" may give you the space you're looking for on your screen if you still want to remain in handheld mode.
Overall, Mushihimesama is a great title for both new players and veteran players alike. There's plenty of difficulty and challenge for the veterans, especially with Ultra mode, yet it's easy enough to get new players into with the combination of novice mode and infinite continues available. While the goal may be to complete the game without using a continue, you still get the full stage experience even if you can't manage it.
The game is smooth, and even though the plotline is a little absent, it probably isn't what you're interested in anyway. Fans of the bullet hell genre will definitely want to add this title to their library. For newer players it's also a great introduction to the genre without putting them off too much. While the genre itself is a little niche, there's a reason Cave is a household name amongst those who enjoy bullet hells of all types, and they certainly don't disappoint here.
Score: 9 / 10
Estimated reading time: 6 minutes
ENDER LILIES: Quietus of the Knights is a 2D side scrolling metroidvania that hit Early Access about six months ago now. Having offered a few solid hours of gameplay before telling me that I would have to wait until later to find out what happens on the rest of the journey, I am happy to say that while my previous save data was still in place, I was excited to restart the adventure from scratch and see how it all played out from start to the multiple finishes.
Very upfront, there’s nothing that I said previously back in January that doesn’t apply here. Ender Lilies is a super solid title from all aspects of its presentation. Awakening all alone inside of a dark crypt with no one in sight, our protagonist Lily is awakened by the spirit of a warrior knight offering her his sword in order to fight for her. While not able to defend her as he no longer has a real form of himself, he and other spirits over the course of the journey can materialize in order to give Lily what she needs. Weapons to defeat the blighted that stand between her and what it is that she’s looking for. Answers to who she is and what has happened to this world.
Set in a dystopian world, Ender Lilies follows a lot of the soulslike formulas of “bad stuff has happened and we aren’t going to tell you anything more than what you can see”. The journey isn’t an easy one as for every new area that is explored, there are stronger and more terrifying foes that lay in wait just waiting to defeat you. To not be bested, Lily will need the help of the knight that offered her his sword as well as the might of others that can only be acquired once defeated. These major beings come in two formats, those that you will simply come across and grant you their powers in combat, and those that you know are about to show up and will test you at times much beyond your current means.
For these second ones, defeating them is the only way to progress through the world and unlock passageways once thought impossible. Breaking through barriers in the floors, double jumping, dashing through the air, swimming through water, and unlocking weird runed doors. Each of these abilities comes at the cost though as each of these souls must be purified and once purified, Lily herself takes on their blight, their corruption and the once pure white flower soon shows the signs of corruption herself which only helps to solidify the lore of the world as you uncover it.
As for the world that Lily finds herself in, it’s the stuff of nightmares. No one is really left alive and those powerful enough to have survived are almost mindless beings of immense power leaving nothing to get past them. Knights in the prior service of the Priestess who aimed to heal all those that she could, knight captains to the king that invaded this land and waged war upon those that were there first, scientists trying to bring back those that they lost to try to save others, and executioners whose job was to not let any blighted past. The land is filled with stories and sad tales of those that held out the longest while watching what they held dear fall to the blight.
For all of the sadness and the visual darkness that you’ll be exploring though, Ender Lilies is a story of hope as Lily attempts to purify those in front of her as she searches for her own answers to the questions that she has. From that perspective, the developers at Live Wire | Adglobe has done an absolutely amazing job. The visuals of the environments and that of the characters, the spirits that aid Lily in combat, the foes that will remain a constant thorn in your side, each of these has a care to their presentation and fit in the environments that you’ll find them in. Bosses in that sense have perhaps the greatest care second to Lily as often they’ll come in two to three phases and each phase visually shows you that you’re more and more “in for it” as their powers are steadily unleashed as they fight to not be defeated.
Topping all of this however is the music. I could quite literally sit there and listen to the various tracks for hours if I could. The meshing of the soft and quiet scores along with the heavy symphony of great challenges was also so smooth that it could take a second to realize just how real something got as the musical scores shifted in their gravity. The blending is so well done that there's never a solid break but always a smooth transition from one musical track to the next and the sheer emotions of these musical scores can almost bring one to tears at times. It's that good.
Now, I could go on and on about the mechanics behind the adventure as they are very well designed and feel natural to everything else in place in this fantasy world. But I won't as I've already done that in my preview. Instead, I wanted to concentrate more on how everything came together into a very well designed package offering anywhere between fifteen to twenty hours to complete. The only really difference in this timing will come down to two items. The first, how much lore do you really want to know about this world? And the second, how dedicated are you to seeing all of the endings?
Otherwise, I have no issues with Ender Lilies. Did I get a hiccup or two from time to time in one area? Sure, but the hiccup was so small and specific to one area that I only mention it as the only thing that was "wrong". Gameplay is solid. Level designs are well designed both structurally for various parts of the adventure and look great. Finally the music was some of the best that I've listened to in a long while especially with its blends from light into heavy arrangements depending on what's going on.
It's really hard not to recommend ENDER LILIES: Quietus of the Knights. From brilliant level designs over into a properly evolving gameplay and combat systems only ever supported by great musical arrangements, if there's one thing any fan of the style should sit down to this year? It should be this. Not a fan of the style? You should give it a go as even without the Souls-esque and Metroidvania nature's, there's a solid 2D action adventure platformer just waiting to be explored.
Score: 9 / 10