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Showing posts with label adventure sega. Show all posts
Showing posts with label adventure sega. Show all posts

Shenmue I & II - Part 2 - PC Review


As the second part of the bundled Shenmue 1 & 2 'remastered' package, Sega's Shenmue 2 has been long-awaited and fans of the cult hit have been jumping for joy at its release. Taking place immediately after the events of Shenmue 1, Shenmue 2 continues Ryo's journey as he hits the shores of a brave new world full of intrigue, adventure, and a host of new minigames. More so than in the first title, Shenmue 2's upgraded visuals are far more noticeable (and appreciated), but the real winner is in the dubbing. The original release, in some regions, was Japanese dubbed with English subtitles, whereas the rereleased port contains the English audio. These (and a number of other) quality of life improvements make Shenmue 2 feel a far more complete and immersive gameplay experience.

Right from the get-go it is easy to tell that not only is Shenmue 2 better looking, but it also sounds *MUCH* better. However… Saying that the game sounds better than Shenmue 1 is not saying much at all, given how bloody poor the audio sounded. Thinking about Shenmue 1's audio makes me angry, especially given that the actual tracks are pretty rock solid. Shenmue 2, like its predecessor, has an absolutely amazing soundtrack and with the better quality audio the mix between stunning music and poor voice-over audio has been lessened, so it is not nearly as jarring, though there is still a muffled aspect to it, the voiceover is still better. It sounds, too, that the voice actors had matured a bit between Shenmue 1's release and Shenmue 2's release, as it feels less like the actors are simply reading a script and more like they are an actual part of the script.


Did I mention the music? Because the music is bloody fantastic. I would most certainly purchase it on vinyl (as that is a current trend in gaming music, and one I hope does not go away).

The upgraded visuals also provide some bloom effects as lighting is far nicer than in the original release, even adding lensflares and sine extra tasty shadows. The higher resolution textures really pop and though the models and animations are a bit wooden by today's standards, would be a downright knockout to titles released even as late as 4 or 5 years ago. Given the visual upgrade that Shenmue 2 has received, I absolutely cannot wait for Shenmue 3's eventual release. Though … I will *not* be looking forward to all the bloody Quicktime Events. I seriously hate them, though in Shenmue 2's defense, since it performs quite a bit better than Shenmue 1, they are not nearly as problematic.


Perhaps due to the lighting and texture upgrades, but Shenmue 2 feels "brighter" than the dark, grungy atmosphere of Shenmue 1. While you may spend a number of hours (or more like a ton of hours) in dark alleyways and under the cover of night, the more open alleys / areas in Shenmue 2 seem to take a bit away from the "grunge" feel that was prevalent in the first game. Where alleyways were narrow and rough around the edges in Shenmue 1, they are now more open and airy, less oppressive (even though the realistic locale in Shenmue 2 is indeed more narrowly packed than the locations in the first title). A large part of what I found most inviting in Shenmue 1 was how uninviting it actually felt whereas with Shenmue 2's more open atmospheres feel a little to "warm and fuzzy." However that does not detract from how *alive* the game feels at times. Granted the larger spaces seem less packed with NPCs, they still felt far more alive than many games, certainly more so than any that were released in 2002.

Shenmue 2 is an excellent continuation of not only Ryo Hazuki's story, but also showing the evolution of open-world adventure RPGs around the turn of the century. Shenmue 1 & 2 paved the way for so many other greats; Dragon Age: Origins, Grand Theft Auto IV and V, Demon's Souls/Dark Souls, and even the Tomb Raider reboots. Though they may not have necessarily pioneered some of the now-standard aspects of gaming, Shenmue 1 & 2 showed that abrasive functions like the QTE or that open-world aspect of "alive" worlds. With Shenmue 1 & 2's rerelease, gamers of all ages can experience a cult classic that deserved for more exposure than it received. Now, with it releasing on common platforms, Shenmue 1 & 2 has a larger audience than ever before, and those that decide to follow Ryo's story will be richly rewarded.

Game Information

Platform:
PC
Developer(s):
SEGA
Publisher(s):
SEGA
Genre(s):
RPG
Mode(s):
Single Player
Other Platform(s):
Sony PlayStation 4
Microsoft Xbox One

Source:
Provided by Publisher


Article by Robert
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Shenmue I & II - Part 1 - PC Review


In some respects, the nearly-20 year old Shenmue can still hold its own when compared to today's standards. In a time where gaming was advancing at speeds rarely seen it was fairly easy for Shenmue to fall through the cracks. Released in the craze of the Y2K scare on the Sega Dreamcast, Shenmue had the distinction of being the most expensive video game for the time. Though it had an intense cult-following and positive critical reviews, Shenmue was deemed a commercial failure given the expense of development. With the "remastered" re-release of Shenmue, fans far and wide get to walk once more through the mid/late-1980's Japan, Hong Kong, and Guilin (China) as Ryo Hazuki in an extremely atmospheric and gritty open-world adventure game. Though there are a few technical oddities, Shenmue most brings to light just how different gaming in 1999 and gaming in 2018 really are.

When Shenmue was originally released I was deep in the throes of StarCraft, Final Fantasy VII, Final Fantasy VIII, Final Fantasy Tactics, Unreal Tournament mods, and was eagerly awaiting the release of Diablo 2. Since I was so stuck on some of the "greats" at the time, I failed to really see much about it in the days of the early gaming internet. In playing the 2018 port of Shenmue I am almost thankful that I did not play it as it is far more mature than my late-teens self would have had the patience for. Other "epics" at the time, like the Final Fantasy games, Legend of Dragoon, Legend of Gaia, etc. had a whimsical feel to their more mature undertones; to be frank, Shenmue's magic would have been lost on me. Cinematic gameplay, gritty world-building, successful open-world experiences that show a living, breathing world, and, to be frank, the popularization of the worst gaming mechanic in the history of video games, the quick time event (QTE), can in many ways be directly drawn back to Shenmue. There are times where I would experience a distinct similarity in camera angles and the on-screen character's movements/actions to more modern cinematic games like The Order: 1886. Though Shenmue may have been a critical failure, its influence throughout gaming can absolutely be felt.


That brings us to today's re-release of Shenmue … In some cases, revisiting the past and replaying the original source for some of the staples in gaming can be a crude experience. Outside of the horrifically up-sampled audio in Shenmue, abysmal keyboard controls, and janky ghosting that can happen, it is actually quite the opposite. Take open-world gaming; the meaning of that today has a very different meaning than what it was in the mid-late 90's. Today "open world" essentially means "any game that provides non-linear, open worlds to explore" and in many respects, pre-Shenmue "open world" generally meant that a game had an overworld map or wide-open spaces as opposed to the oft-linear worlds (i.e. "levels") of the time. Shenmue is a grand mix of the two, being relatively linear (or extremely linear when compared to open-world kings like Read Dead Redemption and Grand Theft Auto) due to technical limitations, and being amazingly open as nearly every single person in-game seems to have their own little world that they are a part of. Common comparative titles in today's standard would be similar to that of the open world franchises of Ubisoft (Assassin's Creed, Watch Dogs, Tom Clancy's: The Division and Wildlands, Far Cry); for as "open world" as they are, the locales are quite linear. Almost as if they are just one big level with little depth. Shenmue manages to master the real openness of a modern Grand Theft Auto or Watch Dogs, while placing it in the linear, level-like mazes of a From Software 'Soulsbourne' title.

Shenmue's worldbuilding, while excellent, can still be too focused and linear for true open-world excellence; the idea of "free-roaming" was just beginning to be borne in action games and Shenmue is a little rough around those edges. Where exploration is key, there are times when exploration for the sake of exploration can be off-putting, monotonous, and tedious and there are plenty of points throughout Shenmue that this happens. Worse yet, if you are not used to the grindy-exploration of traditional JRPGs, the requirement of hunting and pecking through every open door or room might be engrossing the user in the local lore, but it does so by hindering forward progression and is, ultimately, meaningless. It was refreshing though, to see the lack of button prompts for exploration; Shenmue is from a different age and as such does not coddle the players the way games today do. In fact, there is next to no tutorial and if you want to explore or discover things, you will need to go about slamming buttons/keys on literally every surface until Ryo opens something up. It is GLORIOUS. No waypoints, no prompts, not a single damned "quality of life" function that cheapens the experience by pampering the player.


For all of Shenmue's excellence, none of it can be specifically attributed to it being brought back from the dead and added to modern consoles. However, the warts of Shenmue most certainly CAN be pointed at the port. For one, the keyboard controls are absolute and utter garbage. Please for the love of all that is holy, if you intend to play Shenmue on PC, do so with a gamepad / controller. Just thinking of the keyboard controls makes me want to go clubbing, and not in the dancy-dance fashion, but in the poundy-pounding fashion. Speaking of poundy-pounding, fighting in Shenmue while fun and VERY Virtua Fighter (huh, go figure … since you know, Yu Suzuki was a part of both), is extra-strength garbage with a keyboard. Other noticeable deficiencies? Oh lawdy the audio. Though it is in itself engrossing, it is also like listening to old cassette tapes that have long-since passed their prime…. Out of old and blown speakers. The up-sampling has a hollow, horrific sound to it. On the other hand, there are some GREAT one-liners … "Okay, let's get sweaty!" and one of the better OSTs of the original release era (if not the best OST on Dreamcast) Lastly, on PC if you set all graphics options to the max, everything goes ghosting mode where the motion in-game goes all pasty-white, as if the contrast is off, then everything has this after-image that appears. It is the worst. Setting the game back to default settings and running it at 720p or in Windowed mode helped (mind you, I am running it on a system with a GTX 1060 8GB in it, sooooo yeah, not hardware related from what I can tell).

Outside of the relatively minor technical issues, Shenmue retains the magic it originally brought to a generation of gamers. A generation of gamers so fiercely dedicated to the franchise that they hounded Sega until the massive publisher and one-great console creator relented to bring the franchise back to life. With the re-release of Shenmue 1 & 2, players can relive one of the most influential games in the business… and the fun part? It plays and feels like such a 1980's action flick that I would sing up to watch an episodic TV series of the game.

Game Information

Platform:
PC
Developer(s):
SEGA
Publisher(s):
SEGA
Genre(s):
RPG
Mode(s):
Single Player
Other Platform(s):
Sony PlayStation 4
Microsoft Xbox One

Source:
Provided by Publisher

Article by Robert
Share:

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