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Showing posts with label Dauntless. Show all posts
Showing posts with label Dauntless. Show all posts

Jaggy's Corner - January 31st, 2020

Welcome back to Jaggy's Corner which is my weekly post about the gaming industry for both its good and bad things. I know that a lot of gamers will agree that 2019 was abysmal at best, with multiple issues like the President of the United States blaming video games for violence, Blizzard banning a couple of people because of anti-Chinese statements made during a tournament broadcast, and the train wreck launch of Anthem. Let's not forget about the giant expose done on Riot Games and sexism in the industry (which went to court. This led to women workers receiving a payout that seemed too low, in my opinion. Recently, new information has come to light about that court case against Riot and I'll address it in another article.)

This week I'd like to talk about something that crossed my purview a couple of days ago. On January 29th, Phoenix Labs was acquired by Garena, a Singapore based company that is known for League of Legends, Arena of Valor, Free Fire, and PUBG Lite. Their specialty is mobile gaming.

The question on everyone's mind is: why did it happen? Especially considering that Dauntless, the free to play Monster Hunter game, is distributed by Epic Games. But, when I looked further into the topic, I discovered that this business deal makes a lot of sense.

Let's first start with Phoenix Labs, the Canadian developers of Dauntless. Based on a public statement made by the CEO, Jesse Houston wanted to bring their game into the hands of every player. Presumably, this is part of the reason they made a deal with Epic Games in the first place. In fact, that isn't speculation, what I just said is a fact. Right from the horses' mouth, Jesse Houston talked to gameindustry.biz at GDC last year about their partnership with Epic.

"I've had this vision for Dauntless since the get-go, of One Dauntless [the game's single account system across all platforms]," he says. "Wherever you are, whoever you want to play with, whatever device you want to play on, you can. This was even before Epic started doing the cross-platform play stuff. So Epic said they were doing cross-platform play and offered to teach us the ropes."



Another point to consider is that in early 2019 Phoenix Labs acquired Bot School Inc. This was done to help Dauntless get into the hands of as many players since they have experience with social networking (near as I can find). So far, Phoenix Labs have stayed true to their vision. As a result of the deals with Bot School Inc. and Epic Games, Dauntless has reached over 15 million players.

The logical next step for Phoenix Labs would be to expand into mobile gaming like other companies before. (Notably, Blizzard and ArenaNet in recent memory.) The mobile market is exactly the area that Phoenix Labs wants to expand into and Garena can provide their expertise. Plus, Garena has worked with Phoenix Labs before this partnership ever took place so, it was a no-brainer.

Garena is a digital entertainment company and one of the largest forces for gaming in Southeast Asia. More importantly, they are one of our longest-running investors – one that we’ve considered a close partner for years. - Source: Jesse Houston

Now, for those of us that have done some digging into Garena, another reason for this partnership might spring into focus. It's not just an investment and marketing deal, it also has to do with Tencent. (I know, I know, but it makes a lot of sense in the long run. Just stick with me here...)

In November of 2018, Tencent entered a partnership with Garena. Part of the reason this was done was most likely because China imposed restrictions on video games because of the rise in myopia. For those unaware, myopia is the medical term for near-sightedness in people under the age of 40. In China, more than half of the population is affected by this condition. Because the numbers have risen so high, the Chinese government had to do something. So, they imposed massive restrictions (like requiring players to enter their age so that the game would begin a time limit) that were high enough to stop many companies from being granted videogame licenses.

Up until that point, Tencent was making huge profits and when the restrictions were imposed sometime in 2018, Tencent for the first time in years was losing out. (There were other reasons for this, but no need to get into that right now.) The only way they could continue to be successful was to distribute their games in other countries without these restrictions. Thus, Garena and Tencent entered a partnership in November of 2018 like I previously mentioned.

Now, China has since lifted some of its restrictions on game licenses, so it stands to reason that Tencent is will be fine. But, what I can say is that Garena will be able to put Dauntless in the hands of a larger customer base because of its proven track record.

Remember the statement above where Jesse Houston said that he wanted to bring the game to everyone? Well, this is exactly how his goal will be achieved.

I remain optimistic that Garena and Phoenix Labs will continue to bring the free to play monster hunter game the best player experience. Though players might discover more free to play business models, like the relatively recent addition of a season pass and microtransactions. So long as the developers keep away from highly predatory practices like loot boxes, then I am not worried about the current future of Dauntless.

I'm sure many people aren't going to be happy with the news with Phoenix Labs and Garena, but hopefully, this article has put things into perspective.

As a slight sidestep, if I could offer up another piece of information that might help to ease the minds of what sort of company Tencent is, they have donated $432 million USD to the Hubei and Wuhan provinces to aid in the current chaos surrounding the coronavirus. But ultimately, you guys decide for yourselves how you feel about the acquisition of Phoenix Labs by Garena.

Article by: Susan N.




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Pierre-Yves’ Games of the Year – 2018

 
Estimated reading time: 5 minutes



 

Game of the Year – Banner Saga 3


Stoic Games have just nailed it. Start to finish. You want to talk about choices? You want to talk about how one small decision can affect the outcome of an entire people? This. The Banner Saga 3 should be viewed as that benchmark. With the end of the trilogy now out, the full weight of your protagonists choices are laid bare for everyone to see. Did you follow the path of the father Rook how lost his daughter? Or did you take the path of his daughter that loses her father? Through either path there will be plenty of choices that to quote one of my favorite songs from Live, are the Beauty of Grey. There is no Black and White. There is no real at times Good or Bad. There just is and it was absolutely fantastic for it.

First Runner Up – Dragon Quest XI


I’ve been waiting on this one for a long time and for a little while we didn’t know if we were even going to get it because of the apparent “lack of interest” for the series. Finally in our hands the latest Dragon Quest is that. A Dragon Quest title in all of its Glory saddled up with loads of quality of life improvements for the series to make that classic gameplay relevant to today’s standards.

Second Runner Up – CrossCode


I’ve got to give it to the devs on this one. Wow. CrossCode blew away most of my expectations. Indie RPG. 16-bit classic look. Today’s gaming standards. It’s smooth, responsive, gorgeous to look at and fun for hours upon hours. Probably my fondest memory of this was going into the Early Access and reading the apology that only about fifty hours was currently available while they geared up for the full release. Fifty. Hours. Most AAA give you ten! Twenty if you add in a NG+. Thirty for a Platinum trophy on a PlayStation. CrossCode has also usurped .Hack as King for my single player MMO emulation.

Biggest Surprise – Towards the Pantheon


After having played the demo I wasn’t quite sure what to expect going into this one. I mean the demo was fantastic but it was a horror based puzzle, again, in a 16-bit like classic look, but horrifying as hell for some moments. How did that translate into the final RPG? Beautifully. Acting as a backstory to the events of the whole and to one of your characters, all of Towards the Pantheon was wonderfully designed, written and musically orchestrated. Following an unlikely party, everything just worked and it was perhaps one of the best ten hours I’ve spent on a video game title this year.

Guilty Pleasure – Dauntless


While I haven’t been into “MonHon” as much as some of the others on the team, I’ve played the living hell out of multiple versions of Dauntless once it hit the Beta stages. Having started at the Alpha to get a taste for it, I didn’t want to put in too much effort and lose it all to a server wipe, so the day it launched? So did an unhealthy addiction both solo, with my brother and with other members of the team. Basically a “monster hunter lite”, not unlike Sacrifice: Sinner for Redemption being a “dark souls lite”, you get to get straight to the good part. The Fighting. Tons of customizations, a fair amount of weapon choices, and damn have I spent a lot of time hunting something just for pants. Literally because I needed to make pants as I had the rest of the set!

Biggest Disappointment – Noamund


Tales of like battle system? Chess like components? Interesting art style and RPG mechanics? Noamund had EVERYTHING it needed to make a splash. Having been Kickstarted and released on Steam, everything just felt lacking, unpolished and in certain cases sloppy as the default Spanish voices were left on but with no subtitles. Actually it even kept Spanish text in the Kickstarter backer location that was available to explore near the beginning. Add in sloppy gaming mechanics and what I was really looking forward to ended up being one of my biggest disappointments of the year.

 
Article by:  Pierre-Yves

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New Game from BioWare, Riot, Capcom and Blizzard devs: Dauntless


They had me at 'Bioware'...

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