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Showing posts with label Warcraft: Orcs & Humans. Show all posts
Showing posts with label Warcraft: Orcs & Humans. Show all posts

Memorable Music in Gaming - August Genre - RTS


This month we are featuring music from real-time strategy games, or RTS as they are listed on many gaming websites, forums, discussion groups and so on. These will probably take you back quite a few years, but these games are still enjoyed even today! 


Nick

Jamie Christopherson and Bill Brown - The Lord of the Rings: The Battle for Middle-earth

There’s a lot to enjoy about this 2004 real-time strategy game. It has a typical structure built around factions and the tug-of-war between resources and military expansion. The overall reception was quite positive, and it helped that the game had such a strong tie-in to the popular movies of the era. This was primarily evident between short clips in the movie and likenesses of popular characters such as Pippen, Merry, Legolas and more.

However, the music for me was a standout, as I adored the music from the movies. Now, normally when I talk about memorable music in gaming, I try to focus on original music and not just importing something popular from another source (like the Guitar Hero games). While it’s true that The Lord of the Rings: The Battle for Middle-earth does contain music composed by Howard Shore for The Lord of the Rings trilogy, there are original scores to be found here as well. These pieces were composed by Jamie Christopherson and Bill Brown.

Jamie Christopherson has had his work show up in film, television and video games with a lean towards action such as The Crow: Wicked Prayer, Spider-Man: Web of Shadows, the Bionic Commando remake and Lost Planet 2 to name just a handful. Bill Brown’s claims to fame span multiple types of media as well such as CSI: NY, several Tom Clancy titles and some of the Command & Conquer games. Perhaps most notably however, Bill was responsible for many of those iconic boops, bleeps, tunes and tones that came with Windows XP. 

So while these two men had quite a variety of genres and media in their working history, it is impressive how they were able to come up with nearly two dozen tracks for the The Lord of the Rings: The Battle for Middle-earth video game that felt like they belonged with the popular music from the movies. Tracks like Hordes Attack would feel just as at home in those classic Dungeons & Dragons video games as it does in this one, swelling in one moment after softly building up to it. The horns and tempo found in Unstoppable Evil would have certainly worked during battle scenes in the movies and are an excellent compliment to the military skirmishes found in the game. Most of the songs are relatively short, looping when necessary or used to compliment a brief scene, clocking in at around a minute or so each. My favorite however has to be the sweeping Riding The Plains, which is a bit over four minutes long and manages to stand out in my memory despite fitting in so well with the rest of the music from the game and movies, and is definitely worth a listen to by itself. 
 
~~~ 


Susan

Russell Brower - Starcraft II: Heart of the Swarm

Who could have seen this coming? Of course my music choice for the RTS genre is going to be Starcraft related (although, Warcraft is also right up there in the genre as well!) And there are several reasons for this. I haven't played a ton of RTS games to begin with - thus options being limited for me - but I feel as though the genre has dropped out of favor in place of other genres like action, adventure, cozy, and simulation games. I find there are a lot more shooters out there, even though many pale in comparison to the viewership levels of esport shooters.

In giving a little love to the RTS genre, Russel Brower is my choice from Starcraft II: Heart of the Swarm. While the music in the base game is fantastic, I only played Terran to get through the base game story. Heart of the Swarm is where my heart truly lies as everyone should bow to the Queen of Blades (And I don't mean Scarlett, the pro player who has previously been dubbed the same. Although, she is pretty awesome.) 

Unlike Wings of Liberty or Legacy of the Void, Heart of the Swarm had everything I was looking for as a zerg player. (It may be fun to note here that all my Discord main roles are named after zerg units!) It came with units that I loved for their abilities and for their strategic uses. The ability to burrow your units into the ground like the roach made me happy. (I'm not going to talk about swarm hosts, which at one time were so ridiculously over tuned that Stephano and Petraeus had a THREE HOUR GAME live on stream. It was way back in 2014 and all of us sat there wondering if the game was going to end. Spoiler alert, it did.) Anyways, I found that playing the swarm made a lot more sense to me than the other two races in the game. Even before the DLC came out, I was sending waves upon waves against the enemy so that I could overwhelm them. Needless to say, swarm tactics are kinda my thing :D 

The music for Heart of the Swarm was quite impressionable as I ended up listening to it the most during the time of Starcraft II's heyday. And while the other two soundtracks are just as kickass as this DLC, Wings of Liberty I only played through once and never went back, and Legacy of the Void's campaign I didn't touch at all. (Would you believe that even the couple of missions you play as Protoss in the Heart of the Swarm campaign, I failed a couple times? Yes? Mmhmm. PROTOSS SCUM!) Now before continuing, I will mention that Russell Brower wasn't the only writer for many of the tracks on the volume one. He contributed to the last four tracks called: Phantoms of the Void,  He Had it Coming, Ascension, and Whispering of the Stars. All of those songs are fantastic and I definitely relistened to all four of them while writing this. On volume 2, Brower contributed to every song and it shouldn't be a surprise to anyone that my favorite song would be aptly named 'Queen'. The track starts off with an eerie almost orchestral build into a heavy hitting and gritty beat. In fact, the song became the titular track preceding many professional Starcraft II games. Honestly, if that doesn't tell the tale of the song, I don't know what would. It speaks for itself.
 
~~~ 


Gregory Alper - Warcraft: Orcs & Humans

My composer for this Memorable Music Collective is Gregory Alper, and I thoroughly enjoy the music he composed for Warcraft: Orcs & Humans. Mr. Alper is still making music as it's his life's career of over 4 decades now. He's dipped his toes into the music genres of Country, Jazz, Latin, R&B, African, Calypso, and Big Band Swing over the years. He also composed the music for Mech Commander 2, another fave game of mine!

Recently, there is a remastered version of Warcraft: Orcs & Humans that I hope to get my hands on just to be immersed in that universe again. I've always played the orcs campaign. I got a royal kick out of the orcss and their 'Work complete' to 'We're being attacked'. The music that ran during the gameplay amplified the atmosphere of the Warcraft universe and set the bar for the games that came out later. I played the PC98 version since I didn't have any of the consoles, with the exception of playing with my kids on the Nintendo.

When Gregory had composed the Warcraft themes he followed an action, driving, and orchestral plan. You can hear that in all of the tracks, but I especially love Orc Victory. The driving of the drums just pounds away at my orcish soul.

That 'where is he now in his career' question came to mind while I was researching for this article. On his website (https://www.alpermusic.com/biography) in his bio I read this: "Teaching young people to play jazz is like navigating the discovery of a new world. Ensemble playing and improvisation explore new territory, the expansion and feeling of freedom through personal expression allows the soul to speak." So awesome to know that he is passing on his greatness to the younger musicians who absorb all music like the sponges they are! And on an ending note, I didn't know that he had played with another musician I love listening to: the great Ella Fitzgerald! 
~~~ 



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Most Wanted Remakes or Remasters - Part 2 - Gaming Thoughts

Today's articles touch on the games that didn't quite top anyone's list - but came close. What would be the next game or set of games we'd love to see get the remake or remaster treatment? Read on!


Hayden

Wing Commander

It spawned one of the early heavyweight IPs, saw massive popularity, half a dozen sequels/spin-offs and one of the earliest video game to movie adaptations I can remember.

Call me a sucker for my single player flight sims, but that one has to be up there too.
 

Mike

Road Rash

“Road Rash” the early take on vehicular combat before the infamous “Twisted Metal”, Road Rash put you on your motorcycle of choice. Pitting you against other rival gangs and factions in a race to the finish over the different landscapes of the world with all the violence and carnage of a Mad Max film. Swinging weapons to get ahead and reaching breakneck speeds with upgrades purchased with every profitable win while dodging the law, oncoming traffic, wildlife, and at times your friends in the same death style race.

Despite the N64's attempt to breathe life back into the franchise, the closest fans have gotten to a proper remake is “Road Redemption” by Tripwire Interactive.
 

Hamza

Watchmen: The End is Nigh

We'll call this my obscure choice, but this title originally released in 2009. Fun fact: this game hit the shelves five months before Batman: Arkham Asylum, the title that set the gold standard for superhero video games. Since Watchmen is also a WB property, why not let it benefit from the gameplay model perfected by the Arkham series? Maybe even have Rocksteady Studios take a crack at it? Imagine Rorschach and Nite Owl II rendered with the same finesse as the Dark Knight.


Valerie

Warcraft: Orcs & Humans

This is an RTS game that was cute and fun with the voices and manageable actions to get your base set up before going on the attack. This game has had a remaster, but I would love a remake with more of the lore found in this world of orcs and humans. 
 
Who started the war? Who is king? From the Blizzard page: "Azeroth, land of magic, mystery, and legendary heroes, is beset by the orcish invaders. Take up arms for your king and defend the realm, or lead the Horde on their bloodthirsty conquest. Command the battlefield, outflank your enemies, and gain victory… or suffer crushing defeat and be forgotten forever. The battle for Azeroth begins today!"
 

Pierre-Yves

Legend of Legaia

This is another classic that I would love to have a remake of, or even a reboot of the series. I've yet to play Legaia 2: Duel Saga, it's in my backlog, but the original? It was good.

Mixing both turned based RPG elements and fighting game combos, the Legend of Legaia was an oddity that I fell in love with. Trying to prevent, you guessed it, the end of the world from a Stephen King's Mist like scenario, three martial artists band together with the use of their powers. 


Richard

Deception / Trapt / Kagero

Call it whatever you recognize it as, but the deception series, knows as Kagero in Japan, is something I've always loved. My first experience was with the second game in the series that miraculously managed to make it to North America under the title Trapt. A series where you set up traps in a mansion, and activate them to eliminate all intruders, the Deception series was pretty dear to me. I remember me and my friends staying up late trying to beat the surprisingly hard final boss as we slaughtered our way through evil knights and poor peasants alike.

Jim

Suikoden 3-5 and Tactics

I love the Suikoden games and one of my most anticipated games of 2025 is the remaster of 1 and 2. Suikoden 2 is my all-time favorite game even though the PS2-era games are still all great in their own right. Suikoden 3 has one of the best opening videos in that series, and Suikoden 4 although not as popular as the others was a solid experience. And then there's Suikoden 5, the best of the PS2 Suikoden games. I would also like to see Suikoden Tactics as it's a part of Suikoden 4's storyline and is a great strategy RPG. 

Nick

Persona 1 & 2

In part, this was heavily fueled by how outstanding the Persona 3 Reload release was, and how popular its reception was. This could at some point be an outdated take, but I'm going to put it here anyways. The first Persona absolutely hooked me with it's interesting mix of demons & real-world scenarios, creating a very new and refreshing story line. I never ever played the sequel, but from what I have read, Persona 2 only doubled down on these elements, with a more memorable cast of characters and narrative. These two games sure seem ripe for the Reload treatment for modern audiences.

Now, why could this become an outdated take? There have been insider rumors that these are going to get remasters at some point in the near future, but as of the writing of this, nothing has been officially announced yet.
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