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Showing posts with label SEGA Megadrive. Show all posts
Showing posts with label SEGA Megadrive. Show all posts

Retro Run 'n Gun Sovietborgs Comes To IndieGoGo This June 25!

May 21, 2025 | Spanish retro developer Retro Sumus is proud to announce that their 16-bit top-down run'n gun Sovietborgs will launch a campaign on IndieGoGo this June 25 targeted to release the game on retro platforms as Megadrive/Genesis, Dreamcast, and NeoGeo. In a parallel universe where the soviet empire dominates civilization after Cold War, you are in control of a squad of 3 Sovietborg units, with the goal being to explore this devastated world that's left and wipe out the monsters and rebel factions that patrol the land. The main action is displayed from a top-down perspective, similar to titles like The Chaos Engine or Gauntlet, from which Sovietborgs takes influence.


The game features pre-rendered graphics that were developed using similar techniques to classics like Donkey Kong Country and Vectorman, while its music takes inspiration by the Red Alert and the Jungle / Urban / Soviet strike series. 

Sovietborgs also includes shmup-like bonus stages and hectic battles against huge, mutant bosses!

Resistence is futile. The Sovietborgs are here to free you from your freedom!

Only Tovarisch-Prime is eternal! Let’s pacify the West!


The story behind Retro Sumus

Creating new games for old consoles! Retro Sumus is a small development team located in Spain. We are professionals in different fields who got together in 2013 to revisit genres and concepts we felt were underused, or not explored in depth back in their time.

Because, really, why not?

Our previous game, Xenocider for Dreamcast, launched in January 2021. Conceived as a love letter for classics like Space Harrier and Sin & Punishment, it was an ambitious project that brought the first new 3D game to the console in over 15 years.

Our team members have also been involved in other indie projects like Pier Solar, Ghost Blade, and the Dreamcast releases of Flashback and Fade to Black. Juanjo Martín (keyboardist and musical director for Morat) and Sebastián Abreu (Legend of the Four Winds, The Curse of Illmoore Bay, Eyra the Crow Maiden) contribute their musical talent to the creation of Sovietborgs!


Article by: Susan N.
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Warsong - Retro Reflections


Warsong by developer Career Soft and publisher Treco—SEGA Genesis retro reflection written by Nick with a purchased copy.

Estimated reading time: 7 minutes


This is an update to the original article Warsong - Sega Genesis: Possibly the best strategy game you never played - Retro Reflections posted on May 25th, 2012.

Back when I first discussed this title with our readers nearly eight years ago, I was prompted due to some other articles I had posted around the time focusing on the SEGA Genesis console. However, Warsong (known as Langrisser overseas originally) is gaining some modern relevance due to the upcoming release of Langrisser I & II coming in March this year.



Warsong has long stood as one of my all-time favorite Genesis titles, though in fairness I haven't played it in several years now, and there is a good chance the average gamer has never even heard of it, let alone played it.

I am not sure what inspired me to pick it up at the time. I had heard nothing about this game in any of the magazines I read, none of my friends had played it, but something about it caught my eye when I was mulling what game to purchase next.

But something about the back of that box must have sparked my interest, because I took the game home, put it in and and began to play. To define what Warsong is, I would say it was a fantasy strategy/RPG hybrid – maybe the first I had ever played quite like it.



I immediately loved the game’s art style. The graphics had a colorful, anime feel to them when showing character portraits. The actual battles that took place were actually pretty active as soldiers kill each other off. The backdrops and map designs were actually pretty well detailed also.

The sound and music get the job done. There was nothing terribly memorable about it, but this was a game that was more about the tactics. It would have been nice to have a bit more variety in the music, but I don’t recall it ever particularly bothering me either.

So how did the game play? Well, there were two aspects to it. There are the leader characters, and they are the most important. Hints of Fire Emblem here, as when a leader dies, he or she is gone for good. I recall saving often to prevent that from happening. Shades of Dragonforce follow, as each of these main characters had soldier units they could control. Each character has a range or aura of influence and if their soldier units fight within that range, they got bonuses to their stats. Each leader can hire different kinds of soldiers at the start of each level, and there is a sort of rock/paper/scissors mechanic to which soldier units perform best against one another.

There are other factors as well, such as terrain and if your leader characters have any gear equipped (at the start of each level, a scenario is given to you and you have a chance to spend your hard earned gold on different kinds and quantities of soldiers, and that is also when you can choose to put a piece of equipment on a leader character). I recall getting so good at the game that I could go through the first couple of levels or so without buying any soldier units, to conserve money for when I would need it more in subsequent levels.

When a leader character dies (the enemy units are made up of these as well), their support soldiers will perish as well. Some levels also have assorted neutral characters who will go after anyone who gets to o close. Some missions are designed for certain types of soldiers as well – for example one of your heroes can hire mermen and they are almost essential for water combat – but useless in levels without water to cross.

The game is made up of twenty levels, which may not sound like much, but each stage can take quite some time to get through. The menu and controls are very simple to navigate and while it is easy to learn – there is are so many different tactics and unit strategies to apply that there is perfectly valid reason to come back and play again once you beat the game.

The story itself is nothing new – good guys are put on the run for attacking bad guys. Good guys regroup after getting smacked around a bit in the first level, and rally a force to defeat not only the known bad guys, but the evil controlling them behind the scenes. It is all really well presented though, with story pieces between levels and dialog scenes from characters on maps. While you have no options to change the storyline itself, it was actually one that I found fairly interesting.

The RPG elements come in the form of gold, equipment, experience and levels. In fact, this game was the inspiration to a leveling system I implimented on my MUD over a decade ago that I called a Tier system. Your characters start off a specific class, level up to a point, and then choose one of two. Level up some more, and you can again choose one more new class from a new set of branching options. Some characters were so similar that their later tiers became the same thing, like Magic Knight, but there were unique ones too. For example your lead character Garrett can become a King class, and no one else can. Each tier brings new skills and powerful stat boosts and adds a good deal of replay value to the mix.

And replay I did – I can recall beating this game at least three times – maybe more. And it was a hit among my friends who initially asked: Warsong? What’s that?

But these were the same friends I had gotten hooked on strategy games on the NES years before too (Nobunaga’s Ambition, Bandit Kings of Ancient China and Romance of the Three Kingdoms to name a few) – so they gave it a shot and not a single one disliked it. Most of them borrowed it long enough to beat the game once if not twice (and one other friend borrowed my copy for a day and a half. I was a bit surprised when he handed it back to me and said I could have it back. I asked if he had not liked it – turned out he simply went out and bought his own copy afterward).

To this day, this ranks as one of my favorite all-time video games, and influenced my opinion on what a strategy game could be. It also had clear effects on my own game design years later for my MUD, Kingdoms of the Lost. I played it again recently and feel that it holds up pretty well today still. If I bring it up in conversation with most gamers though, none seem to have ever heard of, let alone played this under-appreciated classic.

The strategy/RPG hybrid genre has seen a nice uptick over the last several years, since I first reflected on Warsong here at Chalgyr's Game Room, led largely by the Fire Emblem series, but numerous other titles like Fell Seal, Banner Saga and Disgaea have had popular runs as well. In particular, Fire Emblem: Three Houses in 2019 received rave reviews, and was even my pick for 2019 Game of the Year.

This is a genre that has always just stuck with me, and I'm excited to see how the updated take on Langrisser 1 pans out, and I never did get to experience the sequel. I was aware of its existence, but it never came over to North America, so this is a chance to see where the story had gone. I am looking forward to doing a modern review of this retro title once it does release in March.


Score: N/A


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