EARLY PRESS RECEPTION
"An incredible experience for Kung-Fu enthusiasts that'll make them feel like an action hero. It’s still an immediate purchase to experience the gritty environments and beautiful noir lighting that looks like a film from the '80s. With Path of Fury, it should be talked about as one of the more fun fitness experiences that the Meta Quest has to offer."
"‘Path of Fury: Episode I – Tetsuo’s Tower’ is a tonne of fun and makes me a believer in fitness through virtual reality. Strong visuals are backed by a fast-paced rhythm-and-arcade style of gameplay, not to mention a story that’ll peruse you through thugs and police alike. This is easily one of my favourite VR games, even with its rocky caveat."
"Everything about Path of Fury feels exactly like an ’80s kung-fu thriller. And it’s brought to life extremely well, as every room feels completely different from one another. If you’re looking for a way to get up and moving, all while having a great time exploring a massive tower filled with enemies, I would suggest checking this one out. Genuinely, if you’re hoping to find a way to get your muscles aching, I haven’t found a better way than this."
Recommended - Shaun Cichacki (VICE)
"I think VR is at its best when it combines exercise with beautiful, immersive environments, so I tried to create something that could merge those things together. Through this, I was able to craft a linear experience with a strong backstory that despite being very straightforward, still felt different each time. That was the goal at least, but I feel like I got pretty close to what I was aiming for." - Leonard Menchiari (Game Director)
GAME FEATURES
- Experience the essence of Kung Fu. The goal is to deliver the most powerful strikes and achieve quicker knockouts with the least effort possible, players will feel the progression after playing more and more sessions.
- Linear experience but feels different each time. With a strong backstory, the game is designed to be very straightforward and to still surprise the player with new details and progression elements each time they play.
- Essential training tool component. Patience pays off. Every enemy has a weakness that can be exploited, so the more you practice, the faster you’ll beat them.
- The combat is in the sweet spot between authenticity and accessibility, designed with everyone in mind, with a focus on striking, while rewarding resistance precision and speed instead, just like in Kung-Fu.





















