Learn More
About Erenshor
- Persistent, simulated MMO world
- Hand-coded simulated players with evolving behaviors
- Deep RPG progression and exploration
- Designed for solo players who love MMO systems
Article by: Susan N.
STARSEEKER: Astroneer Expeditions is just that! Massively co-operative and not an MMO! When you first run the game you are instantly into the tutorial...
Sometimes when you are browsing the internet for information on how to do something, you stumble upon ideas or projects or even games that people might be working on...
What a meow-gnificent evening it is to send your paw-rcels out to those family and friends! Are mew looking to pick up an item or send something out? Well at Cat Mail Co. we can send and receive all your deliveries!
Have you ever grown up feeling like you don't belong? For our Heroine, that's the feeling she lives with everyday in her small farming village. But it's not her only secret...
Astro Colony is a space base building game with three modes: survival, construction, and sandbox. From the intro cinematic right into...
Today we’re looking at what has rapidly become an absolute favorite in the open-world RPG genre for me. An interesting story, memorable NPCs, stunning visuals, and a setting absolutely dripping with flavor, Dread Delusion sets its tone immediately and sticks with it.
I enjoy simulation-type games, and I enjoyed the original release of House Flipper, but I never got around to getting the DLC. When the remastered version of the game was released, I figured it would be the best way to experience the DLC while checking out how the base game was upgraded.
GranBlue Fantasy: ReLink released in 2024 bringing the GranBlue universe to an action adventure JRPG format. With a party of up to four members, this band of skyfarers set out for new skies, adventures, and dangers. Two years later, Endless Ragnarok...
70s-Style Robot Anime Geppy-X is a mouthful of a title, but you know what? It’s quite the challenging game to describe as well. At its core, 70s-Style Robot Anime Geppy-X is a shooter...
Net.Attack() is dangerously fun. From thinking that I could dip my toe into the tutorial during a lunch break to having put more hours into the game on my first day with it than I did my full-time job, Net.Attack() smoothly pulled me into a ‘just one more level’ mindset.
“Today is the one year anniversary of Erenshor's launch into early access! It's truly been a crazy year, and I can't wait to show you guys what's coming next. (Hint, it's raids, and there's gonna be some reveals soon!) You guys are awesome, the things you do to support the game have helped make Erenshor into what it is today and I appreciate you all. Thank you all for the past year, and here’s to the next one!”
Estimated reading time: 19 minutes
Hamza: Music is a constant in my life. My interest in other mediums come and go, but my deep interest in music remains. I don’t often finish a video game 100%, but I make it a point to go through its soundtrack at-least once. About half the songs on my Spotify playlist are tunes from video games; the numerous articles I’ve written for our Memorable Music in Gaming series is testament to that.
To me memorable music is just that: memorable, within or without context. It makes you smile when you hear it elsewhere, i.e., the Fallout 3 theme in that ONE scene from the 2024 Fallout TV series. I know I’m talking about the same property in two different mediums… but wow, that moment was a kick in the head. The second Lucy unfurled the NCR flag and the theme kicked in, I got crazy goosebumps.
For this entry you’ll find a lot of love for RPG and RTS soundtracks from my colleagues, which is completely justifiable. They are, after all, crucial in maintaining the precise mood for the next 100+ hours you’ll be spending traveling in those fantastical, sprawling worlds. For my entry I’ll go a rather different route and talk about a genre I’m most familiar with: the humble point and click genre.
Most of the games that fall under this genre have an otherworldly, dreamlike quality to them. They stand out like intellectual conversations and good dreams. Who can forget the hypnotic soundtrack of the original 1993 Myst, especially the Main Theme and Selenitic Mystgate Theme? They’re at-once an open palm invitation to an unforgettable experience. The sleepy and ethereal Valadilene Theme from 2002’s Syberia is as pretty as the cursive, handwritten logo of the game. The very underrated 1996 Gene Machine also has a commendable soundtrack, including this catchy England Theme.
Discworld Noir. Gabriel Knight. Oxenfree. Monkey Island. Beneath a Steel Sky. They all carry with them excellent music, but if I had to cut this admittedly long preamble short and cut to the chase, I’d go with Broken Sword: Shadow of the Templars.
The original Broken Sword is my all-time favorite video game. This is about as flawless a video game can be, every aspect a fabulous diamond facet. Two pieces of dialogue - “I was being indifferent” and “What I say and what I know are two different things” - are part of my daily conversation.
Nick: I could easily spend an hour or more just writing about several of my favorite gaming soundtracks. The old school Bioware Dungeons & Dragons games (especially Neverwinter Nights), the techno feel of the Mass Effect series, almost anything from The Elder Scrolls or Final Fantasy titles - but I have to narrow it down to just one. As such? I’m going to pull from that last series I mentioned, Final Fantasy X.
More than two decades later, that’s my favorite Final Fantasy title for a variety of reasons. I think it has the best combination of story, characters, side content, combat, progression and of course, music. This is one of the only video games I have on vinyl record (and it looks and sounds amazing in this format):
As hard as it was trying to pick a favorite soundtrack? It’s just as hard for me to settle on a favorite song from this one. Whether it is Otherworld’s hard rocking introduction to the game: https://www.youtube.com/watch?v=mWYwmM23Sqs (which is to this day in my rock music feeds) or the more soulful To Zanarkand piano piece, there’s dozens of songs that have an emotional impact on me as soon as I hear them.
Susan: This could really be its own article because I tend to be long winded but also because I love music. Music defines everything for me. So picking just one favorite gaming soundtrack isn’t the easiest decision to make, and yet there can really only be one. While one could argue that I love the Life is Strange soundtrack the most because I’ve often talked about the music used in the games, only one song truly gets to me. The one soundtrack that will always live rent free in my head is Final Fantasy VIII.
Firstly, it should be noted that everything that Nobou Uematesu touches turns to gold. And looking at this brilliant soundtrack, there are multiple songs that I absolutely adore. Starting from the top is the famous Liberi Fatali which was used as a backdrop song to many TTRPG sessions. It’s perfect for combat music as it builds nicely and keeps a good enough tempo to feel like you’re in an epic showdown. Another song that I love is Balamb Garden which soothes your ears while you wander through the streets of Balamb. Later down the list is Find Your Way which keeps you on your guard while you adventure in areas that can spawn random encounters. It’s both a haunting and beautiful piece that can be used as a backdrop to several gaming situations.
One of the songs that always gets to me is The Landing. There is something about the song that begins with a simple heartbeat. It adds a subtle baseline to the track while the brass instruments quietly crescendo. Finally, it builds to a quick paced song that lights a fire under your butt. Along those same lines, The Man with the Machine Gun can’t be missed. It’s a track that forces you to keep your eyes on the prize. Besides, who could resist the charm of this song? Also, in keeping with the urgency, I love Only a Plank Between One and Perdition.
Sorceress Edea’s Parade stands out in my mind because of Fithos Lusec Wecos Vinosec. This is partly because it took a while to get the name of the song down. It also lives rent free in my head because of a particularly brutal step chart in In the Groove. (I think I’ve only passed it once or twice. PAIN.) Needless to say, this track is incredibly memorable.
Many of the Chocobo songs are some of the most amusing tracks in history. Although, there is one absolutely GARBAGE version of the Chocobo song found in FF7 Remake that needs to be yeeted into the sun, but otherwise, most of the Chocobo songs can do no wrong. In specific, the playful sound of Odeka Ke Chocobo is great (albeit dated), and I love it.
Finally, I can’t end my section without talking about Eyes on Me sung by Faye Wong. Combined with the beautiful dancing between Rinoa and Squall, this song really hits me hard. The memories associated with it are both endearing and painful. That said, Faye’s soft voice as she sings the perfectly apt lyrics are nothing short of breathtaking. It honestly makes me tear up when I hear it. But this song doesn’t hit me just because of Rinoa and Squall, it makes the entire soundtrack memorable because Final Fantasy 8 was the first game in the series that actually grabbed my attention. I’m not sure if it was because of the in-game events or the characters in particular, but Final Fantasy 8’s soundtrack is my favorite.
Richard: Picking a favorite or most memorable soundtrack? Man, sometimes that’s harder than a super hard bonus boss. When asked about some memorable pieces, I usually end up with a list of at least twenty different tracks. To me, music is a very important part of both my life, and my gaming experience. To someone who plays multiple instruments, a game’s soundtrack can absolutely ruin an experience if done poorly. On the other hand, if done well I find it can turn a mediocre game into a good game for me.
So what would be the most memorable? Is it something from my early years of gaming, such as Promised Pain from Xenosaga III? Maybe the Man-eating Music Box tune from Trapt? Do we also have any of the Boss Themes from Legend of Dragoon? Maybe some of the radio tracks from Cruisin’ USA, or the character themes from Vigilante 8? These are all good tracks, but are they the most memorable? Maybe, but there are others that are more memorable for me at least.
It isn’t always the best songs that are the most memorable, but they do certainly make an impact. Tracks like Edge of Green from Radiant Historia certainly made a hell of an impact on me with just how much I felt the impact of the song. Other tracks will hit you in the feels, such as Moonlight from Iconoclasts. That was a track that when played gave me one hell of a gut punch. Or who could forget other classics such as the DK Rap or Gangplank Galleon? Both are classics that most people won’t forget very easily. Say what you want, I think these are more memorable to me in the Donkey Kong series than the Stickerbush Symphony is.
Rather than that though, the songs that made the biggest impact on me probably boil down to three, if we exclude the Final Fantasy series that my colleagues have already sifted through. So, what is the most memorable for me? What had the biggest impact? Well, let’s start with the third place: Star Wolf’s theme from Starfox 64. This song was the boss theme of the first boss that ever gave me serious trouble in a game. No, I don’t mean the first encounter, the second “hidden” encounter where you have the revenge match? As a kid, that fight was nearly impossible for me, so this song has stuck around a lot because of that. Second up we have Atrocious Raid from Trails of Cold Steel. This was one of the hardest cold opens I’ve seen in a game in quite a while, and it opened with this track. It certainly pops into my head every so often.
So what’s the most memorable track for me? Well, that would belong to the first game I ever did 100% in. Or, maybe it would be 120%? Some of you probably instantly guessed the game, but the track I’d have to choose is the credit’s theme from Spyro the Dragon. Perhaps you may think this is a weird pick for me, given my penchant for boss and battle themes, but this is the track that’s most ingrained in my childhood memories. A track that plays after completing one of my favorite games, the one that kickstarted my 100% completion OCD, and the track that I felt really wrapped up the game at the end. Listening to this as you get a flyby through all the world’s you’ve visited while seeing the credits go by, a sense that you’ve finally finished your journey and are headed home, but still retaining that sense of adventure. The original Spyro trilogy had some great music, but this right here is my most memorable track, and remember: “No sheep were harmed during the making of this game. A few gnorcs, but no sheep.”
Pierre-Yves: Where to start? Nick, Susan and Richard all have solid pieces listed that easily fit the top 10 to top 20. I find as I get older, and the more I play, the more I like which makes lists like this that much harder.
I would be doing a disservice if I myself didn't mention the Final Fantasy series. Battle on the Big Bridge (YouTube) from Final Fantasy V, The Opera (YouTube) and Dancing Mad (YouTube) from Final Fantasy VI, Final Fantasy VIII’s soundtrack *points to Susan's section*, definitely Otherworld from Final Fantasy X, and finally, Apocalypsis Noctis (YouTube) from Final Fantasy XV.
Where I really wanted to go is in two directions, or stops along a track if you will. The first is Xenoblade Chronicles X. Having originally released on the Wii U where it was almost doomed from the start because of the lack of console sales due to bad marketing, this was one JRPG that should not have been missed. The opening of Uncontrollable (YouTube) held so much emotion as we, the people of Earth, abandoned the planet in an attempt to not be wiped out by an alien race.
Making it to another inhabitable planet, it wasn't all sunshine and rainbows. If humanity wanted to survive? It had to fight both the alien forces that followed and the often hostile wildlife. This is where Black Tar (YouTube) comes in. Two parts. Heavy guitar. Solid drums. Rap like lyrics and rhythm, it works. It works so well. And then it doubles down on a tone shift halfway through. And this is just the normal battle music!!
The last stop for me on this musical train is Trails of Cold Steel 4. Whether it be from the Trails series or the Ys series, the Falcom Sound Team are incredible and this was very apparent in the Cold Steel subseries and finale.
Merging various styles, there are three tracks in Cold Steel IV that I have yet to stop listening to. Starting off with Synchronicity (YouTube), you have a Techno or EDM beat that opens up the last entry as you explore the Geofront under the independent city state of Crossbell. It's light, it's fun, it helps drop you back into the mix after the very heavy and tear-inducing conclusion of Cold Steel III.
To the Future (YouTube) continues this trend but adds in a bit more orchestra keeping with the upwards trend that not everything is lost, there's still hope in continuing the fight. I won't lie that because these two tracks were designed for continuous play, they have often been on repeat one after the other.
But the title to take it all is the Cold Steel IV rendition of The Atrocious Raid (YouTube). Richard mentioned this above, yes, and while the cold open of Cold Steel and its more arranged version are often in my shuffle and my playlists, this last version’s rework just hit all of the notes and the feels. Like its original, once this track starts up, all of the emotions and dramatic tensions rise up making this not only the best part of Cold Steel IV, but of the series and my playlists.
There is rarely a time where I'll think to myself, not now. There is always time for this track.
Hayden: I see a lot of RPG love here, so I’m going to go with a different direction. While the genre has arguably fallen away from the limelight a bit, RTS games are what I cut my teeth on and there’s a few gems in there that I think will be instantly recognizable to many people. First and foremost, I give you Hell March (YouTube) by Frank Klepacki, from Command & Conquer Red Alert. The opening to this one with the hugely distinct sound of military drill makes it hard to confuse with anything else, and Red Alert really made a big impact at the time of its release.
Marching on from there, there is the music that launched a behemoth of a franchise - the first Human track from Warcraft 2 (YouTube). While not a technical tour de force like some of the epic tracks underpinning the JRPGs, this is music that you’ll hear the themes from reflected in later Warcraft titles and expansions, culminating in the behemoth of World of Warcraft that reshaped the MMORPG world and still echoes through almost 30 years after release.
Out of the RTS genre, I suppose it's time to build upwards with SimCity 3000! The energetic sound of Sim Broadway (YouTube) by Jerry Martin is iconic for builders, but really the whole soundtrack (YouTube) here is full of gems and little audio licks that will make players smile and reminisce. Finally, I would be remiss to skip over Baba Yetu (YouTube) by Christopher Tin. This one at least really stands up to the best of what the JRPGs and really anything else in gaming has in terms of scope and impact, and rightfully drives Civilization IV players forward through the ages.
While RPG’s have already gotten a lot of love in here, there’s two that I have to put forward as iconic. First, Dragonborn (YouTube) by Jeremy Soule is the sound that defines Skyrim for me. The sweeping, uplifting feel of this one really gives you a sense of scale and power to the setting that captures the feel of the Elder Scrolls series, and keeps being replicated on platform after platform. (Has it been ported to a smart fridge yet? If not, expect it soon!) Also from Bethesda, the main theme from Fallout 4 (YouTube) will apparently always live rent-free in my head. Something about the way the first heavy chords hit always brings me back to the setting, the sun rising above scorched cities and twisted, barren forests. For all the shade that Bethesda gets for bugs and glitches in their games, I’ve frequently found their soundtracks to be rock solid, and that’s a huge boost for me as a player when I'm trying to get immersed into a game world.
Valerie: Atmosphere. That's what music in gaming, theatre, movies and even your own little worlds like home bring to my game playing and my life. Memorable music that leads me along like the carrot in front of the rabbit. It pulls at your heart strings, your tear ducts, heck even your muscles! That's what these tracks do for me on all counts. Like everyone else who's contributed to this article, I too, cannot, I just CAN'T choose just one! I can't even narrow it down to one series either as I have played quite the range!
To start off my contribution I'm currently listening to a mix of Halo game music tracks. There are quite a few good playlists around, but my two all time fave tracks are: Spirit of Fire and The Scorpion Theme. The track labeled Peril comes in third. The use of the full orchestra brings back memories of me during the years that I was learning to play a few instruments and my love of classical music. Those full orchestral sequences can garner a laugh if I am watching reruns of M.A.S.H where Charles Emmerson Winchester the third is nodding his head in time with the music and that ferocious face at the percussion sequence! Man, what game was I playing that that scene just bust giggles out of me that I lost the boss fight? I can't remember, but man oh man, *funny!*.
Another of the many game series in my list is The Legend of Zelda. I had come across a particular piece called Ballad of the Goddess where I could feel the power of that mighty goddess. There is also a track called Molgera Battle with its use of percussion and pipes that are really really catchy. A good seat bouncer I shall call it like Towards the Pantheon battle track (Youtube). I actually get up and dance to that tune.
Music composed by Chris Perkins in Pantheon: Rise of the Fallen can elicit awe and wonder as I start a new quest. It’s the feel of the ambience around me as I walk the forest trail. The track that I am referring to is called 'Terminus' (Soundcloud). Even right down to the beginning of the game where the menu pops up I have felt that sense of wonder. When I played Sands of Aura, the Main Menu Theme (Youtube) literally drew me in and ignited my imagination as I chose my character features and started the game.
With nods to my colleagues here, I am definitely an RPG player with playtime bursts into FPS (think Unreal Tournament), sandbox builder games like Satisfactory, Space Engineers, and the MMOs Guild Wars 1 & 2. Add in RTS of Starcraft II and I think I’m a pretty rounded gamer. I’m not fantastic at the games, but I really do enjoy playing them. As I play, the immersion with the music in each game coaxes me into finding that next treasure, that forgotten cave, or the village where one can rest until the next quest makes itself known.
I just want to say, with nods to Susan N. above, that a couple of tracks that I play when I am gaming are from two games she also plays: Unreal & Age of Wonders: Planetfall. Back when I was investigating how much it would cost me to get electronic music equipment I was hooked because of my love of the Unreal tracks. When Susan N. did the review for Age of Wonders: Planetfall, bells rang again in the discovery that the same composer from Unreal did the soundtrack for AOWP!! You can hear the soundtrack teaser trailer here in her review. Thank you Michiel van den Bos!
So, when I say I can't choose just one favorite, you can see why above with all that variety and tracks to feast upon! I will say though, that Nobuo Uematsu is a favorite composer and I'll leave you in battle with the One Winged Angel (Youtube).
About Destiny 2
Destiny 2 is one of the world’s most popular first-person
shooter video games and action MMOs. Developed and published by Bungie —
the iconic studio behind the
Halo franchise and classic titles Myth, Oni, and Marathon
— Destiny 2 tasks players with defending humanity and
exploring the mysteries of the solar system. Players embody Guardians,
who wield powerful elemental abilities. Players can select from multiple
classes, upgrade and swap elemental subclasses,
as well as outfit themselves with a variety of customizable weapons and
gear to suit their aesthetic and playstyle.
Destiny 2
features responsive first-person shooter combat, an engrossing
cinematic story, challenging co-op quests, and a variety of PvP and PvE
modes playable solo or with friends — with cross-platform play also
supported.
Since its launch in 2017, Destiny 2 has received yearly
expansions that progress the story forward, add a wealth of additional
content, and further refine the gameplay experience for its passionate
community of players. Quarterly Seasons introduce
additional objectives and challenges for players to best, including
dungeons and raids that offer powerful rewards.
The Final Shape, the conclusion of Destiny 2's Light and Darkness saga, releases on June 4, 2024.
Destiny 2 is available on Xbox One and Xbox Series X|S,
PlayStation 4 and PlayStation 5, and Windows PC via Steam, the Epic
Games Store, and the Microsoft Store. For more information, please visit
destinythegame.com.
Article by: Susan N.
FOR IMMEDIATE RELEASE
Mick Graham, a former crew member of the 4th Royal Tank Regiment and a skilled military artist, brings his artistic talents to Steel Aces.
With a deep-rooted background in tanks and military art, Mick offers a
distinctive and genuine perspective to the game's development.
Mick's journey began in 1979 when he joined the regiment, young and
inexperienced. His service continued until 1993, during which he vividly
recalls his first experiences driving a tank and pulling the trigger on
his B3 gunner's course. It's an amusing anecdote that he had a tank
license before he could even drive a car. Through his artwork, Mick aims
to evoke nostalgia, rekindling memories of the distinct scents of
diesel and cordite, the resonating sound of the 120mm firing, and the
striking sight of rounds hitting their targets.
A self-taught artist, Mick has honed his craft over the years, employing
various techniques. One of his original pieces from 1980, proudly
displayed near his art desk, holds immense sentimental value and is not
available for sale. Most of Mick's original works come to life through
acrylic paints on gessoed MDF boards, although he occasionally employs
Gouache or Oil paints for specific pieces.
Mick has also participated in numerous interviews discussing his
experiences during the Cold War, amusing tales of using bog rolls, and
childhood adventures playing on tanks, both as a kid and as an adult.
You can find these interviews on our website.
"Now available on the Steam platform for wishlisting"
Prepare to take command of your own tank and dive deep into the annals
of history with Steel Aces, the highly anticipated MMO tactical tank
shooter that's set to redefine the gaming landscape. Developed by
seasoned veterans of the genre, Steel Aces seamlessly combines strategy,
simulation, and historical authenticity to offer gamers an
unprecedented and immersive experience. Initially available on PC
Windows via a standalone launcher in early Q3, the game also holds the
potential for future expansion onto Mac, Linux, and various gaming
consoles.
Unleash Your Inner Tank Commander with Free-To-Play Access:
Steel Aces introduces a Free-To-Play model, granting global players
access to the heart-pounding world of tank warfare. The game features a
balanced monetization approach, offering a diverse range of cosmetic
options, including skins, decals (including NFTs), progression boosters,
and exclusive collector's vehicles. With a multitude of customization
choices, players can tailor their gaming experience while supporting the
continuous development of the game.
Embark on a Historical MMO Tank Adventure:
Setting itself apart from the competition, Steel Aces delivers massive
multiplayer tank battles that traverse various historical eras. From the
trenches of WWI to contemporary war machines, players can engage in
gripping campaigns inspired by real locations and historical events.
Witness history come to life through unforgettable battles such as The
Battle of Cambrai (1917), The Battle of Khalkhin Gol (1939), The Battle
of Arras (1940), and The Battle of Chawinda (1965).
Dynamic Environments Rooted in Historical Context:
Steel Aces meticulously crafts key environments inspired by actual
locations and historical occurrences. While some areas may be fictional,
they remain plausible and engaging, ensuring players are not bogged
down by excessive travel times or unnecessary engine failures during
gameplay.
A Unique Selling Proposition that Exceeds Expectations:
Steel Aces is the culmination of extensive player feedback and insights,
gathered by the experienced developers behind the game. Leveraging
their collective expertise, the team has addressed common genre
challenges, promising a more fulfilling and satisfying gaming
experience. The game retains the core strengths that made tactical
shooters popular in 2013 while introducing changes, additions, and
adjustments that elevate it to new heights.
Key Features That Will Leave Players in Awe:
Steel Aces offers a plethora of features that will captivate players, with these three mechanics taking centre stage:
Steel Aces goes beyond these elements, ensuring players embark on an unparalleled adventure.
Prepare to make history with Steel Aces, the ultimate MMO tactical
battle tank shooter. Engage in epic tank battles, traverse dynamic
environments, and strategize your way to victory.
For more information, please visit https://steelaces.com/.
About Steel Aces: Steel Aces is a groundbreaking MMO
tactical battle tank shooter developed by [Developer Name]. Combining
historical accuracy with simulation and strategy, the game offers
players an unparalleled gaming experience. With gripping campaigns,
diverse environments, and a player-centric design, Steel Aces promises
to redefine the genre.
Making its debut at this year’s G-Star Global Game Exhibition in Busan, South Korea, attendees were treated to a beautiful cinematic trailer, introducing the next chapter in the ArcheAge saga, coming soon to PC and consoles.
Capturing what fans love about the popular MMO, this thrilling first look at its sequel introduces a bold new adventure as players rediscover Auroria. This vast continent has been reimagined for a new generation of ArcheAge players; whether by land, air, or sea, you’ll fight foes - both new and old - as you look to settle within these untamed lands. Giving fans a tantalizing taste of what’s to come, ArcheAge veterans will notice plenty of reminiscent nods to the original game.
Following its success, and relaunching in 2019 as ArcheAge: Unchained, the team at XLGAMES has promised an ambitious follow-up that is currently expected to launch in 2024. ArcheAge 2 will evolve and expand the immersive, player-driven sandbox experience fans have continued to enjoy for almost a decade, with an exciting new story to tell.
Powered by Unreal Engine 5, the sequel promises fierce action-packed combat brought to life with AAA-tier visuals. Beyond battles, XLGAMES is also expanding fan-favorite features as CEO, Jake Song, explains:
“In ArcheAge 2, we intend to enhance the trading system so that the players are able to do trade runs either alone, in teams, or in raids.”
“Another popular feature of ArcheAge 1 was the housing feature. We plan on improving it by adding more customizations, allowing players to live in towns with their friends, and even creating their own towns with their guild members.”
ArcheAge 2 furthers the legacy of XLGAMES’ original ground-breaking MMORPG, defined by its seamless sandbox worlds where players can claim their own territory, wage wars, and directly influence the in-game economy. Since its launch, ArcheAge has amassed more than 20 million registered users across 64 countries including North America, Europe, Japan, and China.
For more information on ArcheAge, please visit the official site. You can also follow ArcheAge on Discord, Twitter, and Instagram.
ArcheAge is a highly-lauded MMORPG developed by XLGAMES, featuring deep customization of skills and experiences across the mystical land of Erenor. Launched in 2013, ArcheAge has gone on to become a mainstay in the world of MMOs. ArcheAge: Unchained was released in 2019 for North America/Europe.
Founded in 2016, KakaoGames is a leading publisher of online and mobile games, responsible for releasing titles including Pearl Abyss' Black Desert Online (serviced in North America and Europe until early 2021), KRAFTON’s PlayerUnknown's Battlegrounds (serviced in Korea), MMORPG Elyon, ArcheAge, Survival MOBA Eternal Return (service in North America, Europe, and Oceania), Kong Studios' Guardian Tales (serviced in North America, Europe, Latin America, and Oceania), and Moonlight Sculptor (serviced in North America and Europe).
XLGAMES was established in 2003 by Jake Song, the
developer behind the classic MMORPG, Lineage. In 2006, it developed XL1, an
online racing game, and in 2013, the online MMORPG ArcheAge, currently in
service worldwide. In 2019, Moonlight Sculptor was released in Korea, based on
the light novel The Legendary Moonlight Sculptor, successfully reiterated into
a mobile game. Moonlight Sculptor was released globally in 2021. XLGAMES has a
vision of linking the beginning and the end of RPG games, and hopes to achieve
its mission of enriching lives through its games.
Article by: Susan N.
Estimated reading time: 6 minutes
Starbase is an incredibly deep and complex MMO that’s still in the very early stages of development. First premiered in mid-2019, Starbase generated quite the buzz in various communities; from traditional MMOs like Eve: Online to voxel-based builders like Space Engineers to exploratory giants like Elite: Dangerous and No Man’s Sky, communities were awash in excitement.
With little more than an announcement trailer to a hair over 2 years later, Starbase released into a technical alpha / early beta state on July 29, 2021 to great fanfare. Rooted deep in its voxel/vertex-based building mechanics and six degrees of freedom, Starbase is an exceptionally complex game that runs the risk of alienating more casual gamers, but incredibly satisfying to those that muscle through the usual trappings found in very Early Access titles.
In my just-shy of 100 hours of play time, I’ve run into a bit of duality here- I definitely feel like I still know precious little about the true depths of customization within Starbase, but on the other hand … feel like I have a solid grasp of what Frozenbyte is working to accomplish with Starbase. What I do know with certainty, though, is that more than many of the other Early Access/technical alphas that I’m a part of, I am most looking forward to the potential of Starbase. The customizability of panels to allow for individual thruster control may sound tedious to some, but to others, can bring about moments of absolute hilarity (too much power or thrust in one direction and whoosh there you go, spinning off into space) to frustration in the lack of maneuverability.
The ground work for something truly special is certainly there, and the open world, sandbox-style approach encourages experimentation amidst the honeymoon phase with Starbase- the down side is that not all features or functions have been fleshed out, or even created in some cases. Patience is required with Starbase, though I do have to hand it to Frozenbyte- they are absolutely gobbling up player feedback and are regularly updating with new features and fixes and are staying relatively true to their published Starbase roadmap.
While the level of control within Starbase is deep, interesting, and an entire gameplay loop in its own right, it’s not all sunshine and rainbows. Desync is a regular issue, pop-in is pretty drastic at times, and boy, Starbase makes my computer hit thermal temps I’ve not seen sustained on it before- where I normally run between 56-63 degrees on my CPU under load (Ryzen 9 3900x w/ Kraken X63), and maybe an occasional GPU spike up to 72-73 degrees, I run fairly constant in Starbase at 70-72 degrees for the CPU and a worrying 79-81 degrees on my RTX 2080 Super. I imagine that lesser machines (not that my machine is exceptional by today’s standards) or those with poor thermals, will see significant chug. As briefly mentioned, the desync can get bad at times, and is likely a major factor in some of the performance issues I’ve run into while running Starbase at 1440p; I’ve learned to spend more time in game during non-peak hours (though that can be tough these days, given its popularity- always seems to be busy) as the game just runs smoother. I’m confident though, that in time, Frozenbyte will iron out those issues by the time it launches out of Early Access.
I have to admit that while gunplay is still relatively early, the FPS foundations are there, even leading to small platform-like ships floating around with players on mounted light machine guns as a sort of … small-scale, space-based technical. It’s actually fairly ingenious, if a wee-bit dangerous. What shocked me most about combat, though … was just how raw combat can be. Rounds slamming into ships have a surprisingly robust sound (one that I love) but when components are hit (like thrusters or powerplants) there are these absolutely beautiful explosions and chip-damage. It’s actually mesmorizing, and when you’re freaking out and trying to run about a ship that’s taking fire, it’s incredibly suspenseful- I am absolutely looking forward to the continued development in these areas- “atmosphere” in space is incredibly important and Starbase simply oozes it at times.
On the flipside, though, there are definitely things I’m looking forward to that really put a damper on things. Ship-building, for one, is relatively simplistic and often yields ships that are generally quite “same-y.” Frozenbyte’s definitely acknowledged this in their various foums posts and on their roadmap and are working towards simplifying the process, along with adding new features and capabilities to make ship and station-building a more enjoyable experience. Given the number of regular updates that Starbase has received, and the hyper-active development team mixed with a community that is just brimming with excitement, I’m eagerly awaiting the next great build- after all, I can’t be the only one thinking that they could build a to-scale Death Star … right?
Starbase will inevitably be compared to genre giants like Space Engineers, No Man’s Sky, Elite: Dangerous, Dual Universe, and Star Citizen, but I found it often felt like a far more mature, far-reaching, massively-multiplayer version of the criminally-underappreciated and seemingly unknown Avorion (an indie single-player space-based voxel-builder) with a healthy dose of Space Engineers thrown in for good measures. This is not a bad thing- far from it; if anything, I hope we continue to see titles with the reasonable scope and intensity that we’ve seen out of the team behind Starbase.
However, where I think Starbase will differ is in its inherent difficulty- there are an absolute metric ton of things that you’ll want to learn up on, from best resources to mine for, to control schemes, to just understanding the universe of Starbase and there’s no better place to learn than on its Wiki. Trust me when I say this … It’s okay to feel a bit overwhelmed- Starbase is incredible, if massive in scale, and it can be a bit much and if you run into the proverbial wall that leaves you wondering, “okay, what now?” simply ask in game- the community will help you along the way.
Even in its early stages, there are some fantastic bits here and there that constantly bring me back for more- I was out mining an asteroid, minding my own business in my tiny little starter ship, in the zone with a good audiobook running in the background and I was just taking things in when I saw one ship come ripping up, followed by gunfire and a couple of small ships giving chase. Completely ignored me, for which I’m thankful- Starbase’s open pvp model has seen the rise in roving bands of ne’er-do-wells that could lead to destruction of your ship and the loss of your resources- it’s all a part of the excitement and energy surrounding Starbase. In fact, there’s something I see daily in Starbase that has long died out in other massive Early Access/Technical Alphas that I near-religiously follow.
And that’s “Hope.”
Score: N/A