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Showing posts with label mmo. Show all posts
Showing posts with label mmo. Show all posts

Burgee Media Launching Biggest Content Update for Erenshor!

Erenshor, the breakout single-player “simulated MMORPG” from solo developer Burgee Media, is preparing its biggest content update yet. Launching this summer, the new Raids Update introduces large-scale endgame raid content, bringing players face-to-face with deadly bosses, new progression systems, and the chaotic social energy of old-school MMORPG raiding - all without needing a real online party.


The update was recently spotlighted by PC Gamer, which highlighted the game’s uniquely nostalgic approach to MMO culture through its hand-coded AI-driven “SimPlayers” - persistent NPC adventurers who level, loot, socialize, and now raid alongside the player. 

The upcoming Raids Update will add four full raids with more than 20 raid bosses at launch, pushing players and their SimPlayer allies into Erenshor’s most dangerous encounters yet. Players will need to build groups, manage mechanics, and survive large-scale battles inspired by the golden era of MMORPG raiding. According to community discussion surrounding the reveal, the update aims to recreate not only the triumphs of classic raid progression, but also the unpredictable personalities and drama that made early online RPG communities memorable. 

Originally released into Early Access in 2025, Erenshor quickly gained attention for its unusual concept: a fully single-player RPG designed to simulate the feeling of playing an MMORPG server populated with other “players.” These SimPlayers independently level up, obtain gear, join guilds, chat with each other, and form relationships with the player over time.


Inspired heavily by classics like EverQuest, Erenshor focuses on slow progression, dangerous exploration, meaningful loot, and cooperative-style gameplay without the scheduling pressures of traditional MMOs. The game currently holds a “Very Positive” user rating on Steam, with players praising its nostalgic design philosophy and relaxing solo-friendly structure. 

The new raid content marks a major milestone in Erenshor’s Early Access roadmap as the game continues expanding toward its eventual 1.0 launch. Additional details about raid systems, rewards, and future endgame features are expected closer to release.

Players can wishlist or purchase Erenshor now on Steam.


Learn More


About Erenshor

Released on April 14th, 2025, Erenshor reimagines the MMO experience as a fully offline adventure. The world is populated with hand-coded “simplayers” who level up, from parties, trade, and explore - just like real players would. Forge your own path in a persistent, ever-evolving world that captures the magic of classic MMORPGs without requiring an internet connection.

  • Persistent, simulated MMO world
  • Hand-coded simulated players with evolving behaviors
  • Deep RPG progression and exploration
  • Designed for solo players who love MMO systems


Article by: Susan N.


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Erenshor Celebrates One Year Anniversary on Steam!

A milestone for the acclaimed “simulated MMORPG” that lets players explore classic MMO gameplay - on their own schedule.


❓WHAT’S THE NEWS?

Today marks the one-year anniversary of Erenshor’s Early Access launch on Steam. Brian, the solo developer behind Erenshor, shares some history on the development of the game and his personal reasons for deciding to steer the “MMO experience” exclusively towards the single-player direction.

Read the full story via the Steam Newshub post.

🌎WHY IT MATTERS

Since launch, Erenshor has developed into a distinctive single-player “simulated MMORPG,” shaped heavily by its community. The developer credits players’ ongoing support, feedback, and enthusiasm as key factors in the game’s evolution and continued development over the past year.

In a Steam anniversary write-up, Burgee Media reflects on the journey, thanking players for helping make Erenshor what it is today and emphasizing appreciation for the community’s role in its success.


🚧WHAT’S NEXT

Looking ahead, the dev confirms that raid content is in development, with additional reveals planned soon as the next major step in Erenshor’s roadmap.

🔑KEY HIGHLIGHTS

  • One-year anniversary of Early Access launch
  • Developer Steam Newshub post reflects on development and thanks the community
  • Community credited for shaping the game’s development direction
  • Raid content confirmed as next major feature, already far along in development
  • Additional reveals teased for upcoming announcements

🗨️DEVELOPER QUOTE

“Today is the one year anniversary of Erenshor's launch into early access! It's truly been a crazy year, and I can't wait to show you guys what's coming next. (Hint, it's raids, and there's gonna be some reveals soon!) You guys are awesome, the things you do to support the game have helped make Erenshor into what it is today and I appreciate you all. Thank you all for the past year, and here’s to the next one!”

 

Article by: Susan N.
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A New Era Has Begun in Erenshor with Introduction to the Reliquary

New York, January, 2025 | Erenshor, the single-player simulated MMORPG from indie developer Burgee Media, will receive a substantial v0.3 update February 2nd, titled “Rising Shadows,” expanding core social systems, introducing a brand-new player hub feature called the Reliquary, adds an entirely new playable class, and delivers a wide range of quality of life improvements driven by community feedback.


The goal of v0.3 is to continue to set the stage for raid content, as well as implement widely requested features from the Erenshor playerbase. 

The “Rising Shadows” update is detailed in a brand new trailer and represents one of Erenshor’s most meaningful system expansions to date.

Players will be able to create and join guilds, adding a new layer of identity and progression to the world. Guild functionality reinforces Erenshor’s simulated MMO design, allowing players to participate in familiar MMORPG structures without requiring online multiplayer.

The Reaver, a New Playable Class

The Reaver is a diverse melee-based class that introduces a “stance system” to the game, allowing it to fill multiple group roles including tank, DPS, and utility. The Reaver is a void-based knight that gets its power by taking damage, and by using spells that damage itself. It introduces new spell mechanics including a line of ‘fear’ spells, mutual damage spells, and spells to trade its own HP for Mana.


Introducing the Reliquary

A major highlight of the update is the debut of the Reliquary, a customizable personal space that functions as a player-controlled base. The Reliquary can be decorated and enhanced using found, crafted, and quest-earned statues, shrines, buffs, and other objects, giving players long-term progression and personalization goals.


The Reliquary also serves as a powerful travel and utility hub:
  • Players can store and interact with portal runes within the Reliquary
  • Players can teleport to the Reliquary and return directly to their original location, enabling seamless exploration and reduced downtime
  • Players can find and host auction houses, shops, banks, and more within their own reliquaries.
  • Players can summon their entire guild, or select friends to their reliquary to allow for easy group setup
  • Reliquaries are “account wide” so earning it once benefits all of your alt characters.


Improved SimPlayer Interaction

SimPlayers - Erenshor’s AI-driven stand-ins for traditional MMO players - now feature expanded dialogue options. Players can ask SimPlayers for:
  • Item locations
  • NPC locations
  • General tutorial guidance

These improvements make the world feel more responsive while helping new and returning players navigate the game more naturally.

For the first time, Game Masters (GMs) will exist within Erenshor. GMs will actively communicate with players and ask them to follow in-game rules, further reinforcing the illusion of a living MMORPG environment. If you disregard the GMs and continue to break the rules, well… you might find yourself behind bars.

Extensive Quality-of-Life Improvements

Alongside these major features, the “Rising Shadows” update includes numerous QoL enhancements, refining usability, clarity, and overall flow across systems as part of Erenshor’s ongoing Early Access development.

ABOUT Erenshor

Erenshor is a single-player RPG designed to replicate the feel of a classic MMORPG without requiring online multiplayer. The game features a persistent world populated by SimPlayers, AI driven characters that adventure, level, and interact alongside the player, allowing fans of traditional MMOs to enjoy the experience entirely at their own pace.

To stay up to date on all things Erenshor, feel free to join the Official Discord Server, or follow along on the Official Erenshor website!

The v0.3 Rising Shadows update will arrive on Steam February 2nd.
Article by: Susan N.
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New World Shutting Down on the Heels of a Nighthaven Update and Massive Layoffs

October 29th, 2025 | Today's presser is going to be a little bit different as I, like many others, are upset about a massive announcement that dropped yesterday (October 28th, 2025). This piece is going to be an update to a game and the previously mentioned announcement that has a ton of the gaming world reeling.


You may be familiar with Amazon Game Studios releasing New World back in 2021 with some decent success, especially after their first foray into game development flopped with Crucible in 2020. New World had some big shoes to fill because if Amazon Games released a second game in such a terrible state that it shut down just as quickly as the first, they might not ever continue in the gaming space (for which, you can have whatever opinion you will about whether that is considered a good thing or not.)

I personally have over 200 hours in New World because I liked the different take on the MMO genre. Unlike most games where you simply press a button to attack and dodge, New World requires you to parry and block. It also had some cool solo challenges and leveling your mount through timed tests. You could even customize your individual game style by using pretty much any weapon you wished and for your mount, you could equip different charms to boost its speed on the road or off road or regenerate your stamina faster. The game certainly didn't change MMO as a genre but it did have some different aspects that were unique.

Anyways, Amazon underwent a massive number of layoffs which not only hit Twitch staff, but also support for New World. This prompted the following announcement:

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Memorable Music in Gaming #56 'All Hands on Deck!' Edition

Estimated reading time: 19 minutes


Hamza: Music is a constant in my life. My interest in other mediums come and go, but my deep interest in music remains. I don’t often finish a video game 100%, but I make it a point to go through its soundtrack at-least once. About half the songs on my Spotify playlist are tunes from video games; the numerous articles I’ve written for our Memorable Music in Gaming series is testament to that. 

To me memorable music is just that: memorable, within or without context. It makes you smile when you hear it elsewhere, i.e., the Fallout 3 theme in that ONE scene from the 2024 Fallout TV series. I know I’m talking about the same property in two different mediums… but wow, that moment was a kick in the head. The second Lucy unfurled the NCR flag and the theme kicked in, I got crazy goosebumps.

For this entry you’ll find a lot of love for RPG and RTS soundtracks from my colleagues, which is completely justifiable. They are, after all, crucial in maintaining the precise mood for the next 100+ hours you’ll be spending traveling in those fantastical, sprawling worlds. For my entry I’ll go a rather different route and talk about a genre I’m most familiar with: the humble point and click genre.


Most of the games that fall under this genre have an otherworldly, dreamlike quality to them. They stand out like intellectual conversations and good dreams. Who can forget the hypnotic soundtrack of the original 1993 Myst, especially the Main Theme and Selenitic Mystgate Theme? They’re at-once an open palm invitation to an unforgettable experience. The sleepy and ethereal Valadilene Theme from 2002’s Syberia is as pretty as the cursive, handwritten logo of the game. The very underrated 1996 Gene Machine also has a commendable soundtrack, including this catchy England Theme.

Discworld Noir. Gabriel Knight. Oxenfree. Monkey Island. Beneath a Steel Sky. They all carry with them excellent music, but if I had to cut this admittedly long preamble short and cut to the chase, I’d go with Broken Sword: Shadow of the Templars.

The original Broken Sword is my all-time favorite video game. This is about as flawless a video game can be, every aspect a fabulous diamond facet. Two pieces of dialogue - “I was being indifferent” and “What I say and what I know are two different things” - are part of my daily conversation.

Talking about the soundtrack, it is the ne plus ultra of the point and click genre. Calling an album 100% perfect is dubious, but there exist a few contenders: X-Ray Spec’s Germfree Adolescents, The Velvet Underground & Nico, and Barrington Pheloung’s Broken Sword soundtrack.

The main theme is a wonderful work of art. I swear I automatically start doing a mental flyby of all the major locations in the game, from Paris to Ireland to Spain to Syria to the UK. It is a wonderful start to a brilliant adventure. The diegetic Hotel Ubu theme makes this one-off location arguably the most memorable from the game. This is something Hitchcock would be proud of.

It would be most remiss of me if I didn’t mention all the tracks associated with Nico. Whenever you visit Rue Jarry - a major location where Nico lives - a short scherzo plays upon your arrival every time. When I played the game for the first time back in 2013, these 30 seconds had me convinced that this game and this soundtrack are the finest in the industry. When you enter Nico’s apartment, her theme is a literal breeze of fresh, autumn air. The sophisticated, dulcet tone captures Nico perfectly. Another major theme that plays is when you open the manuscript on her table, aptly named Conspiracy of the Neo-Templars. The hollow, foreboding sounding notes only add to the conspiratorial nature of the discovery.

I think you get the picture by now of how much I love this soundtrack. Every track is a winner, within or without context. Do yourself a favor and play this game NOW!


Nick: I could easily spend an hour or more just writing about several of my favorite gaming soundtracks. The old school Bioware Dungeons & Dragons games (especially Neverwinter Nights), the techno feel of the Mass Effect series, almost anything from The Elder Scrolls or Final Fantasy titles - but I have to narrow it down to just one. As such? I’m going to pull from that last series I mentioned, Final Fantasy X. 

More than two decades later, that’s my favorite Final Fantasy title for a variety of reasons. I think it has the best combination of story, characters, side content, combat, progression and of course, music. This is one of the only video games I have on vinyl record (and it looks and sounds amazing in this format): 

As hard as it was trying to pick a favorite soundtrack? It’s just as hard for me to settle on a favorite song from this one. Whether it is Otherworld’s hard rocking introduction to the game: https://www.youtube.com/watch?v=mWYwmM23Sqs (which is to this day in my rock music feeds) or the more soulful To Zanarkand piano piece, there’s dozens of songs that have an emotional impact on me as soon as I hear them.



Susan: This could really be its own article because I tend to be long winded but also because I love music. Music defines everything for me. So picking just one favorite gaming soundtrack isn’t the easiest decision to make, and yet there can really only be one. While one could argue that I love the Life is Strange soundtrack the most because I’ve often talked about the music used in the games, only one song truly gets to me. The one soundtrack that will always live rent free in my head is Final Fantasy VIII. 

Firstly, it should be noted that everything that Nobou Uematesu touches turns to gold. And looking at this brilliant soundtrack, there are multiple songs that I absolutely adore. Starting from the top is the famous Liberi Fatali which was used as a backdrop song to many TTRPG sessions. It’s perfect for combat music as it builds nicely and keeps a good enough tempo to feel like you’re in an epic showdown. Another song that I love is Balamb Garden which soothes your ears while you wander through the streets of Balamb. Later down the list is Find Your Way which keeps you on your guard while you adventure in areas that can spawn random encounters. It’s both a haunting and beautiful piece that can be used as a backdrop to several gaming situations. 

One of the songs that always gets to me is The Landing. There is something about the song that begins with a simple heartbeat. It adds a subtle baseline to the track while the brass instruments quietly crescendo. Finally, it builds to a quick paced song that lights a fire under your butt. Along those same lines, The Man with the Machine Gun can’t be missed. It’s a track that forces you to keep your eyes on the prize. Besides, who could resist the charm of this song? Also, in keeping with the urgency, I love Only a Plank Between One and Perdition.

Sorceress Edea’s Parade stands out in my mind because of Fithos Lusec Wecos Vinosec. This is partly because it took a while to get the name of the song down. It also lives rent free in my head because of a particularly brutal step chart in In the Groove. (I think I’ve only passed it once or twice. PAIN.) Needless to say, this track is incredibly memorable.

Many of the Chocobo songs are some of the most amusing tracks in history. Although, there is one absolutely GARBAGE version of the Chocobo song found in FF7 Remake that needs to be yeeted into the sun, but otherwise, most of the Chocobo songs can do no wrong. In specific, the playful sound of Odeka Ke Chocobo is great (albeit dated), and I love it. 

Finally, I can’t end my section without talking about Eyes on Me sung by Faye Wong. Combined with the beautiful dancing between Rinoa and Squall, this song really hits me hard. The memories associated with it are both endearing and painful. That said, Faye’s soft voice as she sings the perfectly apt lyrics are nothing short of breathtaking. It honestly makes me tear up when I hear it. But this song doesn’t hit me just because of Rinoa and Squall, it makes the entire soundtrack memorable because Final Fantasy 8 was the first game in the series that actually grabbed my attention. I’m not sure if it was because of the in-game events or the characters in particular, but Final Fantasy 8’s soundtrack is my favorite.



Richard: Picking a favorite or most memorable soundtrack? Man, sometimes that’s harder than a super hard bonus boss. When asked about some memorable pieces, I usually end up with a list of at least twenty different tracks. To me, music is a very important part of both my life, and my gaming experience. To someone who plays multiple instruments, a game’s soundtrack can absolutely ruin an experience if done poorly. On the other hand, if done well I find it can turn a mediocre game into a good game for me.

So what would be the most memorable? Is it something from my early years of gaming, such as Promised Pain from Xenosaga III? Maybe the Man-eating Music Box tune from Trapt? Do we also have any of the Boss Themes from Legend of Dragoon? Maybe some of the radio tracks from Cruisin’ USA, or the character themes from Vigilante 8? These are all good tracks, but are they the most memorable? Maybe, but there are others that are more memorable for me at least. 

It isn’t always the best songs that are the most memorable, but they do certainly make an impact. Tracks like Edge of Green from Radiant Historia certainly made a hell of an impact on me with just how much I felt the impact of the song. Other tracks will hit you in the feels, such as Moonlight from Iconoclasts. That was a track that when played gave me one hell of a gut punch. Or who could forget other classics such as the DK Rap or Gangplank Galleon? Both are classics that most people won’t forget very easily. Say what you want, I think these are more memorable to me in the Donkey Kong series than the Stickerbush Symphony is. 

Rather than that though, the songs that made the biggest impact on me probably boil down to three, if we exclude the Final Fantasy series that my colleagues have already sifted through. So, what is the most memorable for me? What had the biggest impact? Well, let’s start with the third place: Star Wolf’s theme from Starfox 64. This song was the boss theme of the first boss that ever gave me serious trouble in a game. No, I don’t mean the first encounter, the second “hidden” encounter where you have the revenge match? As a kid, that fight was nearly impossible for me, so this song has stuck around a lot because of that. Second up we have Atrocious Raid from Trails of Cold Steel. This was one of the hardest cold opens I’ve seen in a game in quite a while, and it opened with this track. It certainly pops into my head every so often.

So what’s the most memorable track for me? Well, that would belong to the first game I ever did 100% in. Or, maybe it would be 120%? Some of you probably instantly guessed the game, but the track I’d have to choose is the credit’s theme from Spyro the Dragon. Perhaps you may think this is a weird pick for me, given my penchant for boss and battle themes, but this is the track that’s most ingrained in my childhood memories. A track that plays after completing one of my favorite games, the one that kickstarted my 100% completion OCD, and the track that I felt really wrapped up the game at the end. Listening to this as you get a flyby through all the world’s you’ve visited while seeing the credits go by, a sense that you’ve finally finished your journey and are headed home, but still retaining that sense of adventure. The original Spyro trilogy had some great music, but this right here is my most memorable track, and remember: “No sheep were harmed during the making of this game. A few gnorcs, but no sheep.”



Pierre-Yves: Where to start? Nick, Susan and Richard all have solid pieces listed that easily fit the top 10 to top 20. I find as I get older, and the more I play, the more I like which makes lists like this that much harder. 

I would be doing a disservice if I myself didn't mention the Final Fantasy series. Battle on the Big Bridge (YouTube) from Final Fantasy V, The Opera (YouTube) and Dancing Mad (YouTube) from Final Fantasy VI, Final Fantasy VIII’s soundtrack *points to Susan's section*, definitely Otherworld from Final Fantasy X, and finally, Apocalypsis Noctis (YouTube) from Final Fantasy XV.

Where I really wanted to go is in two directions, or stops along a track if you will. The first is Xenoblade Chronicles X. Having originally released on the Wii U where it was almost doomed from the start because of the lack of console sales due to bad marketing, this was one JRPG that should not have been missed. The opening of Uncontrollable (YouTube) held so much emotion as we, the people of Earth, abandoned the planet in an attempt to not be wiped out by an alien race. 

Making it to another inhabitable planet, it wasn't all sunshine and rainbows. If humanity wanted to survive? It had to fight both the alien forces that followed and the often hostile wildlife. This is where Black Tar (YouTube) comes in. Two parts. Heavy guitar. Solid drums. Rap like lyrics and rhythm, it works. It works so well. And then it doubles down on a tone shift halfway through. And this is just the normal battle music!!

The last stop for me on this musical train is Trails of Cold Steel 4. Whether it be from the Trails series or the Ys series, the Falcom Sound Team are incredible and this was very apparent in the Cold Steel subseries and finale. 

Merging various styles, there are three tracks in Cold Steel IV that I have yet to stop listening to. Starting off with Synchronicity (YouTube), you have a Techno or EDM beat that opens up the last entry as you explore the Geofront under the independent city state of Crossbell. It's light, it's fun, it helps drop you back into the mix after the very heavy and tear-inducing conclusion of Cold Steel III.

To the Future (YouTube) continues this trend but adds in a bit more orchestra keeping with the upwards trend that not everything is lost, there's still hope in continuing the fight. I won't lie that because these two tracks were designed for continuous play, they have often been on repeat one after the other. 

But the title to take it all is the Cold Steel IV rendition of The Atrocious Raid (YouTube). Richard mentioned this above, yes, and while the cold open of Cold Steel and its more arranged version are often in my shuffle and my playlists, this last version’s rework just hit all of the notes and the feels. Like its original, once this track starts up, all of the emotions and dramatic tensions rise up making this not only the best part of Cold Steel IV, but of the series and my playlists. 

There is rarely a time where I'll think to myself, not now. There is always time for this track. 



Hayden: I see a lot of RPG love here, so I’m going to go with a different direction. While the genre has arguably fallen away from the limelight a bit, RTS games are what I cut my teeth on and there’s a few gems in there that I think will be instantly recognizable to many people. First and foremost, I give you Hell March (YouTube) by Frank Klepacki, from Command & Conquer Red Alert. The opening to this one with the hugely distinct sound of military drill makes it hard to confuse with anything else, and Red Alert really made a big impact at the time of its release. 

Marching on from there, there is the music that launched a behemoth of a franchise - the first Human track from Warcraft 2 (YouTube). While not a technical tour de force like some of the epic tracks underpinning the JRPGs, this is music that you’ll hear the themes from reflected in later Warcraft titles and expansions, culminating in the behemoth of World of Warcraft that reshaped the MMORPG world and still echoes through almost 30 years after release. 

Out of the RTS genre, I suppose it's time to build upwards with SimCity 3000! The energetic sound of Sim Broadway (YouTube) by Jerry Martin is iconic for builders, but really the whole soundtrack (YouTube) here is full of gems and little audio licks that will make players smile and reminisce. Finally, I would be remiss to skip over Baba Yetu (YouTube) by Christopher Tin. This one at least really stands up to the best of what the JRPGs and really anything else in gaming has in terms of scope and impact, and rightfully drives Civilization IV players forward through the ages.

While RPG’s have already gotten a lot of love in here, there’s two that I have to put forward as iconic. First, Dragonborn (YouTube) by Jeremy Soule is the sound that defines Skyrim for me. The sweeping, uplifting feel of this one really gives you a sense of scale and power to the setting that captures the feel of the Elder Scrolls series, and keeps being replicated on platform after platform. (Has it been ported to a smart fridge yet?  If not, expect it soon!) Also from Bethesda, the main theme from Fallout 4 (YouTube) will apparently always live rent-free in my head. Something about the way the first heavy chords hit always brings me back to the setting, the sun rising above scorched cities and twisted, barren forests. For all the shade that Bethesda gets for bugs and glitches in their games, I’ve frequently found their soundtracks to be rock solid, and that’s a huge boost for me as a player when I'm trying to get immersed into a game world.



Valerie: Atmosphere. That's what music in gaming, theatre, movies and even your own little worlds like home bring to my game playing and my life. Memorable music that leads me along like the carrot in front of the rabbit. It pulls at your heart strings, your tear ducts, heck even your muscles! That's what these tracks do for me on all counts. Like everyone else who's contributed to this article, I too, cannot, I just CAN'T choose just one! I can't even narrow it down to one series either as I have played quite the range!

To start off my contribution I'm currently listening to a mix of Halo game music tracks. There are quite a few good playlists around, but my two all time fave tracks are: Spirit of Fire and The Scorpion Theme. The track labeled Peril comes in third. The use of the full orchestra brings back memories of me during the years that I was learning to play a few instruments and my love of classical music. Those full orchestral sequences can garner a laugh if I am watching reruns of M.A.S.H where Charles Emmerson Winchester the third is nodding his head in time with the music and that ferocious face at the percussion sequence! Man, what game was I playing that that scene just bust giggles out of me that I lost the boss fight? I can't remember, but man oh man, *funny!*.

Another of the many game series in my list is The Legend of Zelda. I had come across a particular piece called Ballad of the Goddess where I could feel the power of that mighty goddess. There is also a track called Molgera Battle with its use of percussion and pipes that are really really catchy. A good seat bouncer I shall call it like Towards the Pantheon battle track (Youtube). I actually get up and dance to that tune.

Music composed by Chris Perkins in Pantheon: Rise of the Fallen can elicit awe and wonder as I start a new quest. It’s the feel of the ambience around me as I walk the forest trail. The track that I am referring to is called 'Terminus' (Soundcloud). Even right down to the beginning of the game where the menu pops up I have felt that sense of wonder. When I played Sands of Aura, the Main Menu Theme (Youtube) literally drew me in and ignited my imagination as I chose my character features and started the game.

With nods to my colleagues here, I am definitely an RPG player with playtime bursts into FPS (think Unreal Tournament), sandbox builder games like Satisfactory, Space Engineers, and the MMOs Guild Wars 1 & 2. Add in RTS of Starcraft II and I think I’m a pretty rounded gamer. I’m not fantastic at the games, but I really do enjoy playing them. As I play, the immersion with the music in each game coaxes me into finding that next treasure, that forgotten cave, or the village where one can rest until the next quest makes itself known. 

I just want to say, with nods to Susan N. above, that a couple of tracks that I play when I am gaming are from two games she also plays: Unreal & Age of Wonders: Planetfall. Back when I was investigating how much it would cost me to get electronic music equipment I was hooked because of my love of the Unreal tracks. When Susan N. did the review for Age of Wonders: Planetfall, bells rang again in the discovery that the same composer from Unreal did the soundtrack for AOWP!! You can hear the soundtrack teaser trailer here in her review. Thank you Michiel van den Bos!

So, when I say I can't choose just one favorite, you can see why above with all that variety and tracks to feast upon! I will say though, that Nobuo Uematsu is a favorite composer and I'll leave you in battle with the One Winged Angel (Youtube).






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Destiny 2: The Final Shape Brings Prismatic Subclass, New Enemy Faction, and More


Two-month content update Destiny 2: Into the Light also launches today


 
Yesterday, during The Final Shape Developer Gameplay Preview, Bungie revealed the latest information on the development of The Final Shape and hinted at what's coming next for Destiny 2. On June 4, Guardians will finally enter The Pale Heart of the Traveler to chase after the Witness, wielding new powers to take on the ultimate enemy. The Developer Gameplay Preview also showed off the Prismatic Subclass—which combines the powers of the Light and Darkness—as well as the first-ever Exotic class items in Destiny 2 and the Dread, the Witness’s new enemy faction.

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Alongside the three new Light Supers previously announced, Guardians will wield the Light and Darkness together for the first time to unleash the Prismatic subclass. This subclass introduces new options to enhance and customize each playstyle with the combination of multiple element types. Also, each class will get a unique grenade that combines multiple subclass elements: Warlocks will have Stasis/Void, Titans will have Strand/Arc, and Hunters will have Solar/Stasis.

Players will be able to equip an Exotic class item, meaning Hunter’s cloaks, Titan’s marks, and Warlock’s bonds will have Exotic-level perks for the first time. These perks will be randomized, taking two features from existing Exotic class items (even some belonging to other classes) to enhance the Guardian’s ability to customize their gameplay.
 
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The Witness is in full force in The Final Shape, introducing the Dread faction, a fierce group of combatants with new abilities to shake up the fight. In addition to the Tormentor introduced in Lightfall and the previously revealed Subjugators, the Witness will unleash the new Grim, Husk, Attendant, and Weaver units:
  • Grim: A highly mobile flying enemy that slows and suppresses a Guardian’s abilities if they get too close.
  • Husk: An acrobatic melee bruiser that sends a deployable geist enemy toward you unless you hit their weak spot with a final blow.
  • Attendant and Weaver: By wielding Stasis and Strand, respectively, these units can instantly change the flow of the encounter and force Guardians to pay attention to their positioning on the battlefield.
Destiny 2: Into the Light is now available to all players at no additional cost. This new two-month content update issues in a rollout of exciting content, including the new wave-defense Onslaught activity; iconic fan-favorite weapons with standard and limited-edition variants; the new Hall of Champions social space; reprised The Whisper and Zero Hour Exotic missions; a new raid boss gauntlet called Pantheon; fresh rewards; and more.
 

 

About Destiny 2

Destiny 2 is one of the world’s most popular first-person shooter video games and action MMOs. Developed and published by Bungie — the iconic studio behind the Halo franchise and classic titles Myth, Oni, and Marathon Destiny 2 tasks players with defending humanity and exploring the mysteries of the solar system. Players embody Guardians, who wield powerful elemental abilities. Players can select from multiple classes, upgrade and swap elemental subclasses, as well as outfit themselves with a variety of customizable weapons and gear to suit their aesthetic and playstyle. 

Destiny 2 features responsive first-person shooter combat, an engrossing cinematic story, challenging co-op quests, and a variety of PvP and PvE modes playable solo or with friends — with cross-platform play also supported.

Since its launch in 2017, Destiny 2 has received yearly expansions that progress the story forward, add a wealth of additional content, and further refine the gameplay experience for its passionate community of players. Quarterly Seasons introduce additional objectives and challenges for players to best, including dungeons and raids that offer powerful rewards. The Final Shape, the conclusion of Destiny 2's Light and Darkness saga, releases on June 4, 2024.

Destiny 2 is available on Xbox One and Xbox Series X|S, PlayStation 4 and PlayStation 5, and Windows PC via Steam, the Epic Games Store, and the Microsoft Store. For more information, please visit destinythegame.com.  

 

Article by: Susan N.

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Military Artist Brings his paint pallet to Steel Aces

Mick Graham Ex Crewman with 4th Royal Tank Regiment

FOR IMMEDIATE RELEASE
 
Mick Graham, a former crew member of the 4th Royal Tank Regiment and a skilled military artist, brings his artistic talents to Steel Aces. With a deep-rooted background in tanks and military art, Mick offers a distinctive and genuine perspective to the game's development.
 
Mick's journey began in 1979 when he joined the regiment, young and inexperienced. His service continued until 1993, during which he vividly recalls his first experiences driving a tank and pulling the trigger on his B3 gunner's course. It's an amusing anecdote that he had a tank license before he could even drive a car. Through his artwork, Mick aims to evoke nostalgia, rekindling memories of the distinct scents of diesel and cordite, the resonating sound of the 120mm firing, and the striking sight of rounds hitting their targets.
 
A self-taught artist, Mick has honed his craft over the years, employing various techniques. One of his original pieces from 1980, proudly displayed near his art desk, holds immense sentimental value and is not available for sale. Most of Mick's original works come to life through acrylic paints on gessoed MDF boards, although he occasionally employs Gouache or Oil paints for specific pieces.
 
Mick has also participated in numerous interviews discussing his experiences during the Cold War, amusing tales of using bog rolls, and childhood adventures playing on tanks, both as a kid and as an adult. You can find these interviews on our website.
 
"Now available on the Steam platform for wishlisting"
 
Prepare to take command of your own tank and dive deep into the annals of history with Steel Aces, the highly anticipated MMO tactical tank shooter that's set to redefine the gaming landscape. Developed by seasoned veterans of the genre, Steel Aces seamlessly combines strategy, simulation, and historical authenticity to offer gamers an unprecedented and immersive experience. Initially available on PC Windows via a standalone launcher in early Q3, the game also holds the potential for future expansion onto Mac, Linux, and various gaming consoles.


Unleash Your Inner Tank Commander with Free-To-Play Access:
Steel Aces introduces a Free-To-Play model, granting global players access to the heart-pounding world of tank warfare. The game features a balanced monetization approach, offering a diverse range of cosmetic options, including skins, decals (including NFTs), progression boosters, and exclusive collector's vehicles. With a multitude of customization choices, players can tailor their gaming experience while supporting the continuous development of the game.
 
Embark on a Historical MMO Tank Adventure:
Setting itself apart from the competition, Steel Aces delivers massive multiplayer tank battles that traverse various historical eras. From the trenches of WWI to contemporary war machines, players can engage in gripping campaigns inspired by real locations and historical events. Witness history come to life through unforgettable battles such as The Battle of Cambrai (1917), The Battle of Khalkhin Gol (1939), The Battle of Arras (1940), and The Battle of Chawinda (1965).
 
Dynamic Environments Rooted in Historical Context:
Steel Aces meticulously crafts key environments inspired by actual locations and historical occurrences. While some areas may be fictional, they remain plausible and engaging, ensuring players are not bogged down by excessive travel times or unnecessary engine failures during gameplay.
 
A Unique Selling Proposition that Exceeds Expectations:
Steel Aces is the culmination of extensive player feedback and insights, gathered by the experienced developers behind the game. Leveraging their collective expertise, the team has addressed common genre challenges, promising a more fulfilling and satisfying gaming experience. The game retains the core strengths that made tactical shooters popular in 2013 while introducing changes, additions, and adjustments that elevate it to new heights.
 
Key Features That Will Leave Players in Awe:
Steel Aces offers a plethora of features that will captivate players, with these three mechanics taking centre stage:
 

  1. Advanced Volumetric Armor and Ballistics System: Immerse yourself in the intensity of tank warfare with a meticulously designed armor and ballistics system, where different shell types have distinct effects on diverse armour configurations.
  2. In-Depth Vehicle Knowledge: Master the intricacies of tanks by understanding armour layouts and interior components, providing players with a tactical edge on the battlefield.
  3. Immersive Realism: Dive into the world of Steel Aces with animated small moving parts, lifelike texturing, authentic engine sounds, explosive visual effects, and genuine crew communications, creating an unparalleled tank warfare experience.

 
Steel Aces goes beyond these elements, ensuring players embark on an unparalleled adventure.
Prepare to make history with Steel Aces, the ultimate MMO tactical battle tank shooter. Engage in epic tank battles, traverse dynamic environments, and strategize your way to victory.
For more information, please visit https://steelaces.com/.
 
About Steel Aces: Steel Aces is a groundbreaking MMO tactical battle tank shooter developed by [Developer Name]. Combining historical accuracy with simulation and strategy, the game offers players an unparalleled gaming experience. With gripping campaigns, diverse environments, and a player-centric design, Steel Aces promises to redefine the genre.

 

Article by: Susan N.


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DISCOVER NEPTUNE IN THE LATEST TRAILER FOR DESTINY 2: LIGHTFALL


Explore the neon city of Neomuna and meet the Cloud Striders in this new trailer



January 17th, 2023 | Today, Bungie released an environment trailer providing players with a glimpse of Neptune before Destiny 2: Lightfall launches next month. The trailer shows off the newly discovered metropolis of Neomuna, which is filled with futuristic skyscrapers and neon lights.

The trailer also showcases the scope of Calus’s invasion into Neomuna and depicts Guardians grappling their way through the city using the new Darkness subclass, Strand. Players also get to meet Neomuna’s defenders, the Cloud Striders, as they ask for the Guardian’s help in protecting their people from the attack.


To celebrate the Year of the Rabbit, a new Exotic Ghost, Ship, Sparrow, and a festive ornament for the Riskrunner are available in the Eververse store today. Players can also find a red envelope filled with free bright dust waiting for them in the Eververse store, available until the end of January. A new emblem inspired by the Year of the Rabbit is also available to all Guardians by claiming emblem code TNN-DKM-6LG.


Currently in Destiny 2, Season of the Seraph has players working to restore the Warmind, Rasputin, to prepare for what the Witness has in store. Players can still participate in Moments of Triumph until the end of the Season, to honor their achievements over the past year of Destiny 2. Players will soon be able to explore the futuristic metropolis that has been taken over by Calus’s Shadow Legion, when Lightfall launches on February 28, 2023.

About Destiny 2


Destiny 2 is one of the world’s most popular first-person shooter video games and action MMOs. Developed and published by Bungie — the iconic studio behind the Halo franchise and classic titles Myth, Oni, and Marathon — Destiny 2 tasks players with defending humanity and exploring the mysteries of the solar system. Players embody Guardians, who wield powerful elemental abilities. Players can select from multiple classes, upgrade and swap elemental subclasses, as well as outfit themselves with a variety of customizable weapons and gear to suit their aesthetic and playstyle.

Destiny 2 features responsive first-person shooter combat, an engrossing cinematic story, challenging co-op quests, and a variety of PvP and PvE modes playable solo or with friends — with cross-platform play also supported.

Since its launch in 2017, Destiny 2 has received yearly expansions that progress the story forward, add a wealth of additional content, and further refine the gameplay experience for its passionate community of players. Quarterly Seasons introduce additional objectives and challenges for players to best, including dungeons and raids that offer powerful rewards. Lightfall, the upcoming expansion and penultimate chapter of Destiny 2's Light and Darkness saga, releases on February 28, 2023

Destiny 2 is available on Xbox One and Xbox Series X|S, PlayStation 4 and PlayStation 5, Windows PC via Steam, the Epic Games Store, and the Microsoft Store. For more information, please visit destinythegame.com.


 

Article by: Susan N.

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Watch ArcheAge 2's Debut Trailer for PC and Consoles!


Amsterdam, The Netherlands — November 18, 2022
| Kakao Games and XLGAMES are excited to share the first look at their eagerly anticipated MMO sequel, ArcheAge 2.

Making its debut at this year’s G-Star Global Game Exhibition in Busan, South Korea, attendees were treated to a beautiful cinematic trailer, introducing the next chapter in the ArcheAge saga, coming soon to PC and consoles.

Capturing what fans love about the popular MMO, this thrilling first look at its sequel introduces a bold new adventure as players rediscover Auroria. This vast continent has been reimagined for a new generation of ArcheAge players; whether by land, air, or sea, you’ll fight foes - both new and old - as you look to settle within these untamed lands. Giving fans a tantalizing taste of what’s to come, ArcheAge veterans will notice plenty of reminiscent nods to the original game.

Following its success, and relaunching in 2019 as ArcheAge: Unchained, the team at XLGAMES has promised an ambitious follow-up that is currently expected to launch in 2024. ArcheAge 2 will evolve and expand the immersive, player-driven sandbox experience fans have continued to enjoy for almost a decade, with an exciting new story to tell.

Powered by Unreal Engine 5, the sequel promises fierce action-packed combat brought to life with AAA-tier visuals. Beyond battles, XLGAMES is also expanding fan-favorite features as CEO, Jake Song, explains:

“In ArcheAge 2, we intend to enhance the trading system so that the players are able to do trade runs either alone, in teams, or in raids.”

“Another popular feature of ArcheAge 1 was the housing feature. We plan on improving it by adding more customizations, allowing players to live in towns with their friends, and even creating their own towns with their guild members.”

ArcheAge 2 furthers the legacy of XLGAMES’ original ground-breaking MMORPG, defined by its seamless sandbox worlds where players can claim their own territory, wage wars, and directly influence the in-game economy. Since its launch, ArcheAge has amassed more than 20 million registered users across 64 countries including North America, Europe, Japan, and China.

For more information on ArcheAge, please visit the official site. You can also follow ArcheAge on Discord, Twitter, and Instagram.

About ArcheAge

ArcheAge is a highly-lauded MMORPG developed by XLGAMES, featuring deep customization of skills and experiences across the mystical land of Erenor. Launched in 2013, ArcheAge has gone on to become a mainstay in the world of MMOs. ArcheAge: Unchained was released in 2019 for North America/Europe.

About Kakao Games

Founded in 2016, KakaoGames is a leading publisher of online and mobile games, responsible for releasing titles including Pearl Abyss' Black Desert Online (serviced in North America and Europe until early 2021), KRAFTON’s PlayerUnknown's Battlegrounds (serviced in Korea), MMORPG Elyon, ArcheAge, Survival MOBA Eternal Return (service in North America, Europe, and Oceania), Kong Studios' Guardian Tales (serviced in North America, Europe, Latin America, and Oceania), and Moonlight Sculptor (serviced in North America and Europe).

About XLGAMES

XLGAMES was established in 2003 by Jake Song, the developer behind the classic MMORPG, Lineage. In 2006, it developed XL1, an online racing game, and in 2013, the online MMORPG ArcheAge, currently in service worldwide. In 2019, Moonlight Sculptor was released in Korea, based on the light novel The Legendary Moonlight Sculptor, successfully reiterated into a mobile game. Moonlight Sculptor was released globally in 2021. XLGAMES has a vision of linking the beginning and the end of RPG games, and hopes to achieve its mission of enriching lives through its games.

Article by: Susan N.

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Starbase - PC Preview


Starbase
by developer and publisher FrozenbytePC preview written by Robert with a copy provided by the publisher.

Estimated reading time: 6 minutes


Starbase is an incredibly deep and complex MMO that’s still in the very early stages of development. First premiered in mid-2019, Starbase generated quite the buzz in various communities; from traditional MMOs like Eve: Online to voxel-based builders like Space Engineers to exploratory giants like Elite: Dangerous and No Man’s Sky, communities were awash in excitement.

With little more than an announcement trailer to a hair over 2 years later, Starbase released into a technical alpha / early beta state on July 29, 2021 to great fanfare. Rooted deep in its voxel/vertex-based building mechanics and six  degrees of freedom, Starbase is an exceptionally complex game that runs the risk of alienating more casual gamers, but incredibly satisfying to those that muscle through the usual trappings found in very Early Access titles.

In my just-shy of 100 hours of play time, I’ve run into a bit of duality here- I definitely feel like I still know precious little about the true depths of customization within Starbase, but on the other hand … feel like I have a solid grasp of what Frozenbyte is working to accomplish with Starbase. What I do know with certainty, though, is that more than many of the other Early Access/technical alphas that I’m a part of, I am most looking forward to the potential of Starbase. The customizability of panels to allow for individual thruster control may sound tedious to some, but to others, can bring about moments of absolute hilarity (too much power or thrust in one direction and whoosh there you go, spinning off into space) to frustration in the lack of maneuverability.

The ground work for something truly special is certainly there, and the open world, sandbox-style approach encourages experimentation amidst the honeymoon phase with Starbase- the down side is that not all features or functions have been fleshed out, or even created in some cases. Patience is required with Starbase, though I do have to hand it to Frozenbyte- they are absolutely gobbling up player feedback and are regularly updating with new features and fixes and are staying relatively true to their published Starbase roadmap. 

While the level of control within Starbase is deep, interesting, and an entire gameplay loop in its own right, it’s not all sunshine and rainbows. Desync is a regular issue, pop-in is pretty drastic at times, and boy, Starbase makes my computer hit thermal temps I’ve not seen sustained on it before- where I normally run between 56-63 degrees on my CPU under load (Ryzen 9 3900x w/ Kraken X63), and maybe an occasional GPU spike up to 72-73 degrees, I run fairly constant in Starbase at 70-72 degrees for the CPU and a worrying 79-81 degrees on my RTX 2080 Super. I imagine that lesser machines (not that my machine is exceptional by today’s standards) or those with poor thermals, will see significant chug. As briefly mentioned, the desync can get bad at times, and is likely a major factor in some of the performance issues I’ve run into while running Starbase at 1440p; I’ve learned to spend more time in game during non-peak hours (though that can be tough these days, given its popularity- always seems to be busy) as the game just runs smoother. I’m confident though, that in time, Frozenbyte will iron out those issues by the time it launches out of Early Access.

I have to admit that while gunplay is still relatively early, the FPS foundations are there, even leading to small platform-like ships floating around with players on mounted light machine guns as a sort of … small-scale, space-based technical. It’s actually fairly ingenious, if a wee-bit dangerous. What shocked me most about combat, though … was just how raw combat can be. Rounds slamming into ships have a surprisingly robust sound (one that I love) but when components are hit (like thrusters or powerplants) there are these absolutely beautiful explosions and chip-damage. It’s actually mesmorizing, and when you’re freaking out and trying to run about a ship that’s taking fire, it’s incredibly suspenseful- I am absolutely looking forward to the continued development in these areas- “atmosphere” in space is incredibly important and Starbase simply oozes it at times.

On the flipside, though, there are definitely things I’m looking forward to that really put a damper on things. Ship-building, for one, is relatively simplistic and often yields ships that are generally quite “same-y.” Frozenbyte’s definitely acknowledged this in their various foums posts and on their roadmap and are working towards simplifying the process, along with adding new features and capabilities to make ship and station-building a more enjoyable experience. Given the number of regular updates that Starbase has received, and the hyper-active development team mixed with a community that is just brimming with excitement, I’m eagerly awaiting the next great build- after all, I can’t be the only one thinking that they could build a to-scale Death Star … right?

Starbase will inevitably be compared to genre giants like Space Engineers, No Man’s Sky, Elite: Dangerous, Dual Universe, and Star Citizen, but I found it often felt like a far more mature, far-reaching, massively-multiplayer version of the criminally-underappreciated and seemingly unknown Avorion (an indie single-player space-based voxel-builder) with a healthy dose of Space Engineers thrown in for good measures. This is not a bad thing- far from it; if anything, I hope we continue to see titles with the reasonable scope and intensity that we’ve seen out of the team behind Starbase.

However, where I think Starbase will differ is in its inherent difficulty- there are an absolute metric ton of things that you’ll want to learn up on, from best resources to mine for, to control schemes, to just understanding the universe of Starbase and there’s no better place to learn than on its Wiki. Trust me when I say this … It’s okay to feel a bit overwhelmed- Starbase is incredible, if massive in scale, and it can be a bit much and if you run into the proverbial wall that leaves you wondering, “okay, what now?” simply ask in game- the community will help you along the way.

Summary

Even in its early stages, there are some fantastic bits here and there that constantly bring me back for more- I was out mining an asteroid, minding my own business in my tiny little starter ship, in the zone with a good audiobook running in the background and I was just taking things in when I saw one ship come ripping up, followed by gunfire and a couple of small ships giving chase. Completely ignored me, for which I’m thankful- Starbase’s open pvp model has seen the rise in roving bands of ne’er-do-wells that could lead to destruction of your ship and the loss of your resources- it’s all a part of the excitement and energy surrounding Starbase. In fact, there’s something I see daily in Starbase that has long died out in other massive Early Access/Technical Alphas that I near-religiously follow.

And that’s “Hope.”

Score: N/A


 







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