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  • Asdivine Knot - PS5 Review

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  • STEINS;GATE RE:BOOT - PC Review

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Showing posts with label rhythm. Show all posts
Showing posts with label rhythm. Show all posts

Metal Themed Survivor-like Game Releasing Later this Year!

Geel, Belgium. April 8, 2025 | Independent Belgian developer and publisher Rogueside Games is proud to announce Devil Jam, a hand-drawn visuals, Metal-themed survivor-like with beat-driven combat set in Hell. The game offers a unique 12-slot inventory system, allowing for near-infinite demonic builds and is expected to release this year in Q3 on Steam, and later on PS5, Nintendo Switch, and Xbox Series X/S.


In Devil Jam you play as a musician in his humble and difficult beginnings. In search for a better future you end up accepting a work contract from the Devil himself. You find yourself stuck in hell with only one mission: To liberate it from Death's hordes. Get ready to carve out your legend by jamming to the music while fending off endless underworld hordes of fanatical groupies, angry mobs, and rival musicians. And ultimately, defeat the greatest metal singer of all time, Death, claiming your place as an immortal, legendary artist!

Features:

  • Rhythm-based auto-attacking patterns!
  • A unique inventory system where power and weapon placement matters!
  • Hand-drawn characters, effects, enemies, and bosses!
  • Semi-randomly generated world with lootable shrines!
  • Over 4.93 quadrillion possible inventory combinations (excluding passives)!

Useful Links:



About Rogueside Games

Rogueside is an independent Belgian game developer on a mission to bring joy and excitement to players all over the world. Their team is made up of dedicated game enthusiasts who are passionate about crafting quality games that can be enjoyed by anyone. Whether it’s through quirky characters, breathtaking visuals, or puns galore, the studio is dedicated to crafting games that bring a smile to your face and leave you with a sense of joy and satisfaction.
Article by: Susan N.
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God of Rock Review

God of Rock by developer Modus Studios Brazil and publisher Modus GamesSony PlayStation 4 Review written by Jim with a copy provided by the publisher.

Estimated Reading Time: 4 minutes


I really enjoy rhythm games and have played everything from rock band and guitar hero to the Hatsune Miku games and even Taiko no Tatsujin. I enjoy most of them that I play, but God of Rock is the first game I have ever heard of being part Rhythm game and part fighting game. Considering I like rock music I had to try the game out.

After going through the game's tutorial I was ready to play the game's main mode called Arcade Mode which acts as the game's story mode. There are twelve characters to pick from and for my first playthrough, I went with Hilde because it was the character you play as in the tutorial and I felt it would be best to start with one that I knew how to use. Each character has their own story and you get a little cutscene showing you their story. Hilde, for example, is an Abbess who lives in an abbey and the food there isn't very good. So the God of Rock invites her to his music fighting competition and if she wins she will get good food at the abbey. The stories are silly but I was surprised to hear them all voiced over. It was decent voice acting at that even though there isn't a ton of talking in the game. Each story on the easy mode will take about 30 minutes to beat so the game isn't very long.


The gameplay is like other rhythm games, there's a grid that shows you what button to press and when at the bottom of the screen. Hitting it right and better than your opponent will damage them and they will do the same to you. To help you out in battle you can use special, EX, and ultra moves. Every character but one has three levels of specials that can be used when a special bar is full for each level. You can use all three, one after the other, but then you will have to wait for it to refill over time. You use special moves by using the analog stick and tilting it in a certain pattern. Hilde's level 3 special is left, down, right, left, R2. Trying to pull off these specials is hard while also trying to hit buttons to the beat. I ended up more often than not just mashing buttons and randomly moving the stick and hitting R2 in hopes that a special would go off. Luckily EX moves are used with one button press, it being R1, but this is needed to raise the ultra bar in some fighters. 

Lastly, the ultra attacks you can do once you have a full bar of ultra that you get from correctly hitting a button at the right time or with some characters. So by charging, hitting, and holding down R1 or in one case where one character is using your specials is the only way to charge your ultra. Ultras are even harder to pull off as they require a longer combination. Hilde's is up, right, down, left, up, R2. Trying to remember this is not fun and I had to constantly pause the game to look at what I was supposed to hit to pull off an ultra. You can also pull off reversals to reverse an opponent's special by reacting quickly. In the middle of the screen on the bottom beside your grid, there is a circle that will light up a certain color telling you what special they are using and you must use the next highest level special of your own to reverse it. Meaning if your opponent uses a level two special you will have to use a level three to reverse it. In all the time I played I only pulled this off once as it is hard to watch everything all at once and it was on accident when I did it.


One of the cool things the game does is as the song goes on it will keep getting harder but I had no problem beating the game on easy. There are plenty of difficulty settings to pick from so if easy is too easy turn it up to a higher difficulty. The music in the game is pretty good and I am glad. A rhythm game that has bad music wouldn't be a lot of fun. There are also a lot of tracks. I didn't count them but it did say there are over 40 tracks!

There are other modes in the game like verses that lets you play against an AI opponent or a friend sitting next to you. There is of course online play too but I was really bad at it. There are also training modes and lastly, there is a track editor. This lets you take any one of the eight stages and pick any one of the music tracks in the game and change how you play the song with your inputting when to have to press the buttons on the grid. It's pretty cool and didn't seem very hard to do either so if you are into editing and making your own levels this is for you.


Summary

Overall God of Rock is a decent game with an interesting mix of genres but I'm not so sure if fighting was the right pick. The game is fun in short bursts but once you beat every character's story and if you are not into online modes then there is no real reason to go back to this game. So even though I do enjoy it for a little fun, it just didn't last for me.

Score: 7 / 10
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Loud By Hyperstrange is Out Now on the Nintendo Switch

15 July 2022, Warsaw, Poland | Developer Hyperstange is happy to announce that LOUD, their wholesome rhythm arcade guitar game is now available on the Nintendo eShop around the world.

Alongside their work to finalize the game for other platforms, the developers will be adding a few free updates and content to the game too.

The first confirmed update for Switch will include additional unlockable guitars, outfits, and stages along with + 6 new songs that will expand story mode and 2 bonus songs. An exact date for the update has not been confirmed yet.

LOUD is priced at 11.99 /USD / EUR but launches with a 40% discount making it 7.20 USD / EUR and will apply till August 4th in the NA store and August 14 in the EU store. 

https://youtu.be/62O7Xy0ir_Y



Article by: Susan N.



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Watch LOUD Gameplay Full Song Playthrough on Hard Difficulty


12 July 2022, Warsaw, Poland
| Polish developer Hyperstrange have put out a full song playthrough from LOUD, their upcoming passion project that is a wholesome rhythm arcade guitar game. The footage is captured from the Nintendo Switch version of the game and features the custom-written song, Fear No More.

We can all choose to ignore that the dev playing wasn't able to make this a perfect run and botched it right towards the end :D

LOUD also comes with a full story mode staring Astrid, a young teenage girl with big dreams of becoming a talented musician to avoid a potentially mundane adult life. So she dives head first into the world of guitar, pop-punk, and emo.

14 custom-written songs make up the 14 chapters of Astrid’s story as she goes from playing air guitar in her basement to hopefully signing her first deal with a talent scout. Master songs and improve your timing to unlock additional cosmetic upgrades such as outfits, guitars, and locations. Three difficulty modes plus a 4th tier are unlockable in-game.

LOUD will release first on the Nintendo Switch on July 15th, 2022, and will be coming to other platforms at a later date.

About Hyperstrange

We are Hyperstrange, and so are our games.

Hyperstrange is a games development and publishing studio operating from Warsaw, Poland. Founded on the day of 2015 Solar Eclipse, we continue to bring Metal, Fantasy, Action and Hyper-strangeness to gamers worldwide.
 


Article by: Susan N.



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Tadpole Treble Encore - Switch Review

Tadpole Treble Encore by developer and publisher BitFinityNintendo Switch Review written by Richard with a copy provided by the publisher.

Estimated reading time: 4 minutes


Tadpole Treble Encore is a musical adventure through a staff bar stylized world of water. As you embark on an orchestral adventure, you will swim through songs, some vocalized and some orchestral, as you guide a tadpole on a short yet sweet journey back home.

Tadpole Treble Encore sees you guiding a recently hatched tadpole on an adventure down a mountain, after getting scooped up by a pelican. You will avoid hazards such as rocks, piranhas, and ...Barracudas, which sadly didn't get a Heart cameo. Nevertheless, Tadpole Treble Encore is filled with a solid soundtrack to go with the little tadpole's adventure.

The premise behind how TTE works is really simple: make it to the end of a stage without dying. Your adventure is on a 2D staff bar, where you will be scrolling across. You can move up or down "notes" on the staff bar in order to collect bubbles or food, hit reeds, dodge obstacles, or hit these yellow orbs to send you flying. That's about it really, and you do all this to the tune of the music that happens to be playing.


Now there are additional challenges, such as collecting all the bubbles or having a perfect run, but those are optional objectives. Collecting bubbles will unlock different rewards, such as hints to some of the hidden objectives or a bestiary of creatures you meet, food will heal you, and reeds will give you score for hitting them. Something to note is that hitting something is done before you reach what you want to hit, not really while you are on top of it, which is something that took me a little getting used to.

In addition to the wonderful musical accompaniment, Tadpole Treble Encore also has a rather unique art style, reminiscent of old comic books. At least the non violent kid friendly ones. This art style makes everything look at least slightly cute or friendly, even the piranhas, especially the puffed up one. This art style and comic book type of storytelling really gives a more younger audience feeling, and is good at drawing in those who may be newer to the gaming scene.


In addition to the standard story mode, there is also two more main bonus modes. The first is a Concerto mode where you play through all the songs in a row, and you have to clear it without dying. The other mode is composition mode, where you get to make your own stages. While pretty basic in the design and implementation, all three of these modes provide something for you to enjoy in a musical way.

While what Tadpole Treble Encore offers is certainly inviting, it is by no means without issues. The main complaint you may have is how short the game is. I wasn't particularly timing it, and I did replay a few stages, but I completed the game in about an hour or so, so don't expect some massive sixty hour JRPG type story mode going on here. That being said, what you get is pretty fun. Gameplay is simple, but can occasionally get a little cluttered depending on the song/stage that you're playing through.

It can get a little difficult at times to keep track of where the bubbles and rocks are coming from. Additionally, there is a sort of score indicator that pops up above rocks you pass, which kept drawing my eyes away from watching what was coming. Getting the right timing for the attacks to actually connect how you want takes bit of getting used to as well, as you have to attack earlier than I was expecting.

Summary

Overall, Tadpole Treble Encore is a cute title that is about as sweet as it is short. While less of a game to sit down to for an extended length of time, there is a sort of old-school cartoon nostalgia from the art style, and the music tracks are well arranged. Despite a few quirks with the gameplay, the progression is rather smooth and fairly intuitive. Tadpole Treble Encore is definitely a niche title, but not one you should shy away from. Yes it may be short, but it's rather endearing and maybe a good starter if you're interested in getting into rhythm style games.

Score: 8 / 10






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Mad Rat Dead - PS4 Review

Mad Rat Dead by developer Nippon Ichi Software and publisher NIS America Inc.Sony PlayStation 4 review written by Richard with a copy provided by the publisher.

Estimated reading time: 6 minutes


Some people have rhythm and some don't, but the real question is do rats have rhythm? Well, NIS is gonna let us find out whether rats can throw down some sick beats, or if they flop like video game-turned-movies.

Mad Rat Dead is a weird combination of rhythm and platformer that hurt my brain a little the first time I saw a gameplay trailer for it. The titular character, Mad Rat, is a lab rat that was experimented on and died. But in comes the Rat God to turn back time to allow the Mad Rat one last day to see his wish come true. So off goes the Mad Rat, with his talking heart, and his ability to turn back time, in order to make his wish come true.


Now, this wouldn't be a rhythm game without moving to a beat, and that's exactly what you need to do. Your "heart" produces a song and you move along to the beat of the song. You can dash, jump, drop when in the air, or charge for an enhanced jump or dash. Timing your button inputs with the tempo scrolling across the bottom of the screen is needed to move your rat friend through the increasingly perilous stages. But be careful, because you only have a limited amount of "beats" to finish the stage by. Oh, and you can also turn back time when you die, which will happen a lot, but only a few moves, and you also "lose" the beats that have passed.

Now, I'd like to bring up a key mechanic, and the only thing that legitimately frustrated me while playing: jump attacking enemies. Basically there are there trippy flower things that, when close enough to, will get a targeting reticle. If you jump a few times near them, you'll probably attack them. Note I said probably. I only got it to work about 50% of the time at first, before I realized you USUALLY need your second jump to attack them. I say usually, because sometimes that isn't the case. By the end of the game, I managed to improve my jump attack success rate to 75%, but it could still be infuriating.



So let's talk a bit about the tunes. Most of them are variations on the main theme song, which is a little unfortunate as a listener, but is nice as a player, considering you'll be used to the songs so you should be able to pick up the tempo a bit better. Now, you don't just move to the tempo though, you move to the beat. Which can and will change, especially in later stages. And some stages move so fast it can be a little harrowing. On the plus side, not performing any of the main actions (jump, dash, charge, or drop) doesn't impact your beat combo, meaning you could basically just slowly move left or right without "missing" a beat despite not pushing anything. Rather lenient, but greatly appreciated. The tunes are catchy as well, and I haven't been able to get the last boss theme out of my head for quite a while now. Yes, there are bosses, no, they aren't easy. The last boss was the first time I almost failed a stage though, as I only had 28 beats left, and you start with a lot. Like, over 500.

While the story might be a little cliché, I honestly had a lot of fun with Mad Rat Dead, and considering I'm generally pretty awful at rhythm games, that's saying something. No really, despite playing five instruments and having built two guitars, rhythm games are like one of the banes of my existence. Mad Rat Dead however does a very good job of matching the beat you need to follow to the actual beat of the song, meaning you can go in time with the song and be alright, which is good for me. Stages tend to be just long enough that you start wondering how close to the end you are right at the end, and very few times to I get frustrated enough that I had to take a break. At least after I figured out how jump attacking enemies worked.


Now, I'll be perfectly honest, the story can get a little (very) cliché, some stages are exercises in patience and reaction speed, and if I had a dollar for every time I got "stuck" on an "enemy-to-dash-to-enemy" or "enemy-to-dash" to dodge something, I could probably buy a small collection of antique china. Bosses can be real tough, and sometimes the small gaps in beat or tempo changes threw me way too hard. Also, missing a beat "kills" that beat, so you have to wait to hit the next beat, something that took me a while to get used to. But you know what? I absolutely loved the game. It was just cheesy enough to have a traditional basis, while still throwing enough twists to not make me swear off dairy, and the jump attacking issue can be solved with thought out placement if you aren't overly concerned with simply speeding through a stage, despite the nature of the jump attack being spotty at times.

The bosses though, they are rough, they're tough, and I loved all but the first one. I really felt the game truly shone in these scenarios, as they're pretty much all pattern learning with their own unique scenarios, and it was really brilliant. And the "missing beats"? It certainly keeps you on your toes, but is either evident when it's going to happen, or happens so rarely it shouldn't be a big issue if it trips you up too bad.

Overall, Mad Rat Dead is the probably the best, as well as only, "Rhythm Platformer" that I'm aware of. It has a kickin' sound track, the gameplay is smooth, the graphics are clean and crisp, and the storyline is strangely endearing. Yeah, Mad Rat Dead may be one of the single weirdest genre mashups I've seen since I played a freeware puzzle/fighting game (that one didn't go over so well), but hey, apparently NIS know was they're doing, cuz this weird genre chimera turned out not discordant, but rocking in style. If you're in the groove for a rhythm game, or just are interested in jamming with a new platformer style, Mad Rat Dead certainly can't be beat.

Score: 8.5 / 10





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Hatsune Miku: Project DIVA Mega Mix - Switch Review

Hatsune Miku: Project DIVA Mega Mix by developer and publisher SEGANintendo Switch review written by Jim with a copy provided by the publisher.

Estimated reading time: 5 minutes


I love a good rhythm game from well-known games like Rock Band and Guitar Hero to lesser-known games like DJMax and Superbeat Xonic. The Hatsune Miku games have always been fun to play so I was pretty excited to see one coming out on the Switch where I could play it anywhere I wanted. For anyone who doesn't know who, or what, Hatsune Miku is, she is a Vocaloid witch is a singing voice synthesizer that means all of the lyrics are sung not by a real person but by a synthesizer. Like the other games in the Project DIVA series, there are more than one Vocaloid witch fans should know with the likes of Rin, Len, Luka, MEIKO, and KAITO.

Project DIVA MegaMix has a lot to love with over one hundred songs and two modes of play. The first mode is arcade mode where you press the right button in time with the rhythm like in the last Project Diva games. The second mode which is new for the Switch is called mix mode. Mix mode is still a rhythm game but you use the right and left joy-cons in each hand and tilt them left and right to match up with what's showing on the screen and pressing ZR or ZL in time.

It's a neat way of changing things up and it doesn't use bad motion controls like some games, it works well! There are three difficulty levels with mix mode from easy to hard while arcade mode has five from easy to extra extreme. Not every song has a easy difficulty and you have to unlock extreme and extra extreme songs, and again, not all songs have these difficulties. With over a hundred songs you would think it would be hard to find the song you're looking for but you can easily switch between the letters that the songs start with or you can put your favorites in the favorite category making it easy to find what you are looking for.


After completing a song you will get VP and experience that makes your player rank increase. VP is a currency that you can use to buy new costumes for the characters to use. Each song has a recommended outfit that matches the music video. I am not sure what levelling up your player rank does, I think it just measures how good you are as it only seems to go up once you complete a song for the first time on each difficulty and mode.

There are a lot of outfits for the characters and it's fun to keep playing to buy new ones and change things up, but if you don't like any of them, you can make your own t-shirt! It's pretty simple to draw on a shirt you can pick from four different draw sizes and then draw using the analog sticks. This can be a bit tricky but you have a steady hand you can also use the switch in handheld mode and draw using the touch screen. Now I am not good at art at all but I was able to make a pretty cool multicolored t-shirt.

A good feature to the Mega Mix is that the music videos can be watched without playing the rhythm games and I enjoyed watching some of them. They are very well animated and some even tell a story which is great as most the songs are in Japanese so following along may be the only way to know what the song is about. It also displayed the lyrics, so if you do know Japanese, you can read along. Finally, you can also set up your own playlists where you can set several music videos to play in the order you picked or have them shuffled.


Vocaloids have come a long way with the quality steadily becoming harder to distinguish a real voice from a synthesized one especially with some of the songs on this game. The only real problem I have with this game was trying to fix the input lag. Unlike some games like Rock Band where you press a button when you hear a sound, you can only set the lag in this game manually. It never really seemed off when I was playing it on the TV but when I played it in handheld mode that I saw the differences in my playing and scoring so I think my input lag might be a little off.

Fans of rhythm games and Hatsune Miku fans alike will enjoy this game with its large verity of songs and outfits for each character. There a lot of customization too like picking who you want to be in the music video and outfits and the such. Changing who is in the video does not change the singing voice however, and this although minor, it kind of stunk.

Summary

Overall I really loved my time playing Hatsune Miku: Project DIVA Mega Mix. The music videos put a smile on my face and some of the songs I really loved and have stuck in my head hours after playing. With its huge list of songs and additional DLC you can add even more to the experience and there was already a lot to love about this game.

The only thing some fans may not like is there is no The DIVA room mode like in the PS3/Vita game Hatsune Miku: Project DIVA F 2nd. Other than that I really love this game!

Score: 9 / 10






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