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Showing posts with label SoulGame. Show all posts
Showing posts with label SoulGame. Show all posts

Soulgame and Lance Are Proud to Present Guns 'n Goblins on PC!

April 24, 2026. Toulouse, France | French independent developers Lance joined forces with Minishoot' Adventures game designer Séverin Larose to present Guns 'n Goblins. In development for PC, the game is an incremental horde-based survivor FPS where players will blow up monsters by the thousands with the only mission to defend their castle. As the swarms grow crazier, players will level up and upgrade their arsenal from a simple gun to devastating weapons capable of taking down dragons!

"The project began with a simple question: why isn’t there an incremental FPS built around massive hordes to destroy? From this idea, the collaboration between Lance and SoulGame quickly took shape. Maxime’s engineering made it possible to render thousands of monsters on screen simultaneously ; Florent’s untamable creativity brought a vibrant world made of cute monsters to life and Séverin’s experience in game design brought everything together. What started as a straightforward concept has evolved into a fully realized game designed in a way that players won't be able to put down!" -  Séverin Larose (Game designer and co-founder at Soulgame)

The Story

“With every rising moon, tides of monsters wash over the land.

Long ago, a king constructed the Bell Bastions to draw these hordes away from the defenseless.

That kingdom has since fallen to ruin, but one single Bastion still stands.

You are the last Bell Ringer.

And this is your first night.”


MAIN FEATURES

  • Try to survive waves of monsters with thousands of units on screen.
  • Dictate the pacing by ringing the bell to call even more monsters at once.
  • Unlock new weapons to grow your arsenal and reveal their potential at higher tier.
  • Level up your character to gain stats and life changing skills perks.
  • Meet a cast of colorful and shady characters that will help improve your cozy bastion.
  • Enjoy fruitful runs and permanent progression where nothing is lost on death.

About the Developers
Soulgame x Lance

Séverin Larose is Minishoot' Adventures game designer and Lance is a collaboration between two friends, Florent Réfrégé and Maxime Vican, centered on video game experimentation in the 2010s, their studio was officially founded in 2017 to develop Onde in collaboration with 3-50 studio.

Article by: Susan N.


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Annoucing Zelda-Inspired Metroidvania Bullet-Hell Minishoot Adventures!

Toulouse (France), March 3, 2026 | The 2-person French studio SoulGame and French publisher Seaven Studio are proud to announce that their classic Zelda-inspired metroidvania bullet-hell Minishoot' Adventures is Out Today on Nintendo Switch 1 & 2, PlayStation 5, Xbox One and Series S/X. The title received great reception on its original launch on Steam with more than 3500 reviews, 98% of them positive from players and also a metascore of 87.


Minishoot' Adventures takes the straightforward frantic joy and game feel of shoot em ups and combines them with the exciting feeling of going on an adventure, like in the first Legend of Zelda. Fly into a charming handcrafted world and live an adventure that mixes up open exploration with crispy twin-stick shooter action. Fight your way from the shiny overworld to the deepest caves, improve your ship and overcome the dungeons' bosses to rescue your friends!
In the developers own words: “We designed a map that would be enticing to discover, similar to a Metroidvania, with lots of connections, shortcuts, secrets, and skills that when unlocked, allow to unfold more paths to explore. All the while facing challenging bullet hell style combat with clean and polished visuals. The ability to drive around the world using a mini spaceship as a living character, allows for fluid navigation overall, making the exploration and backtracking a pleasure instead of a chore. We put all our love for Zelda 1 and shoot'em ups into Minishoot', we hope you'll find it interesting!”

About the Story

The Unchosen has returned… Minions have emerged from the underworld, your village has been destroyed, and all your friends are now trapped in corrupted crystal… Embark on a journey to save the world in this bullet-filled adventure, born from our desire to mix the joy of open-ended exploration with a top-down shooter's juicy game feel.


MAIN FEATURES

ENGAGE WITH TIGHT COMBAT: Take control of a swift and responsive spaceship, and shoot your way through handcrafted encounters supported by a crystal clear esthetic and crispy game feel. Overcome bosses in intense Bullet Hell battles, with difficulty options for both newcomers and veterans.

VENTURE ON YOUR OWN: Plunge into an entirely handcrafted world built with many interconnections to explore on your own. Lush caverns, ancient temples and sunken cities await you with their unique treasures, challenges and secrets.

RECLAIM THE STOLEN POWERS: Finding the Primordial Powers will improve your combat and exploration abilities while also opening up the map bit by bit as you unlock new paths and reveal shortcuts.

IMPROVE YOUR SHIP: Upgrade your ship by leveling up, finding various items and buying equipment. Don't forget to rescue your adorable friends; each of them will help you in their own way!

DIFFICULTY ADAPTABLE FOR ALL PLAYERS: Whether you like chill exploration or hardcore Bullet Hell, we got you covered with 3 difficulty modes, aiming assistance, auto fire and more accessibility options.


ABOUT SOULGAME

SoulGame is a small independent game studio founded by two French guys who played too many video games in their childhood and decided they had to make their own. They like to create all sorts of quirky and charming universes that we fill with joyful and moving experiences. Each one of them, and their respective roles are:
  • Séverin Larose: Game designer, coder, animator, composer
  • Adrien Sele: Artist and UI/UX designer

ABOUT SEAVEN STUDIO

Seaven Studio, is a small publishing and porting studio with a team of less than 10 people led by industry veteran Olivier Penot. Based in France and founded in 2013, they help indies bringing their games to consoles – any engine! Unity, Unreal Engine, Construct, Monogame, GameMaker, Godot, C++ engine… Name it, they can find a solution.

Article by: Susan N.
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