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Showing posts with label Square Enix Inc.. Show all posts
Showing posts with label Square Enix Inc.. Show all posts

Visions of Mana Coming to PlayStation, Xbox, and PC in 2024!

LOS ANGELES (Dec. 7, 2023) – At The Game Awards, SQUARE ENIX®, revealed a brand-new entry in the beloved Mana series, Visions of Mana, the first mainline instalment in more than 15 years. Visions of Mana will return to the series action-RPG roots and take players on a new adventure with protagonist Val, a soul guard assigned to protect his childhood friend, who has been chosen by the Faerie as the Alm of Fire to travel to the Tree of Mana and rejuvenate the mana flow. Visions of Mana is coming to PlayStation®5, PlayStation®4, Xbox Series X|S, Windows PC and PC via STEAM® in 2024.

Square Enix released a new trailer which provides a first look at the newly imagined world of Mana in the all-new Visions of Mana. The trailer features action-packed gameplay and showcases a vibrant world where players will be able to journey across a range of breathtaking environments, battle with an array of enemies and monsters, including fan-favorite Rabites, while exploring a world where the powers of nature and elemental spirits connect. Fans and newcomers alike will also get to experience new and evolved gameplay with real-time 3D combat.

Since the series’ debut in 1991 as FINAL FANTASY ADVENTURE, a spin-off of the FINAL FANTASY seriesMana games have immersed players in bright vibrant worlds, breathtaking environments, heartwarming characters and high fantasy storylines across many genres and platforms. Fans of the series can expect new designs of the series’ beloved creatures from Mana series Illustrator Airi Yoshioka and a new captivating musical score composed by Mana series composers Hiroki Kikuta, Tsuyoshi Sekito and Ryo Yamazaki. I am delighted to finally be able to reveal Visions of Mana, the first mainline instalment to Mana series in over fifteen years” said Mana Series Producer, Masaru Oyamada. “The development team have been working hard to ensure that Visions of Mana remains faithful to the series that players know and love while also offering fans and newcomers a fresh new experience with an all-new story, characters, and gameplay mechanics. We cannot wait to share more details about the game with you soon.”To celebrate the reveal of Visions of Mana, popular series artist HACCAN created new teaser artwork which gives players a glimpse of the iconic Tree of Mana against one of the game’s enchanting vistas and a variety of the heartwarming characters that players can expect to encounter within the game.


Visions of Mana will be launching in 2024 for PS5®, PS4® consoles, Xbox Series X|S, Windows PC and Steam®. For more information, visit https://www.square-enix-games.com/.

 

Related Links:

X: https://twitter.com/managameFacebook:  https://facebook.com/ManaGameYouTube: https://www.youtube.com/squareenixnaInstagram: https://www.instagram.com/managameThreads: Threads.net/@ManaGame#VisionsOfMana

About the Mana Series

Originally released in 1991 as “FINAL FANTASY ADVENTURE,” a spin-off title for the “FINAL FANTASY™” series, the game’s positive reception established it as its own standalone action RPG franchise.​​The unique elements that make a true Mana game include; an emotional narrative about the power of mana, the legendary Mana Sword, a quirky cast of characters, memorable music, and a weapon-based battle system. The Mana series has released 17 titles over the last 30+ years and sold over 9 million copies/downloads worldwide. The demand for the franchise from its fans has seen several Mana games re-mastered and re-released in the West over the last console generation.​

About Square Enix, Inc.

Square Enix, Inc. develops, publishes, distributes and licenses SQUARE ENIX® and TAITO® branded entertainment content throughout the Americas as part of the Square Enix group of companies. The Square Enix group of companies boasts a valuable portfolio of intellectual property including: FINAL FANTASY®, which has sold over 185 million units worldwide; DRAGON QUEST®, which has sold over 88 million units worldwide; and the legendary SPACE INVADERS®. Square Enix, Inc. is a U.S.-based, wholly owned subsidiary of Square Enix Holdings Co., Ltd. More information on Square Enix, Inc. can be found at https://square-enix-games.com

© SQUARE ENIX © 2023 Sony Interactive Entertainment LLC. "PlayStation", the "PS" Family mark, “PS5” and “PS4” are registered trademarks of Sony Interactive Entertainment Inc. Xbox, Xbox One, the Games for Windows logo and Xbox logos are registered trademarks or trademarks of the Microsoft group of companies and are used under license. ©2023 Valve Corporation. All rights reserved. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries. All other trademarks are properties of their respective owners.

Article by: Susan N.
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Experience the Hit Mobile Game 'Final Fantasy VII Ever Crisis' on September 7th!

LOS ANGELES (August 10, 2023)  Today, SQUARE ENIX® announced that FINAL FANTASY VII® EVER CRISIS, the highly anticipated mobile RPG, will launch on September 7, 2023 on the App Store and Google Play. Over 1 million users have pre-registered for FINAL FANTASY VII EVER CRISIS, unlocking a bountiful heap of global community rewards available in-game at launch.
 

 
To commemorate this pre-registration milestone, SQUARE ENIX will gift a 5-Star Wpn. Draw Ticket to all future players in addition to previous milestone rewards including Blue Crystals, Draw Tickets and the Zweihander weapon, a powerful sword for iconic and pure hearted SOLDIER Zack Fair.

Ahead of the release, more rewards await. Upon reaching milestones of 1.2M and 1.5M pre-registrations, previous rewards ranging from the 70K to 700K milestones will be doubled, granting players up to 3,000 Blue Crystals, 30 Draw Tickets and 2 Jumpstart Item Sets at the start of global service.
 
Produced by Square Enix Co., Ltd. and developed by Applibot, FINAL FANTASY VII EVER CRISIS is a chapter-structured RPG experience that will cover key elements of the FINAL FANTASY VII timeline, including the events of the original game, plus new story elements penned by FINAL FANTASY VII REMAKE story and scenario writer Kazushige Nojima surrounding a young hero, Sephiroth.
 

Related Links:


Official Website: https://en.ffviiec.com/
Twitter: https://twitter.com/FFVII_EC_EN
Facebook: https://www.facebook.com/FinalFantasyVIIEC/
YouTube: https://www.youtube.com/@squareenixna
Instagram: https://www.instagram.com/finalfantasyvii 

About FINAL FANTASY VII EVER CRISIS

FINAL FANTASY VII EVER CRISIS is a chapter-structured RPG experience that will cover key elements of the FINAL FANTASY VII timeline, including the events of the original game, plus new story elements penned by FINAL FANTASY VII REMAKE story and scenario writer Kazushige Nojima surrounding a young hero, Sephiroth.

About Square Enix, Inc.

Square Enix, Inc. develops, publishes, distributes and licenses SQUARE ENIX® and TAITO® branded entertainment content throughout the Americas as part of the Square Enix group of companies. The Square Enix group of companies boasts a valuable portfolio of intellectual property including: FINAL FANTASY®, which has sold over 180 million units worldwide; DRAGON QUEST®, which has sold over 88 million units worldwide; and the legendary SPACE INVADERS®. Square Enix, Inc. is a U.S.-based, wholly owned subsidiary of Square Enix Holdings Co., Ltd.

Article by: Susan N.

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INFINITY STRASH: DRAGON QUEST THE ADVENTURE OF DAI LAUNCHES THIS SEPTEMBER!

New Trailer Showcases Thrilling Mix of Anime and Fast-Paced Action Gameplay

LOS ANGELES (May 30, 2023) SQUARE ENIX® announced that Infinity Strash: DRAGON QUEST The Adventure of Dai is launching worldwide digitally on September 28, 2023, for PlayStation®5 (PS5™), PlayStation®4 (PS4™), Xbox Series X|S™, Nintendo Switch™ and PC via Steam® and the Microsoft Store. Infinity Strash: DRAGON QUEST The Adventure of Dai allows players to live through the story of the exhilarating anime series, DRAGON QUEST The Adventure of Dai, in an action role-playing game that combines stunning visuals with art from the famous anime and manga.

To view the latest trailer visit: https://youtu.be/vIR7evhx4ms


Infinity Strash: DRAGON QUEST The Adventure of Dai features two distinct ways for players to enjoy gameplay – Story Mode and the Temple of Recollection. While Story Mode delivers classic campaign progression, the Temple of Recollection allows players to delve into an evolving dungeon that changes with each play-through. Beat the monsters that dwell within for exciting rewards that will help you take down enemies that grow stronger the deeper you go.
 
Players can also collect and equip accessories known as Bond Memories, which augment the abilities and stats of the character they are equipped to. Additionally, each time a Bond Memory is unlocked, scenes from the original manga will be revealed. Bond Memories can also be further powered up by conquering the Temple of Recollection and it’s challenging ever-changing stages.
 
Infinity Strash: DRAGON QUEST The Adventure of Dai is now available for digital pre-orders and pre-purchase on PS5™, PS4™, Xbox Series X|S™, and PC via Steam® and the Microsoft Store. Pre-orders for the Nintendo Switch™️ version will be available at a later date. Players who pre-order or pre-purchase the game will receive Dai’s special outfit “Legendary Hero” and the Bond Memory “The Hero's Tutor.”

The Digital Deluxe Edition provides the full game download, along with the following bonus items:

  • Popp’s special outfit “Legendary Mage”
  • Maam’s special outfits “Legendary Priest” and “Legendary Martial Artist”
  • Hyunckel’s special outfits “Legendary Swordsman” and “Legendary Warrior”

 

Related Links:

Official Website: https://dragonquest.square-enix-games.com
Instagram: https://www.instagram.com/dragonquest
Twitter: https://twitter.com/dragonquest
Facebook: http://www.facebook.com/DragonQuest
YouTube: http://www.youtube.com/DragonQuest
#DragonQuest
 


About the Anime DRAGON QUEST The Adventure of Dai

DRAGON QUEST The Adventure of Dai originally was a popular manga series written by Riku Sanjo and illustrated by Koji Inada. It was first published in 1989, in October 2020, a new anime adaptation was broadcasted in Japan and released globally on platforms such as Netflix, Hulu, Crunchyroll, BBC iPlayer and Microsoft. DRAGON QUEST The Adventure of Dai has been praised for its unique blend of action, adventure, and humour, and has won multiple awards, including the Shogakukan Manga Award.
 

About DRAGON QUEST

DRAGON QUEST is a legendary series of role-playing games created by Yuji Horii and beloved by millions both in Japan and around the world. The first DRAGON QUEST was released in 1986, and the game made its US debut in 1989 as DRAGON WARRIOR. The critically acclaimed series has shipped more than 85 million units worldwide, spanning 11 main series titles, many spin-off games, as well as films, anime, novels, manga, merchandise and more. Celebrating its 37th anniversary this year, the wildly popular DRAGON QUEST franchise holds various Guinness World Records including “Longest-Running Japanese RPG Series.”
 
The visionaries behind the series, Creator and Game Designer Yuji Horii, Character Designer Akira Toriyama (creator of Dragon Ball) and composer Koichi Sugiyama, have long enchanted newcomers and long-time fans alike, with each new entry in the franchise comprising charming visuals, enthralling storylines, and captivating music. The latest instalment, DRAGON QUEST XI S: Echoes of An Elusive Age, was released to much critical acclaim, winning the Metacritic Must-Play game award and becoming Metacritic’s “#2 Best Switch Game of 2019” and “#3 Best PS4 Game of 2020.” It has shipped over 6.5 million units globally to date.
 
About Square Enix, Inc.
Square Enix, Inc. develops, publishes, distributes and licenses SQUARE ENIX® and TAITO® branded entertainment content throughout the Americas as part of the Square Enix group of companies. The Square Enix group of companies boasts a valuable portfolio of intellectual property including: FINAL FANTASY®, which has sold over 173 million units worldwide; DRAGON QUEST®, which has sold over 85 million units worldwide; and the legendary SPACE INVADERS®. Square Enix, Inc. is a U.S.-based, wholly owned subsidiary of Square Enix Holdings Co., Ltd.
 
More information on Square Enix, Inc. can be found at https://square-enix-games.com
 

# # #

 
©SANJO RIKU, INADA KOJI/ SHUEISHA, The Adventure of Dai Project
© 2020-2023 SQUARE ENIX CO., LTD. All Rights Reserved.
 
DRAGON QUEST, Infinity Strash, the DRAGON QUEST LOGO, FINAL FANTASY, SPACE INVADERS, SQUARE ENIX, the SQUARE ENIX logo and TAITO are registered trademarks or trademarks of the Square Enix group of companies. The Adventure of Dai is a trademark of SHUEISHA.
 

Article by: Susan N.



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PowerWash Simulator Review

PowerWash Simulator by developer FuturLab and publisher Square EnixPC (Steam) review written by Richard with a purchased copy.

Estimated reading time: 5 minutes 



If you're like me, then you have an annoying tendency to want to clean everything, but hate actually doing it. If only there was something that would make it feel like you're making progress. An interim reward, or maybe… A DING.

Welcome to the world of PowerWash Simulator! A game where you whip out your pressurized water wand and wash away all the dirt and grime in the town of Muckingham! PowerWash Simulator is a weirdly cathartic game where you visibly see your worries getting washed away with the grime. Luckily for you, or unluckily for the residents of Muckingham, the town has a ridiculous penchant for getting absolutely filthy. This means you'll have plenty of things to clean, from vans to planes, houses to circus rides, everything needs a good washing.

PowerWash Simulator is really simple. You've got a pressure washer, you point it at stuff, you spray your water, it gets cleaned off where you're pointing. No need to worry about a water reservoir or cleaning up the water, you just need to worry about spraying away the dirt. When you point your washer at an object, you'll notice a little gauge, as well as a "piece name", in the top corner of the screen. The more dirt you spray away, the more that gauge fills up. Once you've cleaned it off enough, you get a wonderful "ding" sound and the part is clean. Larger objects may be split into multiple smaller parts, such as dividing large walls into segments.

As you clean parts, you'll be earning money. This cash can be used to upgrade your washer! You can buy different nozzles, extensions for the washers, better washers, or even special cleaners to help get rid of those pesky stains. That being said, some parts are pretty pricey, and you don't really earn a whole lot, so think a little bit about what you buy. Thankfully you can replay stages for extra money, if you're so inclined. Pro tip, better washers not only have better range, they also have better cleaning power. Make sure to use the right combination of washer, nozzle, and extension to properly clean your commission!

Each commission you're given follows the same basic principle. You walk onto the site, or into the garage where the vehicle is, and basically only see a large black and brown shape vaguely resembling something fathomable. It is then your job to hose it down until you find the real colour under all the ick. You are given a few extra tools, generally in the form of a step ladder, an extension ladder, or a scaffolding for particularly tall commissions. Sometimes commissions will give you interesting maneuverability, such as a Ferris wheel you can turn on and off, or a temple where you have to stack ladders smartly in order to reach the peak. Most of the time though it will be a pretty standard fare, not that there's anything wrong with that!

Throughout Career mode, you'll be receiving commissions from the residents of Muckingham, along with an interesting plotline in the background involving red velvet cake and the local volcano. Your commissions vary widely, and upon completion of set amounts, you can unlock new things to buy in the store. Also, completing the commissions allows you to play them in Free Play. There are also four additional stages to clean in Special Mode. In Free Play and Special Mode you and up to 5 other people can join in to fight grime in Muckingham. Even in career mode you can have one other friend join you in your dirt destroying mission.

You also will unlock options for Challenge Mode, where you are tasked with cleaning one of your old jobs either within a time limit or while only using a set amount of water. These can be challenging, hence the challenge mode, but with a little planning and effort, I'm sure you can do them!

There's no music in PowerWash Simulator, just the sound of spraying water and the wonderful sound of Dings as you complete your sub objectives. This is kind of great for two reasons. First of all, it feels super relaxing to just sit down with nothing but the sound of spraying water and the telltale signal of you making progress. On the other side, you can set up a podcast or a video in the background or on a second monitor, and have a nice relaxing time cleaning things while listening to something or watching a show. Graphics are pretty good for what they are, as you can clearly make out all the individual components to objects you're cleaning. Pressing TAB allows you a sort of temporary "dirt vision" in order to see what's left to do. And yes, if you're inside a structure to be cleaned and you hit TAB, your whole screen lights up in a blinding orange.

I can honestly say, after having spent a solid 60 hours hosing down houses, cars, circus rides, temples, gnome fountains, and minigolf courses, PowerWash Simulator is a great way to sit back, relax, and take your mind of the stresses of everyday life. It's great to see things get clean, with a visible and auditory benchmark of completion, and it's just so…soothing. Well, until you're cleaning something and can't find that last 1% to have it fully cleaned, but thankfully that's usually solved with a dirt vision, some crouching or jumping, or just spraying back and forth for a bit.

Overall, PowerWash Simulator is an absolutely amazing way to sit back and unwind after a tough day, to just distance yourself from the troubles of the mortal coil. It's oddly addicting, and the sense of accomplishment from cleaning a big job and seeing the difference is really great for your self-satisfaction. The dings also help. PowerWash Simulator may be a bit of a weird niche title, but it definitely has that sense of accomplishment you may not be able to find in real life.

Score: 9 / 10



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Stranger of Paradise: Final Fantasy Origin Review

Stranger of Paradise: Final Fantasy Origin by developer Team Ninja and publisher Square EnixSony PlayStation 5 preview written by Pierre-Yves with a purchased copy.

Estimated reading time: 7 minutes.



Having followed in the same footsteps as their previous projects of Nioh and Nioh 2, Team Ninja this time through Square Enix had released several trial versions of Stranger of Paradise: Final Fantasy Origin for players to test their mettle. Having released a few months ago now, and with the first DLC of Trials of the Dragon King having recently been released, I figured now would be a good time to write a review as I've had time to really think about how I felt about the adventure.

Having streamed the first two thirds of Stranger of Paradise in co-op with Louis, I ended up both finishing the adventure and getting the Platinum post stream. Having fought side by side with a real person, and then side by side with nothing more than an AI waiting for me to tell them when was a good time to act, Strangers of Paradise felt like two separate titles. This is partly why I needed some time to think about it as while on one-hand I really enjoyed it, did I enjoy it because I was playing with a friend? Or did I enjoy it for what was being presented?

So attempting to avoid spoilers, and I'll probably fail at some point, Stranger of Paradise: Final Fantasy Origin is the prequel to the title that started it all those years ago on the original NES. With darkness brewing in the lands it's up to The Heroes of Light to restore the balance and save the people from calamity. Though while the prophecy states four heroes, our journey starts off with only three...

Yup, you called it, foreshadowing!

Getting into the adventure itself, you'll be starting off with our protagonist Jack "Garland", Jet and Ash as they walk into the Shrine of Chaos to prove themselves as the Warriors of light. Filled with monsters, traps and ambushes, it doesn't take long for the Soulslike fangs to come out. That said, I'm almost hard pressed to even call this a Soulslite as while the difficulty is there, the rest of the elements are more of an action based RPG.

Other than the difficulty and interwoven stage designs, the reason that Stranger of Paradise maybe isn't even Souls-lite is that there are no real penalties for dying. The penalty is just having to walk back into the boss room, in shame of course, but other than that? You don't lose accumulated or unspent experience. Instead, you lose max MP bars and potions above the basic threshold which can easily be gained back by performing a few good counters for one, and slaying a few roaming monsters for the other.

Always in control of Jack, you can have up to two partners in the form of NPCs known as Jed, Ash, and later on Neon and Sophia. These partners will move around and fight autonomously unless you need them to pull out the big moves which can be done through the D-Pad. These abilities are only mentioned in a brief introduction but can be costly if you've missed it. Hours down the line and you're wondering just what is the point in leveling up an NPC's class if you're not going to sling spells!? Oops... Missed that part and while negligible in co-op it's damned near killer in single player.

That slight mishap on my part aside, you can replace these NPCs with a real player who will get to take full control of the character all while using their own Jack’s unlocked classes, skills and equipment. Now there are a few differences here. The first is purely cosmetic but kind of sucks for the person tagging along the adventure. Once in control of a chosen NPC, the other player cannot change their appearance as the appearance is set to the gear loadout you last selected for that NPC. This isn’t a game breaker, but for someone who’s going to be tagging along for the long haul? It’s a small thing that should have been thought of. Either that or replace the model with the other player’s Jack.

The second difference is the game changer. In solo play, if Jack falls, that’s that. One wrong decision, one bad dodge, one unlucky hit, that’s it, game over. In co-op mode however the party has access to three Phoenix Downs in order to get the other player back up on their feet. It’s amazing and it honestly should have been something set into the core single player experience. You can get NPCs back up with potions, but they can’t do the same for you. This changes a lot especially for some of the crazy boss fights that are present down the line. Finally, the last difference is that the players are not tied to each other. If one wants to go explore a random area away from the first to cover more ground? They can. The only issue with this is that if you are only two, the NPC will follow the leader. If you’re three, then there’s no real issue as you are all toast if mistakes have been made!

*Slight spoilers*

For the areas themselves, Stranger of Paradise is a love letter to Final Fantasy and I’m almost ashamed that it took me so long to piece together the “Dimension” numbers that are mentioned in pieces of lore and the load screens. Each stage has been designed as an homage to one of the Final Fantasy titles over the years whether from back on the NES and SNES or the PS1-2-3-4. Until I finally clued in, there was a bit of gnawing in the back of my brain telling me that I was missing something, but I just couldn’t figure it out. It was only after seeing a particular homage later in the game combined with the music that I honestly facepalmed and then applauded the design direction for real.

*End of slight spoilers*

Otherwise, the stage design for gameplay is pretty on point. Channeling the Metroidvania aspects that the Soulslike tend to use, there are often a couple ways forward and several shortcuts to unlock and areas to explore. Within these areas there are a fair amount of enemies to fight off which is where the character class system also gets to shine. Always in possession of two classes, how you go about the adventure is entirely up to you. Double melee? Might and magic? Double magic? There’s no wrong decision especially as you obtain new gear for the ride that while stat wise can make you more powerful, the bonuses applied to the character classes can make you a monster.

But was it enough? That’s where I found myself after pouring 50 hours into the Platinum Trophy after what had just been a good 68 hours into Elden Ring’s own Platinum Trophy. Completely different styles to be sure, mission based structure versus a whole wide open world, but how did it compare to something like Nioh 2 that Team Ninja had designed before it? Honestly? I think it fell short but not completely because of the gameplay elements.

Do I think that there should have been more punishment for dying like in other Soulslikes? Yes, I do as that ups the need to really learn from your mistakes. That said, I was also happy to see lighter difficulty modes for those that would want to experience the story if they so chose to. The story though is where I probably had the biggest issues. This story could have shined as there was nothing done at this prior point to the original Final Fantasy. There were tons of nods forward, sure, but the characters, and Jack specifically? He was an ass and oftentimes all you wanted to do was yell at him to stop being such a complete asshat and that's generally what the cutscenes were. I would have loved for more anything as the character writing wasn’t enough to support the rest of the storytelling which was mostly being told through the adventure's gameplay.

Overall though, I think Stranger of Paradise: Final Fantasy Origin was a decent adventure. Did it live up to what I had hoped it would be? Not quite, but it was still fun to play alone and even better with a partner as some of the harder fight sequences are leveraged by being able to lend a hand instead of instantly being defeated. Would I look forward to another such adventure? Definitely. In the meantime though, this prequel chapter is closed.

Score: 7 / 10
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Bravely Default 2 - PC Review


Bravely Default 2 by developers Square Enix, Claytechworks and publisher Square EnixPC (Steam) review written by Natasha with a purchased copy.Estimated reading time: 15 minutes


Tell me something... do you ever get that buzz when you just want nothing more than to grab a controller and spend hours just diving into depth worthy JRPG? Then maybe you and I are alike! If you can't get behind the idea of hours of grinding and listening to the beautiful music composed by the talented REVO, then maybe this genre of gaming isn't your cup of tea. Hang onto your pantaloons, cuz this is going to be a long one!

The Story

Our story begins with a stranger washed ashore near a thriving community. Lost and confused, he meets a princess that is set on reviving her lost kingdom. She explains that the only way to bring prosperity back to the land and her kingdom is to collect the stolen elemental crystals. With its power in the right hands she could bring balance to the world. However, in the wrong hands, war and people of power are abusing its magic. Hearing her tale, our protagonist decided to aid the princess on her daring journey. Along the way they bump into two travelers who are also on the lookout for mysterious stones, called Asterisks. These magic imbued stones have the power to give people unimaginable abilities. Seeing that their quests are intertwined, the princess asks for their aid in exchange for helping them find what they're looking for. With two sources of power to search for (the crystals and asterisks) scattered throughout the land our heroes set off on a spiraling adventure that turns up more secrets than what they hoped for.

A Cast of Colourful Characters

What's a JRPG without a party of four? As we begin Bravely Default 2's journey we are quickly introduced to our leading heroes. Seth, our amnesiac leader, is a sailor who drifted off the shores of Halcyonia. Caring and levelheaded, he tends to be at the forefront of every conversation and will protect his teammates with his life. Gloria, a princess from the lost kingdom of Musa, is dutiful and poised. Being raised in a noble environment has made her a little out of place in the world, but will always address the people around her with respect. Elvis, an apprentice scholar and mage, is hard at work looking to follow in his master's footsteps. With nothing but a book full of knowledge, he keeps track of the Asterisks. Feeling a bit down today? Don't worry, our junior magician will help keep the mood light with his witty humor. Adelle, a travelling mercenary, keeps the party in check with her forward attitude. As she travels to help the bunch, she is also keeping an eye out for her older sister, who disappeared from her hometown with more than just a bag of clothes.

Together, these individuals bring up a variety of flavor to the story. As each come from a different region of the land, you'll hear the heavy and noticeable cultural ways they were raised through story-telling and hilarious banter between the each other.

We Fight to the Beat of our own Drums

Fighting in Bravely Default was always its strong suit. Just like it's predecessors, this multi-class changing fighting style is what brings the aspect of fun and exciting to every battle. You'll be fighting enemies around the clock with world map encounters, secret enemies, and boss battles, each having a level of difficulty. If you're not prepared you could find yourself on the game over screen more then you'd like.

While traversing the world map or dungeon you'll find that you'll be able to see the enemies on screen, giving you the option to fight or flee. Unlike in the first game (and it's sequel), BD2 (Bravely Default 2) has given you the ability to strike first. If you spot a monster on the field, don't hesitate! Hit it first to give you a preemptive advantage. Turn your back and you'll be giving the enemy the upper hand in battle. So plan carefully, otherwise the enemies could overpower you, or worse, swarm you with multiple enemy waves.

The early bird gets the worm, and in this case striking first gives you bonus points, or more accurately Brave Points. BP is the first of two meanings of the title. Braving allows you to unleash the stored up power you've collected to let loose a barrage of moves. In order to store those extra moves, you'll have to tap into the Default Mode. Defaulting, the second meaning to the title, is your guard and defense. For every block you perform you gain a point of Brave. This mechanic will aid you in taking down those baddies. But be warned! You could risk yourself being wide open if you plan to be a bit ballsy by unleashing a flurry of attacks right at the start, causing you to go into the negatives. If your enemies are strong this tactic could leave you wide open to a beating, or you could go on the offensive and carefully build your power to rain down pain and bring the hurt in a more strategic method. The fate of the fight is in your hands.

Did I mention each character has a limit break or special attack that they can unleash, delivering unimaginable damage? Unlike in the original, where each characters specials were tied to the weapon they had equipped, these specials will be job specific and will have a certain requirement you need to fulfill in order to activate it, which will always be indicated at the top left corner during a fight that reads Special.

Other then Defaulting and Braving, your party will also be able to juggle duo job classes. Two is always better then One!

Help Wanted! Need a Job?

One of my favorite mechanics in turn-base RPG's has the be the job system and BD2 does a lovely job at AMPing it up! Taking from it's predecessor, job classes are in the form of Asterisks, which are powerful gems of inscribed magic that certain individuals hold throughout the game. In order to acquire said power you'll have to beat up their owners.

Asterisk fights are common to the main story and you'll have to fight your way through each unique style of fighting. Some jobs that you'll acquire are ones we are familiar with, like White Mage, Black Mage, Monk and/or Bard. While others have a bit of a name change, Vanguard = Knight or Salve-Maker = Alchemist, and some go on to be new ideas of job classes I wouldn't have considered in the first place, such as Gambler (Rage inducing), Pictomancer, Oracle, or Phantom.

There are 24 jobs in total to collect, like the first game. Some are easy, others are hidden, and there are those few jobs that'll cause you to pull your hair and teeth out, making gathering them a challenge, yet rewarding to those who like doing things the hard way. Raise your hand if you're a glutton for punishment!

As you trail along, collecting new job classes, you'll have to level up, not only yourself, but the classes as well. With each victorious battle you'll gain your usual EXP (Experience), as well as JP (Job Points). These points will help unlock unique abilities and other moves and/or spells to strengthen your classes' power. The more points you collect, the stronger you'll become.

Another interesting feature the game has introduced since the original title is the ability to dual-class. Having two job classes equipped at the same time really brings together a cauldron of chaos, doubling your chances of overthrowing your enemies, if you have the right professions equipped at the right time.

Revo is Revving it Up

REVO is back everyone, which means you'll have to strap yourself down for the wild ride he'll be bringing you on as you play through the game. Who is REVO you ask? Well, for some of you he is the original composer for the original game, and to others you might recognize him better from the band Linked Horizon (the first open from Attack on Titan! Ya! That band). This man's music has always brought me to my knees, withering and drowning in an emotional pool of pure talent, and I couldn't be happier to have him back on the BD team.

Once again, the music in the game is perfectly composed with the assortment of instruments that are used. Beautiful town and world map music is skillfully blended to change depending on the area and location you visit. Characters having a sole instrument of choice depicting their uniqueness and composure, whether in battle or during crucial moments that focus on character development. Boss battles that'll have your heart racing and foot tapping to the rhythm of the beat, inspiring you to win and take down any foe. This musical artist never ceases to amaze me. You'll be gripping the edge of your seat to hear what comes next as you play through this harmonious world. 10 out of 10 would recommend! Great for parties!

Excuse Me! Would you like to Play a Card Game?

What's an RPG without a fun card mini-game? Apparently, these mini-games are a staple in many RPG's I've played, because they pop up everywhere. However, B 'n' D (the name of the card game) is quite fun and easy to get into.

You're introduced to this card game by the time you've reached the second town. You have the opportunity to challenge the various NPCs around the world. Not everyone will be able to play B 'n' D though, only those with a card symbol above their heads are eligible to play. You, and your opponent, will each have a ranking and will start the round with six cards. You play by gathering different monster and job cards through your opponents and face off in a territory, 5x5, checkered board playing field. You win if you're the person to claim more area of control by color after playing all your cards.

Each monster card has numbered squares, shaped like Tetris blocks, that you can place on the field. You can only occupy a vacant space on the field when placing your card. You may, however, overlap your opponent if your monster or character card runs over their occupied space. Character cards are special as they tend to have an extra abilities of play when you activate them on the field. For every win you'll gain points, and the more points you collect the higher the chances you have of stealing or acquiring your opponents cards.

There are also a set of hidden rules at the start of each match that tends to spice up the ante. So make sure you have a good strategy or a nice set of cards to topple your opponent, otherwise you might end up losing some strong cards, but don't worry, you can always return to the original card holder to regain anything you may have lost.

It's a nice little break from the story and I always get excited to see what my opponent has in store for me. But in all honesty... I just want to steal their cards!

Looks like You're in Need of Some Help!

You know what my favorite pass-time is, other than card games? That's right, it's questing!

You'll be able to help the locals with their problems via a blue speech bubble that'll pop up over their head. I find the best way to know if someone needs help is by entering a town and using the panoramic view featured on the camera. This will not only show you where all the local establishments are, but also anyone who may need your assistance. Each quest will show you its difficulty, objective and reward. Questing is great for collecting strong or rare gear or even ability boosts (Extra Exp, JP, HP, etc). Each ongoing quest will show up on your screen as a colored marker and will guide you towards your goal. You can juggle multiple quests at once, but can only have three makers present on screen. If you'd like to review or change your quest objective you can enter your menu and select which one you'd like to focus on. Make sure you're prepared though, as you may have to fight a strong boss or travel back and forth through familiar areas to achieve your goal.

Gunna Need That Sweet Sweet JP

The way I most enjoyed the game, while not feeling like the entire world is here to beat you to a pulp, is grind grind grind! Sure, there are enemies as far as the eye can see, but you'll only get the minimal amount of EXP and JP if you only fight them one battle at a time. The best thing the game has to offer in terms of gaining a lot of extra bonus points is multi-battles. This can be achieved by herding monsters towards you or spooking them into the same corner and clustering them together. This will activate a chain reaction, which will pull together multiple rounds of fighting. In doing so you'll gain a 'Consecutive Battle' bonus that'll increase by 1 for each fight you continue.

This is where the bread and butter of farming comes in, but this at times can be a bit challenging. Have no fear, because BD2 provides monster treats that can lure specific types of monsters towards you. When you attract a monster with a treat you are guaranteed at least 2 – 4 battles in a row, which is great for bringing in all the bonuses towards your victory rewards. You can also attract more than one creature at once, not only giving you your multi-battle experience, but the extra chain of monsters, boosting your encounter to 2 – 8, giving you all the glory of bonus points.

Traver-sity

Another unique aspect to BD2 has to be its wide culture of characters and environmental differences. It's what stood out the most to me from the very beginning. You'll find that the entire cast of the game is pulled from all corners of ethnicity. It's a nice change of pace to go from land to land and hear the different accents that everyone has to offer. The same can be said about the the four main characters.

But what really rounds out the game has to be the change in music when going from one area to another. Again, REVO shows that his talent for musical genius by ever so slightly changing either the tempo in his score or the instrument that plays. It gives me chills when I travel through dry dessert, into lush hillside of trees and greenery, to frozen winter wonderlands. These minor details are not missed and just goes to show the diversity that this game has to offer.

A Sea Shanty Worth Listening To

One of the big changes that the Bravely Default series seems to have left out is the online connection. No more are you having to store up powerful attacks and send them through the vast web in hopes to aid another fellow adventure currently playing through the game. No more are you having to wait several hours of real in-game time in order to gain extra items through new townspeople joining your little community.

Those are things of the past. Now the game sets you off on your tiny sail boat to explore unknown territory. You personally don't go anywhere, it's just a mini-scavenger game that happens behind the scenes and will occasionally give you an update on its exploration. It does still use in-game passage of time to progress forward, but not in hourly stretches. More like every 15 minutes your phantom vessel will update you on it's whereabouts. Most of the time it'll just roam aimlessly, but from time to time you'll come across treasure chests, which tend to house booster buns, Exp Orbs, and JP orbs. This off-screen exploration is extremely useful in gaining those extra stat boosts in a quicker fashion.

A Long Sought Out Ending

To conclude, Bravely Default 2 is a grand successor to the original title. The love and flow of battle is vamped up to be more exhilarating with a killer soundtrack to motivate you through tough times. Colorful and vibrant with its cast of characters and locations you'll never bore yourself with its beauty. Its only flaw seems to be the story-telling, but if a slow burn tale is what brings you to a boil, then BD2 may be the perfect game for you.

I'm giving this intricate title a 9 out of 10 for being a near perfect example to the JRPG genre. Now, if you don't mind, I'll be farming for some more JP over yonder hill--- EXCUSE ME, SIR! WOULD YOU LIKE TO PLAY A CARD GAME!?

Score: 9 / 10




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Jaggy's Corner - Summer Games Fest 2021 Wrap-Up


Summer Games Fest
began in 2020 as the brainchild of Geoff Keighley. The free digital event is allowed to be co-streamed and it includes world premieres, dev interviews, and more! This year, viewers were able to see announcements and world premieres by a number of The Summer Games Fest partners including Annapurna Interactive, Capcom, Devolver Digital, Epic Games, Gearbox Publishing, Finji, Frontier, Koch Media, Bandai Namco, Netflix, Psyonix, Raw Fury, and Square Enix. However, there are multiple other partners that I didn’t list, but suffice it to say, the audience was able to experience some amazing announcements.

Estimated reading time: 7 minutes


For the purposes of simplicity, I’ve categorized the games under Indie, Triple-A, and Unclassified. Sometimes a publisher is quite large but a developer is an indie. Other times, a studio might be rather small in size but have a huge reputation. Basically, what I’m saying is that readers may not agree with the overall category of these titles. My article here is just to talk about some of the announcements I’m excited about, so don’t fly off the deep end yeah?

Indie Games

In the indie category are some amazing titles that I’m super excited about for different reasons. The first one is Two Point Campus for me. See, I wanted Two Point Hospital without it being Two Point Hospital. I wanted the same style of game but a different backdrop or setting. As in, something that doesn’t revolve around the medical profession. Now, we finally have that and I want the game. True story.

Once again Raw Fury impresses me with their titles. The studio announced Sable, a beautifully illustrated open-world exploration game where players float, glide, and parkour their way around an alien planet. Players will learn the history of the inhabitants by checking out ancient ruins and monuments. What happened here and what will we learn? Frankly, I have no idea but I really want to know. The game will be available on Steam in late September and I am excited about it!

Another title that I almost missed by virtue of the fact that I wasn’t able to watch the entirety of Summer Games Fest because of the simultaneous E3 announcements is OXENFREE II: Lost Signals. Some of you may know that Epic Games often releases games for free each week. One of those titles was OXENFREE and originally I was hesitant on it. Thankfully, my amazing other half recommended I grab it and I’m so glad I did. While it’s a bit of a spooky title because of how the supernatural elements are presented, it is a worthwhile story that I thoroughly enjoyed. Originally, OXENFREE II: Lost Signals was announced during the Nintendo Indie World showcase back in April, but I saw it mentioned again. Needless to say, I’m quite happy and intrigued to find out more secrets about that place.

Some awesome announcements that I’m interested to see more about like the new Hide and Seek mode in Among Us that I’ve seen as mods for the game (It still confuses me sometimes), Solar Ash which has a graphics style similar to Risk of Rain and looks like an interesting action-adventure and platform game, Sky Children of Light – a neat open-world adventure game that will be released for the Nintendo Switch, and Planet of Lana which is a hand-painted cinematic puzzle adventure game where players follow a young girl and her pet friend. All of these titles look really interesting and spectacular so I may get my hands on some of them.

Other games announced that I qualified as indie are:

Triple A Games

Some of the Triple-A games this year have some announcements I’m excited about starting with Jurassic World Evolution 2. Players get to continue designing a dinosaur zoo and splice the genes of different dinosaurs with others. As in, you can create new species of dinosaurs! Yeah. I’m all about zoo and park building games, so this is definitely on my list of titles to get!

Epic Games and Psyonix announced their partnership once again with the Fast & Furious franchise presumably because F9 is now officially in Theaters. This means that Rocket League has a DLC pack for the Dodge Charger and the Nissan Skyline that was released a couple of years back to promote the Fast & Furious series. However, because of the latest installment of the movie a new car has been added to the pack which is the Pontiac Fiero. Since I already own the first two cars, I won’t be rebuying the DLC for the Fiero, but people who missed out the first time around will be able to play with these smexy cars!

Two more games grabbed my attention during the Summer Games Fest and they are Tribes of Midgard – a Norse survival adventure RPG where players have to build up to defend against giants – and Ratchet & Clank Rift Apart which is a third-person shooter platformer and a sequel to Ratchet & Clank! Both these titles look amazing and I definitely want to give them a go.

Of course, it’s no secret that I’m a D&D fan as I have been playing for years and have kept up with a couple of shows like Critical Role on Twitch, so it stands to reason that the new action RPG D&D Dark Alliance is on my list of games to look at. It is a spiritual successor to Baldur’s Gate: Dark Alliance and I’m interested to take a stab at this game.

Another title that I’m curious about is Monster Hunter Stories 2: Wings of Ruin. While my introduction to the Monster Hunter series is World, I strangely enjoy the game. Besides, what’s not to love about Palico cat chefs! Yes. I am aware that Stories and World are completely different, but I am very interested to give this one a go. I may suck horribly at it, but why not? I’ve heard lots of good things from Monster Hunter fans.

Finally, there were a number of games that aren’t my style like Death Stranding Director’s Cut (although, what the heck were we supposed to glean from that trailer?), Tiny Tina’s Wonderlands, Salt & Sacrifice, Call of Duty Warzone Season 4, Far Cry 6, Tales of Arise, Dark Pictures Anthology – House of Ashes, and the show stopper Elden Ring. Now I know that many people are hyped about all of the aforementioned games but I don’t do CoD, Souls-like, or horror games. I’ve never had the opportunity to dry a Far Cry game and while I might enjoy it, I would probably struggle. These are just not really my style, so don’t fret.

Unclassified Studios and Titles

Sharkmob announced a new game called Bloodhunt which is a free-to-play battle royale title where players are vampires, and I’m excited. People who are interested in this sort of game can sign up for the closed beta on the website. Normally battle royales aren’t my thing, but this is vampires and it looks really awesome. I shall come for your blood!

Amazon Games finally showcased New World and Lostark that are both RPG games. I knew about New World coming out quite a long time ago. However, Lostark was not on my radar. It is a Korean-based MMORPG that is coming to North America. I’m a little hesitant on that one because the last Korean MMO did not leave a good taste in my mouth due to reasons… Anyways, maybe it’ll do well because it looks really awesome, but I’m not holding my breath.

At Summer Games Fest 2021 a new developer called Deviation Games announced their presence as did new publisher Finji. Neither studio has a lot of information to report, but I’m glad that we have the potential for new and exciting games in the future.

Koch Media announced a new publishing label Prime Matter that will be home to well-known franchises like Gun Grave G.O.R.E, Kingdom Come Deliverance, and Mount and Blade. The label will also have Dolmen, Encased, and Scars Above, just to name a few. More details can be found on their website or you can see the showcase here.

Summer Games Fest Thoughts

Between the two showcases of E3’s yearly event versus Summer Games Fest, I felt more enamored by the games presented in this list. While it’s not as extensive of a lineup, my interest is much higher for a lot of these games. I was even more hyped up about Elden Ring because I knew that people would be excited about the title, and I don’t care about souls games! On top of that, we did get to see some new shows and a movie featured at the event, and I’m all about movies. Besides, Ryan Reynolds is awesome. (You can check out that trailer here.)

Anyways, I can’t wait to get my hands on a bunch of these titles. How about you? What games are you hyped about this year?

 

Article by: Susan N.

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