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Showing posts with label Atelier Ryza: Ever Darkness & the Secret Hideout. Show all posts
Showing posts with label Atelier Ryza: Ever Darkness & the Secret Hideout. Show all posts

Atelier Ryza Ever Darkness & The Secret Hideout - PS4 Review


Atelier Ryza: Eternal Darkness & The Secret Hideout is the tale of Ryza and her two best friends Lent and Tao as they are just about to hit adulthood while still keeping to adventures that the rest of their town thinks is childish. Adventuring where they shouldn't one day and they come across a girl named Klaudia being attacked and while saving her, they are saved themselves by an Alchemist and his warrior companion. Changing their life forever, adulthood is coming faster than they thought with a darkness coming back again to finish what it started.

When it comes to long running series, Gust's Atelier is up there with the likes of Square's Final Fantasy and Enix's Dragon Quest. Like these other two, it falls into a bit of a trap of what have we done? What have we not done? Do we change up our formula? Or do we keep refining it while still innovating forward AND keeping the magic that has been created over the years.

Like Dragon Quest, the Atelier series had stuck to its core and has experimented with the elements that are almost in their own way, magic. Playing with various chemicals and materials, the Atelier series prides itself on alchemy and the stories of those that practice it. Having had ups and downs with the various entries dating for me all the way back to Atelier Iris on the PS2, Atelier Ryza is probably one of the best damn entries in the series for a variety of reasons.


I could probably go on and on about how much the visuals have been upgraded and how beautiful it's made the various landscapes around the island and the mainland across the water, but I won't. For Robert, I'll mention that characters finally look like they are walking or running instead of gliding around the environments. The graphics are nice, but it's everything under the hood of this latest alchemist's adventure that just blew me away and keep coming back for more.

As “open worlded” as my favorite entry of Atelier Firis was while Firis explored the world on her way to take her alchemist’s exam, there was still a straight line structure and events that needed to happen in order to keep moving forward. Open world or points on a map to be explored, the Atelier series have always kept in line with the standard approach to JRPGs and in that regard, Atelier Ryza is no different. Where things have been adjusted are that you don’t always have to go over to the next point in order to move the story along. Instead, you can keep exploring or do other things until you feel ready to move along as there are finally, NO. TIME. LIMITS.

Further to that, you also get treated to small cutscenes that let you get to better know the people living on this island while either practicing alchemy or moving from point to point on the island looking for side quests to tackle. Time of day is still fundamental to the overall adventure, morning, afternoon, evening and night, but not having to worry about a calendar moving forward was quite refreshing. So with this switch, you can start really taking your time in order to talk to everyone, to hunt for materials, to tackle side quests that not only let you get to know people better, but actually blend into one another as well as progress everything forward. It’s this shift in how things progress that have turned Atelier Ryza into a nice and smooth experience that can be enjoyed instead of stressed over as you worry about meeting the imposed time limits.


Now with all of the time in the world, there are other adjustments in the gameplay that can finally shine and be revamped. You now no longer need to worry about how much time is spent moving between areas or how much time it could take to pick up items and ingredients from each some that you visit. Time now only moves forward as you move from location to location and it isn’t like it’s a killer amount of time either. Moving between parts of the town will maybe cost an hour while heading out to the mainland and your eventual secret hideout will cost a few extra hours. So with time now out of the way, what has it paved? It’s paved a whole new way to explore the environments and gather materials.

While out and exploring you could at one time either pick something up or hit it with your staff in order to break off what you needed. It’s simple, and it worked. Now though, you can pick up items, you can hit them with your staff to gather one type of material or you can now hit them with axes, hammers or scythes in order to gather something else. Hitting a tree with a staff will give you the fruits of the tree. Hitting it with an axe will give you the wood. Hitting it with a scythe will give you bark shavings or perhaps pieces of vines. It’s not trial an error as much as exploring and cataloging which materials can be gathered how. Not all tools are available for use on every surface but those at least are clearly indicated so that you don’t waste your time figuring that out.

As your inventory gets full, you’ll have to make your way back to your Atelier in order to store what you’ve picked up. This hasn’t changed, though in a bit of a twist, how you go back to your Atelier has. Quick travelling is, for lack of a better word on my part, interesting. It starts off with being able to instantly return to Ryza’s room or use a town sign board in order to move between the various districts and the boards that can be found within. It’s neat, but eventually it starts to get old as Ryza’s Atelier goes from being her bedroom to her secret base on the mainland. Going between the two wasn’t exactly the easiest after a while because to hit the mainland, you have to set sail. To get to the Atelier, you had to run through a few maps. And just as I was about to get fully annoyed, Atelier Ryza shifted some elements around once again making everything better.


Quick travel eventually evolves from the town signage boards over to having the full world map that can be accessed from anywhere. While you can always tap your heels three times to go home, you can eventually just pick a region and the map that you want to go to. This makes exploring and picking up materials that much easier as you no longer have to keep running through the same areas in order to get to the new ones. The town signage however still plays a factor as you can use the world travel to hit the district that you want, and from there, you can zoom on over to the particular area within once you’re there. In a nutshell, Gust have created an experience that evolves as your character’s skills do so there’s always something new to look forward to.

Alchemy itself is now a lot more fun than it’s ever been. With no time limits at all, you can now make orders for sometimes twenty or thirty minutes at a time without noticing especially if you’re trying to get something just right for features like extra attack or defense, or trying to make something new. Going into a new avenue for creation, you are now no longer bound by having to find each and every new alchemical formula. Working now on a node like basis, recipes learnt can lead to new recipes after you’ve invested the appropriate materials into each node. What this change has really brought is that you don’t always need to have all of the materials in question, instead, you can get away with following one of the various paths which alone can change the properties of the item.

The same line of thought applies to character equipment. Building the basics, the node like features lead to newer and more powerful models. Following upon these new track of features, items created for battle now are no longer single time uses, but neither are they unlimited. Now, each character, not just alchemists, can both equip and use items for battle. Ryza for example can equip up to three while Tao can equip two and the brawn of the operation can equip one. Even if Lent can just equip one item, he can still use them which is a lot more than many other entries of the series could say.


To use these items, each one has a point usage when you go into battle. Bombs for example use 2pts while your starting healing items just 1pt a piece out of a pool that is shared by the entire party. If you run out of points though, you can always use the items that you have equipped to grant you more points at the cost of losing one of the items you had on hand. It’s a neat little balance as some items come in twos and threes and you’ll eventually want to replace them so it’s a good way to phase things in and out.

Going into the last of the new and shiny features, is the new battle system itself which has gone from turn based to real time. Now instead of turn orders, both your party and your enemies have variable cooldown times until their next actions which are dependent on what previous action was taken. What’s really neat is that you can pick who you want to use in battle while the other two will act independently in either a “passive” or “aggressive” mode. In passive mode, characters will concentrate on physical attacks while in aggressive mode they’ll use their abilities which use up the AP that are accumulated off of each landed physical hit.


Adding a layer to this is that stored AP can be used in order to level up your party’s tactics which allows things such as hitting enemies twice per physical attack instead of just once which in turn raises the AP faster in order to use abilities faster. Also each time that you level up your tactics you can store more AP each time allowing you to do “interrupts” which are perfect for “following commands” such as your allies calling out to you to use magic or items. Doing either of these will allow them to do a follow up and if you can do both fast enough, it’ll result in a mega follow up which is perfect for tough enemies or boss fights.

So between the new format in order to tell the story, the new alchemy system that lets you learn or modify things on your own terms instead of always needing to follow a recipe and the new battle system that goes much faster, Atelier Ryza: Eternal Darkness & The Secret Hideout is not only the best that Gust have ever given us, but it's an example of what JRPGs should be aspiring to be. These well balanced systems and a wonderfully written story mesh so we'll together that it's almost impossible to put down.

Game Information

Platform:
Sony PlayStation 4
Developer(s):
Gust
Publisher(s):
Koei Tecmo
Genre(s):
RPG
Mode(s):
Single Player
Other Platform(s):
Nintendo Switch, PC

Source:
Provided by Publisher
Article by Pierre-Yves
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Details of Atelier Ryza: Ever Darkness & the Secret Hideout Revealed!


Burlingame, Calif.  – September 19, 2019 – KOEI TECMO America and GUST Studios detailed the intricate new Secret Hideout system today for their upcoming JRPG Atelier Ryza: Ever Darkness & the Secret Hideout. As Ryza, the budding alchemist, and her mischievous group of friends set out in search for adventure, they will be faced with a wealth of challenges to overcome. A series of circumstances leads the group into the depths of the mysterious Sunken Mine, a deep and dark dried-up environment that is home to something potentially evil - a gate leading to another world.

To prepare for their harrowing journey; to save their homeland from whatever is lurking in this far off land, the adventurers create a secret hideout as their new base of operations. As a budding young alchemist, Ryza will have to ensure she diligently practices synthesizing between her travels - the higher her alchemy level the more useful her items will be for future adventures. In addition, players will also able to use the exciting new Gathering Synthesis system from the hideout to create new lands to explore; they can use Forging to create new weaponry perfect for tougher foes; and Item Duplication, to easily craft a variety of consumable items for their journey.

Since Ryza’s Secret Hideout would not be complete without personalization, players will be able to customize their hideout to reflect their own personality through using various items found while exploring the multiple worlds. Ryza and her team will be able to increase their stats depending on how the base is remodeled, and the gathered items can be utilized strategically to grant useful stat boosts on the field during battle. These Atelier Ryza: Ever Darkness & the Secret Hideout features will unlock as players experience more of the game’s gripping narrative, quests, and magical lands.

With one month left until the launch of Atelier Ryza: Ever Darkness & the Secret Hideout, KOEI TECMO America released an enchanting new trailer; fresh from Tokyo Game Show 2019, giving a deep look at the enchanging and new Atelier narrative. A batch of new screenshots were also released to give players a first look at the Secret Hideout amenities available upon the game’s release.

Atelier Ryza: Ever Darkness & the Secret Hideout is slated to launch on October 29, 2019 for the Nintendo SwitchTM, PlayStation®4 computer entertainment system, and Windows PC via Steam®. For more information on Atelier Ryza: Ever Darkness & the Secret Hideout, be sure to check out our official website https://www.koeitecmoamerica.com/ryza/, Like us on www.facebook.com/ateliergames and Follow us on Twitter @koeitecmous.


ABOUT KOEI TECMO AMERICA CORP.

KOEI TECMO AMERICA CORP. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Burlingame, California. The company is a wholly owned subsidiary of KOEI TECMO HOLDINGS CO., LTD., headquartered in Yokohama, Japan. KOEI is best known for its Dynasty Warriors® and Samurai Warriors® franchises. TECMO is best known for the Dead or Alive®, Ninja Gaiden®, Tecmo Bowl®, and Fatal Frame® series.

Atelier Ryza: Ever Darkness & the Secret Hideout ©KOEI TECMO GAMES CO., LTD. All rights reserved. Atelier Ryza: Ever Darkness & the Secret Hideout and GUST are trademarks or registered trademarks of KOEI TECMO GAMES CO., LTD. The KT logo is a registered trademark of KOEI TECMO HOLDINGS CO., LTD.

"PS" Family logo, "PlayStation" and "PS4" logo are registered trademarks or trademarks of Sony Interactive Entertainment Inc.

© 2019 Nintendo

© Valve Corporation. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries.



Article by Susan N.

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Explore Alchemy in the Upcoming Title Atelier Ryza: Ever Darkness & the Secret Hideout


Burlingame, Calif. – July 26, 2019 – KOEI TECMO America and GUST Studios revealed a treasure trove of information today for their upcoming title Atelier Ryza: Ever Darkness & the Secret Hideout. Slated to launch October 29, 2019 for the Nintendo Switch™, PlayStation®4 computer entertainment system, and Windows PC via Steam®; players will follow the exploits of the teenage tomboy, Ryza, and her band of mischievous friends on a heart-warming adventure – filled with magic, mystery, and self-discovery.

Throughout her journey, Ryza will rely upon her newfound powers of synthesis; creating items which will help her overcome any obstacle in her path, including the powerful new threat facing her beloved hometown. In fact, Atelier Ryza: Ever Darkness & the Secret Hideout features a completely revamped synthesis interface, which clearly displays the required materials and effects that can be added to items at a glance. This new ‘Linkage Synthesis’ system features a fixed number of cells that players can unlock via strategic item placement – extending a variety of different results imbued onto the final product depending on the way the cell branches. Special change recipe cells can also be uncovered to unlock new recipes, enabling aspiring alchemists to experiment with different items while discovering exciting new results.


The new ‘Item Rebuild’ process then allows for these created items to be used again during synthesis. Rebuilding an item offers the chance to make it stronger than it was originally built – the more times an item is rebuilt, the more superior it will become. However, rebuilding an item also causes the amount of dexterity required to increase, limiting the amount of characters who will be able to us them. Choosing between item strength and ease of use is now vital when planning battle strategies.

In addition to the synthesis system information, a charming new trailer for Atelier Ryza: Ever Darkness & the Secret Hideout was also released; along with various images of some of the colorful characters Ryza will meet on her journey including: close childhood friends, Lent and Tao; the courageous merchant’s daughter, Klaudia; the protector of Rasenboden Village, Agatha; the mysterious wandering alchemist, Empel; the cool and composed wandering warrio, Lila; and the young sprit, Kilo.

For more information on Atelier Ryza: Ever Darkness & the Secret Hideout, be sure to check out our official website, Like us on Facebook and Follow us on Twitter.


ABOUT KOEI TECMO AMERICA CORP.

KOEI TECMO AMERICA CORP. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Burlingame, California. The company is a wholly owned subsidiary of KOEI TECMO HOLDINGS CO., LTD., headquartered in Yokohama, Japan. KOEI is best known for its Dynasty Warriors® and Samurai Warriors® franchises. TECMO is best known for the Dead or Alive®, Ninja Gaiden®, Tecmo Bowl®, and Fatal Frame® series.

Atelier Ryza: Ever Darkness & the Secret Hideout ©KOEI TECMO GAMES CO., LTD. All rights reserved. Atelier Ryza: Ever Darkness & the Secret Hideout and GUST are trademarks or registered trademarks of KOEI TECMO GAMES CO., LTD. The KT logo is a registered trademark of KOEI TECMO HOLDINGS CO., LTD.

"PS" Family logo, "PlayStation" and "PS4" logo are registered trademarks or trademarks of Sony Interactive Entertainment Inc.

© 2019 Nintendo

© Valve Corporation. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries.



Article by Susan N.
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Atelier Ryza: Ever Darkness & the Secret Hideout Releases in October



Burlingame, Calif. – June 27, 2019 – KOEI TECMO America and GUST Studios officially announced the first details surrounding their upcoming title, Atelier Ryza: Ever Darkness & the Secret Hideout – including a Western release date of October 29, 2019 for the Nintendo Switch™, PlayStation®4 computer entertainment system, and Windows PC via Steam®. A special limited-edition version of the game will also be available through the NIS America online store.

Atelier Ryza: Ever Darkness & the Secret Hideout begins an all-new storyline arc in GUST Studios’ fan-favorite Atelier series. The beautiful role-playing game follows the exploits of teenage tomboy Ryza, who dreams of escaping her mundane village lifestyle, alongside her band of mischievous friends. One day, as they explore a forbidden island in search of adventure, they meet an elderly magician who will change their lives forever. After some convincing, the old man begins teaching Ryza the enchanting ways of alchemy; launching her on an adventure that will ultimately lead her on a quest to save her hometown from the mysterious and deadly darkness lurking beneath the surface.

In order to showcase the vibrant environments surrounding Ryza, GUST Studios instituted more realistic shadows; giving birth to a world that feels more expansive and filled with life. In addition, the fantastical depictions of the game’s colorful characters continue ­– pushing the series forward with a mix of both new and familiar visual sparkle.

Atelier Ryza: Ever Darkness & the Secret Hideout also introduces RPG fans to an all-new evolved synthesis program that enables alchemists to visually have a better understand of the effects of synthesis. Additionally, the system allows everyone to not only enjoy the experience of developing recipes, but the ability to use the innovative creation system to gather items in the field using various tools -- different tools uncover different items at the same location -- before crafting unique items never before seen in the series.

For more information on Atelier Ryza: Ever Darkness & the Secret Hideout, be sure to check out our official website, like us on Facebook, and follow us on Twitter.



ABOUT KOEI TECMO AMERICA CORP.

KOEI TECMO AMERICA CORP. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Burlingame, California. The company is a wholly owned subsidiary of KOEI TECMO HOLDINGS CO., LTD., headquartered in Yokohama, Japan. KOEI is best known for its Dynasty Warriors® and Samurai Warriors® franchises. TECMO is best known for the Dead or Alive®, Ninja Gaiden®, Tecmo Bowl®, and Fatal Frame® series.

Atelier Ryza: Ever Darkness & the Secret Hideout ©KOEI TECMO GAMES CO., LTD. All rights reserved. Atelier Ryza: Ever Darkness & the Secret Hideout and GUST are trademarks or registered trademarks of KOEI TECMO GAMES CO., LTD. The KT logo is a registered trademark of KOEI TECMO HOLDINGS CO., LTD.

"PS" Family logo, "PlayStation" and "PS4" logo are registered trademarks or trademarks of Sony Interactive Entertainment Inc.

© 2019 Nintendo

© Valve Corporation. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries.



Article by Susan N.
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