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Showing posts with label Asmodee Digital. Show all posts
Showing posts with label Asmodee Digital. Show all posts
PARIS - October 17, 2019 - Asmodee Digital, a leader in video game entertainment inspired by board games, is proud to announce Munchkin: Quacked Quest will be launched on PlayStation®4, Nintendo Switch™, Xbox One, and PC (Steam) on November 19th 2019. A new batch of visuals showcases its unique take on dungeon-crawling.
What is Munchkin: Quacked Quest?
Genre: dungeon crawler / party-game.
Number of players: single, up to 4 players (local multiplayer).
Gameplay: Cooperate with your friends now, betray them later!
Play solo or with up to four players in couch mode and adventure through deadly dungeons where enemies lurk. Be careful, sometimes the most dangerous enemy is sitting right next to you…
Be the fastest, the most cunning, or the most most effective at overcoming the challenges in each dungeon: capture ducks, slay monsters, defeat bosses, while throwing your friends/foes into pits and smashing furniture… everything you wish you could have done at your cousin’s wedding.
Four races and four classes available: become a fashionable Orc Priest or a grumpy Dwarf Wizard, for a total of 16 combinations. (Management will deny any liability in case of a botched spell or missing limb.)
More than 20 weapons for hitting, cutting, shooting, hugging, burning, smashing or knocking down more than 15 different enemies—or friends. Just in case, you know, they get in your way. And if you want to hit harder, run faster, or be even more annoying to the other players, there are nine almost-lethal items to choose from.
Randomly generated dungeons for infinite replay value! You will never need to purchase another game. Ever. #MarketingDPTApproves
Customized experience: choose player mode and game duration and let the backstabbing, loot-grabbing, slaying, and betraying commence!
Munchkin: Quacked Quest is inspired by Munchkin, the award-winning card game, designed by Steve Jackson and winner of the 2001 Origins Award for Best Traditional Card Game.
Having just hit Early Access, Gloomhaven by Flaming Fowl Studios is the latest tabletop board game to see a transition from the physical realm to the digital one. For those not familiar with this one, Gloomhaven is a giant of a game that can be played with anywhere from one to four players and it doesn’t need a Dungeon or Game Master. With all progression based off of flipped cards, how far you make it is half chance and half tactical genius as Gloomhaven is not for the faint of heart or those looking for an easy time.
Having just launched, Gloomhaven has only one mode available, and technically speaking, it was a lot to take in as I haven’t had a chance to sit down to the actual tabletop yet. Coming later during development will be the Tutorial, the Campaign and Multiplayers options. In the meantime, there’s just adventure mode which sets you immediately off on an adventure after picking the characters that you want to use in which each set has the displayed difficulty adjustment for your adventure.
Starting off from a “central point” your party will have three choices in order to make their way to the goal of the adventure. There’s an Easy, Medium and Hard path available to follow and even the easy path at first will be hard while getting the hang of things. Moving from your central point to where you want to eventually want to land, you’ll have stop points in which different events can happen. Very first time out, I came across a corpse on the side of the road and while it was rotten and coming apart, I spotted that it had shiny boots that would still be used. Having a few different choices like leaving them behind or taking them, the choice that I picked in order to take them got my party poisoned which made my first battle encounter pretty rough.
Right now, you’re told from off the bat that this is going to be fairly battle heavy for the time being. So getting into the first “room” that got put down, my party of two was to face off against a multitude of enemies from human to undead, melee to ranged. This, right here, is where Gloomhaven freaking shines.
For every round, each character on the board gets a turn. For every turn that the characters get, they get to pick from two cards of their deck that can be played out on that turn. Each card that you can pick from has two actions, one on the top of the card and one on the bottom. When choosing an action, you pick the top action of one of the cards and then the bottom action of the other. This gives you a few choices depending on how things progress after the turn started and the initiatives have been decided.
While the above sounds easy as you pick your cards and play your turn, each time you play your cards they get discarded into a pile and cannot be used until you take a turn to reshuffle your deck. Even this would be easy enough however once you’ve used some cards there’s the possibility that they get burned and cannot be used again. If that happens, the amount of cards that you have left to shuffle back in gets smaller. Also everytime you shuffle, it costs one card that get burned, leaving you again with even less. A quick shuffle takes away one card at random. A full shuffle that takes the whole turn and restores health lets you pick the card to throw away.
So what happens when you run out of cards? You die. It’s actually a pretty drastic result which is what makes Gloomhaven very challenging. You can only move if a card allows you to move. You can only hit if a card tells you that you can hit. Melee, ranged, healing, they are all options but options that have to be so well calculated that you can honestly expect to wipe out for the first few times as you get a grasp on how things work. It’s tough, but it’s so damned rewarding when you make it through.
The style of gameplay is perfect for a digital version. You don’t need to worry about table space, you don’t need to worry about calculating all of the math yourself and you don’t need to worry about Catzilla knocking everything down once you’ve left the house for work. Adding in animations that can be viewed from up close or from very high up, and you can play it your way in a streamlined fashion. The only thing that I would really like to have added in would be an option to speed up the gameplay as things feel a bit slow for me at the moment. I’m more of a make units move fast turned based strategy type of person.
This is only our first look at Gloomhaven. Having just started Early Access and only having the Adventure Mode available, we’ll be back when the Tutorials and the Campaigns unlock which should provide a much easier entry to people not familiar with the game. For those willing to dive into Gloomhaven in the meantime, there’s plenty of resource material under the How to Play section that will get you up and running as long as you’re willing to put in the time to read through the rules.
Game Information
Platform:
PC Developer(s):
Flaming Fowl Studios Publisher(s):
Asmodee Digital Genre(s):
Tabletop
Turned Based Strategy Mode(s):
Single Player Other Platform(s):
N/A
PARIS - July 17, 2019 - Asmodee Digital is kicking off Early Access for Gloomhaven today. The Tactical RPG game is available for $24.99 during Early Access.
The launch trailer showcases two of the four mercenaries available at the beginning of the Early Access as they face a Night Demon. Or so they thought… As players will experience in the dark fantasy world of Gloomhaven, “from gloom only greed & death emerge.”
“We’re absolutely thrilled to have the privilege of bringing Gloomhaven to Steam. It’s one of the most acclaimed board games and is a perfect addition to our digital catalogue,” said Pierre Ortolan, CEO of Asmodee Digital. “We're working hand-in-hand with Flaming Fowl Studios, a talented studio whose vast experience includes the Fables series, and the original board game designer, Isaac Childres. Paired with our board game DNA and digital expertise, we are confident that Gloomhaven’s Early Access will allow us to build, together with the players, the best Tactical RPG experience for the full release.”
Gloomhaven, from Board Game to Digital: The Masterpiece of Tactical RPG
As a board game, Gloomhaven has raised $4.4 million on Kickstarter thanks to more than 45,000 backers. Designed by Isaac Childres, the Gloomhaven board game has been acclaimed by both players and critics alike, achieving the highest rating on BoardGameGeek and winning six Golden Geek awards, including “Board Game of the Year” in 2017.
The digital adaptation, developed by Flaming Fowl Studios, allows players to play as a squad of two to four mercenaries, in a world of darkness and trials. Its legendary unforgiving difficulty rewards only the sharpest strategic minds. Bringing the lore, game mechanics and identity of the beloved board game into the digital era, Gloomhaven will leverage all the benefits of the PC platform.
At the start of Early Access, players are able to experience a new exclusive Adventure Mode based on roguelike mechanics, combining both turn-based combat and exploration, with four mercenaries available at the start. The roster of characters, enemies and bosses, each including their own abilities, will expand on a regular basis during Early Access, along with additional environments, quests, items and more.
Players are able to experience the unforgiving world of Gloomhaven through different difficulty levels, delivering an optimal experience for beginners while allowing experts to use the original board game settings. The full Campaign from the original board game, along with the multiplayer Coop mode, will be available when the full game is launched.
The price of the game during Early Access won’t increase due to the additional features and content added during its development. Gloomhaven’s Early Access will be cheaper than its full launch, as the latter will offer more features and content.
Players who purchased the game during Early Access will not be charged extra at full release, when the game will be priced higher, thus being rewarded for joining Gloomhaven earlier and contributing to the game’s success.
Nightcrawler Scoundrel, the first of the four free skins for the Early Access starting mercenaries is also released today. All skins will be unlockable through challenges that will be announced at a later date, and will be made available for free to all Early Access purchasers. The skins are cosmetic-only, allowing players to select a new appearance during character selection.
Isaac Childres, designer of the original board game, has been closely involved in the development and design of the digital adaptation, with every artistic and design choice personally vetted by him.
Early Access: Starting-Point of a Community Journey
The team at Asmodee Digital are huge fans of the original board game and are striving to offer the best digital Gloomhaven experience possible. To this end, the game will first start in Early Access, allowing our team to fine-tune and improve the game based on players’ feedback. Working together with the community, the team is confident the digital Gloomhaven experience will do justice to the masterpiece board game we all love.
The team is aware that this is just the beginning of a journey, hand-in-hand with the Gloomhaven community, and not the final product. Content and features will be added on a regular basis, new bugs will be solved as they are discovered. At the start of the Early Access, the initial experience will appeal mostly to players with Tactical RPG experience, or those familiar with the original board game. The onboarding phase will be much smoother later in the Early Access phase, as the team aims to welcome more and more people to discover and enjoy the depth of Gloomhaven’s gameplay, without compromising the original experience.
The team has strong ambitions for the digital Gloomhaven game. The included roadmap gives an overview of what is planned. This is of course indicative, as the community feedback will play a key role in the game’s development during Early Access and the team has several nice surprises planned for the future.
Gloomhaven starts its Early Access on July 17th and is available for $24.99. For more information about the game, feel free to visit Steam.
The Official Gloomhaven Discord server is available here.
Asmodee Digital, a fully owned subsidiary of the Asmodee Group, is an international publisher and distributor of video games with operations located in Europe, North America, and China. Asmodee Digital manages the creation, design, development, publishing, and marketing of video games for Asmodee Group and third-party creators on PC (Steam), consoles (Nintendo Switch, PS4, Xbox One) on mobile (App Store, Google Play, Amazon) and VR (Oculus, PS VR…). Asmodee Digital aims at bringing the best of video gaming with a board game DNA to life with best-selling products such as CATAN, Carcassonne, Ticket to Ride, Gloomhaven, The Lord of the Rings: Adventure Card Game, Pandemic, Splendor and much more. To learn more, please visit our website here.
About Flaming Fowl Studios
Flaming Fowl Studios is an independent game studio, rising from the ashes of the renowned Lionhead Studios and have previously worked on titles such as the original Fable trilogy and The Movies. Our company goal is to build deep and interesting strategic experiences with fascinating twists and a healthy dose of humour. We also aim to include our fans and customers in the development process and by working together we hope to create something special.
Richard started the week off with his thoughts on the latest Xanadu game Tokyo Xanadu. While those with a PS4 may want to wait until the revamp's release later this year, hardcore fans not wanting to wait or willing to do it again should really pick it up!
"While Tokyo Xanadu may not appeal to everyone, with it's lack of English
voice-overs and at times clunky mechanics, but is certain to at least
provide some good entertainment while waiting for your next anticipated
title."
- Richard
Next up we had Nick's take on the latest RPG Maker FES that was surprisingly for the 3DS. With multiple members of the team being fans of the software it'll be interesting to see how well it takes off with the handheld.
"Like any 'Maker' game, you get out of the software what you put into it.
RPG Maker Fes will provide owners with hours of game creation, assuming
you can see past the non-existent early guidance and a couple of
annoying aspects of an otherwise splendid UI."
- Nick
The middle of the week saw an interesting entry through a PC version of Pathfinder titled Pathfinder Adventures. Robert loved it and while I myself have mostly moved on to 5th Edition, there's no real substitute for a good Pathfinder one-shot.
"Pathfinder Adventures PC game is a wonderful port from the traditional
living card game model that many are familiar with. With the excellent
combat mechanics and gorgeous art, Pathfinder Adventures is a game for
any fan of the franchise, and even moreso for fans of card games in
general."
- Robert
Almost finishing the week on a high note Robert
takes a look at Elite Dangerous' PS4 port.
"Though Elite: Dangerous on the PlayStation 4 is a straight port, it is an incredibly excellent release."
- Robert
Finishing the week on a not so high note is my review of After the End: The Harvest. Not bad by any means, this indie RPG needs polishing in order to run smoother.
"If you can get past the issues and get past the lag there's definitely a gem underneath and the developer is still working on it and providing updates."
I have been on something of a Pathfinder kick these past few months, likely due to a desire for some good old fashioned Dungeons & Dragons-style tabletopping. On top of this itch, I managed to really get the dungeon master itch when reviewing May's Pathfinder Roleplaying Game: Bestiary 6 which had me spiraling into the Pathfinder universe. Coincidentally, shortly after Bestiary 6 released, Obsidian Entertainment, studio behind titles you might be familiar with like Star Wars: Knights of the Old Republic II, Tyranny, Fallout: New Vegas and Pillars of Eternity also released the Pathfinder Adventures PC game, which is what we are bringing you today, and boy is it great.